cbf625d2ff
fix: update scene files for unique IDs and adjust JumpForce in JumpPadComponent
master
Gabriel Kaszewski2026-03-19 11:32:48 +01:00
057cf7b368
feat: add UID files for InputDeviceManager, SettingsManager, DisplaySettings, GameplaySettings, and InputSettings
Gabriel Kaszewski2026-03-19 03:53:49 +01:00
829d081eab
fix: unsubscribe VisibilityChanged in _ExitTree, use IsActionReleased for ui_cancel, expose ApplyGamepadDeadzone public
Gabriel Kaszewski2026-03-19 03:51:01 +01:00
bc3108ea37
Add MovingPlatformComponent and moving platform scene; implement movement along a path with customizable speed and loop modes
Gabriel Kaszewski2025-09-13 14:43:58 +02:00
7257242fce
Add cannon_bullet scene and update cannon settings; implement new bullet behavior and shooting interval
Gabriel Kaszewski2025-09-13 14:22:12 +02:00
03abf91f59
Add RecoilComponent and SquashAndStretchComponent; implement recoil and animation effects on shooting
Gabriel Kaszewski2025-09-13 14:18:43 +02:00
e6f8989d16
Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning
Gabriel Kaszewski2025-09-13 13:53:40 +02:00
db2a090acc
Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps
Gabriel Kaszewski2025-09-13 05:19:37 +02:00
dfc9201f62
Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features
Gabriel Kaszewski2025-09-13 03:30:15 +02:00
46553a351a
Add achievement panel texture and update AchievementPopup design
Gabriel Kaszewski2025-09-13 02:26:40 +02:00
aa73e54b3e
Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent
Gabriel Kaszewski2025-09-11 05:09:24 +02:00
98b3202361
Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene
Gabriel Kaszewski2025-09-11 04:42:59 +02:00
6e2bdcdf95
Add FloatingText and FloatingTextManager for UI message display; create basic_enemy scene and integrate components
Gabriel Kaszewski2025-09-11 04:35:39 +02:00
f229ff5b7d
Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features
Gabriel Kaszewski2025-09-11 04:35:30 +02:00
f9cb59d182
Add HealthComponent to bullet and update various resources for skill upgrades
Gabriel Kaszewski2025-08-31 15:17:47 +02:00
ead52f6d51
Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
Gabriel Kaszewski2025-08-31 15:17:11 +02:00
bd40c797d4
Add SkillManager class and integrate with PlayerController and SkillUnlockerComponent (#10)
Gabriel Kaszewski2025-08-31 13:04:50 +02:00
2d520a708f
Add SkillManager node to village levels and update references
Gabriel Kaszewski2025-08-31 03:01:24 +02:00
2cc54f7b37
Add game scene and level catalog interfaces, and implement scene management in AppRoot
Gabriel Kaszewski2025-08-15 03:04:21 +02:00
406036504a
Implement core game functionality with AppRoot, SaveClient, PlayerRepository, and LevelRepository classes
Gabriel Kaszewski2025-08-15 02:46:02 +02:00
173f0e5703
Add Chickensoft packages for enhanced functionality and dependency management
Gabriel Kaszewski2025-08-15 00:58:19 +02:00
c4f7be1b10
Remove license badge from README.md for cleaner presentation (#3)
Gabriel Kaszewski2025-08-13 00:54:21 +02:00
b957b56567
Enhance README.md with project badges and statistics for improved visibility
Gabriel Kaszewski2025-08-13 00:52:04 +02:00
cce93286be
Update README.md with game story, mission, and features; enhance promotional content (#2)
Gabriel Kaszewski2025-08-13 00:46:19 +02:00
58eeef60dc
Refactor skill management and marketplace UI for improved functionality
Gabriel Kaszewski2025-06-19 16:37:31 +02:00
d73931dad4
Update scene resources and improve health management logic
Gabriel Kaszewski2025-06-12 23:36:34 +02:00
cc737f22cf
Add marketplace button functionality and skill unlocker integration
Gabriel Kaszewski2025-06-05 22:50:45 +02:00
87b85cae43
Add skill type enumeration and update skill management for throw skills
Gabriel Kaszewski2025-06-05 01:54:32 +02:00
039dc1d5e5
Add screenshot functionality and new level scene to game manager
Gabriel Kaszewski2025-06-05 01:00:10 +02:00
df154a786c
Add minimum jump height, fire rate configuration, and improve throw input handling
Gabriel Kaszewski2025-05-29 01:33:54 +02:00
9b6a4f38bd
Refactor health management and collectable cleanup logic for improved functionality
Gabriel Kaszewski2025-05-29 01:19:18 +02:00
a098155b0f
Fix collectable fade away logic to ensure proper cleanup after sound effect finishes
Gabriel Kaszewski2025-05-29 01:03:49 +02:00
26af7a591d
Add terrain hit effects, progressive damage component, and update collectable signals
Gabriel Kaszewski2025-05-29 01:00:19 +02:00
37b96c0f11
Add spaceship exit component, enemy wave trigger, and update various scene properties
Gabriel Kaszewski2025-05-25 20:10:48 +02:00
bac0a8c5f7
Add spaceship interaction components and update player movement logic
Gabriel Kaszewski2025-05-25 19:26:41 +02:00
129fc17f13
Add project configuration files and initial scene setup for level_village_4
Gabriel Kaszewski2025-05-25 18:37:28 +02:00
99ed007593
Refactor save system and game manager; improve game restart functionality and state management
Gabriel Kaszewski2025-05-25 18:36:02 +02:00
7c0778702d
Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd
Gabriel Kaszewski2025-05-25 18:16:17 +02:00
7737c56e76
Remove debug print statements from save system for cleaner output
Gabriel Kaszewski2025-05-25 16:25:58 +02:00
250fb18e16
Enhance save system functionality; improve game state management and session tracking
Gabriel Kaszewski2025-05-25 16:06:59 +02:00
15c85a5aae
Clean up whitespace in game_manager.gd for improved readability
Gabriel Kaszewski2025-05-25 15:19:48 +02:00
5da55f3718
Refactor HUD and level names for internationalization; update tooltip texts and descriptions
Gabriel Kaszewski2025-05-25 15:16:55 +02:00
25676db130
Update UI text labels for consistency and internationalization; refactor HUD text handling
Gabriel Kaszewski2025-05-25 14:49:49 +02:00
85f33e4cbe
Add audio settings management and integrate into UI; refactor input settings handling
Gabriel Kaszewski2025-05-25 13:39:47 +02:00
5b793736f4
Add audio bus configuration for various sound effects and update main scene reference
Gabriel Kaszewski2025-05-25 12:57:16 +02:00
dd921e3396
Refactor pause and settings menu input handling to use UiManager for screen management
Gabriel Kaszewski2025-05-25 05:15:19 +02:00
37bd6251c2
Remove unused CoyoteTimer node from brick_player scene
Gabriel Kaszewski2025-05-25 04:32:55 +02:00
c18ba9ce61
Add movement_switched signal to player for movement type changes; adjust variable alignment in get_next_movement_type
Gabriel Kaszewski2025-05-25 04:31:42 +02:00
4b61e42ed1
Refactor get_next_movement_type to improve readability by adjusting variable alignment
Gabriel Kaszewski2025-05-25 04:30:49 +02:00
33cab8574c
Implement platform and ship movement types; refactor player movement logic and add switching mechanism
Gabriel Kaszewski2025-05-25 04:30:39 +02:00
60779f5b51
Add SpinComponent to handle rotation of a Node2D with adjustable speed and direction
Gabriel Kaszewski2025-05-25 03:48:01 +02:00
bb96553026
Add ship movement and shooting mechanics; update flying ship scene with new components
Gabriel Kaszewski2025-05-25 02:39:07 +02:00
7aa2738246
Rename gradient and curve texture resources in enemy scene
Gabriel Kaszewski2025-05-24 21:47:36 +02:00