- Fix double-execution bug in LevelStateHandler (coins/skills were committed twice per level)
- Fix DamageComponent to track multiple targets via HashSet instead of single node
- Fix HealthComponent: update health immediately, decouple from PlayerController via signal wiring in PlayerController
- Remove dead loop in SkillManager.RemoveSkill; simplify O(n²) throw skill loop
- Replace GetNode<T>(path) with .Instance across managers; add Instance to StatisticsManager/SpeedRunManager
- GameManager.GetPlayer() now uses EventBus.PlayerSpawned instead of scanning all scene nodes
- UIManager.UiStack: remove [Export], use private List<Control>
- PlayerState: extract DefaultLives constant, simplify CreateDefault()
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel
* Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel
* Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
* Refactor collectable components to C# and update resource scripts for consistency
* Update resource paths and refactor properties for consistency
* Refactor UI components to inherit from Control and update node paths for consistency
* Update node paths and group assignments for consistency across scenes
* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling
* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
* Refactor skill components and update resource paths for consistency; enhance skill management in scenes
* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
* Add next level command and refactor player retrieval in GameManager; update scene files for consistency
* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states
* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions
* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter