87b85cae43
Add skill type enumeration and update skill management for throw skills
Gabriel Kaszewski2025-06-05 01:54:32 +02:00
039dc1d5e5
Add screenshot functionality and new level scene to game manager
Gabriel Kaszewski2025-06-05 01:00:10 +02:00
df154a786c
Add minimum jump height, fire rate configuration, and improve throw input handling
Gabriel Kaszewski2025-05-29 01:33:54 +02:00
9b6a4f38bd
Refactor health management and collectable cleanup logic for improved functionality
Gabriel Kaszewski2025-05-29 01:19:18 +02:00
a098155b0f
Fix collectable fade away logic to ensure proper cleanup after sound effect finishes
Gabriel Kaszewski2025-05-29 01:03:49 +02:00
26af7a591d
Add terrain hit effects, progressive damage component, and update collectable signals
Gabriel Kaszewski2025-05-29 01:00:19 +02:00
37b96c0f11
Add spaceship exit component, enemy wave trigger, and update various scene properties
Gabriel Kaszewski2025-05-25 20:10:48 +02:00
bac0a8c5f7
Add spaceship interaction components and update player movement logic
Gabriel Kaszewski2025-05-25 19:26:41 +02:00
129fc17f13
Add project configuration files and initial scene setup for level_village_4
Gabriel Kaszewski2025-05-25 18:37:28 +02:00
99ed007593
Refactor save system and game manager; improve game restart functionality and state management
Gabriel Kaszewski2025-05-25 18:36:02 +02:00
7c0778702d
Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd
Gabriel Kaszewski2025-05-25 18:16:17 +02:00
7737c56e76
Remove debug print statements from save system for cleaner output
Gabriel Kaszewski2025-05-25 16:25:58 +02:00
250fb18e16
Enhance save system functionality; improve game state management and session tracking
Gabriel Kaszewski2025-05-25 16:06:59 +02:00
15c85a5aae
Clean up whitespace in game_manager.gd for improved readability
Gabriel Kaszewski2025-05-25 15:19:48 +02:00
5da55f3718
Refactor HUD and level names for internationalization; update tooltip texts and descriptions
Gabriel Kaszewski2025-05-25 15:16:55 +02:00
25676db130
Update UI text labels for consistency and internationalization; refactor HUD text handling
Gabriel Kaszewski2025-05-25 14:49:49 +02:00
85f33e4cbe
Add audio settings management and integrate into UI; refactor input settings handling
Gabriel Kaszewski2025-05-25 13:39:47 +02:00
5b793736f4
Add audio bus configuration for various sound effects and update main scene reference
Gabriel Kaszewski2025-05-25 12:57:16 +02:00
dd921e3396
Refactor pause and settings menu input handling to use UiManager for screen management
Gabriel Kaszewski2025-05-25 05:15:19 +02:00
37bd6251c2
Remove unused CoyoteTimer node from brick_player scene
Gabriel Kaszewski2025-05-25 04:32:55 +02:00
c18ba9ce61
Add movement_switched signal to player for movement type changes; adjust variable alignment in get_next_movement_type
Gabriel Kaszewski2025-05-25 04:31:42 +02:00
4b61e42ed1
Refactor get_next_movement_type to improve readability by adjusting variable alignment
Gabriel Kaszewski2025-05-25 04:30:49 +02:00
33cab8574c
Implement platform and ship movement types; refactor player movement logic and add switching mechanism
Gabriel Kaszewski2025-05-25 04:30:39 +02:00
60779f5b51
Add SpinComponent to handle rotation of a Node2D with adjustable speed and direction
Gabriel Kaszewski2025-05-25 03:48:01 +02:00
bb96553026
Add ship movement and shooting mechanics; update flying ship scene with new components
Gabriel Kaszewski2025-05-25 02:39:07 +02:00
7aa2738246
Rename gradient and curve texture resources in enemy scene
Gabriel Kaszewski2025-05-24 21:47:36 +02:00
fc5df3f07c
Update level name formatting in level_village_2 and connect death signals to UI screens
Gabriel Kaszewski2025-05-24 19:29:38 +02:00
913e2039a7
Refactor death screen logic; update level resource scene path and add new levels to game manager
Gabriel Kaszewski2025-05-17 00:33:27 +02:00
19e2953181
Update position of Child node in level_village_1 scene
Gabriel Kaszewski2025-05-16 16:43:13 +02:00
f39cf573c0
Add level progression and UI updates; implement death screen and marketplace features
Gabriel Kaszewski2025-05-16 16:42:48 +02:00
a95d96dcc9
Refactor scene structure and resource paths; add death and game over screens
Gabriel Kaszewski2025-05-10 02:33:49 +02:00
04cce84c6c
Add death and game over screens to the scene; update export files and project settings
Gabriel Kaszewski2025-05-09 02:16:38 +02:00
f75d05dde1
Refactor console and scene structure; update resource paths and add configuration handling
Gabriel Kaszewski2025-05-03 19:49:23 +02:00
aa2bd7b3b0
Add console open/close functionality to pause menu; update console path in project settings
Gabriel Kaszewski2025-05-03 16:08:16 +02:00
b36df13982
Adjust bullet speed, update collectable node structure, and enhance marketplace layout; add marketplace button resource
Gabriel Kaszewski2025-05-03 15:53:42 +02:00
31078af974
Refactor HUD and Marketplace scene structure; update node paths and styling
Gabriel Kaszewski2025-05-03 15:21:50 +02:00
9dabff474d
Add pause menu functionality and update collectable nodes with collision shapes
Gabriel Kaszewski2025-05-03 15:10:50 +02:00
e286908e46
Remove debug print statements from requirement_component and game_manager; update project settings for movie writer
Gabriel Kaszewski2025-05-03 08:30:18 +02:00
68f358feee
Add components to disable in Marketplace; update input handling for visibility toggling
Gabriel Kaszewski2025-05-03 07:21:26 +02:00
c58cc7da88
Add collectable types and implement level unlocking mechanics; enhance player state management
Gabriel Kaszewski2025-05-03 07:03:44 +02:00
4e5427e731
Add death effect and sound to PlayerDeathComponent; reset player state on death
Gabriel Kaszewski2025-05-03 05:53:30 +02:00
e10ce150f8
Add initial project configuration files and integrate Steam support
Gabriel Kaszewski2025-05-03 05:23:30 +02:00
218ef9fc19
Add Steam controller input manager and integrate with Steam API
Gabriel Kaszewski2025-05-03 05:23:17 +02:00
17387c32ea
Add tooltip component and integrate it into the scene; adjust audio volume for coin sound effect
Gabriel Kaszewski2025-05-03 04:34:31 +02:00
8c9afeee27
Add explosion effect to explosive component and implement cleanup functionality
Gabriel Kaszewski2025-05-01 21:06:26 +02:00
ebfd5f0e60
Add ice effect component to enemies and adjust collapsing bridge collapse time
Gabriel Kaszewski2025-05-01 20:36:40 +02:00
51cb49d7df
Reset initial coin count in player state to improve game balance
Gabriel Kaszewski2025-05-01 18:05:05 +02:00
d6bdcb151b
Add fire effect component to enemies and update game manager with initial coin count
Gabriel Kaszewski2025-05-01 18:04:26 +02:00
1a6e3dea78
Add sound effects to lever activation and enhance enemy movement detection
Gabriel Kaszewski2025-05-01 15:09:56 +02:00
29d8a93ece
Refactor HUD and marketplace layout for improved responsiveness and usability
Gabriel Kaszewski2025-04-27 18:07:18 +02:00
fd78f4f5b3
Add marketplace component for skill unlocking and update related resources
Gabriel Kaszewski2025-04-27 17:09:54 +02:00
49a652a5b1
Add skill management system with unlocker and save functionality
Gabriel Kaszewski2025-04-27 14:15:03 +02:00
f880d1a811
Add export preset configuration for Web platform with advanced options
Gabriel Kaszewski2025-04-27 02:40:33 +02:00
0d5c63e118
Update bullet speed and correct brick scene reference in player component
Gabriel Kaszewski2025-04-27 02:12:29 +02:00
c3304408b9
Add HUD component and update player state management for lives
Gabriel Kaszewski2025-04-27 02:02:03 +02:00
0c1192536c
Add cap sprite to child scene and update project configuration
Gabriel Kaszewski2025-04-26 03:52:45 +02:00
d95176fba0
Refactor enemy and shooting components to improve bullet spawn logic and adjust enemy size
Gabriel Kaszewski2025-04-26 03:17:42 +02:00
f01645c094
Add sound effects for player actions and collectables
Gabriel Kaszewski2025-04-26 02:15:23 +02:00
8959fd4b9f
Add lever and jump pad components with activation logic
Gabriel Kaszewski2025-04-25 22:41:35 +02:00