* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel
* Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel
* Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
* Refactor collectable components to C# and update resource scripts for consistency
* Update resource paths and refactor properties for consistency
* Refactor UI components to inherit from Control and update node paths for consistency
* Update node paths and group assignments for consistency across scenes
* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling
* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
* Refactor skill components and update resource paths for consistency; enhance skill management in scenes
* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
* Add next level command and refactor player retrieval in GameManager; update scene files for consistency
* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states
* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions
* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
* Implement BeamComponent in C# and enhance marketplace button functionality
* Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager
* cleanup
* Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource
* Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent
* Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property
* Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent
* Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent
* Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent
* Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem
* Add audio settings management and platform movement component
* Add ChargeProgressBar, Credits, and GameOverScreen components for UI management
* Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components
* Add README.md file with game description and features; include project license and contribution guidelines
* Add Hud component for UI management; display health, coins, and lives
* Add MainMenu and Marketplace components; implement game management and skill unlocking features
* Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality