Commit Graph

25 Commits

Author SHA1 Message Date
3e74959bb9 fix: DisplaySettings focus mode, remove duplicate ApplyWindowMode 2026-03-19 03:35:28 +01:00
2bc0b76050 fix: joypad drift threshold + move InputDevice enum inside class 2026-03-19 03:24:19 +01:00
d83e3b4d82 feat: add InputDeviceManager autoload for input device tracking 2026-03-19 03:22:17 +01:00
42d7df27ae fix: SettingsManager null guard, ui_ filter, double cast for sensitivity/deadzone 2026-03-19 03:21:04 +01:00
fd54e16bf4 fix: make GamepadDeadzone/Sensitivity/WindowMode/Resolution setters public 2026-03-19 03:18:46 +01:00
92a3c4f79a feat: add SettingsManager autoload for display, gamepad and input binding settings 2026-03-19 03:17:26 +01:00
eeefca4d4e refactor: enhance GameStateStore integration and improve skill management 2026-03-19 02:33:07 +01:00
1e9814a9d8 refactor: replace direct manager instances with lazy accessors for improved performance 2026-03-19 02:10:36 +01:00
470b0c3a8c refactor: implement singleton pattern for key managers and improve resource access 2026-03-19 02:00:56 +01:00
cfef49fbc7 refactor: standardization round 2
- ConsoleManager: lazy GameManager/AchievementManager via Instance (fixes NullRef on console commands)
- AchievementManager, GhostManager: add static Instance property
- GhostEventHandler: use GhostManager.Instance, add _ExitTree unsubscription
- SpeedRunManager: remove unused IsVisible guard; TimeUpdated now emits when running
- SpeedRunHud: use SpeedRunManager.Instance, remove dead IsVisible binding
- SaveDataDto: moved to scripts/State/SaveDataDto.cs
- GameManager.AddCoins: XML doc clarifying permanent vs session coins
2026-03-19 01:50:20 +01:00
321905e68e refactor: fix bugs and improve architecture
- Fix double-execution bug in LevelStateHandler (coins/skills were committed twice per level)
- Fix DamageComponent to track multiple targets via HashSet instead of single node
- Fix HealthComponent: update health immediately, decouple from PlayerController via signal wiring in PlayerController
- Remove dead loop in SkillManager.RemoveSkill; simplify O(n²) throw skill loop
- Replace GetNode<T>(path) with .Instance across managers; add Instance to StatisticsManager/SpeedRunManager
- GameManager.GetPlayer() now uses EventBus.PlayerSpawned instead of scanning all scene nodes
- UIManager.UiStack: remove [Export], use private List<Control>
- PlayerState: extract DefaultLives constant, simplify CreateDefault()
2026-03-19 01:41:14 +01:00
3616f4ba79 Update collectable resources and improve FloatingTextManager integration 2026-02-02 12:45:48 +01:00
bfe951939d refactor (#6)
Reviewed-on: #6
2026-02-01 11:47:40 +00:00
dde3eaa52e godot-4.5 (#5)
Reviewed-on: #5
2026-01-31 13:06:43 +00:00
db2a090acc Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps 2025-09-13 05:19:37 +02:00
dfc9201f62 Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features 2025-09-13 03:30:15 +02:00
98b3202361 Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene 2025-09-11 04:42:59 +02:00
6e2bdcdf95 Add FloatingText and FloatingTextManager for UI message display; create basic_enemy scene and integrate components 2025-09-11 04:35:39 +02:00
f229ff5b7d Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features 2025-09-11 04:35:30 +02:00
ead52f6d51 Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11) 2025-08-31 15:17:11 +02:00
bd40c797d4 Add SkillManager class and integrate with PlayerController and SkillUnlockerComponent (#10) 2025-08-31 13:04:50 +02:00
021e984877 Add DamageNumberManager and DamageNumber for displaying damage feedback 2025-08-31 02:30:42 +02:00
53b5f968fd Add achievement system with unlock and UI popup functionality (#8) 2025-08-31 00:50:53 +02:00
d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00
d84f7d1740 Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality

* Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager

* cleanup

* Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource

* Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent

* Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property

* Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent

* Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

* Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent

* Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem

* Add audio settings management and platform movement component

* Add ChargeProgressBar, Credits, and GameOverScreen components for UI management

* Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components

* Add README.md file with game description and features; include project license and contribution guidelines

* Add Hud component for UI management; display health, coins, and lives

* Add MainMenu and Marketplace components; implement game management and skill unlocking features

* Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
2025-08-15 00:45:57 +02:00