Commit Graph

5 Commits

Author SHA1 Message Date
4e6d5cf6f9 no idea what is it 2026-11-05 19:19:37 +01:00
f991bb99fc feat(levels): level catalogue with stable ids (slice 7)
LevelResource gains a stable Id and swaps the string ScenePath for an
editor-tracked PackedScene. The old path field was never read and had
rotted - forest_1 pointed at level_forest_5.tscn, which doesn't exist,
and borrowed LEVEL_5_NAME so it would have displayed "VILLAGE - 5".

LevelCatalogue lists levels in campaign order and produces the domain's
Campaign; an authoring mistake fails at boot because Campaign.Of rejects
blank and duplicate ids. Not a domain port - nothing in the domain
resolves a level to a scene.

All 8 scenes now have a resource; campaign keeps the existing 6
(tutorial_1, village_1..5). village_6 and forest_1 are catalogued but
deliberately out of the campaign.

GameManager.LevelScenes stays until slice 10 rewrites GameManager.
2026-07-28 19:28:56 +02:00
8769308c85 feat: add 'down' action to remappable actions and update unique IDs in input settings 2026-04-26 02:43:50 +02:00
3616f4ba79 Update collectable resources and improve FloatingTextManager integration 2026-02-02 12:45:48 +01:00
2bf903728b Add CollectableType.None and update project settings for Godot 4.6 2026-02-01 13:11:14 +01:00