Commit Graph

21 Commits

Author SHA1 Message Date
f229ff5b7d Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features 2025-09-11 04:35:30 +02:00
ead52f6d51 Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11) 2025-08-31 15:17:11 +02:00
bd40c797d4 Add SkillManager class and integrate with PlayerController and SkillUnlockerComponent (#10) 2025-08-31 13:04:50 +02:00
2d520a708f Add SkillManager node to village levels and update references 2025-08-31 03:01:24 +02:00
fd10e566b3 Add ProgressiveDamageComponent for dynamic damage feedback 2025-08-31 02:56:33 +02:00
021e984877 Add DamageNumberManager and DamageNumber for displaying damage feedback 2025-08-31 02:30:42 +02:00
51aecf7da5 Refactor FlipComponent to use PlayerController and remove ProgressiveDamageComponent from scene 2025-08-31 02:11:05 +02:00
36d1cac284 Add PlayerGraphicsComponent to manage player sprite visibility based on movement abilities 2025-08-31 01:14:00 +02:00
88c7a0a055 Movement refactor 2025-08-30 23:06:12 +02:00
d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00
df154a786c Add minimum jump height, fire rate configuration, and improve throw input handling 2025-05-29 01:33:54 +02:00
26af7a591d Add terrain hit effects, progressive damage component, and update collectable signals 2025-05-29 01:00:19 +02:00
bac0a8c5f7 Add spaceship interaction components and update player movement logic 2025-05-25 19:26:41 +02:00
5b793736f4 Add audio bus configuration for various sound effects and update main scene reference 2025-05-25 12:57:16 +02:00
37bd6251c2 Remove unused CoyoteTimer node from brick_player scene 2025-05-25 04:32:55 +02:00
33cab8574c Implement platform and ship movement types; refactor player movement logic and add switching mechanism 2025-05-25 04:30:39 +02:00
bb96553026 Add ship movement and shooting mechanics; update flying ship scene with new components 2025-05-25 02:39:07 +02:00
811372d5d3 Add hit component and effects; update player and enemy scenes to integrate hit feedback 2025-05-16 14:22:20 +02:00
c291f42531 Refactor brick throwing mechanics; integrate new input handling and projectile initialization components 2025-05-13 00:44:44 +02:00
59c309409c Add charge throw mechanics; refactor bullet and brick components 2025-05-12 23:08:54 +02:00
f75d05dde1 Refactor console and scene structure; update resource paths and add configuration handling 2025-05-03 19:49:23 +02:00