fix: InputSettings PhysicalKeycode, visibility guard, dead code, delegate save

This commit is contained in:
2026-03-19 03:42:47 +01:00
parent dc46769c11
commit 9043cfa63c

View File

@@ -10,6 +10,7 @@ public partial class InputSettings : Control
[Export] public Control InputSettingsControl { get; set; }
[Export] public PackedScene InputButtonScene { get; set; }
// When adding new game actions, update this list to make them remappable in settings.
private static readonly string[] RemappableActions =
["left", "right", "jump", "attack", "pause", "show_marketplace"];
@@ -40,6 +41,8 @@ public partial class InputSettings : Control
public override void _UnhandledInput(InputEvent @event)
{
if (!IsVisibleInTree()) return;
if (_rebindingAction != null)
{
if (@event is InputEventKey keyEvent && keyEvent.Pressed && !keyEvent.Echo)
@@ -65,7 +68,6 @@ public partial class InputSettings : Control
foreach (Node child in ActionsContainer.GetChildren())
child.QueueFree();
bool first = true;
foreach (var action in RemappableActions)
{
var row = InputButtonScene.Instantiate<Button>();
@@ -83,11 +85,6 @@ public partial class InputSettings : Control
var capturedLabel = labelInput;
var capturedRow = row;
row.Pressed += () => OnRowPressed(capturedAction, capturedRow, capturedLabel);
if (first)
{
first = false;
}
}
}
@@ -104,7 +101,7 @@ public partial class InputSettings : Control
private void TryBind(string action, Button row, Label labelInput, InputEventKey keyEvent)
{
var newKey = keyEvent.Keycode != Key.None ? keyEvent.Keycode : keyEvent.PhysicalKeycode;
var newKey = keyEvent.PhysicalKeycode;
// Conflict check
foreach (var other in RemappableActions)
@@ -134,11 +131,10 @@ public partial class InputSettings : Control
if (ev is InputEventKey)
InputMap.ActionEraseEvent(action, ev);
}
InputMap.ActionAddEvent(action, keyEvent);
InputMap.ActionAddEvent(action, new InputEventKey { PhysicalKeycode = keyEvent.PhysicalKeycode });
// Persist
ConfigFileHandler.SettingsConfig.SetValue("input_settings", action, (long)newKey);
ConfigFileHandler.SettingsConfig.Save(ConfigFileHandler.SettingsPath);
SettingsManager.Instance.SaveInputSettings();
labelInput.Text = OS.GetKeycodeString(newKey);
@@ -189,7 +185,7 @@ public partial class InputSettings : Control
foreach (var ev in InputMap.ActionGetEvents(action))
{
if (ev is InputEventKey key)
return key.Keycode != Key.None ? key.Keycode : key.PhysicalKeycode;
return key.PhysicalKeycode;
}
return Key.None;
}