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152 changed files with 1522 additions and 3757 deletions

1
.gitignore vendored
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@@ -2,4 +2,3 @@
.godot/ .godot/
/android/ /android/
builds/ builds/
.worktrees/

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@@ -1,30 +1,23 @@
using Godot; using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Manages achievements using GameStateStore.
/// </summary>
public partial class AchievementManager : Node public partial class AchievementManager : Node
{ {
public static AchievementManager Instance { get; private set; }
[Export] private string AchievementsFolderPath = "res://achievements/"; [Export] private string AchievementsFolderPath = "res://achievements/";
[Export] private PackedScene AchievementPopupScene { get; set; } [Export] private PackedScene AchievementPopupScene { get; set; }
private System.Collections.Generic.Dictionary<string, AchievementResource> _achievements = new(); private System.Collections.Generic.Dictionary<string, AchievementResource> _achievements = new();
private Array<string> _unlockedAchievementIds = [];
private GameManager _gameManager;
public override void _Ready() public override void _Ready()
{ {
Instance = this; _gameManager = GetNode<GameManager>("/root/GameManager");
LoadAchievementsFromFolder(); LoadAchievementsFromFolder();
} LoadUnlockedAchievements();
public override void _ExitTree()
{
if (Instance == this) Instance = null;
} }
private void LoadAchievementsFromFolder() private void LoadAchievementsFromFolder()
@@ -52,14 +45,6 @@ public partial class AchievementManager : Node
} }
} }
/// <summary>
/// Gets the list of unlocked achievement IDs from the store.
/// </summary>
private System.Collections.Generic.List<string> GetUnlockedIds()
{
return GameStateStore.Instance?.Player.UnlockedAchievements ?? new System.Collections.Generic.List<string>();
}
public void UnlockAchievement(string achievementId) public void UnlockAchievement(string achievementId)
{ {
if (!_achievements.TryGetValue(achievementId, out var achievement)) if (!_achievements.TryGetValue(achievementId, out var achievement))
@@ -68,16 +53,14 @@ public partial class AchievementManager : Node
return; return;
} }
var unlockedIds = GetUnlockedIds(); if (_unlockedAchievementIds.Contains(achievementId))
if (unlockedIds.Contains(achievementId))
{ {
return; // Already unlocked return; // Already unlocked
} }
// 1. Mark as unlocked // 1. Mark as unlocked internally
unlockedIds.Add(achievementId); _unlockedAchievementIds.Add(achievementId);
GD.Print($"Achievement Unlocked: {achievement.DisplayName}"); GD.Print($"Achievement Unlocked: {achievement.DisplayName}");
EventBus.EmitAchievementUnlocked(achievementId);
// 2. Show the UI popup // 2. Show the UI popup
if (AchievementPopupScene != null) if (AchievementPopupScene != null)
@@ -92,19 +75,31 @@ public partial class AchievementManager : Node
{ {
SteamManager.UnlockAchievement(achievement.Id); SteamManager.UnlockAchievement(achievement.Id);
} }
// 4. Save progress
SaveUnlockedAchievements();
} }
public void LockAchievement(string achievementId) public void LockAchievement(string achievementId)
{ {
var unlockedIds = GetUnlockedIds(); if (_unlockedAchievementIds.Contains(achievementId))
if (unlockedIds.Contains(achievementId))
{ {
unlockedIds.Remove(achievementId); _unlockedAchievementIds.Remove(achievementId);
SaveUnlockedAchievements();
} }
} }
public bool IsAchievementUnlocked(string achievementId) private void SaveUnlockedAchievements()
{ {
return GetUnlockedIds().Contains(achievementId); _gameManager.PlayerState["unlocked_achievements"] = _unlockedAchievementIds;
// You might want to trigger a save game here, depending on your SaveSystem
}
private void LoadUnlockedAchievements()
{
if (_gameManager.PlayerState.TryGetValue("unlocked_achievements", out var unlocked))
{
_unlockedAchievementIds = (Array<string>)unlocked;
}
} }
} }

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@@ -4,8 +4,6 @@ namespace Mr.BrickAdventures.Autoloads;
public partial class ConfigFileHandler : Node public partial class ConfigFileHandler : Node
{ {
public static ConfigFileHandler Instance { get; private set; }
private ConfigFile _settingsConfig = new(); private ConfigFile _settingsConfig = new();
public const string SettingsPath = "user://settings.ini"; public const string SettingsPath = "user://settings.ini";
@@ -13,7 +11,6 @@ public partial class ConfigFileHandler : Node
public override void _Ready() public override void _Ready()
{ {
Instance = this;
if (!FileAccess.FileExists(SettingsPath)) if (!FileAccess.FileExists(SettingsPath))
{ {
var err = _settingsConfig.Save(SettingsPath); var err = _settingsConfig.Save(SettingsPath);
@@ -27,9 +24,4 @@ public partial class ConfigFileHandler : Node
GD.PushError($"Failed to load settings file at {SettingsPath}: {err}"); GD.PushError($"Failed to load settings file at {SettingsPath}: {err}");
} }
} }
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
} }

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@@ -5,116 +5,128 @@ namespace Mr.BrickAdventures.Autoloads;
public partial class ConsoleManager : Node public partial class ConsoleManager : Node
{ {
private GameStateStore Store => GameStateStore.Instance; private GameManager _gameManager;
private GameManager GameManager => GameManager.Instance;
private AchievementManager AchievementManager => AchievementManager.Instance;
private SkillManager _skillManager; private SkillManager _skillManager;
private SkillUnlockerComponent _skillUnlockerComponent; private SkillUnlockerComponent _skillUnlockerComponent;
private AchievementManager _achievementManager;
public override void _Ready() public override void _Ready()
{ {
_skillManager = SkillManager.Instance; _gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
} }
private void AddCoinsCommand(int amount) private void AddCoinsCommand(int amount)
{ {
if (Store == null) return; _gameManager.AddCoins(amount);
Store.Player.Coins += amount;
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
} }
private void SetCoinsCommand(int amount) private void SetCoinsCommand(int amount)
{ {
if (Store == null) return; _gameManager.SetCoins(amount);
Store.Player.Coins = Mathf.Max(0, amount);
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
} }
private void SetLivesCommand(int amount) private void SetLivesCommand(int amount)
{ {
if (Store == null) return; _gameManager.SetLives(amount);
Store.Player.Lives = amount;
EventBus.EmitLivesChanged(amount);
} }
private void AddLivesCommand(int amount) private void AddLivesCommand(int amount)
{ {
Store?.AddLives(amount); _gameManager.AddLives(amount);
} }
private void SetHealthCommand(float amount) private void SetHealthCommand(float amount)
{ {
var playerHealthComponent = GameManager?.Player?.GetNode<HealthComponent>("HealthComponent"); var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
if (playerHealthComponent != null) if (playerHealthComponent != null)
{
playerHealthComponent.Health = amount; playerHealthComponent.Health = amount;
} }
}
private void ResetSessionCommand() private void ResetSessionCommand()
{ {
Store?.ResetSession(); _gameManager.ResetCurrentSessionState();
} }
private void UnlockSkillCommand(string skillName) private void UnlockSkillCommand(string skillName)
{ {
if (!EnsureSkillManagement()) return; if (!GetSkillManagement()) return;
var skill = _skillManager.GetSkillByName(skillName); var skill = _skillManager.GetSkillByName(skillName);
if (skill == null) return; if (skill == null)
{
return;
}
Store?.UnlockSkillPermanently(skill); _gameManager.UnlockSkill(skill);
_skillManager.ActivateSkill(skill); _skillManager.ActivateSkill(skill);
_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill); _skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
} }
private bool GetSkillManagement()
{
var player = _gameManager.Player;
if (player == null || !IsInstanceValid(player))
{
return false;
}
_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
if (_skillManager != null && _skillUnlockerComponent != null) return true;
return false;
}
private void UnlockAllSkillsCommand() private void UnlockAllSkillsCommand()
{ {
if (!EnsureSkillManagement()) return; if (!GetSkillManagement()) return;
_skillUnlockerComponent.UnlockAllSkills(); _skillUnlockerComponent.UnlockAllSkills();
} }
private void RemoveSkillCommand(string skillName) private void RemoveSkillCommand(string skillName)
{ {
if (!EnsureSkillManagement()) return; if (!GetSkillManagement()) return;
var skill = _skillManager.GetSkillByName(skillName); var skill = _skillManager.GetSkillByName(skillName);
if (skill == null) return; if (skill == null)
{
return;
}
Store?.RemoveUnlockedSkill(skill.Name); _gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill); _skillManager.DeactivateSkill(skill);
} }
private void RemoveAllSkillsCommand() private void RemoveAllSkillsCommand()
{ {
if (!EnsureSkillManagement()) return; if (!GetSkillManagement()) return;
foreach (var skill in _skillManager.AvailableSkills) foreach (var skill in _skillManager.AvailableSkills)
{ {
Store?.RemoveUnlockedSkill(skill.Name); _gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill); _skillManager.DeactivateSkill(skill);
} }
} }
private void GoToNextLevelCommand() private void GoToNextLevelCommand()
{ {
GameManager?.OnLevelComplete(); _gameManager.OnLevelComplete();
} }
private void UnlockAchievementCommand(string achievementId) private void UnlockAchievementCommand(string achievementId)
{ {
AchievementManager?.UnlockAchievement(achievementId); _achievementManager.UnlockAchievement(achievementId);
} }
private void ResetAchievementCommand(string achievementId) private void ResetAchievementCommand(string achievementId)
{ {
AchievementManager?.LockAchievement(achievementId); _achievementManager.LockAchievement(achievementId);
} }
private bool EnsureSkillManagement()
{
var player = GameManager?.Player;
if (player == null || !IsInstanceValid(player)) return false;
_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
return _skillManager != null && _skillUnlockerComponent != null;
}
} }

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@@ -1,164 +1,9 @@
using Godot; using Godot;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Global event bus for decoupled communication between game systems.
/// Use the static Instance property for easy access from anywhere.
/// </summary>
public partial class EventBus : Node public partial class EventBus : Node
{ {
/// <summary>
/// Singleton instance. Available after the autoload is initialized.
/// </summary>
public static EventBus Instance { get; private set; }
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this)
Instance = null;
}
#region Level Events
[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene); [Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime); [Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
[Signal] public delegate void LevelRestartedEventHandler(int levelIndex);
public static void EmitLevelStarted(int levelIndex, Node currentScene)
=> Instance?.EmitSignal(SignalName.LevelStarted, levelIndex, currentScene);
public static void EmitLevelCompleted(int levelIndex, Node currentScene, double completionTime)
=> Instance?.EmitSignal(SignalName.LevelCompleted, levelIndex, currentScene, completionTime);
public static void EmitLevelRestarted(int levelIndex)
=> Instance?.EmitSignal(SignalName.LevelRestarted, levelIndex);
#endregion
#region Player Events
[Signal] public delegate void PlayerSpawnedEventHandler(PlayerController player);
[Signal] public delegate void PlayerDiedEventHandler(Vector2 position);
[Signal] public delegate void PlayerDamagedEventHandler(float damage, float remainingHealth, Vector2 position);
[Signal] public delegate void PlayerHealedEventHandler(float amount, float newHealth, Vector2 position);
public static void EmitPlayerSpawned(PlayerController player)
=> Instance?.EmitSignal(SignalName.PlayerSpawned, player);
public static void EmitPlayerDied(Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerDied, position);
public static void EmitPlayerDamaged(float damage, float remainingHealth, Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerDamaged, damage, remainingHealth, position);
public static void EmitPlayerHealed(float amount, float newHealth, Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerHealed, amount, newHealth, position);
#endregion
#region Combat Events
[Signal] public delegate void EnemyDefeatedEventHandler(Node enemy, Vector2 position);
[Signal] public delegate void EnemyDamagedEventHandler(Node enemy, float damage, Vector2 position);
public static void EmitEnemyDefeated(Node enemy, Vector2 position)
=> Instance?.EmitSignal(SignalName.EnemyDefeated, enemy, position);
public static void EmitEnemyDamaged(Node enemy, float damage, Vector2 position)
=> Instance?.EmitSignal(SignalName.EnemyDamaged, enemy, damage, position);
#endregion
#region Collection Events
[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
[Signal] public delegate void SkillCollectedEventHandler(SkillData skill, Vector2 position);
public static void EmitCoinCollected(int amount, Vector2 position)
=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
public static void EmitItemCollected(CollectableType itemType, float amount, Vector2 position)
=> Instance?.EmitSignal(SignalName.ItemCollected, (int)itemType, amount, position);
public static void EmitChildRescued(Vector2 position)
=> Instance?.EmitSignal(SignalName.ChildRescued, position);
public static void EmitSkillCollected(SkillData skill, Vector2 position)
=> Instance?.EmitSignal(SignalName.SkillCollected, skill, position);
#endregion
#region Skill Events
[Signal] public delegate void SkillUnlockedEventHandler(string skillName, int level);
[Signal] public delegate void SkillActivatedEventHandler(string skillName);
[Signal] public delegate void SkillDeactivatedEventHandler(string skillName);
public static void EmitSkillUnlocked(string skillName, int level = 1)
=> Instance?.EmitSignal(SignalName.SkillUnlocked, skillName, level);
public static void EmitSkillActivated(string skillName)
=> Instance?.EmitSignal(SignalName.SkillActivated, skillName);
public static void EmitSkillDeactivated(string skillName)
=> Instance?.EmitSignal(SignalName.SkillDeactivated, skillName);
#endregion
#region Game State Events
[Signal] public delegate void GamePausedEventHandler();
[Signal] public delegate void GameResumedEventHandler();
[Signal] public delegate void GameSavedEventHandler();
[Signal] public delegate void GameStartedEventHandler();
[Signal] public delegate void GameContinuedEventHandler();
public static void EmitGamePaused()
=> Instance?.EmitSignal(SignalName.GamePaused);
public static void EmitGameResumed()
=> Instance?.EmitSignal(SignalName.GameResumed);
public static void EmitGameSaved()
=> Instance?.EmitSignal(SignalName.GameSaved);
public static void EmitGameStarted()
=> Instance?.EmitSignal(SignalName.GameStarted);
public static void EmitGameContinued()
=> Instance?.EmitSignal(SignalName.GameContinued);
#endregion
#region Achievement Events
[Signal] public delegate void AchievementUnlockedEventHandler(string achievementId);
public static void EmitAchievementUnlocked(string achievementId)
=> Instance?.EmitSignal(SignalName.AchievementUnlocked, achievementId);
#endregion
#region State Change Events
[Signal] public delegate void CoinsChangedEventHandler(int totalCoins);
[Signal] public delegate void LivesChangedEventHandler(int lives);
public static void EmitCoinsChanged(int totalCoins)
=> Instance?.EmitSignal(SignalName.CoinsChanged, totalCoins);
public static void EmitLivesChanged(int lives)
=> Instance?.EmitSignal(SignalName.LivesChanged, lives);
#endregion
} }

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@@ -1,7 +1,5 @@
using System;
using System.Globalization; using System.Globalization;
using Godot; using Godot;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.UI; using Mr.BrickAdventures.scripts.UI;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
@@ -16,18 +14,6 @@ public partial class FloatingTextManager : Node
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold [Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White [Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
public static FloatingTextManager Instance { get; private set; }
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
public void ShowDamage(float amount, Vector2 position) public void ShowDamage(float amount, Vector2 position)
{ {
var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture); var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
@@ -36,7 +22,7 @@ public partial class FloatingTextManager : Node
public void ShowHeal(float amount, Vector2 position) public void ShowHeal(float amount, Vector2 position)
{ {
var text = $"+{Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture)}"; var text = $"+{Mathf.Round(amount)}";
CreateFloatingText(text, position, HealColor); CreateFloatingText(text, position, HealColor);
} }

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@@ -1,62 +1,212 @@
using System.Collections.Generic;
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
using Double = System.Double;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Game orchestrator - handles scene transitions and game flow.
/// State lives in GameStateStore; query it directly for reads/writes.
/// </summary>
public partial class GameManager : Node public partial class GameManager : Node
{ {
[Export] public Array<PackedScene> LevelScenes { get; set; } = []; [Export] public Array<PackedScene> LevelScenes { get; set; } = [];
public PlayerController Player public PlayerController Player {
{
get => GetPlayer(); get => GetPlayer();
private set => _player = value; private set => _player = value;
} }
private List<Node> _sceneNodes = [];
private PlayerController _player; private PlayerController _player;
private SpeedRunManager SpeedRunManager => SpeedRunManager.Instance; private SpeedRunManager _speedRunManager;
private GameStateStore Store => GameStateStore.Instance; private EventBus _eventBus;
public static GameManager Instance { get; private set; } [Export]
public Dictionary PlayerState { get; set; } = new()
public override void _Ready()
{ {
Instance = this; { "coins", 0 },
EventBus.Instance.PlayerSpawned += OnPlayerSpawned; { "lives", 3 },
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() }
};
[Export]
public Dictionary CurrentSessionState { get; private set; } = new()
{
{ "coins_collected", 0 },
{ "skills_unlocked", new Array<SkillData>() }
};
public override void _EnterTree()
{
GetTree().NodeAdded += OnNodeAdded;
GetTree().NodeRemoved += OnNodeRemoved;
} }
public override void _ExitTree() public override void _ExitTree()
{ {
if (Instance == this) Instance = null; GetTree().NodeAdded -= OnNodeAdded;
if (EventBus.Instance != null) GetTree().NodeRemoved -= OnNodeRemoved;
EventBus.Instance.PlayerSpawned -= OnPlayerSpawned; _sceneNodes.Clear();
} }
private void OnPlayerSpawned(PlayerController player) public override void _Ready()
{ {
_player = player; _speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
player.TreeExiting += () => { if (_player == player) _player = null; }; _eventBus = GetNode<EventBus>("/root/EventBus");
} }
#region Game Flow private void OnNodeAdded(Node node)
{
_sceneNodes.Add(node);
}
private void OnNodeRemoved(Node node)
{
_sceneNodes.Remove(node);
if (node == _player)
{
_player = null;
}
}
public void AddCoins(int amount)
{
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
}
public void SetCoins(int amount) => PlayerState["coins"] = Mathf.Max(0, amount);
public int GetCoins() => (int)PlayerState["coins"] + (int)CurrentSessionState["coins_collected"];
public void RemoveCoins(int amount)
{
var sessionCoins = (int)CurrentSessionState["coins_collected"];
if (amount <= sessionCoins)
{
CurrentSessionState["coins_collected"] = sessionCoins - amount;
}
else
{
var remaining = amount - sessionCoins;
CurrentSessionState["coins_collected"] = 0;
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] - remaining);
}
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"]);
}
public void AddLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] + amount;
public void RemoveLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] - amount;
public void SetLives(int amount) => PlayerState["lives"] = amount;
public int GetLives() => (int)PlayerState["lives"];
public bool IsSkillUnlocked(SkillData skill)
{
return ((Array)PlayerState["unlocked_skills"]).Contains(skill)
|| ((Array)CurrentSessionState["skills_unlocked"]).Contains(skill);
}
public void UnlockSkill(SkillData skill)
{
if (!IsSkillUnlocked(skill))
((Array)PlayerState["unlocked_skills"]).Add(skill);
}
public void RemoveSkill(string skillName)
{
var arr = (Array)PlayerState["unlocked_skills"];
foreach (SkillData s in arr)
{
if (s.Name != skillName) continue;
arr.Remove(s);
break;
}
}
public void UnlockSkills(Array<SkillData> skills)
{
foreach (var s in skills)
UnlockSkill(s);
}
public void ResetPlayerState()
{
PlayerState = new Dictionary
{
{ "coins", 0 },
{ "lives", 3 },
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() },
{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
};
}
public void UnlockLevel(int levelIndex)
{
var unlocked = (Array)PlayerState["unlocked_levels"];
if (!unlocked.Contains(levelIndex)) unlocked.Add(levelIndex);
}
public void TryToGoToNextLevel()
{
var next = (int)PlayerState["current_level"] + 1;
var unlocked = (Array)PlayerState["unlocked_levels"];
if (next < LevelScenes.Count && unlocked.Contains(next))
{
PlayerState["current_level"] = next;
GetTree().ChangeSceneToPacked(LevelScenes[next]);
_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
}
}
public void MarkLevelComplete(int levelIndex)
{
UnlockLevel(levelIndex + 1);
var completed = (Array)PlayerState["completed_levels"];
if (!completed.Contains(levelIndex)) completed.Add(levelIndex);
}
public void ResetCurrentSessionState()
{
CurrentSessionState = new Dictionary
{
{ "coins_collected", 0 },
{ "skills_unlocked", new Array<SkillData>() }
};
}
public void RestartGame()
{
ResetPlayerState();
ResetCurrentSessionState();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
}
public void QuitGame() => GetTree().Quit();
public void PauseGame() => Engine.TimeScale = 0;
public void ResumeGame() => Engine.TimeScale = 1;
public void StartNewGame() public void StartNewGame()
{ {
Store?.ResetAll(); ResetPlayerState();
SpeedRunManager?.StartTimer(); ResetCurrentSessionState();
_speedRunManager?.StartTimer();
GetTree().ChangeSceneToPacked(LevelScenes[0]); GetTree().ChangeSceneToPacked(LevelScenes[0]);
SaveSystem.Instance.SaveGame(); GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
EventBus.EmitGameStarted();
} }
public void ContinueGame() public void ContinueGame()
{ {
var save = SaveSystem.Instance; var save = GetNode<SaveSystem>("/root/SaveSystem");
if (!save.LoadGame()) if (!save.LoadGame())
{ {
GD.PrintErr("Failed to load game. Starting a new game instead."); GD.PrintErr("Failed to load game. Starting a new game instead.");
@@ -64,79 +214,57 @@ public partial class GameManager : Node
return; return;
} }
var idx = Store?.Player.CurrentLevel ?? 0; var idx = (int)PlayerState["current_level"];
if (idx < LevelScenes.Count) if (idx < LevelScenes.Count)
{
GetTree().ChangeSceneToPacked(LevelScenes[idx]); GetTree().ChangeSceneToPacked(LevelScenes[idx]);
EventBus.EmitGameContinued();
}
else else
{
GD.PrintErr("No levels unlocked to continue."); GD.PrintErr("No levels unlocked to continue.");
} }
}
public void RestartGame()
{
Store?.ResetAll();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
SaveSystem.Instance.SaveGame();
}
public void OnLevelComplete() public void OnLevelComplete()
{ {
if (Store == null) return; var levelIndex = (int)PlayerState["current_level"];
MarkLevelComplete(levelIndex);
var levelIndex = Store.Player.CurrentLevel; AddCoins((int)CurrentSessionState["coins_collected"]);
Store.MarkLevelComplete(levelIndex); foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
Store.CommitSessionCoins(); UnlockSkill((SkillData)s);
Store.CommitSessionSkills();
var completionTime = SpeedRunManager?.GetCurrentLevelTime() ?? 0.0; var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
EventBus.EmitLevelCompleted(levelIndex, GetTree().CurrentScene, completionTime); _eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
Store.ResetSession(); ResetCurrentSessionState();
TryToGoToNextLevel(); TryToGoToNextLevel();
SaveSystem.Instance.SaveGame(); GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
} }
public void TryToGoToNextLevel() public Array<SkillData> GetUnlockedSkills()
{ {
if (Store == null) return; var unlocked = (Array<SkillData>)PlayerState["unlocked_skills"];
var session = (Array<SkillData>)CurrentSessionState["skills_unlocked"];
var next = Store.Player.CurrentLevel + 1; if (session!.Count == 0) return unlocked;
if (next < LevelScenes.Count && Store.IsLevelUnlocked(next)) if (unlocked!.Count == 0) return session;
{ var joined = new Array<SkillData>();
Store.Player.CurrentLevel = next; joined.AddRange(unlocked);
GetTree().ChangeSceneToPacked(LevelScenes[next]); joined.AddRange(session);
EventBus.EmitLevelStarted(next, GetTree().CurrentScene); return joined;
} }
}
public void PauseGame()
{
Engine.TimeScale = 0;
EventBus.EmitGamePaused();
}
public void ResumeGame()
{
Engine.TimeScale = 1;
EventBus.EmitGameResumed();
}
public void QuitGame() => GetTree().Quit();
#endregion
#region Player Lookup
public PlayerController GetPlayer() public PlayerController GetPlayer()
{ {
if (_player != null && IsInstanceValid(_player)) return _player; if (_player != null && IsInstanceValid(_player)) return _player;
_player = null; _player = null;
return null;
foreach (var node in _sceneNodes)
{
if (node is not PlayerController player) continue;
_player = player;
return _player;
} }
#endregion GD.PrintErr("PlayerController not found in the scene tree.");
return null;
}
} }

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@@ -1,243 +0,0 @@
using Godot;
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Central store for game state - single source of truth.
/// Use the static Instance property for easy access.
/// </summary>
public partial class GameStateStore : Node
{
/// <summary>
/// Singleton instance.
/// </summary>
public static GameStateStore Instance { get; private set; }
/// <summary>
/// Persistent player state (saved to disk).
/// </summary>
public PlayerState Player { get; set; } = new();
/// <summary>
/// Current session state (transient, reset on death/level complete).
/// </summary>
public SessionState Session { get; set; } = new();
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this)
Instance = null;
}
#region Coin Operations
/// <summary>
/// Gets total coins (saved + session).
/// </summary>
public int GetTotalCoins() => Player.Coins + Session.CoinsCollected;
/// <summary>
/// Adds coins to the session (not saved until level complete).
/// </summary>
public void AddSessionCoins(int amount)
{
Session.CoinsCollected += amount;
EventBus.EmitCoinsChanged(GetTotalCoins());
}
/// <summary>
/// Commits session coins to player state.
/// </summary>
public void CommitSessionCoins()
{
Player.Coins += Session.CoinsCollected;
Session.CoinsCollected = 0;
}
/// <summary>
/// Removes coins, first from session then from saved.
/// </summary>
public void RemoveCoins(int amount)
{
if (amount <= Session.CoinsCollected)
{
Session.CoinsCollected -= amount;
}
else
{
var remaining = amount - Session.CoinsCollected;
Session.CoinsCollected = 0;
Player.Coins = Mathf.Max(0, Player.Coins - remaining);
}
EventBus.EmitCoinsChanged(GetTotalCoins());
}
#endregion
#region Lives Operations
/// <summary>
/// Decrements lives by 1.
/// </summary>
public void RemoveLife()
{
Player.Lives = Mathf.Max(0, Player.Lives - 1);
EventBus.EmitLivesChanged(Player.Lives);
}
/// <summary>
/// Adds lives.
/// </summary>
public void AddLives(int amount)
{
Player.Lives += amount;
EventBus.EmitLivesChanged(Player.Lives);
}
#endregion
#region Level Operations
/// <summary>
/// Unlocks a level for access.
/// </summary>
public void UnlockLevel(int levelIndex)
{
if (!Player.UnlockedLevels.Contains(levelIndex))
Player.UnlockedLevels.Add(levelIndex);
}
/// <summary>
/// Marks a level as completed and unlocks the next.
/// </summary>
public void MarkLevelComplete(int levelIndex)
{
if (!Player.CompletedLevels.Contains(levelIndex))
Player.CompletedLevels.Add(levelIndex);
UnlockLevel(levelIndex + 1);
}
/// <summary>
/// Checks if a level is unlocked.
/// </summary>
public bool IsLevelUnlocked(int levelIndex) => Player.UnlockedLevels.Contains(levelIndex);
#endregion
#region Skill Operations
/// <summary>
/// Checks if a skill is unlocked (saved or session).
/// </summary>
public bool IsSkillUnlocked(SkillData skill)
{
return Player.UnlockedSkills.Contains(skill) || Session.SkillsUnlocked.Contains(skill);
}
/// <summary>
/// Unlocks a skill in the session (lost on death, committed on level complete).
/// </summary>
public void UnlockSkillInSession(SkillData skill)
{
if (!IsSkillUnlocked(skill))
Session.SkillsUnlocked.Add(skill);
}
/// <summary>
/// Permanently unlocks a skill directly in player state (bypasses session, e.g. console commands).
/// </summary>
public void UnlockSkillPermanently(SkillData skill)
{
if (!Player.UnlockedSkills.Contains(skill))
Player.UnlockedSkills.Add(skill);
}
/// <summary>
/// Removes a permanently unlocked skill from player state by name.
/// </summary>
public void RemoveUnlockedSkill(string skillName)
{
for (int i = 0; i < Player.UnlockedSkills.Count; i++)
{
if (Player.UnlockedSkills[i].Name == skillName)
{
Player.UnlockedSkills.RemoveAt(i);
return;
}
}
}
/// <summary>
/// Commits session skills to player state.
/// </summary>
public void CommitSessionSkills()
{
foreach (var skill in Session.SkillsUnlocked)
{
if (!Player.UnlockedSkills.Contains(skill))
Player.UnlockedSkills.Add(skill);
}
Session.SkillsUnlocked.Clear();
}
/// <summary>
/// Gets all unlocked skills from player persistence and current session.
/// </summary>
public List<SkillData> GetAllUnlockedSkills()
{
var result = new List<SkillData>(Player.UnlockedSkills);
foreach (var skill in Session.SkillsUnlocked)
{
if (!result.Contains(skill)) result.Add(skill);
}
return result;
}
#endregion
#region Statistics Operations
public void IncrementStat(string name, int amount = 1)
{
if (Player.Statistics.TryGetValue(name, out var current))
Player.Statistics[name] = current + amount;
else
Player.Statistics[name] = amount;
}
public void SetStat(string name, int value) => Player.Statistics[name] = value;
public int GetStat(string name) =>
Player.Statistics.TryGetValue(name, out var value) ? value : 0;
public System.Collections.Generic.Dictionary<string, int> GetAllStats() =>
new(Player.Statistics);
#endregion
#region Reset Operations
/// <summary>
/// Resets only the session state.
/// </summary>
public void ResetSession() => Session.Reset();
/// <summary>
/// Resets everything to defaults.
/// </summary>
public void ResetAll()
{
Player.Reset();
Session.ResetAll();
}
#endregion
}

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@@ -1 +0,0 @@
uid://bwrhkipwecytk

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@@ -1,20 +1,14 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text.Json;
using Godot; using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts; using Mr.BrickAdventures.scripts;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
public partial class GhostManager : Node public partial class GhostManager : Node
{ {
public static GhostManager Instance { get; private set; }
[Export] private PackedScene GhostPlayerScene { get; set; } [Export] private PackedScene GhostPlayerScene { get; set; }
public override void _Ready() => Instance = this;
public override void _ExitTree() { if (Instance == this) Instance = null; }
public bool IsRecording { get; private set; } = false; public bool IsRecording { get; private set; } = false;
public bool IsPlaybackEnabled { get; private set; } = true; public bool IsPlaybackEnabled { get; private set; } = true;
@@ -54,11 +48,12 @@ public partial class GhostManager : Node
{ {
if (!IsRecording) return; if (!IsRecording) return;
_currentRecording.Add(new GhostFrame var frame = new GhostFrame
{ {
Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime, Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime,
Position = position Position = position
}); };
_currentRecording.Add(frame);
} }
public void SpawnGhostPlayer(int levelIndex, Node parent) public void SpawnGhostPlayer(int levelIndex, Node parent)
@@ -77,60 +72,41 @@ public partial class GhostManager : Node
private void SaveGhostData(int levelIndex, double time) private void SaveGhostData(int levelIndex, double time)
{ {
var path = $"user://ghost_level_{levelIndex}.json"; var path = $"user://ghost_level_{levelIndex}.dat";
var saveData = new GhostSaveData { BestTime = time };
foreach (var frame in _currentRecording)
saveData.Frames.Add(new GhostFrameDto { Timestamp = frame.Timestamp, X = frame.Position.X, Y = frame.Position.Y });
try
{
var json = JsonSerializer.Serialize(saveData, SaveSystem.JsonOptions);
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write); using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
file.StoreString(json);
} var dataToSave = new Godot.Collections.Dictionary
catch (System.Exception e)
{ {
GD.PrintErr($"GhostManager: Failed to save ghost data: {e.Message}"); { "time", time },
} { "frames", _currentRecording.ToArray() }
};
file.StoreVar(dataToSave);
} }
private List<GhostFrame> LoadGhostData(int levelIndex) private List<GhostFrame> LoadGhostData(int levelIndex)
{ {
var path = $"user://ghost_level_{levelIndex}.json"; var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return []; if (!FileAccess.FileExists(path)) return [];
try
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var saveData = JsonSerializer.Deserialize<GhostSaveData>(file.GetAsText(), SaveSystem.JsonOptions); var savedData = (Dictionary)file.GetVar();
if (saveData == null) return []; var framesArray = (Array)savedData["frames"];
var frames = new List<GhostFrame>(); var frames = new List<GhostFrame>();
foreach (var dto in saveData.Frames) foreach (var obj in framesArray)
frames.Add(new GhostFrame { Timestamp = dto.Timestamp, Position = new Vector2(dto.X, dto.Y) });
return frames;
}
catch (System.Exception e)
{ {
GD.PrintErr($"GhostManager: Failed to load ghost data: {e.Message}"); frames.Add((GhostFrame)obj);
return [];
} }
return frames;
} }
private double LoadBestTime(int levelIndex) private double LoadBestTime(int levelIndex)
{ {
var path = $"user://ghost_level_{levelIndex}.json"; var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return double.MaxValue; if (!FileAccess.FileExists(path)) return double.MaxValue;
try
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var saveData = JsonSerializer.Deserialize<GhostSaveData>(file.GetAsText(), SaveSystem.JsonOptions); var data = (Dictionary)file.GetVar();
return saveData?.BestTime ?? double.MaxValue; return (double)data["time"];
}
catch
{
return double.MaxValue;
}
} }
} }

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@@ -1,54 +0,0 @@
using Godot;
namespace Mr.BrickAdventures.Autoloads;
public partial class InputDeviceManager : Node
{
public enum InputDevice { Mouse, Keyboard, Gamepad }
public static InputDeviceManager Instance { get; private set; }
public InputDevice CurrentDevice { get; private set; } = InputDevice.Mouse;
public bool IsPointerless => CurrentDevice is InputDevice.Keyboard or InputDevice.Gamepad;
[Signal] public delegate void DeviceChangedEventHandler(int device);
public override void _Ready()
{
Instance = this;
Input.MouseMode = Input.MouseModeEnum.Visible;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
public override void _Input(InputEvent @event)
{
InputDevice detected;
if (@event is InputEventMouseMotion or InputEventMouseButton)
detected = InputDevice.Mouse;
else if (@event is InputEventKey)
detected = InputDevice.Keyboard;
else if (@event is InputEventJoypadButton)
detected = InputDevice.Gamepad;
else if (@event is InputEventJoypadMotion joyEvent)
{
if (Mathf.Abs(joyEvent.AxisValue) <= 0.15f) return;
detected = InputDevice.Gamepad;
}
else
return;
if (detected == CurrentDevice) return;
CurrentDevice = detected;
Input.MouseMode = CurrentDevice == InputDevice.Mouse
? Input.MouseModeEnum.Visible
: Input.MouseModeEnum.Hidden;
EmitSignal(SignalName.DeviceChanged, (int)CurrentDevice);
}
}

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@@ -1 +0,0 @@
uid://b81610g8fd6p1

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@@ -1,176 +1,61 @@
using System.Collections.Generic;
using System.Text.Json;
using Godot; using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Save system that serializes state to JSON using DTOs.
/// </summary>
public partial class SaveSystem : Node public partial class SaveSystem : Node
{ {
[Export] public string SavePath { get; set; } = "user://savegame.json"; [Export] public string SavePath { get; set; } = "user://savegame.save";
[Export] public int Version { get; set; } = 2; [Export] public int Version { get; set; } = 1;
public static SaveSystem Instance { get; private set; } private GameManager _gameManager;
internal static readonly JsonSerializerOptions JsonOptions = new()
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
};
public override void _Ready() public override void _Ready()
{ {
Instance = this; _gameManager = GetNode<GameManager>("/root/GameManager");
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
} }
public void SaveGame() public void SaveGame()
{ {
var store = GameStateStore.Instance; var saveData = new Dictionary
if (store == null)
{ {
GD.PrintErr("SaveSystem: GameStateStore not available."); { "player_state", _gameManager.PlayerState},
return; { "version", Version}
}
// Convert to DTO (only serializable data)
var saveData = new SaveDataDto
{
Version = Version,
Coins = store.Player.Coins,
Lives = store.Player.Lives,
CurrentLevel = store.Player.CurrentLevel,
CompletedLevels = [.. store.Player.CompletedLevels],
UnlockedLevels = new List<int>(store.Player.UnlockedLevels),
UnlockedSkillNames = GetSkillNames(store.Player.UnlockedSkills),
UnlockedAchievements = new List<string>(store.Player.UnlockedAchievements),
Statistics = new Dictionary<string, int>(store.Player.Statistics)
}; };
try
{
var json = JsonSerializer.Serialize(saveData, JsonOptions);
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write); using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
file.StoreString(json); file.StoreVar(saveData);
GD.Print("Game saved to: ", SavePath); GD.Print("Game state saved to: ", SavePath);
EventBus.EmitGameSaved();
}
catch (System.Exception e)
{
GD.PrintErr($"SaveSystem: Failed to save game: {e.Message}");
}
} }
public bool LoadGame() public bool LoadGame()
{ {
if (!FileAccess.FileExists(SavePath)) if (!FileAccess.FileExists(SavePath))
{
GD.Print("SaveSystem: No save file found.");
return false; return false;
}
try
{
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read); using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
var json = file.GetAsText(); var saveDataObj = (Dictionary)file.GetVar();
var saveData = JsonSerializer.Deserialize<SaveDataDto>(json, JsonOptions);
if (saveData == null) if (saveDataObj.ContainsKey("version") && (int)saveDataObj["version"] != Version)
{ {
GD.PrintErr("SaveSystem: Failed to deserialize save data."); GD.Print($"Save file version mismatch. Expected: {Version}, Found: {saveDataObj["version"]}");
return false; return false;
} }
if (saveData.Version != Version) GD.Print("Game state loaded from: ", SavePath);
{ GD.Print("Player state: ", saveDataObj["player_state"]);
GD.PrintErr($"SaveSystem: Version mismatch. Expected {Version}, found {saveData.Version}"); _gameManager.PlayerState = (Dictionary)saveDataObj["player_state"];
return false;
}
var store = GameStateStore.Instance; var skills = new Array<SkillData>();
if (store == null) foreach (var skill in (Array<SkillData>)_gameManager.PlayerState["unlocked_skills"])
{
GD.PrintErr("SaveSystem: GameStateStore not available.");
return false;
}
// Apply loaded state
store.Player.Coins = saveData.Coins;
store.Player.Lives = saveData.Lives;
store.Player.CurrentLevel = saveData.CurrentLevel;
store.Player.CompletedLevels = saveData.CompletedLevels ?? new List<int>();
store.Player.UnlockedLevels = saveData.UnlockedLevels ?? new List<int> { 0 };
store.Player.UnlockedAchievements = saveData.UnlockedAchievements ?? new List<string>();
store.Player.Statistics = saveData.Statistics ?? new Dictionary<string, int>();
// Reload skills by name from SkillManager
store.Player.UnlockedSkills = LoadSkillsByName(saveData.UnlockedSkillNames);
GD.Print("Game loaded from: ", SavePath);
return true;
}
catch (System.Exception e)
{
GD.PrintErr($"SaveSystem: Failed to load game: {e.Message}");
return false;
}
}
private static List<string> GetSkillNames(List<SkillData> skills)
{
var names = new List<string>();
foreach (var skill in skills)
{
if (skill != null)
names.Add(skill.Name);
}
return names;
}
private List<SkillData> LoadSkillsByName(List<string> skillNames)
{
var skills = new List<SkillData>();
if (skillNames == null) return skills;
var skillManager = SkillManager.Instance;
if (skillManager == null)
{
GD.PrintErr("SaveSystem: SkillManager not available to resolve skill names.");
return skills;
}
foreach (var name in skillNames)
{
var skill = skillManager.GetSkillByName(name);
if (skill != null)
{ {
skills.Add(skill); skills.Add(skill);
} }
else
{ _gameManager.UnlockSkills(skills);
GD.PrintErr($"SaveSystem: Skill '{name}' not found in SkillManager."); return true;
}
}
return skills;
} }
public bool CheckSaveExists() => FileAccess.FileExists(SavePath); public bool CheckSaveExists() => FileAccess.FileExists(SavePath);
public void DeleteSave()
{
if (FileAccess.FileExists(SavePath))
{
DirAccess.RemoveAbsolute(ProjectSettings.GlobalizePath(SavePath));
GD.Print("Save file deleted.");
}
}
} }

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@@ -1,203 +0,0 @@
using Godot;
using System.Collections.Generic;
namespace Mr.BrickAdventures.Autoloads;
public partial class SettingsManager : Node
{
public static SettingsManager Instance { get; private set; }
public float GamepadDeadzone { get; set; } = 0.2f;
public float GamepadSensitivity { get; set; } = 1.0f;
public string WindowMode { get; set; } = "fullscreen";
public Vector2I Resolution { get; set; } = new Vector2I(1920, 1080);
private static readonly List<Vector2I> CuratedResolutions = new()
{
// 4:3
new Vector2I(640, 480),
new Vector2I(800, 600),
new Vector2I(1024, 768),
new Vector2I(1280, 960),
new Vector2I(1600, 1200),
// 16:9
new Vector2I(1280, 720),
new Vector2I(1366, 768),
new Vector2I(1600, 900),
new Vector2I(1920, 1080),
new Vector2I(2560, 1440),
new Vector2I(3840, 2160),
// 16:10
new Vector2I(1280, 800),
new Vector2I(1440, 900),
new Vector2I(1920, 1200),
new Vector2I(2560, 1600),
};
private readonly List<Vector2I> _customResolutions = new();
private static readonly string[] DeadzoneActions = { "left", "right", "up", "down" };
public override void _Ready()
{
Instance = this;
if (ConfigFileHandler.Instance == null)
{
GD.PushError("SettingsManager: ConfigFileHandler.Instance is null");
return;
}
var cfg = ConfigFileHandler.Instance.SettingsConfig;
// --- display_settings ---
WindowMode = cfg.GetValue("display_settings", "window_mode", Variant.From("fullscreen")).AsString();
var resStr = cfg.GetValue("display_settings", "resolution", Variant.From("1920x1080")).AsString();
Resolution = ParseResolution(resStr, new Vector2I(1920, 1080));
var customResStr = cfg.GetValue("display_settings", "custom_resolutions", Variant.From("")).AsString();
if (!string.IsNullOrWhiteSpace(customResStr))
{
foreach (var part in customResStr.Split(','))
{
var r = ParseResolution(part.Trim(), Vector2I.Zero);
if (r != Vector2I.Zero)
_customResolutions.Add(r);
}
}
ApplyDisplaySettings();
// --- gameplay_settings ---
GamepadDeadzone = (float)cfg.GetValue("gameplay_settings", "gamepad_deadzone", Variant.From(0.2)).AsDouble();
GamepadSensitivity = (float)cfg.GetValue("gameplay_settings", "gamepad_sensitivity", Variant.From(1.0)).AsDouble();
ApplyGamepadDeadzone();
// --- input_settings ---
ApplyInputBindings(cfg);
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
// ── public API ───────────────────────────────────────────────────────────
public List<Vector2I> GetAllResolutions()
{
var all = new List<Vector2I>(CuratedResolutions);
all.AddRange(_customResolutions);
return all;
}
public void SaveDisplaySettings()
{
var cfg = ConfigFileHandler.Instance.SettingsConfig;
cfg.SetValue("display_settings", "window_mode", WindowMode);
cfg.SetValue("display_settings", "resolution", $"{Resolution.X}x{Resolution.Y}");
cfg.SetValue("display_settings", "custom_resolutions", BuildCustomResolutionsString());
cfg.Save(ConfigFileHandler.SettingsPath);
}
public void SaveGameplaySettings()
{
var cfg = ConfigFileHandler.Instance.SettingsConfig;
cfg.SetValue("gameplay_settings", "gamepad_deadzone", (double)GamepadDeadzone);
cfg.SetValue("gameplay_settings", "gamepad_sensitivity", (double)GamepadSensitivity);
cfg.Save(ConfigFileHandler.SettingsPath);
}
public void SaveInputSettings()
{
var cfg = ConfigFileHandler.Instance.SettingsConfig;
foreach (var action in InputMap.GetActions())
{
if (action.ToString().StartsWith("ui_")) continue;
foreach (var ev in InputMap.ActionGetEvents(action))
{
if (ev is InputEventKey key)
{
cfg.SetValue("input_settings", action, (long)key.PhysicalKeycode);
break;
}
}
}
cfg.Save(ConfigFileHandler.SettingsPath);
}
// ── apply helpers ────────────────────────────────────────────────────────
public void ApplyDisplaySettings()
{
switch (WindowMode)
{
case "fullscreen":
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
break;
case "borderless":
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, true);
DisplayServer.WindowSetSize(Resolution);
break;
default: // "windowed"
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, false);
DisplayServer.WindowSetSize(Resolution);
break;
}
}
public void ApplyGamepadDeadzone()
{
foreach (var action in DeadzoneActions)
{
if (InputMap.HasAction(action))
InputMap.ActionSetDeadzone(action, GamepadDeadzone);
}
}
private static void ApplyInputBindings(ConfigFile cfg)
{
if (!cfg.HasSection("input_settings")) return;
foreach (var actionName in cfg.GetSectionKeys("input_settings"))
{
if (actionName.StartsWith("ui_")) continue;
if (!InputMap.HasAction(actionName)) continue;
var scancode = (Key)(long)cfg.GetValue("input_settings", actionName);
// Remove existing keyboard events for this action
var events = InputMap.ActionGetEvents(actionName);
foreach (var ev in events)
{
if (ev is InputEventKey)
InputMap.ActionEraseEvent(actionName, ev);
}
// Add the saved key
var newKey = new InputEventKey { PhysicalKeycode = scancode };
InputMap.ActionAddEvent(actionName, newKey);
}
}
// ── util ─────────────────────────────────────────────────────────────────
private static Vector2I ParseResolution(string s, Vector2I fallback)
{
var parts = s.Split('x');
if (parts.Length == 2 && int.TryParse(parts[0], out var w) && int.TryParse(parts[1], out var h))
return new Vector2I(w, h);
return fallback;
}
private string BuildCustomResolutionsString()
{
var parts = new List<string>();
foreach (var r in _customResolutions)
parts.Add($"{r.X}x{r.Y}");
return string.Join(",", parts);
}
}

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@@ -1 +0,0 @@
uid://d4jyxtm4jgtka

View File

@@ -10,15 +10,13 @@ namespace Mr.BrickAdventures.Autoloads;
public partial class SkillManager : Node public partial class SkillManager : Node
{ {
private GameManager _gameManager;
private PlayerController _player; private PlayerController _player;
private GameStateStore Store => GameStateStore.Instance;
[Export] public Array<SkillData> AvailableSkills { get; set; } = []; [Export] public Array<SkillData> AvailableSkills { get; set; } = [];
public Dictionary ActiveComponents { get; private set; } = new(); public Dictionary ActiveComponents { get; private set; } = new();
public static SkillManager Instance { get; private set; }
[Signal] [Signal]
public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent); public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent);
[Signal] [Signal]
@@ -26,12 +24,7 @@ public partial class SkillManager : Node
public override void _Ready() public override void _Ready()
{ {
Instance = this; _gameManager = GetNode<GameManager>("/root/GameManager");
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
} }
/// <summary> /// <summary>
@@ -83,11 +76,21 @@ public partial class SkillManager : Node
if (skillData.Type == SkillType.Throw) if (skillData.Type == SkillType.Throw)
{ {
// Remove any other active throw skill before adding the new one var unlocked = _gameManager.GetUnlockedSkills();
foreach (var sd in AvailableSkills) foreach (var sd in unlocked)
{ {
if (sd != skillData && sd.Type == SkillType.Throw) SkillData data = null;
RemoveSkill(sd.Name); foreach (var s in AvailableSkills)
{
if (s == sd)
{
data = s;
break;
}
}
// Remove other throw skills if a new one is added
if (data is { Type: SkillType.Throw })
RemoveSkill(data.Name);
} }
} }
@@ -134,6 +137,15 @@ public partial class SkillManager : Node
if (IsInstanceValid(inst)) if (IsInstanceValid(inst))
inst.QueueFree(); inst.QueueFree();
var skills = _gameManager.GetUnlockedSkills();
foreach (var s in skills)
{
if (s.Name == skillName)
{
s.IsActive = false;
break;
}
}
ActiveComponents.Remove(skillName); ActiveComponents.Remove(skillName);
var sd = GetSkillByName(skillName); var sd = GetSkillByName(skillName);
if (sd != null) EmitSignalSkillRemoved(sd); if (sd != null) EmitSignalSkillRemoved(sd);
@@ -154,16 +166,19 @@ public partial class SkillManager : Node
public void ApplyUnlockedSkills() public void ApplyUnlockedSkills()
{ {
if (_player == null || !IsInstanceValid(_player)) return; if (_player == null || !IsInstanceValid(_player)) return;
if (Store == null) return;
foreach (var sd in AvailableSkills) foreach (var sd in AvailableSkills)
{ {
if (Store.IsSkillUnlocked(sd)) if (_gameManager.IsSkillUnlocked(sd))
{
CallDeferred(MethodName.AddSkill, sd); CallDeferred(MethodName.AddSkill, sd);
}
else else
{
RemoveSkill(sd.Name); RemoveSkill(sd.Name);
} }
} }
}
public SkillData GetSkillByName(string skillName) public SkillData GetSkillByName(string skillName)
{ {
@@ -172,16 +187,12 @@ public partial class SkillManager : Node
return null; return null;
} }
public bool IsSkillActive(SkillData skill)
{
return skill != null && ActiveComponents.ContainsKey(skill.Name);
}
public void ActivateSkill(SkillData skill) public void ActivateSkill(SkillData skill)
{ {
if (!ActiveComponents.ContainsKey(skill.Name)) if (!ActiveComponents.ContainsKey(skill.Name))
{ {
AddSkill(skill); AddSkill(skill);
skill.IsActive = true;
} }
} }
@@ -190,6 +201,7 @@ public partial class SkillManager : Node
if (ActiveComponents.ContainsKey(skill.Name)) if (ActiveComponents.ContainsKey(skill.Name))
{ {
RemoveSkill(skill.Name); RemoveSkill(skill.Name);
skill.IsActive = false;
} }
} }

View File

@@ -5,12 +5,8 @@ namespace Mr.BrickAdventures.Autoloads;
public partial class SpeedRunManager : Node public partial class SpeedRunManager : Node
{ {
public static SpeedRunManager Instance { get; private set; }
public override void _EnterTree() => Instance = this;
public override void _ExitTree() { if (Instance == this) Instance = null; }
public bool IsRunning { get; private set; } = false; public bool IsRunning { get; private set; } = false;
public bool IsVisible { get; private set; } = false;
private double _startTime; private double _startTime;
private double _levelStartTime; private double _levelStartTime;
@@ -20,7 +16,7 @@ public partial class SpeedRunManager : Node
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (!IsRunning) return; if (!IsRunning || !IsVisible) return;
EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime()); EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime());
} }

View File

@@ -0,0 +1,78 @@
using Godot;
using Godot.Collections;
namespace Mr.BrickAdventures.Autoloads;
public partial class StatisticsManager : Node
{
private GameManager _gameManager;
private AchievementManager _achievementManager;
private Dictionary<string, Variant> _stats = new();
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
LoadStatistics();
}
private void LoadStatistics()
{
if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
{
_stats = (Dictionary<string, Variant>)statsObj;
}
else
{
_stats = new Dictionary<string, Variant>();
_gameManager.PlayerState["statistics"] = _stats;
}
}
/// <summary>
/// Increases a numerical statistic by a given amount.
/// </summary>
public void IncrementStat(string statName, int amount = 1)
{
if (_stats.TryGetValue(statName, out var currentValue))
{
_stats[statName] = (int)currentValue + amount;
}
else
{
_stats[statName] = amount;
}
GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
CheckAchievementsForStat(statName);
}
/// <summary>
/// Gets the value of a statistic.
/// </summary>
public Variant GetStat(string statName, Variant defaultValue = default)
{
return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
}
/// <summary>
/// Checks if the updated stat meets the criteria for any achievements.
/// </summary>
private void CheckAchievementsForStat(string statName)
{
switch (statName)
{
case "enemies_defeated":
if ((int)GetStat(statName, 0) >= 100)
{
_achievementManager.UnlockAchievement("slayer_100_enemies");
}
break;
case "jumps_made":
if ((int)GetStat(statName, 0) >= 1000)
{
_achievementManager.UnlockAchievement("super_jumper");
}
break;
}
}
}

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@@ -0,0 +1 @@
uid://c5p3l2mhkw0p4

View File

@@ -1,22 +1,11 @@
using Godot; using Godot;
using Godot.Collections;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
public partial class UIManager : Node public partial class UIManager : Node
{ {
public static UIManager Instance { get; private set; } [Export] public Array<Control> UiStack { get; set; } = new();
private readonly System.Collections.Generic.List<Control> UiStack = new();
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
[Signal] public delegate void ScreenPushedEventHandler(Control screen); [Signal] public delegate void ScreenPushedEventHandler(Control screen);
[Signal] public delegate void ScreenPoppedEventHandler(Control screen); [Signal] public delegate void ScreenPoppedEventHandler(Control screen);
@@ -45,19 +34,19 @@ public partial class UIManager : Node
return; return;
} }
var top = UiStack[^1]; var top = (Control)UiStack[^1];
UiStack.RemoveAt(UiStack.Count - 1); UiStack.RemoveAt(UiStack.Count - 1);
top.Hide(); top.Hide();
top.SetProcessInput(false); top.SetProcessInput(false);
EmitSignalScreenPopped(top); EmitSignalScreenPopped(top);
top.AcceptEvent(); top.AcceptEvent();
if (UiStack.Count > 0) UiStack[^1].GrabFocus(); if (UiStack.Count > 0) ((Control)UiStack[^1]).GrabFocus();
} }
public Control TopScreen() => UiStack.Count > 0 ? UiStack[^1] : null; public Control TopScreen() => UiStack.Count > 0 ? (Control)UiStack[^1] : null;
public bool IsScreenOnTop(Control screen) => UiStack.Count > 0 && UiStack[^1] == screen; public bool IsScreenOnTop(Control screen) => UiStack.Count > 0 && (Control)UiStack[^1] == screen;
public bool IsVisibleOnStack(Control screen) => UiStack.Contains(screen) && screen.Visible; public bool IsVisibleOnStack(Control screen) => UiStack.Contains(screen) && screen.Visible;

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.6.1"> <Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://bargnp4twtmxg"] [gd_scene load_steps=7 format=3 uid="uid://bargnp4twtmxg"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"] [ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"]
@@ -9,33 +9,33 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"] [sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0 radius = 9.0
[node name="Big Coin" type="Area2D" unique_id=354254828 groups=["coins"]] [node name="Big Coin" type="Area2D" groups=["coins"]]
scale = Vector2(2, 2) scale = Vector2(2, 2)
collision_layer = 2 collision_layer = 2
collision_mask = 4 collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2066526597] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2") shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1626463721] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_aya2w") texture = ExtResource("1_aya2w")
hframes = 12 hframes = 12
vframes = 12 vframes = 12
frame = 51 frame = 51
[node name="CollectableComponent" type="Node" parent="." unique_id=1124310030 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")] [node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_htmrw") script = ExtResource("2_htmrw")
Area2D = NodePath("..") Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D") CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_lk3av") Data = ExtResource("3_lk3av")
Sfx = NodePath("../sfx") Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=222617739 node_paths=PackedStringArray("Sprite", "Area")] [node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_62p7g") script = ExtResource("4_62p7g")
Sprite = NodePath("../Sprite2D") Sprite = NodePath("../Sprite2D")
Area = NodePath("..") Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1978747299] [node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_dbffd") stream = ExtResource("5_dbffd")
volume_db = -5.0 volume_db = -5.0
bus = &"sfx" bus = &"sfx"

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://d08dfqmirnd66"] [gd_scene load_steps=7 format=3 uid="uid://d08dfqmirnd66"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"] [ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"]
@@ -9,32 +9,32 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"] [sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0 radius = 9.0
[node name="Big Treasure" type="Area2D" unique_id=1021217632 groups=["coins"]] [node name="Big Treasure" type="Area2D" groups=["coins"]]
collision_layer = 2 collision_layer = 2
collision_mask = 4 collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=458290011] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2") shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=564060301] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1co1x") texture = ExtResource("1_1co1x")
hframes = 12 hframes = 12
vframes = 12 vframes = 12
frame = 64 frame = 64
[node name="CollectableComponent" type="Node" parent="." unique_id=2009195182 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")] [node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_lthbn") script = ExtResource("2_lthbn")
Area2D = NodePath("..") Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D") CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_k64cr") Data = ExtResource("3_k64cr")
Sfx = NodePath("../sfx") Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1809580000 node_paths=PackedStringArray("Sprite", "Area")] [node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_qwwsj") script = ExtResource("4_qwwsj")
Sprite = NodePath("../Sprite2D") Sprite = NodePath("../Sprite2D")
FadeDuration = 0.4 FadeDuration = 0.4
Area = NodePath("..") Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=466669009] [node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_fxf8v") stream = ExtResource("5_fxf8v")
bus = &"sfx" bus = &"sfx"

View File

@@ -1,14 +1,25 @@
[gd_scene format=3 uid="uid://bqi5s710xb1ju"] [gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"] [ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Resource" uid="uid://vgutbpovj8hc" path="res://resources/movement_presets/platform_movement.tres" id="2_7til7"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"] [ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
[ext_resource type="PackedScene" uid="uid://bcv8kx6bc7u5e" path="res://objects/movement_abilities/ground_ability.tscn" id="2_oefns"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="3_2srrh"] [ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="3_2srrh"]
[ext_resource type="PackedScene" uid="uid://d0r5edxnx5jqx" path="res://objects/movement_abilities/variable_jump_ability.tscn" id="3_bnap0"]
[ext_resource type="Script" uid="uid://bf4yclropol43" path="res://scripts/components/Movement/GroundMovementAbility.cs" id="4_7til7"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="4_ccn81"] [ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="4_ccn81"]
[ext_resource type="PackedScene" uid="uid://cala7bpo1v4no" path="res://objects/movement_abilities/gravity_ability.tscn" id="4_qec3q"]
[ext_resource type="PackedScene" uid="uid://bty3jq8u0pxkf" path="res://objects/movement_abilities/one_way_platform_ability.tscn" id="5_dhjci"]
[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="5_yysbb"] [ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="5_yysbb"]
[ext_resource type="PackedScene" uid="uid://bu3vuxlrvoo1t" path="res://objects/movement_abilities/spaceship_ability.tscn" id="6_721q0"]
[ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="6_xuhvf"]
[ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="7_bl1gx"]
[ext_resource type="PackedScene" uid="uid://chjbi5mgtwhsh" path="res://objects/movement_abilities/wall_jump_ability.tscn" id="7_bnap0"]
[ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="7_uno3u"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"] [ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"]
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"] [ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"] [ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"] [ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"] [ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"] [ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
@@ -65,7 +76,7 @@ point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_xoue7"] [sub_resource type="CurveTexture" id="CurveTexture_xoue7"]
curve = SubResource("Curve_82d6e") curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oxudy"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lgb3u"]
resource_local_to_scene = true resource_local_to_scene = true
lifetime_randomness = 1.0 lifetime_randomness = 1.0
particle_flag_disable_z = true particle_flag_disable_z = true
@@ -82,202 +93,230 @@ scale_curve = SubResource("CurveTexture_xoue7")
color = Color(0.764706, 0.443137, 0, 1) color = Color(0.764706, 0.443137, 0, 1)
color_ramp = SubResource("GradientTexture1D_lgb3u") color_ramp = SubResource("GradientTexture1D_lgb3u")
[node name="Brick Player" type="CharacterBody2D" unique_id=634211282 node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]] [node name="Brick Player" type="CharacterBody2D" node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]]
collision_layer = 4 collision_layer = 4
collision_mask = 107 collision_mask = 107
script = ExtResource("1_yysbb") script = ExtResource("1_yysbb")
MovementAbilitiesContainer = NodePath("Movements") MovementAbilitiesContainer = NodePath("Movements")
DefaultPreset = ExtResource("2_7til7") GroundMovementScene = ExtResource("2_oefns")
JumpMovementScene = ExtResource("3_bnap0")
GravityScene = ExtResource("4_qec3q")
OneWayPlatformScene = ExtResource("5_dhjci")
SpaceshipMovementScene = ExtResource("6_721q0")
WallJumpScene = ExtResource("7_bnap0")
GridMovementScene = ExtResource("8_xuhvf")
metadata/_custom_type_script = "uid://csel4s0e4g5uf" metadata/_custom_type_script = "uid://csel4s0e4g5uf"
[node name="Movements" type="Node" parent="." unique_id=1545001] [node name="Movements" type="Node" parent="."]
[node name="Graphics" type="Node2D" parent="." unique_id=271317654] [node name="GroundMovementAbility" type="Node" parent="Movements"]
script = ExtResource("4_7til7")
MaxSpeed = 376.0
Friction = 2500.0
metadata/_custom_type_script = "uid://bf4yclropol43"
[node name="Root" type="Node2D" parent="Graphics" unique_id=2012260442] [node name="GravityAbility" type="Node" parent="Movements"]
script = ExtResource("6_xuhvf")
metadata/_custom_type_script = "uid://chgw53qwt7rt8"
[node name="Base" type="Sprite2D" parent="Graphics/Root" unique_id=1178176210] [node name="VariableJumpAbility" type="Node" parent="Movements"]
script = ExtResource("7_bl1gx")
JumpCutMultiplier = 0.507
metadata/_custom_type_script = "uid://ccksp2e76s7sr"
[node name="OneWayPlatformAbility" type="Node" parent="Movements"]
script = ExtResource("7_uno3u")
metadata/_custom_type_script = "uid://ck6kmnbwhsttt"
[node name="Graphics" type="Node2D" parent="."]
[node name="Root" type="Node2D" parent="Graphics"]
[node name="Base" type="Sprite2D" parent="Graphics/Root"]
material = SubResource("ShaderMaterial_xoue7") material = SubResource("ShaderMaterial_xoue7")
texture = ExtResource("5_yysbb") texture = ExtResource("5_yysbb")
hframes = 5 hframes = 5
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root" unique_id=653633051] [node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(-7, -6) position = Vector2(-7, -6)
texture = ExtResource("3_2srrh") texture = ExtResource("3_2srrh")
hframes = 2 hframes = 2
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root" unique_id=721230787] [node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(6, -5) position = Vector2(6, -5)
texture = ExtResource("4_ccn81") texture = ExtResource("4_ccn81")
hframes = 2 hframes = 2
[node name="Ship" type="Sprite2D" parent="Graphics" unique_id=1074443059] [node name="Ship" type="Sprite2D" parent="Graphics"]
visible = false visible = false
position = Vector2(1, 7) position = Vector2(1, 7)
texture = ExtResource("8_6lsog") texture = ExtResource("8_6lsog")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=22428429] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false visible = false
position = Vector2(0, 0.5) position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_hdsg1") shape = SubResource("RectangleShape2D_hdsg1")
[node name="FlipPlayerComponent" type="Node2D" parent="." unique_id=290535881 node_paths=PackedStringArray("LeftEye", "RightEye", "PlayerController")] [node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlayerController")]
script = ExtResource("9_yysbb") script = ExtResource("9_yysbb")
LeftEye = NodePath("../Graphics/Root/Left Eye") LeftEye = NodePath("../Graphics/Root/Left Eye")
RightEye = NodePath("../Graphics/Root/Right Eye") RightEye = NodePath("../Graphics/Root/Right Eye")
PlayerController = NodePath("..") PlayerController = NodePath("..")
[node name="StompDamageArea" type="Area2D" parent="." unique_id=2071262827] [node name="StompDamageArea" type="Area2D" parent="."]
collision_layer = 0 collision_layer = 0
collision_mask = 8 collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDamageArea" unique_id=1230518642] [node name="CollisionShape2D" type="CollisionShape2D" parent="StompDamageArea"]
visible = false visible = false
position = Vector2(0, 1) position = Vector2(0, 1)
shape = SubResource("RectangleShape2D_vad0t") shape = SubResource("RectangleShape2D_vad0t")
[node name="CanPickUpComponent" type="Node" parent="." unique_id=1912343790] [node name="CanPickUpComponent" type="Node" parent="."]
script = ExtResource("10_yysbb") script = ExtResource("10_yysbb")
[node name="HealthComponent" type="Node2D" parent="." unique_id=278902432 node_paths=PackedStringArray("HurtSfx", "HealSfx")] [node name="ScoreComponent" type="Node" parent="."]
script = ExtResource("11_o1ihh")
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx", "HealSfx")]
script = ExtResource("12_ur2y5") script = ExtResource("12_ur2y5")
HurtSfx = NodePath("../sfx_hurt") HurtSfx = NodePath("../sfx_hurt")
HealSfx = NodePath("../sfx_heal") HealSfx = NodePath("../sfx_heal")
[node name="PlayerDeathComponent" type="Node2D" parent="." unique_id=1989490803 node_paths=PackedStringArray("DeathSfx", "HealthComponent")] [node name="PlayerDeathComponent" type="Node2D" parent="." node_paths=PackedStringArray("DeathSfx", "HealthComponent")]
process_mode = 3 process_mode = 3
script = ExtResource("13_7til7") script = ExtResource("13_7til7")
DeathSfx = NodePath("../sfx_hurt") DeathSfx = NodePath("../sfx_hurt")
HealthComponent = NodePath("../HealthComponent") HealthComponent = NodePath("../HealthComponent")
[node name="InvulnerabilityComponent" type="Node" parent="." unique_id=963173254 node_paths=PackedStringArray("FlashingComponent")] [node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
script = ExtResource("15_xuhvf") script = ExtResource("15_xuhvf")
FlashingComponent = NodePath("../FlashingComponent Base") FlashingComponent = NodePath("../FlashingComponent Base")
[node name="FlashingComponent Base" type="Node" parent="." unique_id=533766453 node_paths=PackedStringArray("Sprite", "HealthComponent")] [node name="FlashingComponent Base" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
script = ExtResource("16_uno3u") script = ExtResource("16_uno3u")
Sprite = NodePath("../Graphics/Root/Base") Sprite = NodePath("../Graphics/Root/Base")
FlashDuration = 1.0 FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent") HealthComponent = NodePath("../HealthComponent")
[node name="FlashingComponent LEye" type="Node" parent="." unique_id=835038717 node_paths=PackedStringArray("Sprite", "HealthComponent")] [node name="FlashingComponent LEye" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
script = ExtResource("16_uno3u") script = ExtResource("16_uno3u")
Sprite = NodePath("../Graphics/Root/Left Eye") Sprite = NodePath("../Graphics/Root/Left Eye")
FlashDuration = 1.0 FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent") HealthComponent = NodePath("../HealthComponent")
[node name="FlashingComponent REye" type="Node" parent="." unique_id=601265429 node_paths=PackedStringArray("Sprite", "HealthComponent")] [node name="FlashingComponent REye" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
script = ExtResource("16_uno3u") script = ExtResource("16_uno3u")
Sprite = NodePath("../Graphics/Root/Right Eye") Sprite = NodePath("../Graphics/Root/Right Eye")
FlashDuration = 1.0 FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent") HealthComponent = NodePath("../HealthComponent")
[node name="StompDamageComponent" type="Node" parent="." unique_id=1027107459 node_paths=PackedStringArray("Area", "Root")] [node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Root")]
script = ExtResource("17_bl1gx") script = ExtResource("17_bl1gx")
Damage = 4.0 Damage = 4.0
Area = NodePath("../StompDamageArea") Area = NodePath("../StompDamageArea")
Root = NodePath("..") Root = NodePath("..")
[node name="SkillUnlockerComponent" type="Node" parent="." unique_id=496647555] [node name="SkillUnlockerComponent" type="Node" parent="."]
script = ExtResource("25_yysbb") script = ExtResource("25_yysbb")
[node name="HitComponent" type="Node" parent="." unique_id=131916578 node_paths=PackedStringArray("Sprite", "Health", "HitFx")] [node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("26_6n1ss") script = ExtResource("26_6n1ss")
Sprite = NodePath("../Graphics/Root/Base") Sprite = NodePath("../Graphics/Root/Base")
Health = NodePath("../HealthComponent") Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles") HitFx = NodePath("../HitParticles")
[node name="MagneticArea" type="Area2D" parent="." unique_id=1477305842] [node name="MagneticArea" type="Area2D" parent="."]
collision_layer = 0 collision_layer = 0
collision_mask = 2 collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="MagneticArea" unique_id=1552683633] [node name="CollisionShape2D" type="CollisionShape2D" parent="MagneticArea"]
visible = false visible = false
shape = SubResource("CircleShape2D_ps31c") shape = SubResource("CircleShape2D_ps31c")
[node name="CanBeLaunchedComponent" type="Node" parent="." unique_id=1998429478] [node name="CanBeLaunchedComponent" type="Node" parent="."]
script = ExtResource("27_oefns") script = ExtResource("27_oefns")
[node name="TriggerLeverComponent" type="Node" parent="." unique_id=366225548] [node name="TriggerLeverComponent" type="Node" parent="."]
script = ExtResource("28_bnap0") script = ExtResource("28_bnap0")
[node name="sfx_jump" type="AudioStreamPlayer2D" parent="." unique_id=218072388] [node name="sfx_jump" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("18_pysae") stream = ExtResource("18_pysae")
bus = &"sfx" bus = &"sfx"
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1815263121] [node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("19_7anly") stream = ExtResource("19_7anly")
bus = &"sfx" bus = &"sfx"
[node name="sfx_heal" type="AudioStreamPlayer2D" parent="." unique_id=1792916109] [node name="sfx_heal" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("20_bptj5") stream = ExtResource("20_bptj5")
bus = &"sfx" bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1414786458] [node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("32_x2b7c") stream = ExtResource("32_x2b7c")
bus = &"sfx" bus = &"sfx"
[node name="ChargingBarLayer" parent="." unique_id=664675361 instance=ExtResource("28_3f5nm")] [node name="ChargingBarLayer" parent="." instance=ExtResource("28_3f5nm")]
offset_left = -17.0 offset_left = -17.0
offset_top = -30.0 offset_top = -30.0
offset_right = 23.0 offset_right = 23.0
offset_bottom = -20.0 offset_bottom = -20.0
[node name="HitParticles" parent="." unique_id=1322585720 instance=ExtResource("28_jh5m0")] [node name="HitParticles" parent="." instance=ExtResource("28_jh5m0")]
process_material = SubResource("ParticleProcessMaterial_oxudy") process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="ShipShooter" type="Node" parent="." unique_id=1147013800 node_paths=PackedStringArray("BulletSpawn", "ShootSfx")] [node name="ShipShooter" type="Node" parent="." node_paths=PackedStringArray("BulletSpawn", "ShootSfx")]
script = ExtResource("30_usc1p") script = ExtResource("30_usc1p")
BulletScene = ExtResource("36_oxudy") BulletScene = ExtResource("36_oxudy")
BulletSpawn = NodePath("../Ship shoot spawn") BulletSpawn = NodePath("../Ship shoot spawn")
ShootSfx = NodePath("../sfx_shoot") ShootSfx = NodePath("../sfx_shoot")
[node name="Ship shoot spawn" type="Marker2D" parent="." unique_id=1653596970] [node name="Ship shoot spawn" type="Marker2D" parent="."]
position = Vector2(17, 5) position = Vector2(17, 5)
gizmo_extents = 1.0 gizmo_extents = 1.0
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=65174812] [node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 3) position = Vector2(0, 3)
scale = Vector2(0.8, 1.9) scale = Vector2(0.8, 1.9)
[node name="PlayerInputHandler" type="Node" parent="." unique_id=1581385683] [node name="PlayerInputHandler" type="Node" parent="."]
script = ExtResource("42_e5pae") script = ExtResource("42_e5pae")
metadata/_custom_type_script = "uid://dssa2taiwktis" metadata/_custom_type_script = "uid://dssa2taiwktis"
[node name="SpriteTilterComponent" type="Node" parent="." unique_id=1433925210 node_paths=PackedStringArray("RotationTarget")] [node name="SpriteTilterComponent" type="Node" parent="." node_paths=PackedStringArray("RotationTarget")]
script = ExtResource("43_xuhvf") script = ExtResource("43_xuhvf")
RotationTarget = NodePath("../Graphics/Root/Base") RotationTarget = NodePath("../Graphics/Root/Base")
metadata/_custom_type_script = "uid://ceoxet1nqws8w" metadata/_custom_type_script = "uid://ceoxet1nqws8w"
[node name="PlayerSfxComponent" type="Node" parent="." unique_id=1375936690 node_paths=PackedStringArray("JumpSfx")] [node name="PlayerSfxComponent" type="Node" parent="." node_paths=PackedStringArray("JumpSfx")]
script = ExtResource("49_qec3q") script = ExtResource("49_qec3q")
JumpSfx = NodePath("../sfx_jump") JumpSfx = NodePath("../sfx_jump")
metadata/_custom_type_script = "uid://b1h8r5irryxcx" metadata/_custom_type_script = "uid://b1h8r5irryxcx"
[node name="PlayerGraphicsComponent" type="Node" parent="." unique_id=443649347 node_paths=PackedStringArray("DefaultSprite", "SpaceshipSprite")] [node name="PlayerGraphicsComponent" type="Node" parent="." node_paths=PackedStringArray("DefaultSprite", "SpaceshipSprite")]
script = ExtResource("50_dhjci") script = ExtResource("50_dhjci")
DefaultSprite = NodePath("../Graphics/Root") DefaultSprite = NodePath("../Graphics/Root")
SpaceshipSprite = NodePath("../Graphics/Ship") SpaceshipSprite = NodePath("../Graphics/Ship")
metadata/_custom_type_script = "uid://b2aanqykvdnev" metadata/_custom_type_script = "uid://b2aanqykvdnev"
[node name="ProgressiveDamageComponent" type="Node" parent="." unique_id=1763641730 node_paths=PackedStringArray("HealthComponent", "Sprite")] [node name="ProgressiveDamageComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent", "Sprite")]
script = ExtResource("38_dhjci") script = ExtResource("38_dhjci")
HealthComponent = NodePath("../HealthComponent") HealthComponent = NodePath("../HealthComponent")
Sprite = NodePath("../Graphics/Root/Base") Sprite = NodePath("../Graphics/Root/Base")
metadata/_custom_type_script = "uid://dupnaark1f7gm" metadata/_custom_type_script = "uid://dupnaark1f7gm"
[node name="PacXonGridInteractor" type="Node" parent="." unique_id=1036082136] [node name="PacXonGridInteractor" type="Node" parent="."]
script = ExtResource("42_xuhvf") script = ExtResource("42_xuhvf")
metadata/_custom_type_script = "uid://c00siqtssccr6" metadata/_custom_type_script = "uid://c00siqtssccr6"
[node name="PacXonTrailComponent" type="Line2D" parent="." unique_id=100969687] [node name="PacXonTrailComponent" type="Line2D" parent="."]
script = ExtResource("44_uno3u") script = ExtResource("44_uno3u")
metadata/_custom_type_script = "uid://cmk4m7mplqnrm" metadata/_custom_type_script = "uid://cmk4m7mplqnrm"
[node name="Feet" type="Marker2D" parent="." unique_id=1308840991] [node name="Feet" type="Marker2D" parent="."]
position = Vector2(0, 16) position = Vector2(0, 16)
[node name="FootstepGfx" type="Node2D" parent="." unique_id=362059837 node_paths=PackedStringArray("_controller", "_marker")] [node name="FootstepGfx" type="Node2D" parent="." node_paths=PackedStringArray("_controller", "_marker")]
script = ExtResource("46_6n1ss") script = ExtResource("46_6n1ss")
_particles = ExtResource("45_bl1gx") _particles = ExtResource("45_bl1gx")
_controller = NodePath("..") _controller = NodePath("..")
@@ -288,7 +327,7 @@ _minMoveSpeed = 4.0
_randomOffsetRange = 0.3 _randomOffsetRange = 0.3
metadata/_custom_type_script = "uid://d3ksrjt1ek4gi" metadata/_custom_type_script = "uid://d3ksrjt1ek4gi"
[node name="JumpGfxComponent" type="Node2D" parent="." unique_id=1468920790 node_paths=PackedStringArray("Controller")] [node name="JumpGfxComponent" type="Node2D" parent="." node_paths=PackedStringArray("Controller")]
script = ExtResource("47_oefns") script = ExtResource("47_oefns")
ParticleScene = ExtResource("48_bnap0") ParticleScene = ExtResource("48_bnap0")
Controller = NodePath("..") Controller = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://54w4wisfj8v8"] [gd_scene load_steps=7 format=3 uid="uid://54w4wisfj8v8"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_epuj5"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_epuj5"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_gxix7"] [ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_gxix7"]
@@ -9,33 +9,33 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"] [sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0 radius = 9.0
[node name="Coin" type="Area2D" unique_id=1771447403 groups=["coins"]] [node name="Coin" type="Area2D" groups=["coins"]]
collision_layer = 2 collision_layer = 2
collision_mask = 4 collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=707378099] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2") shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=898624458] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_epuj5") texture = ExtResource("1_epuj5")
hframes = 12 hframes = 12
vframes = 12 vframes = 12
frame = 51 frame = 51
[node name="CollectableComponent" type="Node" parent="." unique_id=564726971 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")] [node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_gxix7") script = ExtResource("2_gxix7")
Area2D = NodePath("..") Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D") CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_fm2fq") Data = ExtResource("3_fm2fq")
Sfx = NodePath("../sfx") Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1534239994 node_paths=PackedStringArray("Sprite", "Area")] [node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_gxix7") script = ExtResource("4_gxix7")
Sprite = NodePath("../Sprite2D") Sprite = NodePath("../Sprite2D")
FadeDuration = 0.4 FadeDuration = 0.4
Area = NodePath("..") Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1641717] [node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_4jc2c") stream = ExtResource("5_4jc2c")
volume_db = -10.0 volume_db = -10.0
bus = &"sfx" bus = &"sfx"

View File

@@ -1,34 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://dk2cu8qs7odib"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_214vd"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_h7fi3"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_b687r"]
[ext_resource type="Resource" path="res://resources/collectables/double_jump_pickup.tres" id="3_h7fi3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_214vd")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_h7fi3")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_h7fi3")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_b687r")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://12jnkdygpxwc"] [gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"] [ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
@@ -8,14 +8,14 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
size = Vector2(28, 32) size = Vector2(28, 32)
[node name="ExitLevel" type="Area2D" unique_id=1951927125 node_paths=PackedStringArray("DoorSprite")] [node name="ExitLevel" type="Area2D" node_paths=PackedStringArray("DoorSprite")]
collision_layer = 0 collision_layer = 0
collision_mask = 4 collision_mask = 4
script = ExtResource("4_06sog") script = ExtResource("4_06sog")
DoorSprite = NodePath("Sprite2D") DoorSprite = NodePath("Sprite2D")
OpenedDoorFrame = 88 OpenedDoorFrame = 88
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1296410089] [node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -8) position = Vector2(0, -8)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("1_agxwm") texture = ExtResource("1_agxwm")
@@ -23,15 +23,15 @@ hframes = 12
vframes = 12 vframes = 12
frame = 54 frame = 54
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=220927363] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -8) position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_yfu6m") shape = SubResource("RectangleShape2D_yfu6m")
[node name="RequirementComponent" type="Node" parent="." unique_id=1338124097] [node name="RequirementComponent" type="Node" parent="."]
script = ExtResource("2_ed7mh") script = ExtResource("2_ed7mh")
RequirementType = 2 RequirementType = 1
[node name="UnlockOnRequirementComponent" type="Node" parent="." unique_id=1279359200 node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")] [node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
script = ExtResource("3_ed7mh") script = ExtResource("3_ed7mh")
RequirementComponent = NodePath("../RequirementComponent") RequirementComponent = NodePath("../RequirementComponent")
UnlockTarget = NodePath("..") UnlockTarget = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://xp4njljog0x2"] [gd_scene load_steps=30 format=3 uid="uid://xp4njljog0x2"]
[ext_resource type="Texture2D" uid="uid://22k1u37j6k8y" path="res://sprites/flying_enemy.png" id="1_30hhw"] [ext_resource type="Texture2D" uid="uid://22k1u37j6k8y" path="res://sprites/flying_enemy.png" id="1_30hhw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_uyhuj"] [ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_uyhuj"]
@@ -60,7 +60,7 @@ point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"] [sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
curve = SubResource("Curve_f2w8b") curve = SubResource("Curve_f2w8b")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q78ru"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qxfb0"]
resource_local_to_scene = true resource_local_to_scene = true
lifetime_randomness = 1.0 lifetime_randomness = 1.0
particle_flag_disable_z = true particle_flag_disable_z = true
@@ -80,52 +80,50 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cmp1h"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_cmp1h"]
size = Vector2(16, 26) size = Vector2(16, 26)
[node name="Flying Enemy" type="CharacterBody2D" unique_id=1068972930] [node name="Flying Enemy" type="CharacterBody2D"]
collision_layer = 8 collision_layer = 8
collision_mask = 21 collision_mask = 21
motion_mode = 1 motion_mode = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=572073196] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false visible = false
shape = SubResource("CapsuleShape2D_hil2i") shape = SubResource("CapsuleShape2D_hil2i")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=191340928] [node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_q78ru") material = SubResource("ShaderMaterial_q78ru")
texture = ExtResource("1_30hhw") texture = ExtResource("1_30hhw")
[node name="Jetpack Particles" type="GPUParticles2D" parent="." unique_id=1641064286] [node name="Jetpack Particles" type="GPUParticles2D" parent="."]
z_index = -1 z_index = -1
position = Vector2(-4, 16) position = Vector2(-4, 16)
explosiveness = 0.5 explosiveness = 0.5
fixed_fps = 24 fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_fd2du") process_material = SubResource("ParticleProcessMaterial_fd2du")
[node name="Jetpack Particles2" type="GPUParticles2D" parent="." unique_id=962140317] [node name="Jetpack Particles2" type="GPUParticles2D" parent="."]
z_index = -1 z_index = -1
position = Vector2(4, 16) position = Vector2(4, 16)
explosiveness = 0.5 explosiveness = 0.5
fixed_fps = 24 fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_fd2du") process_material = SubResource("ParticleProcessMaterial_fd2du")
[node name="HealthComponent" type="Node2D" parent="." unique_id=1125679087 node_paths=PackedStringArray("HurtSfx")] [node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
script = ExtResource("3_uyhuj") script = ExtResource("3_uyhuj")
Health = 0.25
MaxHealth = 0.25
HurtSfx = NodePath("../sfx_hurt") HurtSfx = NodePath("../sfx_hurt")
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1006537001] [node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_fd2du") stream = ExtResource("3_fd2du")
bus = &"sfx" bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1437744637] [node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("4_rhq76") stream = ExtResource("4_rhq76")
bus = &"sfx" bus = &"sfx"
[node name="DamageComponent" type="Node" parent="." unique_id=1923393563 node_paths=PackedStringArray("Area")] [node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("6_q78ru") script = ExtResource("6_q78ru")
Area = NodePath("../Hitbox") Area = NodePath("../Hitbox")
[node name="PeriodicShootingComponent" type="Node" parent="." unique_id=1743534415 node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")] [node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
script = ExtResource("7_weo6b") script = ExtResource("7_weo6b")
BulletScene = ExtResource("7_4ajjm") BulletScene = ExtResource("7_4ajjm")
ShootInterval = 2.0 ShootInterval = 2.0
@@ -133,68 +131,68 @@ BulletSpawnPointRight = NodePath("../laser spawn point right")
BulletSpawnPointLeft = NodePath("../laser spawn point left") BulletSpawnPointLeft = NodePath("../laser spawn point left")
ShootingIntervalVariation = 0.5 ShootingIntervalVariation = 0.5
[node name="EnemyDeathComponent" type="Node" parent="." unique_id=1519565079 node_paths=PackedStringArray("CollisionShape", "Health")] [node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("9_6p4k7") script = ExtResource("9_6p4k7")
TweenDuration = 0.1 TweenDuration = 0.1
CollisionShape = NodePath("../CollisionShape2D") CollisionShape = NodePath("../CollisionShape2D")
Health = NodePath("../HealthComponent") Health = NodePath("../HealthComponent")
[node name="FlashingComponent" type="Node" parent="." unique_id=1761479670 node_paths=PackedStringArray("Sprite", "HealthComponent")] [node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
process_mode = 3 process_mode = 3
script = ExtResource("10_jmybk") script = ExtResource("10_jmybk")
Sprite = NodePath("../Sprite2D") Sprite = NodePath("../Sprite2D")
HealthComponent = NodePath("../HealthComponent") HealthComponent = NodePath("../HealthComponent")
[node name="HitComponent" type="Node" parent="." unique_id=2106183592 node_paths=PackedStringArray("Sprite", "Health", "HitFx")] [node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("11_2yvae") script = ExtResource("11_2yvae")
Sprite = NodePath("../Sprite2D") Sprite = NodePath("../Sprite2D")
Health = NodePath("../HealthComponent") Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles") HitFx = NodePath("../HitParticles")
[node name="StatusEffectComponent" type="Node" parent="." unique_id=2016067092] [node name="StatusEffectComponent" type="Node" parent="."]
script = ExtResource("12_xlup2") script = ExtResource("12_xlup2")
[node name="FireEffectComponent" type="Node" parent="." unique_id=599378746 node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")] [node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
script = ExtResource("13_mrjm6") script = ExtResource("13_mrjm6")
Health = NodePath("../HealthComponent") Health = NodePath("../HealthComponent")
StatusEffectComponent = NodePath("../StatusEffectComponent") StatusEffectComponent = NodePath("../StatusEffectComponent")
FireFX = NodePath("../FireFX") FireFX = NodePath("../FireFX")
[node name="IceEffectComponent" type="Node" parent="." unique_id=1515560540 node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")] [node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
script = ExtResource("14_pkino") script = ExtResource("14_pkino")
ComponentsToDisable = [NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")] ComponentsToDisable = [NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
StatusEffectComponent = NodePath("../StatusEffectComponent") StatusEffectComponent = NodePath("../StatusEffectComponent")
IceFx = NodePath("../Ice FX") IceFx = NodePath("../Ice FX")
[node name="HitParticles" parent="." unique_id=579475644 instance=ExtResource("13_xlup2")] [node name="HitParticles" parent="." instance=ExtResource("13_xlup2")]
position = Vector2(0, 1) position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_q78ru") process_material = SubResource("ParticleProcessMaterial_qxfb0")
[node name="FireFX" parent="." unique_id=1136026281 instance=ExtResource("14_mrjm6")] [node name="FireFX" parent="." instance=ExtResource("14_mrjm6")]
position = Vector2(0, 9) position = Vector2(0, 9)
emitting = false emitting = false
amount = 2048 amount = 2048
[node name="Ice FX" parent="." unique_id=275134518 instance=ExtResource("15_pkino")] [node name="Ice FX" parent="." instance=ExtResource("15_pkino")]
visible = false visible = false
position = Vector2(1, 0) position = Vector2(1, 0)
scale = Vector2(0.684407, 0.929677) scale = Vector2(0.684407, 0.929677)
[node name="laser spawn point right" type="Node2D" parent="." unique_id=915998238] [node name="laser spawn point right" type="Node2D" parent="."]
position = Vector2(8, -2) position = Vector2(8, -2)
[node name="laser spawn point left" type="Node2D" parent="." unique_id=1180867485] [node name="laser spawn point left" type="Node2D" parent="."]
position = Vector2(-9, -2) position = Vector2(-9, -2)
[node name="Hitbox" type="Area2D" parent="." unique_id=1699649839] [node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8 collision_layer = 8
collision_mask = 20 collision_mask = 20
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=379520850] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(0, 2) position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_cmp1h") shape = SubResource("RectangleShape2D_cmp1h")
[node name="PathFollowerComponent" type="Node2D" parent="." unique_id=1706994676] [node name="PathFollowerComponent" type="Node2D" parent="."]
script = ExtResource("18_q78ru") script = ExtResource("18_q78ru")
ShouldRotate = false ShouldRotate = false
metadata/_custom_type_script = "uid://b4hvq2i66fjhi" metadata/_custom_type_script = "uid://b4hvq2i66fjhi"

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://cm3rixnnev1pg"] [gd_scene load_steps=4 format=3 uid="uid://cm3rixnnev1pg"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ctugi"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ctugi"]
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_huktk"] [ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_huktk"]
@@ -6,23 +6,23 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
size = Vector2(16, 6) size = Vector2(16, 6)
[node name="Jump pad" type="Area2D" unique_id=986549607] [node name="Jump pad" type="Area2D"]
collision_layer = 0 collision_layer = 0
collision_mask = 4 collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1755302504] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 5) position = Vector2(0, 5)
shape = SubResource("RectangleShape2D_ci3ij") shape = SubResource("RectangleShape2D_ci3ij")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1150967280] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ctugi") texture = ExtResource("1_ctugi")
hframes = 12 hframes = 12
vframes = 12 vframes = 12
frame = 120 frame = 120
[node name="JumpPadComponent" type="Node" parent="." unique_id=1295810804 node_paths=PackedStringArray("Area", "Sprite")] [node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite")]
script = ExtResource("2_huktk") script = ExtResource("2_huktk")
JumpForce = 1210.0 JumpForce = 1110.0
Area = NodePath("..") Area = NodePath("..")
Sprite = NodePath("../Sprite2D") Sprite = NodePath("../Sprite2D")
StartAnimationIndex = 120 StartAnimationIndex = 120

View File

@@ -1,32 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_sprite")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_collectable")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_fadeaway")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")

View File

@@ -1,20 +1,18 @@
[gd_scene format=3 uid="uid://lpovacvt3yyj"] [gd_scene load_steps=4 format=3 uid="uid://lpovacvt3yyj"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_r82pf"] [ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_r82pf"]
[ext_resource type="Script" uid="uid://dtv2r7q4elgre" path="res://scripts/components/SpaceshipEnterComponent.cs" id="2_wanmd"] [ext_resource type="Script" uid="uid://dtv2r7q4elgre" path="res://scripts/components/SpaceshipEnterComponent.cs" id="2_wanmd"]
[ext_resource type="Resource" uid="uid://d033qwwfs3i72" path="res://resources/movement_presets/spaceship_movement.tres" id="2_yda36"]
[sub_resource type="CircleShape2D" id="CircleShape2D_wanmd"] [sub_resource type="CircleShape2D" id="CircleShape2D_wanmd"]
radius = 16.1245 radius = 16.1245
[node name="Spaceship Enter" type="Area2D" unique_id=916428603] [node name="Spaceship Enter" type="Area2D"]
collision_layer = 0 collision_layer = 0
collision_mask = 4 collision_mask = 4
script = ExtResource("2_wanmd") script = ExtResource("2_wanmd")
Preset = ExtResource("2_yda36")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=433507900] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_r82pf") texture = ExtResource("1_r82pf")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=993596426] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_wanmd") shape = SubResource("CircleShape2D_wanmd")

View File

@@ -1,15 +1,14 @@
[gd_scene format=3 uid="uid://dkqa3q6j2gof4"] [gd_scene load_steps=3 format=3 uid="uid://dkqa3q6j2gof4"]
[ext_resource type="Script" uid="uid://d3gfg05ll8uw3" path="res://scripts/components/SpaceshipExitComponent.cs" id="1_1cmfv"] [ext_resource type="Script" uid="uid://d3gfg05ll8uw3" path="res://scripts/components/SpaceshipExitComponent.cs" id="1_1cmfv"]
[ext_resource type="Resource" uid="uid://vgutbpovj8hc" path="res://resources/movement_presets/platform_movement.tres" id="2_njt46"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_njt46"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_njt46"]
[node name="Spaceship exit" type="Area2D" unique_id=922920366] [node name="Spaceship exit" type="Area2D" node_paths=PackedStringArray("Area")]
collision_layer = 0 collision_layer = 0
collision_mask = 4 collision_mask = 4
script = ExtResource("1_1cmfv") script = ExtResource("1_1cmfv")
Preset = ExtResource("2_njt46") Area = NodePath(".")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1697409658] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_njt46") shape = SubResource("RectangleShape2D_njt46")

View File

@@ -1,17 +1,15 @@
[gd_scene format=3 uid="uid://b4eifkc31jsun"] [gd_scene load_steps=7 format=3 uid="uid://b4eifkc31jsun"]
[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"] [ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
[ext_resource type="PackedScene" uid="uid://dwr3avefuwnpy" path="res://scenes/level_tutorial_1.tscn" id="2_7rb6w"]
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"] [ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"] [ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"] [ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
[ext_resource type="PackedScene" uid="uid://bhad760x3vvco" path="res://scenes/level_village_4.tscn" id="5_mnosh"] [ext_resource type="PackedScene" uid="uid://bhad760x3vvco" path="res://scenes/level_village_4.tscn" id="5_mnosh"]
[ext_resource type="PackedScene" uid="uid://bbwef3n2gjkt8" path="res://scenes/level_village_5.tscn" id="6_7rb6w"]
[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"] [ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
[node name="GameManager" type="Node" unique_id=2076336659] [node name="GameManager" type="Node"]
script = ExtResource("1_t2tr6") script = ExtResource("1_t2tr6")
LevelScenes = Array[PackedScene]([ExtResource("2_7rb6w"), ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")]) LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh")])
[node name="Screenshot" type="Node" parent="." unique_id=812485936] [node name="Screenshot" type="Node" parent="."]
script = ExtResource("6_bbtu1") script = ExtResource("6_bbtu1")

View File

@@ -1,8 +1,7 @@
[gd_scene format=3 uid="uid://cala7bpo1v4no"] [gd_scene load_steps=2 format=3 uid="uid://cala7bpo1v4no"]
[ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="1_tn5sj"] [ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="1_tn5sj"]
[node name="GravityAbility" type="Node" unique_id=711941081] [node name="GravityAbility" type="Node"]
script = ExtResource("1_tn5sj") script = ExtResource("1_tn5sj")
DescendGravity = 1000.0
metadata/_custom_type_script = "uid://chgw53qwt7rt8" metadata/_custom_type_script = "uid://chgw53qwt7rt8"

View File

@@ -1,9 +1,8 @@
[gd_scene format=3 uid="uid://d0r5edxnx5jqx"] [gd_scene load_steps=2 format=3 uid="uid://d0r5edxnx5jqx"]
[ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="1_y30i5"] [ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="1_y30i5"]
[node name="VariableJumpAbility" type="Node" unique_id=735694377] [node name="VariableJumpAbility" type="Node"]
script = ExtResource("1_y30i5") script = ExtResource("1_y30i5")
JumpHeight = 112.0
JumpCutMultiplier = 0.507 JumpCutMultiplier = 0.507
metadata/_custom_type_script = "uid://ccksp2e76s7sr" metadata/_custom_type_script = "uid://ccksp2e76s7sr"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://bimyb8suadq3u"] [gd_scene load_steps=2 format=3 uid="uid://dtxkjif7prm70"]
[ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"] [ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"]

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://bi6v7u17vg1ww"] [gd_scene load_steps=13 format=3 uid="uid://bi6v7u17vg1ww"]
[ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"] [ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"] [ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"]
@@ -6,12 +6,13 @@
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"] [ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"] [ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"] [ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_6wy8o"]
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"] [ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"]
[ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"] [ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="10_gib8v"] [ext_resource type="Resource" uid="uid://c5dj06l86winx" path="res://resources/skills/xray_vision.tres" id="10_gib8v"]
[ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"] [ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"]
[ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"] [ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"]
[node name="SkillManager" type="Node" unique_id=1205356464] [node name="SkillManager" type="Node"]
script = ExtResource("1_31033") script = ExtResource("1_31033")
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("10_gib8v"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")]) AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("7_6wy8o"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("10_gib8v"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])

View File

@@ -1,77 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://display_settings_scene"]
[ext_resource type="Script" uid="uid://display_settings_script" path="res://scripts/UI/DisplaySettings.cs" id="1_dispset"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dispset"]
bg_color = Color(0, 0, 0, 1)
[node name="Display settings" type="Control" node_paths=PackedStringArray("WindowModeButton", "ResolutionButton", "DisplaySettingsControl")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
script = ExtResource("1_dispset")
WindowModeButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Window Mode/WindowModeButton")
ResolutionButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Resolution/ResolutionButton")
DisplaySettingsControl = NodePath(".")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_dispset")
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Display" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "DISPLAY"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 32)
layout_mode = 2
size_flags_vertical = 3
[node name="Window Mode" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Window Mode"]
layout_mode = 2
text = "WINDOW_MODE"
horizontal_alignment = 1
[node name="WindowModeButton" type="OptionButton" parent="PanelContainer/MarginContainer/VBoxContainer/Window Mode"]
layout_mode = 2
[node name="Resolution" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Resolution"]
layout_mode = 2
text = "RESOLUTION"
horizontal_alignment = 1
[node name="ResolutionButton" type="OptionButton" parent="PanelContainer/MarginContainer/VBoxContainer/Resolution"]
layout_mode = 2

View File

@@ -1,97 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://gameplay_settings_scene"]
[ext_resource type="Script" uid="uid://gameplay_settings_script" path="res://scripts/UI/GameplaySettings.cs" id="1_gameplay"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gameplay"]
bg_color = Color(0, 0, 0, 1)
[node name="Gameplay Settings" type="Control" node_paths=PackedStringArray("DeadzoneSlider", "DeadzoneValueLabel", "SensitivitySlider", "SensitivityValueLabel", "GameplaySettingsControl")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
script = ExtResource("1_gameplay")
DeadzoneSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Deadzone/HSlider")
DeadzoneValueLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer/DeadzoneValueLabel")
SensitivitySlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HSlider")
SensitivityValueLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer/SensitivityValueLabel")
GameplaySettingsControl = NodePath(".")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_gameplay")
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Gameplay" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "GAMEPLAY"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 32)
layout_mode = 2
size_flags_vertical = 3
[node name="Deadzone" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone"]
layout_mode = 2
[node name="DeadzoneLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "GAMEPAD_DEADZONE"
[node name="DeadzoneValueLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer"]
layout_mode = 2
text = "0.20"
[node name="HSlider" type="HSlider" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone"]
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
value = 0.2
[node name="Sensitivity" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity"]
layout_mode = 2
[node name="SensitivityLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "GAMEPAD_SENSITIVITY"
[node name="SensitivityValueLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer"]
layout_mode = 2
text = "1.00"
[node name="HSlider" type="HSlider" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity"]
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
value = 1.0

View File

@@ -1,23 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://cvfsbiy5ggrpg"] [gd_scene load_steps=3 format=3 uid="uid://cvfsbiy5ggrpg"]
[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"] [ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
[ext_resource type="Script" uid="uid://input_settings_script" path="res://scripts/UI/InputSettings.cs" id="2_inputs"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
bg_color = Color(0, 0, 0, 1) bg_color = Color(0, 0, 0, 1)
[node name="Input Settings" type="Control" node_paths=PackedStringArray("ActionsContainer", "ResetButton", "InputSettingsControl")] [node name="Input Settings" type="Control"]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("2_inputs")
ActionsContainer = NodePath("PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions")
ResetButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Reset to default Button")
InputSettingsControl = NodePath(".")
InputButtonScene = ExtResource("1_h8s4o")
[node name="PanelContainer" type="PanelContainer" parent="."] [node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1 layout_mode = 1
@@ -54,6 +48,24 @@ layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_constants/separation = 8 theme_override_constants/separation = 8
[node name="Input button" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button2" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button3" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button4" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button5" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button6" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "RESET_TO_DEFAULT_BUTTON" text = "RESET_TO_DEFAULT_BUTTON"

View File

@@ -4,7 +4,6 @@
[ext_resource type="Script" uid="uid://vokgv56bjpf1" path="res://scripts/UI/MarketplaceButton.cs" id="2_vb2qn"] [ext_resource type="Script" uid="uid://vokgv56bjpf1" path="res://scripts/UI/MarketplaceButton.cs" id="2_vb2qn"]
[node name="MarketplaceButton" type="Button" node_paths=PackedStringArray("SkillLevelContainer")] [node name="MarketplaceButton" type="Button" node_paths=PackedStringArray("SkillLevelContainer")]
focus_mode = 2
offset_right = 8.0 offset_right = 8.0
offset_bottom = 8.0 offset_bottom = 8.0
size_flags_horizontal = 3 size_flags_horizontal = 3

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://i6mnjbjcoqe5"] [gd_scene load_steps=4 format=3 uid="uid://i6mnjbjcoqe5"]
[ext_resource type="Script" uid="uid://cakgxndurgfa3" path="res://scripts/UI/PauseMenu.cs" id="1_h4pd5"] [ext_resource type="Script" uid="uid://cakgxndurgfa3" path="res://scripts/UI/PauseMenu.cs" id="1_h4pd5"]
[ext_resource type="PackedScene" uid="uid://cl00e2ocomk3m" path="res://scenes/main_menu.tscn" id="2_h4pd5"] [ext_resource type="PackedScene" uid="uid://cl00e2ocomk3m" path="res://scenes/main_menu.tscn" id="2_h4pd5"]
@@ -6,7 +6,7 @@
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"]
bg_color = Color(0, 0, 0, 1) bg_color = Color(0, 0, 0, 1)
[node name="Pause menu" type="Control" unique_id=923659871 node_paths=PackedStringArray("PauseMenuControl", "ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")] [node name="Pause menu" type="Control" node_paths=PackedStringArray("PauseMenuControl", "ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@@ -23,7 +23,7 @@ QuitButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Quit game Bu
SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button") SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
MainMenuScene = ExtResource("2_h4pd5") MainMenuScene = ExtResource("2_h4pd5")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=1782689001] [node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@@ -32,52 +32,46 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_g4ivv") theme_override_styles/panel = SubResource("StyleBoxFlat_g4ivv")
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=824088919] [node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2 layout_mode = 2
theme_override_constants/margin_left = 8 theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8 theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8 theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8 theme_override_constants/margin_bottom = 8
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=1826945529] [node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
size_flags_vertical = 4 size_flags_vertical = 4
[node name="Pause" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1706564131] [node name="Pause" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "PAUSE" text = "PAUSE"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
uppercase = true uppercase = true
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=868621584] [node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 32) custom_minimum_size = Vector2(0, 32)
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
[node name="Resume Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=826636099] [node name="Resume Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_next = NodePath("../Settings Button")
text = "RESUME_BUTTON" text = "RESUME_BUTTON"
flat = true flat = true
[node name="Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=334350065] [node name="Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_next = NodePath("../Exit to menu Button")
focus_previous = NodePath("../Resume Button")
text = "SETTINGS_BUTTON" text = "SETTINGS_BUTTON"
flat = true flat = true
[node name="Exit to menu Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=683937353] [node name="Exit to menu Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_next = NodePath("../Quit game Button")
focus_previous = NodePath("../Settings Button")
text = "EXIT_TO_MENU_BUTTON" text = "EXIT_TO_MENU_BUTTON"
flat = true flat = true
[node name="Quit game Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=2008979602] [node name="Quit game Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_previous = NodePath("../Exit to menu Button")
text = "QUIT_BUTTON" text = "QUIT_BUTTON"
flat = true flat = true

View File

@@ -4,7 +4,6 @@
[ext_resource type="Script" uid="uid://bw8dlgq86jrtt" path="res://scripts/UI/SkillButton.cs" id="2_m2732"] [ext_resource type="Script" uid="uid://bw8dlgq86jrtt" path="res://scripts/UI/SkillButton.cs" id="2_m2732"]
[node name="SkillButton" type="Button"] [node name="SkillButton" type="Button"]
focus_mode = 2
offset_right = 8.0 offset_right = 8.0
offset_bottom = 8.0 offset_bottom = 8.0
size_flags_horizontal = 3 size_flags_horizontal = 3

View File

@@ -8,10 +8,6 @@
config_version=5 config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application] [application]
config/name="Mr. Brick Adventures" config/name="Mr. Brick Adventures"
@@ -23,39 +19,33 @@ config/version="in-dev"
run/main_scene="uid://cl00e2ocomk3m" run/main_scene="uid://cl00e2ocomk3m"
config/use_custom_user_dir=true config/use_custom_user_dir=true
config/custom_user_dir_name="MrBrickAdventures" config/custom_user_dir_name="MrBrickAdventures"
config/features=PackedStringArray("4.6", "C#", "GL Compatibility") config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
run/max_fps=180 run/max_fps=180
boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false boot_splash/show_image=false
boot_splash/stretch_mode=0 boot_splash/fullsize=false
boot_splash/use_filter=false boot_splash/use_filter=false
config/icon="uid://jix7wdn0isr3" config/icon="uid://jix7wdn0isr3"
[autoload] [autoload]
GameManager="*res://objects/game_manager.tscn"
PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd" PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
AudioController="*res://objects/audio_controller.tscn" AudioController="*res://objects/audio_controller.tscn"
UIManager="*res://Autoloads/UIManager.cs" UIManager="*res://Autoloads/UIManager.cs"
ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs" ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
SettingsManager="*res://Autoloads/SettingsManager.cs"
InputDeviceManager="*res://Autoloads/InputDeviceManager.cs"
SaveSystem="*res://Autoloads/SaveSystem.cs" SaveSystem="*res://Autoloads/SaveSystem.cs"
ConsoleManager="*res://Autoloads/ConsoleManager.cs" ConsoleManager="*res://Autoloads/ConsoleManager.cs"
LimboConsole="*uid://dyxornv8vwibg" LimboConsole="*res://addons/limbo_console/limbo_console.gd"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd" DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
EventBus="*res://Autoloads/EventBus.cs"
SteamManager="*res://Autoloads/SteamManager.cs" SteamManager="*res://Autoloads/SteamManager.cs"
AchievementManager="*res://objects/achievement_manager.tscn" AchievementManager="*res://objects/achievement_manager.tscn"
SkillManager="*res://objects/skill_manager.tscn" SkillManager="*res://objects/skill_manager.tscn"
FloatingTextManager="*res://objects/floating_text_manager.tscn" FloatingTextManager="*res://objects/floating_text_manager.tscn"
EventBus="*res://Autoloads/EventBus.cs"
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
SpeedRunManager="res://Autoloads/SpeedRunManager.cs" SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
GhostManager="res://objects/ghost_manager.tscn" GhostManager="res://objects/ghost_manager.tscn"
StatisticsEventHandler="*res://scripts/Events/StatisticsEventHandler.cs"
CoinStateHandler="*res://scripts/Events/CoinStateHandler.cs"
LivesStateHandler="*res://scripts/Events/LivesStateHandler.cs"
SkillCollectHandler="*res://scripts/Events/SkillCollectHandler.cs"
GameStateStore="*res://Autoloads/GameStateStore.cs"
GameManager="*res://objects/game_manager.tscn"
[debug] [debug]
@@ -203,15 +193,18 @@ screenshot={
} }
limbo_console_toggle={ limbo_console_toggle={
"deadzone": 0.5, "deadzone": 0.5,
"events": [] "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":96,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
} }
limbo_auto_complete_reverse={ limbo_auto_complete_reverse={
"deadzone": 0.5, "deadzone": 0.5,
"events": [] "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
} }
limbo_console_search_history={ limbo_console_search_history={
"deadzone": 0.5, "deadzone": 0.5,
"events": [] "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
} }
[internationalization] [internationalization]

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://bsnr5v2b2mfsl"] [gd_resource type="Resource" load_steps=2 format=3 uid="uid://bsnr5v2b2mfsl"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_wfbgp"] [ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_wfbgp"]
[resource] [resource]
script = ExtResource("1_wfbgp") script = ExtResource("1_wfbgp")
Amount = 5.0 Amount = 5.0
Type = 1 Type = 0

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://b6xqotmke54x"] [gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6xqotmke54x"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_5mosu"] [ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_5mosu"]
[resource] [resource]
script = ExtResource("1_5mosu") script = ExtResource("1_5mosu")
Amount = 50.0 Amount = 50.0
Type = 1 Type = 0

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://b6apusc0jmi3x"] [gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6apusc0jmi3x"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_d8txc"] [ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_d8txc"]
[resource] [resource]
script = ExtResource("1_d8txc") script = ExtResource("1_d8txc")
Amount = 1.0 Amount = 1.0
Type = 2 Type = 1

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://vql535ckoeqm"] [gd_resource type="Resource" load_steps=2 format=3 uid="uid://vql535ckoeqm"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_7pquc"] [ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_7pquc"]
[resource] [resource]
script = ExtResource("1_7pquc") script = ExtResource("1_7pquc")
Amount = 1.0 Amount = 1.0
Type = 1 Type = 0

View File

@@ -1,9 +0,0 @@
[gd_resource type="Resource" format=3 uid="uid://dfyp1n4p52ydm"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_script"]
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="2_skill"]
[resource]
script = ExtResource("1_script")
Type = 4
Skill = ExtResource("2_skill")

View File

@@ -1,8 +1,9 @@
[gd_resource type="Resource" format=3 uid="uid://2tl3yoh202no"] [gd_resource type="Resource" load_steps=2 format=3 uid="uid://2tl3yoh202no"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_brkhb"] [ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_brkhb"]
[resource] [resource]
script = ExtResource("1_brkhb") script = ExtResource("1_brkhb")
Amount = 0.25 Amount = 0.25
Type = 3 Type = 2
metadata/_custom_type_script = "uid://cb5f0mx0hrt3b"

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://bws2xldndlre1"] [gd_resource type="Resource" load_steps=2 format=3 uid="uid://bws2xldndlre1"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_clntw"] [ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_clntw"]
[resource] [resource]
script = ExtResource("1_clntw") script = ExtResource("1_clntw")
Amount = 50.0 Amount = 50.0
Type = 1 Type = 0

View File

@@ -1,8 +0,0 @@
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://qld841xv5ui0"]
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="1_chped"]
[resource]
script = ExtResource("1_chped")
LevelName = "LEVEL_5_NAME"
ScenePath = "res://scenes/level_village_5.tscn"

View File

@@ -1,12 +0,0 @@
[gd_resource type="Resource" script_class="MovementPreset" format=3 uid="uid://vgutbpovj8hc"]
[ext_resource type="Script" uid="uid://tt1los3lafsi" path="res://scripts/Resources/MovementPreset.cs" id="1_0yvgi"]
[ext_resource type="PackedScene" uid="uid://bcv8kx6bc7u5e" path="res://objects/movement_abilities/ground_ability.tscn" id="1_sll4h"]
[ext_resource type="PackedScene" uid="uid://d0r5edxnx5jqx" path="res://objects/movement_abilities/variable_jump_ability.tscn" id="2_g20lq"]
[ext_resource type="PackedScene" uid="uid://cala7bpo1v4no" path="res://objects/movement_abilities/gravity_ability.tscn" id="3_085b1"]
[ext_resource type="PackedScene" uid="uid://bty3jq8u0pxkf" path="res://objects/movement_abilities/one_way_platform_ability.tscn" id="4_yebn0"]
[resource]
script = ExtResource("1_0yvgi")
Abilities = [ExtResource("1_sll4h"), ExtResource("2_g20lq"), ExtResource("3_085b1"), ExtResource("4_yebn0")]
metadata/_custom_type_script = "uid://tt1los3lafsi"

View File

@@ -1,9 +0,0 @@
[gd_resource type="Resource" script_class="MovementPreset" format=3 uid="uid://d033qwwfs3i72"]
[ext_resource type="Script" uid="uid://tt1los3lafsi" path="res://scripts/Resources/MovementPreset.cs" id="1_dfw61"]
[ext_resource type="PackedScene" uid="uid://bu3vuxlrvoo1t" path="res://objects/movement_abilities/spaceship_ability.tscn" id="1_hadk8"]
[resource]
script = ExtResource("1_dfw61")
Abilities = [ExtResource("1_hadk8")]
metadata/_custom_type_script = "uid://tt1los3lafsi"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://dghnl301o1aiy"] [gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dghnl301o1aiy"]
[ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"] [ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"] [ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://d12defdtmlk0u"] [gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"] [ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"] [ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://bxsgq8703qx4u"] [gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://bxsgq8703qx4u"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_p5qvt"] [ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_p5qvt"]
[ext_resource type="PackedScene" uid="uid://dwaxbojb44a6l" path="res://objects/player_skills/double_jump_skill.tscn" id="1_t7o84"] [ext_resource type="PackedScene" uid="uid://dwaxbojb44a6l" path="res://objects/player_skills/double_jump_skill.tscn" id="1_t7o84"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://cseilsspimw1n"] [gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cseilsspimw1n"]
[ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"] [ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"] [ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"]

View File

@@ -1,8 +0,0 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://mwqffpqncwxo"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="1_vptvl"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_rw7jf"]
[resource]
script = ExtResource("2_rw7jf")
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -0,0 +1,31 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://c5dj06l86winx"]
[ext_resource type="PackedScene" uid="uid://dtxkjif7prm70" path="res://objects/player_skills/x_ray_vision_skill_component.tscn" id="1_ax2d8"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_g8qe3"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_o726x"]
[sub_resource type="Resource" id="Resource_72ltj"]
script = ExtResource("2_o726x")
Cost = 200
Description = ""
Properties = Dictionary[String, Variant]({
"duration": 5.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[sub_resource type="Resource" id="Resource_2kdfi"]
script = ExtResource("2_o726x")
Cost = 275
Description = ""
Properties = Dictionary[String, Variant]({
"duration": 10.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_g8qe3")
Name = "XRAY_VISION"
Description = "XRAY_VISION_DESCRIPTION"
Node = ExtResource("1_ax2d8")
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://dua4ns4tdknd1"] [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dua4ns4tdknd1"]
[ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="4_ffexy"] [ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="4_ffexy"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://bc5a20s6kuy8e"] [gd_resource type="TileSet" load_steps=23 format=3 uid="uid://bc5a20s6kuy8e"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"] [ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://bbppo0irxdmqy"] [gd_resource type="TileSet" load_steps=9 format=3 uid="uid://bbppo0irxdmqy"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"] [ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://ccffmjebvuoaj"] [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://ccffmjebvuoaj"]
[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"] [ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://cu2sx7qigrqnv"] [gd_resource type="TileSet" load_steps=11 format=3 uid="uid://cu2sx7qigrqnv"]
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"] [ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"] [ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
@@ -2034,19 +2034,12 @@ texture = ExtResource("4_i332m")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
texture = ExtResource("5_q7rhw") texture = ExtResource("5_q7rhw")
1:0/0 = 0 1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0 2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0 3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0 6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0 8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0 9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0 10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0 13:0/0 = 0
14:0/0 = 0 14:0/0 = 0
15:0/0 = 0 15:0/0 = 0
@@ -2081,17 +2074,11 @@ texture = ExtResource("5_q7rhw")
56:0/0 = 0 56:0/0 = 0
57:0/0 = 0 57:0/0 = 0
0:1/0 = 0 0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0 1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0 2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0 3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0 4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0 6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0 7:1/0 = 0
8:1/0 = 0 8:1/0 = 0
9:1/0 = 0 9:1/0 = 0
@@ -2141,17 +2128,11 @@ texture = ExtResource("5_q7rhw")
56:1/0 = 0 56:1/0 = 0
57:1/0 = 0 57:1/0 = 0
0:2/0 = 0 0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0 1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0 2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0 = 0 3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0 4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0 6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0 7:2/0 = 0
8:2/0 = 0 8:2/0 = 0
9:2/0 = 0 9:2/0 = 0
@@ -2194,17 +2175,11 @@ texture = ExtResource("5_q7rhw")
56:2/0 = 0 56:2/0 = 0
57:2/0 = 0 57:2/0 = 0
0:3/0 = 0 0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0 1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0 = 0 2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0 3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0 4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0 6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0 7:3/0 = 0
8:3/0 = 0 8:3/0 = 0
9:3/0 = 0 9:3/0 = 0
@@ -2254,11 +2229,8 @@ texture = ExtResource("5_q7rhw")
56:3/0 = 0 56:3/0 = 0
57:3/0 = 0 57:3/0 = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0 2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0 3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0 7:4/0 = 0
8:4/0 = 0 8:4/0 = 0
9:4/0 = 0 9:4/0 = 0
@@ -2432,11 +2404,9 @@ texture = ExtResource("5_q7rhw")
49:8/0 = 0 49:8/0 = 0
50:8/0 = 0 50:8/0 = 0
0:9/0 = 0 0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0 1:9/0 = 0
3:9/0 = 0 3:9/0 = 0
4:9/0 = 0 4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0 = 0 7:9/0 = 0
8:9/0 = 0 8:9/0 = 0
9:9/0 = 0 9:9/0 = 0
@@ -2471,15 +2441,10 @@ texture = ExtResource("5_q7rhw")
49:9/0 = 0 49:9/0 = 0
50:9/0 = 0 50:9/0 = 0
0:10/0 = 0 0:10/0 = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0 1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0 2:10/0 = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0 3:10/0 = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0 4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:10/0 = 0 6:10/0 = 0
7:10/0 = 0 7:10/0 = 0
8:10/0 = 0 8:10/0 = 0
@@ -2518,31 +2483,18 @@ texture = ExtResource("5_q7rhw")
49:10/0 = 0 49:10/0 = 0
50:10/0 = 0 50:10/0 = 0
0:11/0 = 0 0:11/0 = 0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0 = 0 1:11/0 = 0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0 = 0 2:11/0 = 0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0 = 0 3:11/0 = 0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0 = 0 6:11/0 = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0 = 0 7:11/0 = 0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0 = 0 8:11/0 = 0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:11/0 = 0 9:11/0 = 0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0 = 0 10:11/0 = 0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0 = 0 11:11/0 = 0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:11/0 = 0 12:11/0 = 0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:11/0 = 0 13:11/0 = 0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:11/0 = 0 14:11/0 = 0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:11/0 = 0 23:11/0 = 0
24:11/0 = 0 24:11/0 = 0
25:11/0 = 0 25:11/0 = 0
@@ -2566,25 +2518,15 @@ texture = ExtResource("5_q7rhw")
45:11/0 = 0 45:11/0 = 0
46:11/0 = 0 46:11/0 = 0
0:12/0 = 0 0:12/0 = 0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:12/0 = 0 1:12/0 = 0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0 = 0 2:12/0 = 0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0 = 0 3:12/0 = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0 = 0 4:12/0 = 0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0 = 0 5:12/0 = 0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:12/0 = 0 6:12/0 = 0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0 = 0 7:12/0 = 0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:12/0 = 0 8:12/0 = 0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:12/0 = 0 9:12/0 = 0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:12/0 = 0 17:12/0 = 0
18:12/0 = 0 18:12/0 = 0
19:12/0 = 0 19:12/0 = 0
@@ -2601,40 +2543,24 @@ texture = ExtResource("5_q7rhw")
36:12/0 = 0 36:12/0 = 0
38:12/0 = 0 38:12/0 = 0
0:13/0 = 0 0:13/0 = 0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0 = 0 1:13/0 = 0
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0 = 0 2:13/0 = 0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0 = 0 3:13/0 = 0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0 = 0 4:13/0 = 0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0 = 0 5:13/0 = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0 6:13/0 = 0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0 7:13/0 = 0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0 = 0 8:13/0 = 0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0 9:13/0 = 0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:13/0 = 0 17:13/0 = 0
18:13/0 = 0 18:13/0 = 0
19:13/0 = 0 19:13/0 = 0
20:13/0 = 0 20:13/0 = 0
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:13/0 = 0 21:13/0 = 0
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:13/0 = 0 22:13/0 = 0
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:13/0 = 0 23:13/0 = 0
23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:13/0 = 0 24:13/0 = 0
24:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:13/0 = 0 25:13/0 = 0
25:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:13/0 = 0 26:13/0 = 0
27:13/0 = 0 27:13/0 = 0
29:13/0 = 0 29:13/0 = 0
@@ -2657,40 +2583,24 @@ texture = ExtResource("5_q7rhw")
46:13/0 = 0 46:13/0 = 0
47:13/0 = 0 47:13/0 = 0
0:14/0 = 0 0:14/0 = 0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0 = 0 1:14/0 = 0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0 = 0 2:14/0 = 0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0 = 0 3:14/0 = 0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0 = 0 4:14/0 = 0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0 = 0 5:14/0 = 0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:14/0 = 0 6:14/0 = 0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0 = 0 7:14/0 = 0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:14/0 = 0 8:14/0 = 0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0 = 0 9:14/0 = 0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:14/0 = 0 10:14/0 = 0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:14/0 = 0 17:14/0 = 0
18:14/0 = 0 18:14/0 = 0
19:14/0 = 0 19:14/0 = 0
20:14/0 = 0 20:14/0 = 0
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:14/0 = 0 21:14/0 = 0
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:14/0 = 0 22:14/0 = 0
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:14/0 = 0 23:14/0 = 0
23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:14/0 = 0 25:14/0 = 0
25:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:14/0 = 0 26:14/0 = 0
29:14/0 = 0 29:14/0 = 0
30:14/0 = 0 30:14/0 = 0
@@ -2712,42 +2622,25 @@ texture = ExtResource("5_q7rhw")
46:14/0 = 0 46:14/0 = 0
47:14/0 = 0 47:14/0 = 0
0:15/0 = 0 0:15/0 = 0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:15/0 = 0 1:15/0 = 0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:15/0 = 0 2:15/0 = 0
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:15/0 = 0 3:15/0 = 0
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:15/0 = 0 4:15/0 = 0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:15/0 = 0 5:15/0 = 0
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:15/0 = 0 6:15/0 = 0
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/0 = 0 7:15/0 = 0
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:15/0 = 0 8:15/0 = 0
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:15/0 = 0 9:15/0 = 0
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:15/0 = 0 10:15/0 = 0
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:15/0 = 0 17:15/0 = 0
18:15/0 = 0 18:15/0 = 0
19:15/0 = 0 19:15/0 = 0
20:15/0 = 0 20:15/0 = 0
20:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:15/0 = 0 21:15/0 = 0
21:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:15/0 = 0 22:15/0 = 0
22:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:15/0 = 0 23:15/0 = 0
23:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:15/0 = 0 24:15/0 = 0
24:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:15/0 = 0 25:15/0 = 0
25:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:15/0 = 0 26:15/0 = 0
29:15/0 = 0 29:15/0 = 0
30:15/0 = 0 30:15/0 = 0
@@ -2769,33 +2662,19 @@ texture = ExtResource("5_q7rhw")
46:15/0 = 0 46:15/0 = 0
47:15/0 = 0 47:15/0 = 0
4:16/0 = 0 4:16/0 = 0
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:16/0 = 0 5:16/0 = 0
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:16/0 = 0 6:16/0 = 0
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:16/0 = 0 7:16/0 = 0
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:16/0 = 0 8:16/0 = 0
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:16/0 = 0 17:16/0 = 0
17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:16/0 = 0 18:16/0 = 0
18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:16/0 = 0 19:16/0 = 0
19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:16/0 = 0 20:16/0 = 0
20:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:16/0 = 0 21:16/0 = 0
21:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:16/0 = 0 22:16/0 = 0
22:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:16/0 = 0 23:16/0 = 0
23:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:16/0 = 0 24:16/0 = 0
24:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:16/0 = 0 25:16/0 = 0
25:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:16/0 = 0 26:16/0 = 0
29:16/0 = 0 29:16/0 = 0
30:16/0 = 0 30:16/0 = 0
@@ -2817,21 +2696,13 @@ texture = ExtResource("5_q7rhw")
46:16/0 = 0 46:16/0 = 0
47:16/0 = 0 47:16/0 = 0
17:17/0 = 0 17:17/0 = 0
17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:17/0 = 0 19:17/0 = 0
19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:17/0 = 0 20:17/0 = 0
20:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:17/0 = 0 21:17/0 = 0
21:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:17/0 = 0 22:17/0 = 0
22:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:17/0 = 0 23:17/0 = 0
23:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:17/0 = 0 24:17/0 = 0
24:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:17/0 = 0 25:17/0 = 0
25:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
29:17/0 = 0 29:17/0 = 0
30:17/0 = 0 30:17/0 = 0
32:17/0 = 0 32:17/0 = 0
@@ -2856,23 +2727,14 @@ texture = ExtResource("5_q7rhw")
4:18/0 = 0 4:18/0 = 0
5:18/0 = 0 5:18/0 = 0
17:18/0 = 0 17:18/0 = 0
17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:18/0 = 0 18:18/0 = 0
18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:18/0 = 0 19:18/0 = 0
19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:18/0 = 0 20:18/0 = 0
20:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:18/0 = 0 21:18/0 = 0
21:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:18/0 = 0 22:18/0 = 0
22:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:18/0 = 0 23:18/0 = 0
23:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:18/0 = 0 24:18/0 = 0
24:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:18/0 = 0 25:18/0 = 0
25:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:18/0 = 0 27:18/0 = 0
29:18/0 = 0 29:18/0 = 0
30:18/0 = 0 30:18/0 = 0
@@ -2904,20 +2766,14 @@ texture = ExtResource("5_q7rhw")
8:19/0 = 0 8:19/0 = 0
9:19/0 = 0 9:19/0 = 0
17:19/0 = 0 17:19/0 = 0
17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:19/0 = 0 18:19/0 = 0
18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:19/0 = 0 19:19/0 = 0
19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:19/0 = 0 20:19/0 = 0
21:19/0 = 0 21:19/0 = 0
22:19/0 = 0 22:19/0 = 0
23:19/0 = 0 23:19/0 = 0
23:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:19/0 = 0 24:19/0 = 0
24:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:19/0 = 0 25:19/0 = 0
25:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:19/0 = 0 26:19/0 = 0
27:19/0 = 0 27:19/0 = 0
28:19/0 = 0 28:19/0 = 0
@@ -2949,18 +2805,13 @@ texture = ExtResource("5_q7rhw")
6:20/0 = 0 6:20/0 = 0
7:20/0 = 0 7:20/0 = 0
17:20/0 = 0 17:20/0 = 0
17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:20/0 = 0 18:20/0 = 0
18:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:20/0 = 0 19:20/0 = 0
19:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:20/0 = 0 20:20/0 = 0
21:20/0 = 0 21:20/0 = 0
22:20/0 = 0 22:20/0 = 0
23:20/0 = 0 23:20/0 = 0
23:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:20/0 = 0 25:20/0 = 0
25:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:20/0 = 0 26:20/0 = 0
27:20/0 = 0 27:20/0 = 0
28:20/0 = 0 28:20/0 = 0
@@ -2987,20 +2838,14 @@ texture = ExtResource("5_q7rhw")
2:21/0 = 0 2:21/0 = 0
3:21/0 = 0 3:21/0 = 0
17:21/0 = 0 17:21/0 = 0
17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:21/0 = 0 18:21/0 = 0
18:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:21/0 = 0 19:21/0 = 0
19:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:21/0 = 0 20:21/0 = 0
21:21/0 = 0 21:21/0 = 0
22:21/0 = 0 22:21/0 = 0
23:21/0 = 0 23:21/0 = 0
23:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:21/0 = 0 24:21/0 = 0
24:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:21/0 = 0 25:21/0 = 0
25:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:21/0 = 0 26:21/0 = 0
27:21/0 = 0 27:21/0 = 0
28:21/0 = 0 28:21/0 = 0
@@ -3026,20 +2871,14 @@ texture = ExtResource("5_q7rhw")
2:22/0 = 0 2:22/0 = 0
3:22/0 = 0 3:22/0 = 0
17:22/0 = 0 17:22/0 = 0
17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:22/0 = 0 18:22/0 = 0
18:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:22/0 = 0 19:22/0 = 0
19:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:22/0 = 0 20:22/0 = 0
21:22/0 = 0 21:22/0 = 0
22:22/0 = 0 22:22/0 = 0
23:22/0 = 0 23:22/0 = 0
23:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:22/0 = 0 24:22/0 = 0
24:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:22/0 = 0 25:22/0 = 0
25:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:22/0 = 0 26:22/0 = 0
27:22/0 = 0 27:22/0 = 0
28:22/0 = 0 28:22/0 = 0
@@ -3065,14 +2904,10 @@ texture = ExtResource("5_q7rhw")
2:23/0 = 0 2:23/0 = 0
3:23/0 = 0 3:23/0 = 0
17:23/0 = 0 17:23/0 = 0
17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:23/0 = 0 19:23/0 = 0
19:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:23/0 = 0 22:23/0 = 0
23:23/0 = 0 23:23/0 = 0
23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:23/0 = 0 25:23/0 = 0
25:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:23/0 = 0 26:23/0 = 0
27:23/0 = 0 27:23/0 = 0
28:23/0 = 0 28:23/0 = 0
@@ -3095,20 +2930,14 @@ texture = ExtResource("5_q7rhw")
45:23/0 = 0 45:23/0 = 0
47:23/0 = 0 47:23/0 = 0
17:24/0 = 0 17:24/0 = 0
17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:24/0 = 0 18:24/0 = 0
18:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:24/0 = 0 19:24/0 = 0
19:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:24/0 = 0 20:24/0 = 0
21:24/0 = 0 21:24/0 = 0
22:24/0 = 0 22:24/0 = 0
23:24/0 = 0 23:24/0 = 0
23:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:24/0 = 0 24:24/0 = 0
24:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:24/0 = 0 25:24/0 = 0
25:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:24/0 = 0 26:24/0 = 0
27:24/0 = 0 27:24/0 = 0
28:24/0 = 0 28:24/0 = 0
@@ -3132,23 +2961,14 @@ texture = ExtResource("5_q7rhw")
46:24/0 = 0 46:24/0 = 0
47:24/0 = 0 47:24/0 = 0
17:25/0 = 0 17:25/0 = 0
17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:25/0 = 0 18:25/0 = 0
18:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:25/0 = 0 19:25/0 = 0
19:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:25/0 = 0 20:25/0 = 0
20:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:25/0 = 0 21:25/0 = 0
21:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:25/0 = 0 22:25/0 = 0
22:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:25/0 = 0 23:25/0 = 0
23:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:25/0 = 0 24:25/0 = 0
24:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:25/0 = 0 25:25/0 = 0
25:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:25/0 = 0 26:25/0 = 0
27:25/0 = 0 27:25/0 = 0
28:25/0 = 0 28:25/0 = 0
@@ -3172,21 +2992,13 @@ texture = ExtResource("5_q7rhw")
46:25/0 = 0 46:25/0 = 0
47:25/0 = 0 47:25/0 = 0
17:26/0 = 0 17:26/0 = 0
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:26/0 = 0 18:26/0 = 0
18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:26/0 = 0 19:26/0 = 0
19:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:26/0 = 0 20:26/0 = 0
20:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:26/0 = 0 21:26/0 = 0
21:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:26/0 = 0 22:26/0 = 0
22:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:26/0 = 0 23:26/0 = 0
23:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:26/0 = 0 25:26/0 = 0
25:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:26/0 = 0 26:26/0 = 0
27:26/0 = 0 27:26/0 = 0
28:26/0 = 0 28:26/0 = 0
@@ -3210,23 +3022,14 @@ texture = ExtResource("5_q7rhw")
46:26/0 = 0 46:26/0 = 0
47:26/0 = 0 47:26/0 = 0
17:27/0 = 0 17:27/0 = 0
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:27/0 = 0 18:27/0 = 0
18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:27/0 = 0 19:27/0 = 0
19:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:27/0 = 0 20:27/0 = 0
20:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:27/0 = 0 21:27/0 = 0
21:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:27/0 = 0 22:27/0 = 0
22:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:27/0 = 0 23:27/0 = 0
23:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:27/0 = 0 24:27/0 = 0
24:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:27/0 = 0 25:27/0 = 0
25:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:27/0 = 0 26:27/0 = 0
27:27/0 = 0 27:27/0 = 0
28:27/0 = 0 28:27/0 = 0

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1,9 +1,8 @@
[gd_scene load_steps=27 format=4 uid="uid://chqb11pfoqmeb"] [gd_scene load_steps=26 format=4 uid="uid://chqb11pfoqmeb"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"] [ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"] [ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"]
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_cjqhe"] [ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_cjqhe"]
[ext_resource type="Resource" uid="uid://dlwkbjw1l33uq" path="res://resources/levels/village/village_2.tres" id="4_h4uvs"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_wykfl"] [ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_wykfl"]
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_8nvkd"] [ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_8nvkd"]
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_ono4h"] [ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_ono4h"]
@@ -55,6 +54,7 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
script = ExtResource("7_y1tp2") script = ExtResource("7_y1tp2")
duration = 0.1 duration = 0.1
transition = 3 transition = 3
ease = 2
[node name="World" type="Node2D"] [node name="World" type="Node2D"]
@@ -75,9 +75,6 @@ process_mode = 4
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")] [node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
Health = NodePath("../../Brick Player/HealthComponent") Health = NodePath("../../Brick Player/HealthComponent")
[node name="DeathScreen" parent="UI Layer" index="1"]
CurrentLevel = ExtResource("4_h4uvs")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")] [node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent") SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
ComponentsToDisable = [NodePath("../../Brick Player")] ComponentsToDisable = [NodePath("../../Brick Player")]
@@ -135,7 +132,6 @@ tile_set = ExtResource("13_lc0ll")
[node name="ExitLevel" parent="." instance=ExtResource("15_hcsb6")] [node name="ExitLevel" parent="." instance=ExtResource("15_hcsb6")]
position = Vector2(987, -776) position = Vector2(987, -776)
AchievementId = "level_complete_2"
[node name="Child" parent="." instance=ExtResource("16_lc0ll")] [node name="Child" parent="." instance=ExtResource("16_lc0ll")]
position = Vector2(-1326, 176) position = Vector2(-1326, 176)
@@ -160,18 +156,18 @@ position = Vector2(1272, -143)
[node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")] [node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1526, 256) position = Vector2(-1526, 256)
[node name="Enemy2" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1098, 254)
[node name="Enemy3" parent="Enemies" instance=ExtResource("18_girek")] [node name="Enemy3" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1190, 175) position = Vector2(-1190, 175)
[node name="Enemy4" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1326, 320)
[node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")] [node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(1648, -352) position = Vector2(1648, -352)
[node name="Enemy9" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(-1097, 255)
[node name="Enemy2" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(-1326, 320)
[node name="Lever" parent="." instance=ExtResource("20_h4uvs")] [node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
position = Vector2(-231, -776) position = Vector2(-231, -776)

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=34 format=4 uid="uid://h60obxmju6mo"] [gd_scene load_steps=31 format=4 uid="uid://h60obxmju6mo"]
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"] [ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"] [ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
@@ -16,14 +16,11 @@
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="14_k7w2w"] [ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="14_k7w2w"]
[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_dv6gh"] [ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_dv6gh"]
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="16_nr2eo"] [ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="16_nr2eo"]
[ext_resource type="Resource" uid="uid://b63u5qfp8p7pv" path="res://resources/levels/village/village_3.tres" id="17_m6h4x"]
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_l3a7y"] [ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_l3a7y"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="20_embdf"] [ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="20_embdf"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="21_fytod"] [ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="21_fytod"]
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"] [ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="22_a7yjf"]
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"] [ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
[ext_resource type="PackedScene" uid="uid://dk2cu8qs7odib" path="res://objects/entities/double_jump_skill_pickup.tscn" id="24_6fdf4"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
texture = ExtResource("7_uvxky") texture = ExtResource("7_uvxky")
@@ -237,6 +234,7 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
script = ExtResource("14_k7w2w") script = ExtResource("14_k7w2w")
duration = 0.25 duration = 0.25
transition = 3 transition = 3
ease = 2
[node name="World" type="Node2D"] [node name="World" type="Node2D"]
@@ -256,7 +254,7 @@ tile_map_data = PackedByteArray("AABiAAcAAQAEAAMAAABiAAYAAQAEAAIAAABiAAUAAQAEAAI
tile_set = ExtResource("4_6fdf4") tile_set = ExtResource("4_6fdf4")
[node name="Entities layer" type="TileMapLayer" parent="."] [node name="Entities layer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AABAAAAAAAAJAAYAAABFAAAAAAALAAYAAABEAAAAAAAKAAYAAABDAAAAAAAKAAYAAABCAAAAAAAKAAYAAABBAAAAAAAKAAYAAABAAPr/AAAJAAYAAABBAPr/AAAKAAYAAABCAPr/AAAKAAYAAABDAPr/AAAKAAYAAABEAPr/AAAKAAYAAABFAPr/AAAKAAYAAABGAPr/AAAKAAYAAABHAPr/AAAKAAYAAABIAPr/AAAKAAYAAABJAPr/AAAKAAYAAABKAPr/AAAKAAYAAABLAPr/AAALAAYAAABjAP7/AAAHAAQAAAB8AP7/AAAKAAQAAABkAP7/AQAAAAAAAgBlAP7/AQAAAAAAAgBmAP7/AQAAAAAAAgBnAP7/AQAAAAAAAgBoAP7/AQAAAAAAAgBpAP7/AQAAAAAAAgBsAP7/AQAAAAAAAgBtAP7/AQAAAAAAAgBrAP7/AQAAAAAAAgBqAP7/AQAAAAAAAgBuAP7/AQAAAAAAAgBvAP7/AQAAAAAAAgBwAP7/AQAAAAAAAgBxAP7/AQAAAAAAAgByAP7/AQAAAAAAAgBzAP7/AQAAAAAAAgB0AP7/AQAAAAAAAgB1AP7/AQAAAAAAAgB2AP7/AQAAAAAAAgB3AP7/AQAAAAAAAgB4AP7/AQAAAAAAAgB5AP7/AQAAAAAAAgB6AP7/AQAAAAAAAgB7AP7/AQAAAAAAAgCJAPr/AAAJAAYAAACKAPr/AAAKAAYAAACLAPr/AAALAAYAAABOAOz/AQAAAAAAAQBNAOz/AQAAAAAAAQBMAOz/AQAAAAAAAQBNAOv/AQAAAAAAAQBDAOf/AQAAAAAAAQBCAOf/AQAAAAAAAQBBAOf/AQAAAAAAAQBCAOb/AQAAAAAAAQBIAOP/AQAAAAAAAQBHAOP/AQAAAAAAAQBGAOP/AQAAAAAAAQBHAOL/AQAAAAAAAQBBAN7/AQAAAAAAAQBCAN7/AQAAAAAAAQBDAN7/AQAAAAAAAQBCAN3/AQAAAAAAAQBDAOb/AQAAAAAAAQBGAOL/AQAAAAAAAQBDAN3/AQAAAAAAAQBMAOv/AQAAAAAAAQCRAOv/AQAAAAAAAQCRAOr/AQAAAAAAAQCRAOn/AQAAAAAAAQCSAOn/AQAAAAAAAQCTAOn/AQAAAAAAAQCTAOr/AQAAAAAAAQCTAOv/AQAAAAAAAQCSAOv/AQAAAAAAAQCSAOr/AQAAAAAAAQCAAOv/AQAAAAAAAQB/AOv/AQAAAAAAAQB+AOv/AQAAAAAAAQB+AOr/AQAAAAAAAQB/AOr/AQAAAAAAAQBAAP//AQAAAAAAAQBBAP//AQAAAAAAAQBCAP//AQAAAAAAAQBDAP//AQAAAAAAAQBEAP//AQAAAAAAAQClAP//AQAAAAAAAQCmAP//AQAAAAAAAQCnAP//AQAAAAAAAQCnAP7/AQAAAAAAAQClAP7/AQAAAAAAAQD4APT/AQAAAAAAAwC5AP3/AQAAAAAAAwCnACwAAQAAAAAABQChACwAAQAAAAAABgCvACwAAQAAAAAABgA2ANz/AQAAAAAABwD5APX/AQAAAAAACAA=") tile_map_data = PackedByteArray("AABAAAAAAAAJAAYAAABFAAAAAAALAAYAAABEAAAAAAAKAAYAAABDAAAAAAAKAAYAAABCAAAAAAAKAAYAAABBAAAAAAAKAAYAAABAAPr/AAAJAAYAAABBAPr/AAAKAAYAAABCAPr/AAAKAAYAAABDAPr/AAAKAAYAAABEAPr/AAAKAAYAAABFAPr/AAAKAAYAAABGAPr/AAAKAAYAAABHAPr/AAAKAAYAAABIAPr/AAAKAAYAAABJAPr/AAAKAAYAAABKAPr/AAAKAAYAAABLAPr/AAALAAYAAABjAP7/AAAHAAQAAAB8AP7/AAAKAAQAAABkAP7/AQAAAAAAAgBlAP7/AQAAAAAAAgBmAP7/AQAAAAAAAgBnAP7/AQAAAAAAAgBoAP7/AQAAAAAAAgBpAP7/AQAAAAAAAgBsAP7/AQAAAAAAAgBtAP7/AQAAAAAAAgBrAP7/AQAAAAAAAgBqAP7/AQAAAAAAAgBuAP7/AQAAAAAAAgBvAP7/AQAAAAAAAgBwAP7/AQAAAAAAAgBxAP7/AQAAAAAAAgByAP7/AQAAAAAAAgBzAP7/AQAAAAAAAgB0AP7/AQAAAAAAAgB1AP7/AQAAAAAAAgB2AP7/AQAAAAAAAgB3AP7/AQAAAAAAAgB4AP7/AQAAAAAAAgB5AP7/AQAAAAAAAgB6AP7/AQAAAAAAAgB7AP7/AQAAAAAAAgCJAPr/AAAJAAYAAACKAPr/AAAKAAYAAACLAPr/AAALAAYAAABOAOz/AQAAAAAAAQBNAOz/AQAAAAAAAQBMAOz/AQAAAAAAAQBNAOv/AQAAAAAAAQBDAOf/AQAAAAAAAQBCAOf/AQAAAAAAAQBBAOf/AQAAAAAAAQBCAOb/AQAAAAAAAQBIAOP/AQAAAAAAAQBHAOP/AQAAAAAAAQBGAOP/AQAAAAAAAQBHAOL/AQAAAAAAAQBBAN7/AQAAAAAAAQBCAN7/AQAAAAAAAQBDAN7/AQAAAAAAAQBCAN3/AQAAAAAAAQBDAOb/AQAAAAAAAQBGAOL/AQAAAAAAAQBDAN3/AQAAAAAAAQBMAOv/AQAAAAAAAQCRAOv/AQAAAAAAAQCRAOr/AQAAAAAAAQCRAOn/AQAAAAAAAQCSAOn/AQAAAAAAAQCTAOn/AQAAAAAAAQCTAOr/AQAAAAAAAQCTAOv/AQAAAAAAAQCSAOv/AQAAAAAAAQCSAOr/AQAAAAAAAQCAAOv/AQAAAAAAAQB/AOv/AQAAAAAAAQB+AOv/AQAAAAAAAQB+AOr/AQAAAAAAAQB/AOr/AQAAAAAAAQBAAP//AQAAAAAAAQBBAP//AQAAAAAAAQBCAP//AQAAAAAAAQBDAP//AQAAAAAAAQBEAP//AQAAAAAAAQClAP//AQAAAAAAAQCmAP//AQAAAAAAAQCnAP//AQAAAAAAAQCnAP7/AQAAAAAAAQClAP7/AQAAAAAAAQD4APT/AQAAAAAAAwC5AP3/AQAAAAAAAwCnACwAAQAAAAAABQChACwAAQAAAAAABgCvACwAAQAAAAAABgA2ANz/AQAAAAAABwD5APX/AQAAAAAACAABAQIAAQAAAAAACQA=")
tile_set = ExtResource("5_ipoec") tile_set = ExtResource("5_ipoec")
[node name="Foreground layer" type="TileMapLayer" parent="."] [node name="Foreground layer" type="TileMapLayer" parent="."]
@@ -274,10 +272,6 @@ tile_map_data = PackedByteArray("AAA2AVkAAAAAAAAAAAA6AVkAAAACAAAAAAA8AVkAAAABAAA
tile_set = ExtResource("9_ma4yh") tile_set = ExtResource("9_ma4yh")
collision_enabled = false collision_enabled = false
[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")]
position = Vector2(4138, 40)
AchievementId = "level_complete_3"
[node name="Enemies" type="Node2D" parent="."] [node name="Enemies" type="Node2D" parent="."]
process_mode = 1 process_mode = 1
@@ -301,7 +295,7 @@ z_index = 5
position = Vector2(903, -118) position = Vector2(903, -118)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="HitParticles" parent="Brick Player" index="23"] [node name="HitParticles" parent="Brick Player" index="25"]
process_material = SubResource("ParticleProcessMaterial_lgb3u") process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")] [node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
@@ -334,20 +328,15 @@ position = Vector2(880, -578)
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")] [node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
Health = NodePath("../../Brick Player/HealthComponent") Health = NodePath("../../Brick Player/HealthComponent")
[node name="DeathScreen" parent="UI Layer" index="1"]
CurrentLevel = ExtResource("17_m6h4x")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")] [node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent") SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
ComponentsToDisable = [NodePath("../../Brick Player")] ComponentsToDisable = [NodePath("../../Brick Player")]
[node name="Tooltip" parent="." instance=ExtResource("18_l3a7y")] [node name="Tooltip" parent="." instance=ExtResource("18_l3a7y")]
position = Vector2(1016, -104) position = Vector2(1016, -104)
Text = "WIP"
[node name="Tooltip2" parent="." instance=ExtResource("18_l3a7y")] [node name="Tooltip2" parent="." instance=ExtResource("18_l3a7y")]
position = Vector2(1576, -40) position = Vector2(1576, -40)
Text = "WIP"
[node name="WorldEnvironment" parent="." instance=ExtResource("20_embdf")] [node name="WorldEnvironment" parent="." instance=ExtResource("20_embdf")]
@@ -365,9 +354,6 @@ position = Vector2(1359, -42)
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")] [node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
position = Vector2(2456, 815) position = Vector2(2456, 815)
[node name="SkillPickup" parent="." instance=ExtResource("24_6fdf4")]
position = Vector2(1136, -109)
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]

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@@ -1,8 +1,8 @@
[gd_scene load_steps=31 format=4 uid="uid://bbwef3n2gjkt8"] [gd_scene load_steps=32 format=4 uid="uid://bbwef3n2gjkt8"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_cchob"] [ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_cchob"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_yd68a"] [ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_yd68a"]
[ext_resource type="Resource" uid="uid://qld841xv5ui0" path="res://resources/levels/village/village_5.tres" id="3_kdt2h"] [ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="3_ggm0n"]
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_qbt57"] [ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_qbt57"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_hym4i"] [ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_hym4i"]
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_5gmfj"] [ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_5gmfj"]
@@ -23,6 +23,12 @@
[ext_resource type="PackedScene" uid="uid://bockkmyn8il4c" path="res://objects/entities/basic_enemy.tscn" id="21_b5qxu"] [ext_resource type="PackedScene" uid="uid://bockkmyn8il4c" path="res://objects/entities/basic_enemy.tscn" id="21_b5qxu"]
[ext_resource type="PackedScene" uid="uid://xp4njljog0x2" path="res://objects/entities/flying_enemy.tscn" id="22_kdt2h"] [ext_resource type="PackedScene" uid="uid://xp4njljog0x2" path="res://objects/entities/flying_enemy.tscn" id="22_kdt2h"]
[sub_resource type="Resource" id="Resource_qxp43"]
script = ExtResource("3_ggm0n")
LevelName = "Village 5"
ScenePath = "res://scenes/level_village_5.tscn"
metadata/_custom_type_script = "uid://c2h0pqhxiqswe"
[sub_resource type="Resource" id="Resource_0nwt7"] [sub_resource type="Resource" id="Resource_0nwt7"]
script = ExtResource("7_3j1u0") script = ExtResource("7_3j1u0")
duration = 0.25 duration = 0.25
@@ -77,7 +83,7 @@ point_count = 8
Health = NodePath("../../Brick Player/HealthComponent") Health = NodePath("../../Brick Player/HealthComponent")
[node name="DeathScreen" parent="UI Layer" index="1"] [node name="DeathScreen" parent="UI Layer" index="1"]
CurrentLevel = ExtResource("3_kdt2h") CurrentLevel = SubResource("Resource_qxp43")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")] [node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent") SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
@@ -188,7 +194,6 @@ position = Vector2(1412, -1352)
[node name="ExitLevel" parent="." instance=ExtResource("20_kdt2h")] [node name="ExitLevel" parent="." instance=ExtResource("20_kdt2h")]
position = Vector2(-187, -1351) position = Vector2(-187, -1351)
AchievementId = "level_complete_5"
[node name="Enemy2" parent="." instance=ExtResource("21_b5qxu")] [node name="Enemy2" parent="." instance=ExtResource("21_b5qxu")]
position = Vector2(745, -721) position = Vector2(745, -721)

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@@ -1,12 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://cl00e2ocomk3m"] [gd_scene load_steps=6 format=3 uid="uid://cl00e2ocomk3m"]
[ext_resource type="PackedScene" uid="uid://8b6ol5sssbgo" path="res://objects/ui/main_menu.tscn" id="1_ekxnf"] [ext_resource type="PackedScene" uid="uid://8b6ol5sssbgo" path="res://objects/ui/main_menu.tscn" id="1_ekxnf"]
[ext_resource type="PackedScene" uid="uid://y0ae6e7t70fj" path="res://objects/ui/settings_menu.tscn" id="2_bqqt6"] [ext_resource type="PackedScene" uid="uid://y0ae6e7t70fj" path="res://objects/ui/settings_menu.tscn" id="2_bqqt6"]
[ext_resource type="PackedScene" uid="uid://bwgmrcyj4mvu" path="res://objects/ui/credits.tscn" id="3_bqqt6"] [ext_resource type="PackedScene" uid="uid://bwgmrcyj4mvu" path="res://objects/ui/credits.tscn" id="3_bqqt6"]
[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="4_8ln24"] [ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="4_8ln24"]
[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="5_rtw2f"] [ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="5_rtw2f"]
[ext_resource type="PackedScene" uid="uid://display_settings_scene" path="res://objects/ui/display_settings.tscn" id="6_dispset"]
[ext_resource type="PackedScene" uid="uid://gameplay_settings_scene" path="res://objects/ui/gameplay_settings.tscn" id="7_gameplay"]
[node name="Main menu" type="CanvasLayer"] [node name="Main menu" type="CanvasLayer"]
@@ -30,8 +28,14 @@ visible = false
[node name="Input Settings" parent="." instance=ExtResource("5_rtw2f")] [node name="Input Settings" parent="." instance=ExtResource("5_rtw2f")]
visible = false visible = false
[node name="Gameplay Settings" parent="." instance=ExtResource("7_gameplay")] [node name="Gameplay Settings" type="Control" parent="."]
visible = false layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="Display Settings" parent="." instance=ExtResource("6_dispset")] [node name="Display Settings" type="Control" parent="."]
visible = false layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0

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@@ -1,25 +0,0 @@
namespace Mr.BrickAdventures;
/// <summary>
/// Constants for autoload paths and other commonly used values.
/// </summary>
public static class Constants
{
// Autoload paths
public const string EventBusPath = "/root/EventBus";
public const string GameManagerPath = "/root/GameManager";
public const string GameStateStorePath = "/root/GameStateStore";
public const string SaveSystemPath = "/root/SaveSystem";
public const string SpeedRunManagerPath = "/root/SpeedRunManager";
public const string GhostManagerPath = "/root/GhostManager";
public const string AchievementManagerPath = "/root/AchievementManager";
public const string StatisticsManagerPath = "/root/StatisticsManager";
public const string SkillManagerPath = "/root/SkillManager";
public const string FloatingTextManagerPath = "/root/FloatingTextManager";
public const string UIManagerPath = "/root/UIManager";
public const string ConsoleManagerPath = "/root/ConsoleManager";
public const string ConfigFileHandlerPath = "/root/ConfigFileHandler";
// Group names
public const string CoinsGroup = "coins";
}

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@@ -1 +0,0 @@
uid://bn7o3n3bomvrd

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@@ -1,29 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles coin collection events and updates the GameStateStore.
/// Replaces the manual coin logic in GameManager.
/// </summary>
public partial class CoinStateHandler : Node
{
public override void _Ready()
{
EventBus.Instance.CoinCollected += OnCoinCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.CoinCollected -= OnCoinCollected;
}
}
private void OnCoinCollected(int amount, Vector2 position)
{
GameStateStore.Instance?.AddSessionCoins(amount);
}
}

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@@ -1 +0,0 @@
uid://1qg3q53kkh0k

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@@ -1,5 +1,4 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events; namespace Mr.BrickAdventures.scripts.Events;
@@ -7,30 +6,26 @@ namespace Mr.BrickAdventures.scripts.Events;
[GlobalClass] [GlobalClass]
public partial class GhostEventHandler : Node public partial class GhostEventHandler : Node
{ {
private GhostManager _ghostManager;
public override void _Ready() public override void _Ready()
{ {
EventBus.Instance.LevelStarted += OnLevelStarted; _ghostManager = GetNode<GhostManager>("/root/GhostManager");
EventBus.Instance.LevelCompleted += OnLevelCompleted; var eventBus = GetNode<EventBus>("/root/EventBus");
}
public override void _ExitTree() eventBus.LevelStarted += OnLevelStarted;
{ eventBus.LevelCompleted += OnLevelCompleted;
if (EventBus.Instance != null)
{
EventBus.Instance.LevelStarted -= OnLevelStarted;
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
}
} }
private void OnLevelStarted(int levelIndex, Node currentScene) private void OnLevelStarted(int levelIndex, Node currentScene)
{ {
GD.Print($"GhostEventHandler: Level {levelIndex} started."); GD.Print($"GhostEventHandler: Level {levelIndex} started.");
GhostManager.Instance.StartRecording(levelIndex); _ghostManager.StartRecording(levelIndex);
GhostManager.Instance.SpawnGhostPlayer(levelIndex, currentScene); _ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
} }
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime) private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{ {
GhostManager.Instance.StopRecording(true, completionTime); _ghostManager.StopRecording(true, completionTime);
} }
} }

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@@ -1,29 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles player death events and updates lives in GameStateStore.
/// </summary>
public partial class LivesStateHandler : Node
{
public override void _Ready()
{
EventBus.Instance.PlayerDied += OnPlayerDied;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.PlayerDied -= OnPlayerDied;
}
}
private void OnPlayerDied(Vector2 position)
{
GameStateStore.Instance?.RemoveLife();
GameStateStore.Instance?.ResetSession();
}
}

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@@ -1 +0,0 @@
uid://b4ocg7g8vmtvp

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@@ -1,41 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles skill collection events and unlocks skills via GameStateStore.
/// Skills are immediately activated but only persisted on level complete.
/// </summary>
public partial class SkillCollectHandler : Node
{
private SkillManager SkillManager => SkillManager.Instance;
public override void _Ready()
{
EventBus.Instance.SkillCollected += OnSkillCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.SkillCollected -= OnSkillCollected;
}
}
private void OnSkillCollected(SkillData skill, Vector2 position)
{
if (skill == null) return;
// Unlock in session (will be committed on level complete, lost on death)
GameStateStore.Instance?.UnlockSkillInSession(skill);
// Immediately activate the skill for the player
SkillManager?.AddSkill(skill);
// Emit skill unlocked event for UI/achievements
EventBus.EmitSkillUnlocked(skill.Name, skill.Level);
}
}

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@@ -1 +0,0 @@
uid://c1po4hjvqbslm

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@@ -6,19 +6,18 @@ namespace Mr.BrickAdventures.scripts.Events;
[GlobalClass] [GlobalClass]
public partial class SpeedRunEventHandler : Node public partial class SpeedRunEventHandler : Node
{ {
private SpeedRunManager _speedRunManager;
public override void _Ready() public override void _Ready()
{ {
EventBus.Instance.LevelCompleted += OnLevelCompleted; _speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
} var eventBus = GetNode<EventBus>("/root/EventBus");
public override void _ExitTree() eventBus.LevelCompleted += OnLevelCompleted;
{
if (EventBus.Instance != null)
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
} }
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime) private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{ {
SpeedRunManager.Instance?.Split(); _speedRunManager.Split();
} }
} }

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@@ -1,46 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles game events and updates statistics accordingly.
/// </summary>
public partial class StatisticsEventHandler : Node
{
public override void _Ready()
{
EventBus.Instance.CoinCollected += OnCoinCollected;
EventBus.Instance.EnemyDefeated += OnEnemyDefeated;
EventBus.Instance.PlayerDied += OnPlayerDied;
EventBus.Instance.LevelCompleted += OnLevelCompleted;
EventBus.Instance.ChildRescued += OnChildRescued;
}
public override void _ExitTree()
{
if (EventBus.Instance == null) return;
EventBus.Instance.CoinCollected -= OnCoinCollected;
EventBus.Instance.EnemyDefeated -= OnEnemyDefeated;
EventBus.Instance.PlayerDied -= OnPlayerDied;
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
EventBus.Instance.ChildRescued -= OnChildRescued;
}
private void OnCoinCollected(int amount, Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.CoinsCollected, amount);
private void OnEnemyDefeated(Node enemy, Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.EnemiesDefeated);
private void OnPlayerDied(Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.Deaths);
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
=> GameStateStore.Instance?.IncrementStat(StatNames.LevelsCompleted);
private void OnChildRescued(Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.ChildrenRescued);
}

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@@ -1 +0,0 @@
uid://l68tjau3k6bw

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@@ -1,7 +1,6 @@
using System.Linq; using System.Linq;
using Godot; using Godot;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts; namespace Mr.BrickAdventures.scripts;
@@ -9,7 +8,6 @@ namespace Mr.BrickAdventures.scripts;
public partial class PacXonLevel : Node public partial class PacXonLevel : Node
{ {
[Export] public PlayerController Player { get; set; } [Export] public PlayerController Player { get; set; }
[Export] public MovementPreset GridPreset { get; set; }
[Export] public PacXonGridManager GridManager { get; set; } [Export] public PacXonGridManager GridManager { get; set; }
[Export] public Node GhostContainer { get; set; } [Export] public Node GhostContainer { get; set; }
[Export] public Label PercentageLabel { get; set; } [Export] public Label PercentageLabel { get; set; }
@@ -19,7 +17,8 @@ public partial class PacXonLevel : Node
public override void _Ready() public override void _Ready()
{ {
var ghosts = GhostContainer.GetChildren().OfType<Node2D>().ToList(); var ghosts = GhostContainer.GetChildren().OfType<Node2D>().ToList();
Player.ApplyPreset(GridPreset); Player.ClearMovementAbilities();
Player.SetGridMovement();
foreach (var ghost in ghosts) foreach (var ghost in ghosts)
{ {

View File

@@ -6,9 +6,4 @@ public partial class CollectableResource : Resource
{ {
[Export] public float Amount { get; set; } = 0.0f; [Export] public float Amount { get; set; } = 0.0f;
[Export] public CollectableType Type { get; set; } [Export] public CollectableType Type { get; set; }
/// <summary>
/// The skill to unlock when collected. Only used when Type is Skill.
/// </summary>
[Export] public SkillData Skill { get; set; }
} }

View File

@@ -2,9 +2,7 @@ namespace Mr.BrickAdventures.scripts.Resources;
public enum CollectableType public enum CollectableType
{ {
None, // when no collectable type is specified
Coin, Coin,
Kid, Kid,
Health, Health,
Skill,
} }

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@@ -1,9 +0,0 @@
using Godot;
namespace Mr.BrickAdventures.scripts.Resources;
[GlobalClass]
public partial class MovementPreset : Resource
{
[Export] public PackedScene[] Abilities { get; set; } = [];
}

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@@ -1 +0,0 @@
uid://tt1los3lafsi

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@@ -10,6 +10,7 @@ public partial class SkillData : Resource
[Export] public string Name { get; set; } = "New Skill"; [Export] public string Name { get; set; } = "New Skill";
[Export] public string Description { get; set; } = "New Skill"; [Export] public string Description { get; set; } = "New Skill";
[Export] public Texture2D Icon { get; set; } [Export] public Texture2D Icon { get; set; }
[Export] public bool IsActive { get; set; } = false;
[Export] public int Level { get; set; } = 1; [Export] public int Level { get; set; } = 1;
[Export] public SkillType Type { get; set; } = SkillType.Throw; [Export] public SkillType Type { get; set; } = SkillType.Throw;
[Export] public PackedScene Node { get; set; } [Export] public PackedScene Node { get; set; }

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@@ -1,16 +0,0 @@
using System.Collections.Generic;
namespace Mr.BrickAdventures.scripts.State;
public class GhostSaveData
{
public double BestTime { get; set; }
public List<GhostFrameDto> Frames { get; set; } = new();
}
public class GhostFrameDto
{
public double Timestamp { get; set; }
public float X { get; set; }
public float Y { get; set; }
}

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@@ -1 +0,0 @@
uid://drp68lkok8if3

View File

@@ -1,73 +0,0 @@
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Persistent player data that survives across sessions.
/// This is a POCO (Plain Old C# Object) for predictable state management.
/// </summary>
public class PlayerState
{
private const int DefaultLives = 3;
/// <summary>
/// The level index the player is currently on. Persisted across sessions.
/// </summary>
public int CurrentLevel { get; set; }
/// <summary>
/// Saved coins (not including current session).
/// </summary>
public int Coins { get; set; }
/// <summary>
/// Remaining lives.
/// </summary>
public int Lives { get; set; } = DefaultLives;
/// <summary>
/// Indices of completed levels.
/// </summary>
public List<int> CompletedLevels { get; set; } = new();
/// <summary>
/// Indices of levels the player can access.
/// </summary>
public List<int> UnlockedLevels { get; set; } = new() { 0 };
/// <summary>
/// Skills the player has permanently unlocked.
/// </summary>
public List<SkillData> UnlockedSkills { get; set; } = new();
/// <summary>
/// Statistics dictionary for tracking game stats.
/// </summary>
public Dictionary<string, int> Statistics { get; set; } = new();
/// <summary>
/// IDs of unlocked achievements.
/// </summary>
public List<string> UnlockedAchievements { get; set; } = new();
/// <summary>
/// Creates a fresh default player state (same as <c>new PlayerState()</c>).
/// </summary>
public static PlayerState CreateDefault() => new();
/// <summary>
/// Resets this state to default values.
/// </summary>
public void Reset()
{
CurrentLevel = 0;
Coins = 0;
Lives = DefaultLives;
CompletedLevels.Clear();
UnlockedLevels.Clear();
UnlockedLevels.Add(0);
UnlockedSkills.Clear();
Statistics.Clear();
}
}

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@@ -1 +0,0 @@
uid://gtr1e60jq7iv

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@@ -1,19 +0,0 @@
using System.Collections.Generic;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Serializable DTO for save data - no Godot types.
/// </summary>
public class SaveDataDto
{
public int Version { get; set; }
public int Coins { get; set; }
public int Lives { get; set; }
public int CurrentLevel { get; set; }
public List<int> CompletedLevels { get; set; }
public List<int> UnlockedLevels { get; set; }
public List<string> UnlockedSkillNames { get; set; }
public List<string> UnlockedAchievements { get; set; }
public Dictionary<string, int> Statistics { get; set; }
}

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@@ -1 +0,0 @@
uid://lmtb7ckjp5mr

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@@ -1,48 +0,0 @@
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Data for the current gameplay session.
/// Reset when player dies or completes a level.
/// </summary>
public class SessionState
{
/// <summary>
/// Coins collected during this session (not yet saved).
/// </summary>
public int CoinsCollected { get; set; }
/// <summary>
/// Skills unlocked during this session (not yet saved).
/// </summary>
public List<SkillData> SkillsUnlocked { get; set; } = new();
/// <summary>
/// Creates a fresh session state.
/// </summary>
public static SessionState CreateDefault() => new()
{
CoinsCollected = 0,
SkillsUnlocked = new List<SkillData>()
};
/// <summary>
/// Resets session state to defaults.
/// </summary>
public void Reset()
{
CoinsCollected = 0;
SkillsUnlocked.Clear();
}
/// <summary>
/// Resets all session state.
/// </summary>
public void ResetAll()
{
CoinsCollected = 0;
SkillsUnlocked.Clear();
}
}

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@@ -1 +0,0 @@
uid://chqsdleqrnl7b

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@@ -1,10 +0,0 @@
namespace Mr.BrickAdventures.scripts.State;
public static class StatNames
{
public const string CoinsCollected = "coins_collected";
public const string EnemiesDefeated = "enemies_defeated";
public const string Deaths = "deaths";
public const string LevelsCompleted = "levels_completed";
public const string ChildrenRescued = "children_rescued";
}

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