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00772b6330
| Author | SHA1 | Date | |
|---|---|---|---|
| 00772b6330 | |||
| 3d8694377a |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -2,4 +2,3 @@
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.godot/
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/android/
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builds/
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.worktrees/
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@@ -1,30 +1,23 @@
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures.scripts.Resources;
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using Mr.BrickAdventures.scripts.State;
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namespace Mr.BrickAdventures.Autoloads;
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/// <summary>
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/// Manages achievements using GameStateStore.
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/// </summary>
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public partial class AchievementManager : Node
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{
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public static AchievementManager Instance { get; private set; }
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[Export] private string AchievementsFolderPath = "res://achievements/";
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[Export] private PackedScene AchievementPopupScene { get; set; }
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private System.Collections.Generic.Dictionary<string, AchievementResource> _achievements = new();
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private Array<string> _unlockedAchievementIds = [];
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private GameManager _gameManager;
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public override void _Ready()
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{
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Instance = this;
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_gameManager = GetNode<GameManager>("/root/GameManager");
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LoadAchievementsFromFolder();
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}
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public override void _ExitTree()
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{
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if (Instance == this) Instance = null;
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LoadUnlockedAchievements();
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}
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private void LoadAchievementsFromFolder()
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@@ -52,14 +45,6 @@ public partial class AchievementManager : Node
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}
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}
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/// <summary>
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/// Gets the list of unlocked achievement IDs from the store.
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/// </summary>
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private System.Collections.Generic.List<string> GetUnlockedIds()
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{
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return GameStateStore.Instance?.Player.UnlockedAchievements ?? new System.Collections.Generic.List<string>();
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}
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public void UnlockAchievement(string achievementId)
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{
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if (!_achievements.TryGetValue(achievementId, out var achievement))
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@@ -68,16 +53,14 @@ public partial class AchievementManager : Node
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return;
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}
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var unlockedIds = GetUnlockedIds();
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if (unlockedIds.Contains(achievementId))
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if (_unlockedAchievementIds.Contains(achievementId))
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{
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return; // Already unlocked
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}
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// 1. Mark as unlocked
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unlockedIds.Add(achievementId);
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// 1. Mark as unlocked internally
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_unlockedAchievementIds.Add(achievementId);
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GD.Print($"Achievement Unlocked: {achievement.DisplayName}");
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EventBus.EmitAchievementUnlocked(achievementId);
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// 2. Show the UI popup
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if (AchievementPopupScene != null)
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@@ -92,19 +75,31 @@ public partial class AchievementManager : Node
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{
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SteamManager.UnlockAchievement(achievement.Id);
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}
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// 4. Save progress
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SaveUnlockedAchievements();
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}
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public void LockAchievement(string achievementId)
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{
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var unlockedIds = GetUnlockedIds();
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if (unlockedIds.Contains(achievementId))
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if (_unlockedAchievementIds.Contains(achievementId))
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{
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unlockedIds.Remove(achievementId);
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_unlockedAchievementIds.Remove(achievementId);
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SaveUnlockedAchievements();
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}
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}
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public bool IsAchievementUnlocked(string achievementId)
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private void SaveUnlockedAchievements()
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{
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return GetUnlockedIds().Contains(achievementId);
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_gameManager.PlayerState["unlocked_achievements"] = _unlockedAchievementIds;
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// You might want to trigger a save game here, depending on your SaveSystem
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}
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private void LoadUnlockedAchievements()
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{
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if (_gameManager.PlayerState.TryGetValue("unlocked_achievements", out var unlocked))
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{
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_unlockedAchievementIds = (Array<string>)unlocked;
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}
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}
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}
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@@ -4,8 +4,6 @@ namespace Mr.BrickAdventures.Autoloads;
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public partial class ConfigFileHandler : Node
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{
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public static ConfigFileHandler Instance { get; private set; }
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private ConfigFile _settingsConfig = new();
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public const string SettingsPath = "user://settings.ini";
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@@ -13,7 +11,6 @@ public partial class ConfigFileHandler : Node
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public override void _Ready()
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{
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Instance = this;
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if (!FileAccess.FileExists(SettingsPath))
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{
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var err = _settingsConfig.Save(SettingsPath);
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@@ -27,9 +24,4 @@ public partial class ConfigFileHandler : Node
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GD.PushError($"Failed to load settings file at {SettingsPath}: {err}");
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}
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}
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public override void _ExitTree()
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{
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if (Instance == this) Instance = null;
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}
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}
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@@ -5,116 +5,128 @@ namespace Mr.BrickAdventures.Autoloads;
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public partial class ConsoleManager : Node
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{
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private GameStateStore Store => GameStateStore.Instance;
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private GameManager GameManager => GameManager.Instance;
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private AchievementManager AchievementManager => AchievementManager.Instance;
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private GameManager _gameManager;
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private SkillManager _skillManager;
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private SkillUnlockerComponent _skillUnlockerComponent;
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private AchievementManager _achievementManager;
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public override void _Ready()
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{
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_skillManager = SkillManager.Instance;
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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}
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private void AddCoinsCommand(int amount)
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{
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if (Store == null) return;
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Store.Player.Coins += amount;
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EventBus.EmitCoinsChanged(Store.GetTotalCoins());
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_gameManager.AddCoins(amount);
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}
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private void SetCoinsCommand(int amount)
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{
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if (Store == null) return;
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Store.Player.Coins = Mathf.Max(0, amount);
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EventBus.EmitCoinsChanged(Store.GetTotalCoins());
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_gameManager.SetCoins(amount);
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}
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private void SetLivesCommand(int amount)
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{
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if (Store == null) return;
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Store.Player.Lives = amount;
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EventBus.EmitLivesChanged(amount);
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_gameManager.SetLives(amount);
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}
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private void AddLivesCommand(int amount)
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{
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Store?.AddLives(amount);
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_gameManager.AddLives(amount);
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}
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private void SetHealthCommand(float amount)
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{
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var playerHealthComponent = GameManager?.Player?.GetNode<HealthComponent>("HealthComponent");
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var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
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if (playerHealthComponent != null)
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{
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playerHealthComponent.Health = amount;
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}
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}
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private void ResetSessionCommand()
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{
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Store?.ResetSession();
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_gameManager.ResetCurrentSessionState();
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}
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private void UnlockSkillCommand(string skillName)
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{
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if (!EnsureSkillManagement()) return;
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if (!GetSkillManagement()) return;
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var skill = _skillManager.GetSkillByName(skillName);
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if (skill == null) return;
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if (skill == null)
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{
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return;
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}
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Store?.UnlockSkillPermanently(skill);
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_gameManager.UnlockSkill(skill);
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_skillManager.ActivateSkill(skill);
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_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
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}
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private bool GetSkillManagement()
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{
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var player = _gameManager.Player;
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if (player == null || !IsInstanceValid(player))
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{
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return false;
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}
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_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
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if (_skillManager != null && _skillUnlockerComponent != null) return true;
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return false;
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}
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private void UnlockAllSkillsCommand()
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{
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if (!EnsureSkillManagement()) return;
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if (!GetSkillManagement()) return;
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_skillUnlockerComponent.UnlockAllSkills();
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}
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private void RemoveSkillCommand(string skillName)
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{
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if (!EnsureSkillManagement()) return;
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if (!GetSkillManagement()) return;
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var skill = _skillManager.GetSkillByName(skillName);
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if (skill == null) return;
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if (skill == null)
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{
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return;
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}
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Store?.RemoveUnlockedSkill(skill.Name);
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_gameManager.RemoveSkill(skill.Name);
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_skillManager.DeactivateSkill(skill);
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}
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private void RemoveAllSkillsCommand()
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{
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if (!EnsureSkillManagement()) return;
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if (!GetSkillManagement()) return;
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foreach (var skill in _skillManager.AvailableSkills)
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{
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Store?.RemoveUnlockedSkill(skill.Name);
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_gameManager.RemoveSkill(skill.Name);
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_skillManager.DeactivateSkill(skill);
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}
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}
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private void GoToNextLevelCommand()
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{
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GameManager?.OnLevelComplete();
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_gameManager.OnLevelComplete();
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}
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private void UnlockAchievementCommand(string achievementId)
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{
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AchievementManager?.UnlockAchievement(achievementId);
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_achievementManager.UnlockAchievement(achievementId);
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}
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private void ResetAchievementCommand(string achievementId)
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{
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AchievementManager?.LockAchievement(achievementId);
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_achievementManager.LockAchievement(achievementId);
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}
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private bool EnsureSkillManagement()
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{
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var player = GameManager?.Player;
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if (player == null || !IsInstanceValid(player)) return false;
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_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
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return _skillManager != null && _skillUnlockerComponent != null;
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}
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}
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@@ -1,164 +1,9 @@
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using Godot;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.Autoloads;
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/// <summary>
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/// Global event bus for decoupled communication between game systems.
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/// Use the static Instance property for easy access from anywhere.
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/// </summary>
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public partial class EventBus : Node
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{
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/// <summary>
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/// Singleton instance. Available after the autoload is initialized.
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/// </summary>
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public static EventBus Instance { get; private set; }
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public override void _Ready()
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{
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Instance = this;
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}
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public override void _ExitTree()
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{
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if (Instance == this)
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Instance = null;
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}
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#region Level Events
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[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
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[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
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[Signal] public delegate void LevelRestartedEventHandler(int levelIndex);
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public static void EmitLevelStarted(int levelIndex, Node currentScene)
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=> Instance?.EmitSignal(SignalName.LevelStarted, levelIndex, currentScene);
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public static void EmitLevelCompleted(int levelIndex, Node currentScene, double completionTime)
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=> Instance?.EmitSignal(SignalName.LevelCompleted, levelIndex, currentScene, completionTime);
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public static void EmitLevelRestarted(int levelIndex)
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=> Instance?.EmitSignal(SignalName.LevelRestarted, levelIndex);
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#endregion
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#region Player Events
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[Signal] public delegate void PlayerSpawnedEventHandler(PlayerController player);
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[Signal] public delegate void PlayerDiedEventHandler(Vector2 position);
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[Signal] public delegate void PlayerDamagedEventHandler(float damage, float remainingHealth, Vector2 position);
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[Signal] public delegate void PlayerHealedEventHandler(float amount, float newHealth, Vector2 position);
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public static void EmitPlayerSpawned(PlayerController player)
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=> Instance?.EmitSignal(SignalName.PlayerSpawned, player);
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public static void EmitPlayerDied(Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerDied, position);
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public static void EmitPlayerDamaged(float damage, float remainingHealth, Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerDamaged, damage, remainingHealth, position);
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public static void EmitPlayerHealed(float amount, float newHealth, Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerHealed, amount, newHealth, position);
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#endregion
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#region Combat Events
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[Signal] public delegate void EnemyDefeatedEventHandler(Node enemy, Vector2 position);
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[Signal] public delegate void EnemyDamagedEventHandler(Node enemy, float damage, Vector2 position);
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public static void EmitEnemyDefeated(Node enemy, Vector2 position)
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=> Instance?.EmitSignal(SignalName.EnemyDefeated, enemy, position);
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public static void EmitEnemyDamaged(Node enemy, float damage, Vector2 position)
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=> Instance?.EmitSignal(SignalName.EnemyDamaged, enemy, damage, position);
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#endregion
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#region Collection Events
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[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
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[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
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[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
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[Signal] public delegate void SkillCollectedEventHandler(SkillData skill, Vector2 position);
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public static void EmitCoinCollected(int amount, Vector2 position)
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=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
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public static void EmitItemCollected(CollectableType itemType, float amount, Vector2 position)
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=> Instance?.EmitSignal(SignalName.ItemCollected, (int)itemType, amount, position);
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public static void EmitChildRescued(Vector2 position)
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=> Instance?.EmitSignal(SignalName.ChildRescued, position);
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public static void EmitSkillCollected(SkillData skill, Vector2 position)
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=> Instance?.EmitSignal(SignalName.SkillCollected, skill, position);
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#endregion
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#region Skill Events
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[Signal] public delegate void SkillUnlockedEventHandler(string skillName, int level);
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[Signal] public delegate void SkillActivatedEventHandler(string skillName);
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[Signal] public delegate void SkillDeactivatedEventHandler(string skillName);
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public static void EmitSkillUnlocked(string skillName, int level = 1)
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=> Instance?.EmitSignal(SignalName.SkillUnlocked, skillName, level);
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|
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public static void EmitSkillActivated(string skillName)
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=> Instance?.EmitSignal(SignalName.SkillActivated, skillName);
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|
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public static void EmitSkillDeactivated(string skillName)
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=> Instance?.EmitSignal(SignalName.SkillDeactivated, skillName);
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|
||||
#endregion
|
||||
|
||||
#region Game State Events
|
||||
|
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[Signal] public delegate void GamePausedEventHandler();
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[Signal] public delegate void GameResumedEventHandler();
|
||||
[Signal] public delegate void GameSavedEventHandler();
|
||||
[Signal] public delegate void GameStartedEventHandler();
|
||||
[Signal] public delegate void GameContinuedEventHandler();
|
||||
|
||||
public static void EmitGamePaused()
|
||||
=> Instance?.EmitSignal(SignalName.GamePaused);
|
||||
|
||||
public static void EmitGameResumed()
|
||||
=> Instance?.EmitSignal(SignalName.GameResumed);
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||||
|
||||
public static void EmitGameSaved()
|
||||
=> Instance?.EmitSignal(SignalName.GameSaved);
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||||
|
||||
public static void EmitGameStarted()
|
||||
=> Instance?.EmitSignal(SignalName.GameStarted);
|
||||
|
||||
public static void EmitGameContinued()
|
||||
=> Instance?.EmitSignal(SignalName.GameContinued);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Achievement Events
|
||||
|
||||
[Signal] public delegate void AchievementUnlockedEventHandler(string achievementId);
|
||||
|
||||
public static void EmitAchievementUnlocked(string achievementId)
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=> Instance?.EmitSignal(SignalName.AchievementUnlocked, achievementId);
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||||
|
||||
#endregion
|
||||
|
||||
#region State Change Events
|
||||
|
||||
[Signal] public delegate void CoinsChangedEventHandler(int totalCoins);
|
||||
[Signal] public delegate void LivesChangedEventHandler(int lives);
|
||||
|
||||
public static void EmitCoinsChanged(int totalCoins)
|
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=> Instance?.EmitSignal(SignalName.CoinsChanged, totalCoins);
|
||||
|
||||
public static void EmitLivesChanged(int lives)
|
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=> Instance?.EmitSignal(SignalName.LivesChanged, lives);
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
@@ -16,18 +14,6 @@ public partial class FloatingTextManager : Node
|
||||
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
|
||||
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
|
||||
|
||||
public static FloatingTextManager Instance { get; private set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
public void ShowDamage(float amount, Vector2 position)
|
||||
{
|
||||
var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
|
||||
@@ -36,7 +22,7 @@ public partial class FloatingTextManager : Node
|
||||
|
||||
public void ShowHeal(float amount, Vector2 position)
|
||||
{
|
||||
var text = $"+{Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture)}";
|
||||
var text = $"+{Mathf.Round(amount)}";
|
||||
CreateFloatingText(text, position, HealColor);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,62 +1,212 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Double = System.Double;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
/// <summary>
|
||||
/// Game orchestrator - handles scene transitions and game flow.
|
||||
/// State lives in GameStateStore; query it directly for reads/writes.
|
||||
/// </summary>
|
||||
public partial class GameManager : Node
|
||||
{
|
||||
[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
|
||||
|
||||
public PlayerController Player
|
||||
{
|
||||
public PlayerController Player {
|
||||
get => GetPlayer();
|
||||
private set => _player = value;
|
||||
}
|
||||
|
||||
private List<Node> _sceneNodes = [];
|
||||
private PlayerController _player;
|
||||
private SpeedRunManager SpeedRunManager => SpeedRunManager.Instance;
|
||||
private GameStateStore Store => GameStateStore.Instance;
|
||||
private SpeedRunManager _speedRunManager;
|
||||
private EventBus _eventBus;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public override void _Ready()
|
||||
[Export]
|
||||
public Dictionary PlayerState { get; set; } = new()
|
||||
{
|
||||
Instance = this;
|
||||
EventBus.Instance.PlayerSpawned += OnPlayerSpawned;
|
||||
{ "coins", 0 },
|
||||
{ "lives", 3 },
|
||||
{ "current_level", 0 },
|
||||
{ "completed_levels", new Array<int>() },
|
||||
{ "unlocked_levels", new Array<int>() {0}},
|
||||
{ "unlocked_skills", new Array<SkillData>() }
|
||||
};
|
||||
|
||||
[Export]
|
||||
public Dictionary CurrentSessionState { get; private set; } = new()
|
||||
{
|
||||
{ "coins_collected", 0 },
|
||||
{ "skills_unlocked", new Array<SkillData>() }
|
||||
};
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
GetTree().NodeAdded += OnNodeAdded;
|
||||
GetTree().NodeRemoved += OnNodeRemoved;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
if (EventBus.Instance != null)
|
||||
EventBus.Instance.PlayerSpawned -= OnPlayerSpawned;
|
||||
GetTree().NodeAdded -= OnNodeAdded;
|
||||
GetTree().NodeRemoved -= OnNodeRemoved;
|
||||
_sceneNodes.Clear();
|
||||
}
|
||||
|
||||
private void OnPlayerSpawned(PlayerController player)
|
||||
public override void _Ready()
|
||||
{
|
||||
_player = player;
|
||||
player.TreeExiting += () => { if (_player == player) _player = null; };
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
_eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
}
|
||||
|
||||
#region Game Flow
|
||||
private void OnNodeAdded(Node node)
|
||||
{
|
||||
_sceneNodes.Add(node);
|
||||
}
|
||||
|
||||
private void OnNodeRemoved(Node node)
|
||||
{
|
||||
_sceneNodes.Remove(node);
|
||||
if (node == _player)
|
||||
{
|
||||
_player = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddCoins(int amount)
|
||||
{
|
||||
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
|
||||
}
|
||||
|
||||
public void SetCoins(int amount) => PlayerState["coins"] = Mathf.Max(0, amount);
|
||||
|
||||
public int GetCoins() => (int)PlayerState["coins"] + (int)CurrentSessionState["coins_collected"];
|
||||
|
||||
public void RemoveCoins(int amount)
|
||||
{
|
||||
var sessionCoins = (int)CurrentSessionState["coins_collected"];
|
||||
if (amount <= sessionCoins)
|
||||
{
|
||||
CurrentSessionState["coins_collected"] = sessionCoins - amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
var remaining = amount - sessionCoins;
|
||||
CurrentSessionState["coins_collected"] = 0;
|
||||
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] - remaining);
|
||||
}
|
||||
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"]);
|
||||
}
|
||||
|
||||
public void AddLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] + amount;
|
||||
public void RemoveLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] - amount;
|
||||
public void SetLives(int amount) => PlayerState["lives"] = amount;
|
||||
public int GetLives() => (int)PlayerState["lives"];
|
||||
|
||||
public bool IsSkillUnlocked(SkillData skill)
|
||||
{
|
||||
return ((Array)PlayerState["unlocked_skills"]).Contains(skill)
|
||||
|| ((Array)CurrentSessionState["skills_unlocked"]).Contains(skill);
|
||||
}
|
||||
|
||||
public void UnlockSkill(SkillData skill)
|
||||
{
|
||||
if (!IsSkillUnlocked(skill))
|
||||
((Array)PlayerState["unlocked_skills"]).Add(skill);
|
||||
}
|
||||
|
||||
public void RemoveSkill(string skillName)
|
||||
{
|
||||
var arr = (Array)PlayerState["unlocked_skills"];
|
||||
foreach (SkillData s in arr)
|
||||
{
|
||||
if (s.Name != skillName) continue;
|
||||
|
||||
arr.Remove(s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void UnlockSkills(Array<SkillData> skills)
|
||||
{
|
||||
foreach (var s in skills)
|
||||
UnlockSkill(s);
|
||||
}
|
||||
|
||||
public void ResetPlayerState()
|
||||
{
|
||||
PlayerState = new Dictionary
|
||||
{
|
||||
{ "coins", 0 },
|
||||
{ "lives", 3 },
|
||||
{ "current_level", 0 },
|
||||
{ "completed_levels", new Array<int>() },
|
||||
{ "unlocked_levels", new Array<int>() {0}},
|
||||
{ "unlocked_skills", new Array<SkillData>() },
|
||||
{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
|
||||
};
|
||||
}
|
||||
|
||||
public void UnlockLevel(int levelIndex)
|
||||
{
|
||||
var unlocked = (Array)PlayerState["unlocked_levels"];
|
||||
if (!unlocked.Contains(levelIndex)) unlocked.Add(levelIndex);
|
||||
}
|
||||
|
||||
public void TryToGoToNextLevel()
|
||||
{
|
||||
var next = (int)PlayerState["current_level"] + 1;
|
||||
var unlocked = (Array)PlayerState["unlocked_levels"];
|
||||
if (next < LevelScenes.Count && unlocked.Contains(next))
|
||||
{
|
||||
PlayerState["current_level"] = next;
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[next]);
|
||||
_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkLevelComplete(int levelIndex)
|
||||
{
|
||||
UnlockLevel(levelIndex + 1);
|
||||
var completed = (Array)PlayerState["completed_levels"];
|
||||
if (!completed.Contains(levelIndex)) completed.Add(levelIndex);
|
||||
}
|
||||
|
||||
public void ResetCurrentSessionState()
|
||||
{
|
||||
CurrentSessionState = new Dictionary
|
||||
{
|
||||
{ "coins_collected", 0 },
|
||||
{ "skills_unlocked", new Array<SkillData>() }
|
||||
};
|
||||
}
|
||||
|
||||
public void RestartGame()
|
||||
{
|
||||
ResetPlayerState();
|
||||
ResetCurrentSessionState();
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[0]);
|
||||
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
|
||||
}
|
||||
|
||||
public void QuitGame() => GetTree().Quit();
|
||||
|
||||
public void PauseGame() => Engine.TimeScale = 0;
|
||||
public void ResumeGame() => Engine.TimeScale = 1;
|
||||
|
||||
public void StartNewGame()
|
||||
{
|
||||
Store?.ResetAll();
|
||||
SpeedRunManager?.StartTimer();
|
||||
ResetPlayerState();
|
||||
ResetCurrentSessionState();
|
||||
|
||||
_speedRunManager?.StartTimer();
|
||||
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[0]);
|
||||
SaveSystem.Instance.SaveGame();
|
||||
EventBus.EmitGameStarted();
|
||||
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
|
||||
}
|
||||
|
||||
public void ContinueGame()
|
||||
{
|
||||
var save = SaveSystem.Instance;
|
||||
var save = GetNode<SaveSystem>("/root/SaveSystem");
|
||||
if (!save.LoadGame())
|
||||
{
|
||||
GD.PrintErr("Failed to load game. Starting a new game instead.");
|
||||
@@ -64,79 +214,57 @@ public partial class GameManager : Node
|
||||
return;
|
||||
}
|
||||
|
||||
var idx = Store?.Player.CurrentLevel ?? 0;
|
||||
var idx = (int)PlayerState["current_level"];
|
||||
if (idx < LevelScenes.Count)
|
||||
{
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[idx]);
|
||||
EventBus.EmitGameContinued();
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.PrintErr("No levels unlocked to continue.");
|
||||
}
|
||||
}
|
||||
|
||||
public void RestartGame()
|
||||
{
|
||||
Store?.ResetAll();
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[0]);
|
||||
SaveSystem.Instance.SaveGame();
|
||||
}
|
||||
|
||||
public void OnLevelComplete()
|
||||
{
|
||||
if (Store == null) return;
|
||||
var levelIndex = (int)PlayerState["current_level"];
|
||||
MarkLevelComplete(levelIndex);
|
||||
|
||||
var levelIndex = Store.Player.CurrentLevel;
|
||||
Store.MarkLevelComplete(levelIndex);
|
||||
Store.CommitSessionCoins();
|
||||
Store.CommitSessionSkills();
|
||||
AddCoins((int)CurrentSessionState["coins_collected"]);
|
||||
foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
|
||||
UnlockSkill((SkillData)s);
|
||||
|
||||
var completionTime = SpeedRunManager?.GetCurrentLevelTime() ?? 0.0;
|
||||
EventBus.EmitLevelCompleted(levelIndex, GetTree().CurrentScene, completionTime);
|
||||
var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
|
||||
_eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
|
||||
|
||||
Store.ResetSession();
|
||||
ResetCurrentSessionState();
|
||||
TryToGoToNextLevel();
|
||||
SaveSystem.Instance.SaveGame();
|
||||
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
|
||||
}
|
||||
|
||||
public void TryToGoToNextLevel()
|
||||
public Array<SkillData> GetUnlockedSkills()
|
||||
{
|
||||
if (Store == null) return;
|
||||
|
||||
var next = Store.Player.CurrentLevel + 1;
|
||||
if (next < LevelScenes.Count && Store.IsLevelUnlocked(next))
|
||||
{
|
||||
Store.Player.CurrentLevel = next;
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[next]);
|
||||
EventBus.EmitLevelStarted(next, GetTree().CurrentScene);
|
||||
var unlocked = (Array<SkillData>)PlayerState["unlocked_skills"];
|
||||
var session = (Array<SkillData>)CurrentSessionState["skills_unlocked"];
|
||||
if (session!.Count == 0) return unlocked;
|
||||
if (unlocked!.Count == 0) return session;
|
||||
var joined = new Array<SkillData>();
|
||||
joined.AddRange(unlocked);
|
||||
joined.AddRange(session);
|
||||
return joined;
|
||||
}
|
||||
}
|
||||
|
||||
public void PauseGame()
|
||||
{
|
||||
Engine.TimeScale = 0;
|
||||
EventBus.EmitGamePaused();
|
||||
}
|
||||
|
||||
public void ResumeGame()
|
||||
{
|
||||
Engine.TimeScale = 1;
|
||||
EventBus.EmitGameResumed();
|
||||
}
|
||||
|
||||
public void QuitGame() => GetTree().Quit();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Player Lookup
|
||||
|
||||
public PlayerController GetPlayer()
|
||||
{
|
||||
if (_player != null && IsInstanceValid(_player)) return _player;
|
||||
|
||||
_player = null;
|
||||
return null;
|
||||
|
||||
foreach (var node in _sceneNodes)
|
||||
{
|
||||
if (node is not PlayerController player) continue;
|
||||
|
||||
_player = player;
|
||||
return _player;
|
||||
}
|
||||
|
||||
#endregion
|
||||
GD.PrintErr("PlayerController not found in the scene tree.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,243 +0,0 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
/// <summary>
|
||||
/// Central store for game state - single source of truth.
|
||||
/// Use the static Instance property for easy access.
|
||||
/// </summary>
|
||||
public partial class GameStateStore : Node
|
||||
{
|
||||
/// <summary>
|
||||
/// Singleton instance.
|
||||
/// </summary>
|
||||
public static GameStateStore Instance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Persistent player state (saved to disk).
|
||||
/// </summary>
|
||||
public PlayerState Player { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Current session state (transient, reset on death/level complete).
|
||||
/// </summary>
|
||||
public SessionState Session { get; set; } = new();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
#region Coin Operations
|
||||
|
||||
/// <summary>
|
||||
/// Gets total coins (saved + session).
|
||||
/// </summary>
|
||||
public int GetTotalCoins() => Player.Coins + Session.CoinsCollected;
|
||||
|
||||
/// <summary>
|
||||
/// Adds coins to the session (not saved until level complete).
|
||||
/// </summary>
|
||||
public void AddSessionCoins(int amount)
|
||||
{
|
||||
Session.CoinsCollected += amount;
|
||||
EventBus.EmitCoinsChanged(GetTotalCoins());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits session coins to player state.
|
||||
/// </summary>
|
||||
public void CommitSessionCoins()
|
||||
{
|
||||
Player.Coins += Session.CoinsCollected;
|
||||
Session.CoinsCollected = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes coins, first from session then from saved.
|
||||
/// </summary>
|
||||
public void RemoveCoins(int amount)
|
||||
{
|
||||
if (amount <= Session.CoinsCollected)
|
||||
{
|
||||
Session.CoinsCollected -= amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
var remaining = amount - Session.CoinsCollected;
|
||||
Session.CoinsCollected = 0;
|
||||
Player.Coins = Mathf.Max(0, Player.Coins - remaining);
|
||||
}
|
||||
EventBus.EmitCoinsChanged(GetTotalCoins());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Lives Operations
|
||||
|
||||
/// <summary>
|
||||
/// Decrements lives by 1.
|
||||
/// </summary>
|
||||
public void RemoveLife()
|
||||
{
|
||||
Player.Lives = Mathf.Max(0, Player.Lives - 1);
|
||||
EventBus.EmitLivesChanged(Player.Lives);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds lives.
|
||||
/// </summary>
|
||||
public void AddLives(int amount)
|
||||
{
|
||||
Player.Lives += amount;
|
||||
EventBus.EmitLivesChanged(Player.Lives);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Level Operations
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a level for access.
|
||||
/// </summary>
|
||||
public void UnlockLevel(int levelIndex)
|
||||
{
|
||||
if (!Player.UnlockedLevels.Contains(levelIndex))
|
||||
Player.UnlockedLevels.Add(levelIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks a level as completed and unlocks the next.
|
||||
/// </summary>
|
||||
public void MarkLevelComplete(int levelIndex)
|
||||
{
|
||||
if (!Player.CompletedLevels.Contains(levelIndex))
|
||||
Player.CompletedLevels.Add(levelIndex);
|
||||
UnlockLevel(levelIndex + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a level is unlocked.
|
||||
/// </summary>
|
||||
public bool IsLevelUnlocked(int levelIndex) => Player.UnlockedLevels.Contains(levelIndex);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Skill Operations
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a skill is unlocked (saved or session).
|
||||
/// </summary>
|
||||
public bool IsSkillUnlocked(SkillData skill)
|
||||
{
|
||||
return Player.UnlockedSkills.Contains(skill) || Session.SkillsUnlocked.Contains(skill);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a skill in the session (lost on death, committed on level complete).
|
||||
/// </summary>
|
||||
public void UnlockSkillInSession(SkillData skill)
|
||||
{
|
||||
if (!IsSkillUnlocked(skill))
|
||||
Session.SkillsUnlocked.Add(skill);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Permanently unlocks a skill directly in player state (bypasses session, e.g. console commands).
|
||||
/// </summary>
|
||||
public void UnlockSkillPermanently(SkillData skill)
|
||||
{
|
||||
if (!Player.UnlockedSkills.Contains(skill))
|
||||
Player.UnlockedSkills.Add(skill);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a permanently unlocked skill from player state by name.
|
||||
/// </summary>
|
||||
public void RemoveUnlockedSkill(string skillName)
|
||||
{
|
||||
for (int i = 0; i < Player.UnlockedSkills.Count; i++)
|
||||
{
|
||||
if (Player.UnlockedSkills[i].Name == skillName)
|
||||
{
|
||||
Player.UnlockedSkills.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits session skills to player state.
|
||||
/// </summary>
|
||||
public void CommitSessionSkills()
|
||||
{
|
||||
foreach (var skill in Session.SkillsUnlocked)
|
||||
{
|
||||
if (!Player.UnlockedSkills.Contains(skill))
|
||||
Player.UnlockedSkills.Add(skill);
|
||||
}
|
||||
Session.SkillsUnlocked.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all unlocked skills from player persistence and current session.
|
||||
/// </summary>
|
||||
public List<SkillData> GetAllUnlockedSkills()
|
||||
{
|
||||
var result = new List<SkillData>(Player.UnlockedSkills);
|
||||
foreach (var skill in Session.SkillsUnlocked)
|
||||
{
|
||||
if (!result.Contains(skill)) result.Add(skill);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Statistics Operations
|
||||
|
||||
public void IncrementStat(string name, int amount = 1)
|
||||
{
|
||||
if (Player.Statistics.TryGetValue(name, out var current))
|
||||
Player.Statistics[name] = current + amount;
|
||||
else
|
||||
Player.Statistics[name] = amount;
|
||||
}
|
||||
|
||||
public void SetStat(string name, int value) => Player.Statistics[name] = value;
|
||||
|
||||
public int GetStat(string name) =>
|
||||
Player.Statistics.TryGetValue(name, out var value) ? value : 0;
|
||||
|
||||
public System.Collections.Generic.Dictionary<string, int> GetAllStats() =>
|
||||
new(Player.Statistics);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Reset Operations
|
||||
|
||||
/// <summary>
|
||||
/// Resets only the session state.
|
||||
/// </summary>
|
||||
public void ResetSession() => Session.Reset();
|
||||
|
||||
/// <summary>
|
||||
/// Resets everything to defaults.
|
||||
/// </summary>
|
||||
public void ResetAll()
|
||||
{
|
||||
Player.Reset();
|
||||
Session.ResetAll();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://bwrhkipwecytk
|
||||
@@ -1,20 +1,14 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures.scripts;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
public partial class GhostManager : Node
|
||||
{
|
||||
public static GhostManager Instance { get; private set; }
|
||||
|
||||
[Export] private PackedScene GhostPlayerScene { get; set; }
|
||||
|
||||
public override void _Ready() => Instance = this;
|
||||
public override void _ExitTree() { if (Instance == this) Instance = null; }
|
||||
|
||||
public bool IsRecording { get; private set; } = false;
|
||||
public bool IsPlaybackEnabled { get; private set; } = true;
|
||||
|
||||
@@ -54,11 +48,12 @@ public partial class GhostManager : Node
|
||||
{
|
||||
if (!IsRecording) return;
|
||||
|
||||
_currentRecording.Add(new GhostFrame
|
||||
var frame = new GhostFrame
|
||||
{
|
||||
Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime,
|
||||
Position = position
|
||||
});
|
||||
};
|
||||
_currentRecording.Add(frame);
|
||||
}
|
||||
|
||||
public void SpawnGhostPlayer(int levelIndex, Node parent)
|
||||
@@ -77,60 +72,41 @@ public partial class GhostManager : Node
|
||||
|
||||
private void SaveGhostData(int levelIndex, double time)
|
||||
{
|
||||
var path = $"user://ghost_level_{levelIndex}.json";
|
||||
var saveData = new GhostSaveData { BestTime = time };
|
||||
foreach (var frame in _currentRecording)
|
||||
saveData.Frames.Add(new GhostFrameDto { Timestamp = frame.Timestamp, X = frame.Position.X, Y = frame.Position.Y });
|
||||
|
||||
try
|
||||
{
|
||||
var json = JsonSerializer.Serialize(saveData, SaveSystem.JsonOptions);
|
||||
var path = $"user://ghost_level_{levelIndex}.dat";
|
||||
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
|
||||
file.StoreString(json);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
|
||||
var dataToSave = new Godot.Collections.Dictionary
|
||||
{
|
||||
GD.PrintErr($"GhostManager: Failed to save ghost data: {e.Message}");
|
||||
}
|
||||
{ "time", time },
|
||||
{ "frames", _currentRecording.ToArray() }
|
||||
};
|
||||
file.StoreVar(dataToSave);
|
||||
}
|
||||
|
||||
private List<GhostFrame> LoadGhostData(int levelIndex)
|
||||
{
|
||||
var path = $"user://ghost_level_{levelIndex}.json";
|
||||
var path = $"user://ghost_level_{levelIndex}.dat";
|
||||
if (!FileAccess.FileExists(path)) return [];
|
||||
|
||||
try
|
||||
{
|
||||
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
|
||||
var saveData = JsonSerializer.Deserialize<GhostSaveData>(file.GetAsText(), SaveSystem.JsonOptions);
|
||||
if (saveData == null) return [];
|
||||
var savedData = (Dictionary)file.GetVar();
|
||||
var framesArray = (Array)savedData["frames"];
|
||||
|
||||
var frames = new List<GhostFrame>();
|
||||
foreach (var dto in saveData.Frames)
|
||||
frames.Add(new GhostFrame { Timestamp = dto.Timestamp, Position = new Vector2(dto.X, dto.Y) });
|
||||
return frames;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
foreach (var obj in framesArray)
|
||||
{
|
||||
GD.PrintErr($"GhostManager: Failed to load ghost data: {e.Message}");
|
||||
return [];
|
||||
frames.Add((GhostFrame)obj);
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
||||
private double LoadBestTime(int levelIndex)
|
||||
{
|
||||
var path = $"user://ghost_level_{levelIndex}.json";
|
||||
var path = $"user://ghost_level_{levelIndex}.dat";
|
||||
if (!FileAccess.FileExists(path)) return double.MaxValue;
|
||||
|
||||
try
|
||||
{
|
||||
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
|
||||
var saveData = JsonSerializer.Deserialize<GhostSaveData>(file.GetAsText(), SaveSystem.JsonOptions);
|
||||
return saveData?.BestTime ?? double.MaxValue;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return double.MaxValue;
|
||||
}
|
||||
var data = (Dictionary)file.GetVar();
|
||||
return (double)data["time"];
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
public partial class InputDeviceManager : Node
|
||||
{
|
||||
public enum InputDevice { Mouse, Keyboard, Gamepad }
|
||||
public static InputDeviceManager Instance { get; private set; }
|
||||
|
||||
public InputDevice CurrentDevice { get; private set; } = InputDevice.Mouse;
|
||||
|
||||
public bool IsPointerless => CurrentDevice is InputDevice.Keyboard or InputDevice.Gamepad;
|
||||
|
||||
[Signal] public delegate void DeviceChangedEventHandler(int device);
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
Input.MouseMode = Input.MouseModeEnum.Visible;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
InputDevice detected;
|
||||
|
||||
if (@event is InputEventMouseMotion or InputEventMouseButton)
|
||||
detected = InputDevice.Mouse;
|
||||
else if (@event is InputEventKey)
|
||||
detected = InputDevice.Keyboard;
|
||||
else if (@event is InputEventJoypadButton)
|
||||
detected = InputDevice.Gamepad;
|
||||
else if (@event is InputEventJoypadMotion joyEvent)
|
||||
{
|
||||
if (Mathf.Abs(joyEvent.AxisValue) <= 0.15f) return;
|
||||
detected = InputDevice.Gamepad;
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
if (detected == CurrentDevice) return;
|
||||
|
||||
CurrentDevice = detected;
|
||||
Input.MouseMode = CurrentDevice == InputDevice.Mouse
|
||||
? Input.MouseModeEnum.Visible
|
||||
: Input.MouseModeEnum.Hidden;
|
||||
|
||||
EmitSignal(SignalName.DeviceChanged, (int)CurrentDevice);
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://b81610g8fd6p1
|
||||
@@ -1,176 +1,61 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
/// <summary>
|
||||
/// Save system that serializes state to JSON using DTOs.
|
||||
/// </summary>
|
||||
public partial class SaveSystem : Node
|
||||
{
|
||||
[Export] public string SavePath { get; set; } = "user://savegame.json";
|
||||
[Export] public int Version { get; set; } = 2;
|
||||
[Export] public string SavePath { get; set; } = "user://savegame.save";
|
||||
[Export] public int Version { get; set; } = 1;
|
||||
|
||||
public static SaveSystem Instance { get; private set; }
|
||||
|
||||
internal static readonly JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
WriteIndented = true,
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
|
||||
};
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
}
|
||||
|
||||
public void SaveGame()
|
||||
{
|
||||
var store = GameStateStore.Instance;
|
||||
if (store == null)
|
||||
var saveData = new Dictionary
|
||||
{
|
||||
GD.PrintErr("SaveSystem: GameStateStore not available.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Convert to DTO (only serializable data)
|
||||
var saveData = new SaveDataDto
|
||||
{
|
||||
Version = Version,
|
||||
Coins = store.Player.Coins,
|
||||
Lives = store.Player.Lives,
|
||||
CurrentLevel = store.Player.CurrentLevel,
|
||||
CompletedLevels = [.. store.Player.CompletedLevels],
|
||||
UnlockedLevels = new List<int>(store.Player.UnlockedLevels),
|
||||
UnlockedSkillNames = GetSkillNames(store.Player.UnlockedSkills),
|
||||
UnlockedAchievements = new List<string>(store.Player.UnlockedAchievements),
|
||||
Statistics = new Dictionary<string, int>(store.Player.Statistics)
|
||||
{ "player_state", _gameManager.PlayerState},
|
||||
{ "version", Version}
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var json = JsonSerializer.Serialize(saveData, JsonOptions);
|
||||
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
|
||||
file.StoreString(json);
|
||||
GD.Print("Game saved to: ", SavePath);
|
||||
EventBus.EmitGameSaved();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
GD.PrintErr($"SaveSystem: Failed to save game: {e.Message}");
|
||||
}
|
||||
file.StoreVar(saveData);
|
||||
GD.Print("Game state saved to: ", SavePath);
|
||||
}
|
||||
|
||||
public bool LoadGame()
|
||||
{
|
||||
if (!FileAccess.FileExists(SavePath))
|
||||
{
|
||||
GD.Print("SaveSystem: No save file found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
|
||||
var json = file.GetAsText();
|
||||
var saveData = JsonSerializer.Deserialize<SaveDataDto>(json, JsonOptions);
|
||||
var saveDataObj = (Dictionary)file.GetVar();
|
||||
|
||||
if (saveData == null)
|
||||
if (saveDataObj.ContainsKey("version") && (int)saveDataObj["version"] != Version)
|
||||
{
|
||||
GD.PrintErr("SaveSystem: Failed to deserialize save data.");
|
||||
GD.Print($"Save file version mismatch. Expected: {Version}, Found: {saveDataObj["version"]}");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (saveData.Version != Version)
|
||||
{
|
||||
GD.PrintErr($"SaveSystem: Version mismatch. Expected {Version}, found {saveData.Version}");
|
||||
return false;
|
||||
}
|
||||
GD.Print("Game state loaded from: ", SavePath);
|
||||
GD.Print("Player state: ", saveDataObj["player_state"]);
|
||||
_gameManager.PlayerState = (Dictionary)saveDataObj["player_state"];
|
||||
|
||||
var store = GameStateStore.Instance;
|
||||
if (store == null)
|
||||
{
|
||||
GD.PrintErr("SaveSystem: GameStateStore not available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Apply loaded state
|
||||
store.Player.Coins = saveData.Coins;
|
||||
store.Player.Lives = saveData.Lives;
|
||||
store.Player.CurrentLevel = saveData.CurrentLevel;
|
||||
|
||||
store.Player.CompletedLevels = saveData.CompletedLevels ?? new List<int>();
|
||||
store.Player.UnlockedLevels = saveData.UnlockedLevels ?? new List<int> { 0 };
|
||||
store.Player.UnlockedAchievements = saveData.UnlockedAchievements ?? new List<string>();
|
||||
store.Player.Statistics = saveData.Statistics ?? new Dictionary<string, int>();
|
||||
|
||||
// Reload skills by name from SkillManager
|
||||
store.Player.UnlockedSkills = LoadSkillsByName(saveData.UnlockedSkillNames);
|
||||
|
||||
GD.Print("Game loaded from: ", SavePath);
|
||||
return true;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
GD.PrintErr($"SaveSystem: Failed to load game: {e.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static List<string> GetSkillNames(List<SkillData> skills)
|
||||
{
|
||||
var names = new List<string>();
|
||||
foreach (var skill in skills)
|
||||
{
|
||||
if (skill != null)
|
||||
names.Add(skill.Name);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
private List<SkillData> LoadSkillsByName(List<string> skillNames)
|
||||
{
|
||||
var skills = new List<SkillData>();
|
||||
if (skillNames == null) return skills;
|
||||
|
||||
var skillManager = SkillManager.Instance;
|
||||
if (skillManager == null)
|
||||
{
|
||||
GD.PrintErr("SaveSystem: SkillManager not available to resolve skill names.");
|
||||
return skills;
|
||||
}
|
||||
|
||||
foreach (var name in skillNames)
|
||||
{
|
||||
var skill = skillManager.GetSkillByName(name);
|
||||
if (skill != null)
|
||||
var skills = new Array<SkillData>();
|
||||
foreach (var skill in (Array<SkillData>)_gameManager.PlayerState["unlocked_skills"])
|
||||
{
|
||||
skills.Add(skill);
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.PrintErr($"SaveSystem: Skill '{name}' not found in SkillManager.");
|
||||
}
|
||||
}
|
||||
return skills;
|
||||
|
||||
_gameManager.UnlockSkills(skills);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CheckSaveExists() => FileAccess.FileExists(SavePath);
|
||||
|
||||
public void DeleteSave()
|
||||
{
|
||||
if (FileAccess.FileExists(SavePath))
|
||||
{
|
||||
DirAccess.RemoveAbsolute(ProjectSettings.GlobalizePath(SavePath));
|
||||
GD.Print("Save file deleted.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,203 +0,0 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
public partial class SettingsManager : Node
|
||||
{
|
||||
public static SettingsManager Instance { get; private set; }
|
||||
|
||||
public float GamepadDeadzone { get; set; } = 0.2f;
|
||||
public float GamepadSensitivity { get; set; } = 1.0f;
|
||||
public string WindowMode { get; set; } = "fullscreen";
|
||||
public Vector2I Resolution { get; set; } = new Vector2I(1920, 1080);
|
||||
|
||||
private static readonly List<Vector2I> CuratedResolutions = new()
|
||||
{
|
||||
// 4:3
|
||||
new Vector2I(640, 480),
|
||||
new Vector2I(800, 600),
|
||||
new Vector2I(1024, 768),
|
||||
new Vector2I(1280, 960),
|
||||
new Vector2I(1600, 1200),
|
||||
// 16:9
|
||||
new Vector2I(1280, 720),
|
||||
new Vector2I(1366, 768),
|
||||
new Vector2I(1600, 900),
|
||||
new Vector2I(1920, 1080),
|
||||
new Vector2I(2560, 1440),
|
||||
new Vector2I(3840, 2160),
|
||||
// 16:10
|
||||
new Vector2I(1280, 800),
|
||||
new Vector2I(1440, 900),
|
||||
new Vector2I(1920, 1200),
|
||||
new Vector2I(2560, 1600),
|
||||
};
|
||||
|
||||
private readonly List<Vector2I> _customResolutions = new();
|
||||
|
||||
private static readonly string[] DeadzoneActions = { "left", "right", "up", "down" };
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
if (ConfigFileHandler.Instance == null)
|
||||
{
|
||||
GD.PushError("SettingsManager: ConfigFileHandler.Instance is null");
|
||||
return;
|
||||
}
|
||||
|
||||
var cfg = ConfigFileHandler.Instance.SettingsConfig;
|
||||
|
||||
// --- display_settings ---
|
||||
WindowMode = cfg.GetValue("display_settings", "window_mode", Variant.From("fullscreen")).AsString();
|
||||
var resStr = cfg.GetValue("display_settings", "resolution", Variant.From("1920x1080")).AsString();
|
||||
Resolution = ParseResolution(resStr, new Vector2I(1920, 1080));
|
||||
|
||||
var customResStr = cfg.GetValue("display_settings", "custom_resolutions", Variant.From("")).AsString();
|
||||
if (!string.IsNullOrWhiteSpace(customResStr))
|
||||
{
|
||||
foreach (var part in customResStr.Split(','))
|
||||
{
|
||||
var r = ParseResolution(part.Trim(), Vector2I.Zero);
|
||||
if (r != Vector2I.Zero)
|
||||
_customResolutions.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
ApplyDisplaySettings();
|
||||
|
||||
// --- gameplay_settings ---
|
||||
GamepadDeadzone = (float)cfg.GetValue("gameplay_settings", "gamepad_deadzone", Variant.From(0.2)).AsDouble();
|
||||
GamepadSensitivity = (float)cfg.GetValue("gameplay_settings", "gamepad_sensitivity", Variant.From(1.0)).AsDouble();
|
||||
|
||||
ApplyGamepadDeadzone();
|
||||
|
||||
// --- input_settings ---
|
||||
ApplyInputBindings(cfg);
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
// ── public API ───────────────────────────────────────────────────────────
|
||||
|
||||
public List<Vector2I> GetAllResolutions()
|
||||
{
|
||||
var all = new List<Vector2I>(CuratedResolutions);
|
||||
all.AddRange(_customResolutions);
|
||||
return all;
|
||||
}
|
||||
|
||||
public void SaveDisplaySettings()
|
||||
{
|
||||
var cfg = ConfigFileHandler.Instance.SettingsConfig;
|
||||
cfg.SetValue("display_settings", "window_mode", WindowMode);
|
||||
cfg.SetValue("display_settings", "resolution", $"{Resolution.X}x{Resolution.Y}");
|
||||
cfg.SetValue("display_settings", "custom_resolutions", BuildCustomResolutionsString());
|
||||
cfg.Save(ConfigFileHandler.SettingsPath);
|
||||
}
|
||||
|
||||
public void SaveGameplaySettings()
|
||||
{
|
||||
var cfg = ConfigFileHandler.Instance.SettingsConfig;
|
||||
cfg.SetValue("gameplay_settings", "gamepad_deadzone", (double)GamepadDeadzone);
|
||||
cfg.SetValue("gameplay_settings", "gamepad_sensitivity", (double)GamepadSensitivity);
|
||||
cfg.Save(ConfigFileHandler.SettingsPath);
|
||||
}
|
||||
|
||||
public void SaveInputSettings()
|
||||
{
|
||||
var cfg = ConfigFileHandler.Instance.SettingsConfig;
|
||||
foreach (var action in InputMap.GetActions())
|
||||
{
|
||||
if (action.ToString().StartsWith("ui_")) continue;
|
||||
foreach (var ev in InputMap.ActionGetEvents(action))
|
||||
{
|
||||
if (ev is InputEventKey key)
|
||||
{
|
||||
cfg.SetValue("input_settings", action, (long)key.PhysicalKeycode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
cfg.Save(ConfigFileHandler.SettingsPath);
|
||||
}
|
||||
|
||||
// ── apply helpers ────────────────────────────────────────────────────────
|
||||
|
||||
public void ApplyDisplaySettings()
|
||||
{
|
||||
switch (WindowMode)
|
||||
{
|
||||
case "fullscreen":
|
||||
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
|
||||
break;
|
||||
case "borderless":
|
||||
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
|
||||
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, true);
|
||||
DisplayServer.WindowSetSize(Resolution);
|
||||
break;
|
||||
default: // "windowed"
|
||||
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
|
||||
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, false);
|
||||
DisplayServer.WindowSetSize(Resolution);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyGamepadDeadzone()
|
||||
{
|
||||
foreach (var action in DeadzoneActions)
|
||||
{
|
||||
if (InputMap.HasAction(action))
|
||||
InputMap.ActionSetDeadzone(action, GamepadDeadzone);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyInputBindings(ConfigFile cfg)
|
||||
{
|
||||
if (!cfg.HasSection("input_settings")) return;
|
||||
|
||||
foreach (var actionName in cfg.GetSectionKeys("input_settings"))
|
||||
{
|
||||
if (actionName.StartsWith("ui_")) continue;
|
||||
if (!InputMap.HasAction(actionName)) continue;
|
||||
|
||||
var scancode = (Key)(long)cfg.GetValue("input_settings", actionName);
|
||||
|
||||
// Remove existing keyboard events for this action
|
||||
var events = InputMap.ActionGetEvents(actionName);
|
||||
foreach (var ev in events)
|
||||
{
|
||||
if (ev is InputEventKey)
|
||||
InputMap.ActionEraseEvent(actionName, ev);
|
||||
}
|
||||
|
||||
// Add the saved key
|
||||
var newKey = new InputEventKey { PhysicalKeycode = scancode };
|
||||
InputMap.ActionAddEvent(actionName, newKey);
|
||||
}
|
||||
}
|
||||
|
||||
// ── util ─────────────────────────────────────────────────────────────────
|
||||
|
||||
private static Vector2I ParseResolution(string s, Vector2I fallback)
|
||||
{
|
||||
var parts = s.Split('x');
|
||||
if (parts.Length == 2 && int.TryParse(parts[0], out var w) && int.TryParse(parts[1], out var h))
|
||||
return new Vector2I(w, h);
|
||||
return fallback;
|
||||
}
|
||||
|
||||
private string BuildCustomResolutionsString()
|
||||
{
|
||||
var parts = new List<string>();
|
||||
foreach (var r in _customResolutions)
|
||||
parts.Add($"{r.X}x{r.Y}");
|
||||
return string.Join(",", parts);
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://d4jyxtm4jgtka
|
||||
@@ -10,15 +10,13 @@ namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
public partial class SkillManager : Node
|
||||
{
|
||||
private GameManager _gameManager;
|
||||
private PlayerController _player;
|
||||
private GameStateStore Store => GameStateStore.Instance;
|
||||
|
||||
[Export] public Array<SkillData> AvailableSkills { get; set; } = [];
|
||||
|
||||
public Dictionary ActiveComponents { get; private set; } = new();
|
||||
|
||||
public static SkillManager Instance { get; private set; }
|
||||
|
||||
[Signal]
|
||||
public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent);
|
||||
[Signal]
|
||||
@@ -26,12 +24,7 @@ public partial class SkillManager : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -83,11 +76,21 @@ public partial class SkillManager : Node
|
||||
|
||||
if (skillData.Type == SkillType.Throw)
|
||||
{
|
||||
// Remove any other active throw skill before adding the new one
|
||||
foreach (var sd in AvailableSkills)
|
||||
var unlocked = _gameManager.GetUnlockedSkills();
|
||||
foreach (var sd in unlocked)
|
||||
{
|
||||
if (sd != skillData && sd.Type == SkillType.Throw)
|
||||
RemoveSkill(sd.Name);
|
||||
SkillData data = null;
|
||||
foreach (var s in AvailableSkills)
|
||||
{
|
||||
if (s == sd)
|
||||
{
|
||||
data = s;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Remove other throw skills if a new one is added
|
||||
if (data is { Type: SkillType.Throw })
|
||||
RemoveSkill(data.Name);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -134,6 +137,15 @@ public partial class SkillManager : Node
|
||||
if (IsInstanceValid(inst))
|
||||
inst.QueueFree();
|
||||
|
||||
var skills = _gameManager.GetUnlockedSkills();
|
||||
foreach (var s in skills)
|
||||
{
|
||||
if (s.Name == skillName)
|
||||
{
|
||||
s.IsActive = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ActiveComponents.Remove(skillName);
|
||||
var sd = GetSkillByName(skillName);
|
||||
if (sd != null) EmitSignalSkillRemoved(sd);
|
||||
@@ -154,16 +166,19 @@ public partial class SkillManager : Node
|
||||
public void ApplyUnlockedSkills()
|
||||
{
|
||||
if (_player == null || !IsInstanceValid(_player)) return;
|
||||
if (Store == null) return;
|
||||
|
||||
foreach (var sd in AvailableSkills)
|
||||
{
|
||||
if (Store.IsSkillUnlocked(sd))
|
||||
if (_gameManager.IsSkillUnlocked(sd))
|
||||
{
|
||||
CallDeferred(MethodName.AddSkill, sd);
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveSkill(sd.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SkillData GetSkillByName(string skillName)
|
||||
{
|
||||
@@ -172,16 +187,12 @@ public partial class SkillManager : Node
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool IsSkillActive(SkillData skill)
|
||||
{
|
||||
return skill != null && ActiveComponents.ContainsKey(skill.Name);
|
||||
}
|
||||
|
||||
public void ActivateSkill(SkillData skill)
|
||||
{
|
||||
if (!ActiveComponents.ContainsKey(skill.Name))
|
||||
{
|
||||
AddSkill(skill);
|
||||
skill.IsActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,6 +201,7 @@ public partial class SkillManager : Node
|
||||
if (ActiveComponents.ContainsKey(skill.Name))
|
||||
{
|
||||
RemoveSkill(skill.Name);
|
||||
skill.IsActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,12 +5,8 @@ namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
public partial class SpeedRunManager : Node
|
||||
{
|
||||
public static SpeedRunManager Instance { get; private set; }
|
||||
|
||||
public override void _EnterTree() => Instance = this;
|
||||
public override void _ExitTree() { if (Instance == this) Instance = null; }
|
||||
|
||||
public bool IsRunning { get; private set; } = false;
|
||||
public bool IsVisible { get; private set; } = false;
|
||||
|
||||
private double _startTime;
|
||||
private double _levelStartTime;
|
||||
@@ -20,7 +16,7 @@ public partial class SpeedRunManager : Node
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (!IsRunning) return;
|
||||
if (!IsRunning || !IsVisible) return;
|
||||
|
||||
EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime());
|
||||
}
|
||||
|
||||
78
Autoloads/StatisticsManager.cs
Normal file
78
Autoloads/StatisticsManager.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
public partial class StatisticsManager : Node
|
||||
{
|
||||
private GameManager _gameManager;
|
||||
private AchievementManager _achievementManager;
|
||||
private Dictionary<string, Variant> _stats = new();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
|
||||
LoadStatistics();
|
||||
}
|
||||
|
||||
private void LoadStatistics()
|
||||
{
|
||||
if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
|
||||
{
|
||||
_stats = (Dictionary<string, Variant>)statsObj;
|
||||
}
|
||||
else
|
||||
{
|
||||
_stats = new Dictionary<string, Variant>();
|
||||
_gameManager.PlayerState["statistics"] = _stats;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases a numerical statistic by a given amount.
|
||||
/// </summary>
|
||||
public void IncrementStat(string statName, int amount = 1)
|
||||
{
|
||||
if (_stats.TryGetValue(statName, out var currentValue))
|
||||
{
|
||||
_stats[statName] = (int)currentValue + amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
_stats[statName] = amount;
|
||||
}
|
||||
GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
|
||||
CheckAchievementsForStat(statName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of a statistic.
|
||||
/// </summary>
|
||||
public Variant GetStat(string statName, Variant defaultValue = default)
|
||||
{
|
||||
return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the updated stat meets the criteria for any achievements.
|
||||
/// </summary>
|
||||
private void CheckAchievementsForStat(string statName)
|
||||
{
|
||||
switch (statName)
|
||||
{
|
||||
case "enemies_defeated":
|
||||
if ((int)GetStat(statName, 0) >= 100)
|
||||
{
|
||||
_achievementManager.UnlockAchievement("slayer_100_enemies");
|
||||
}
|
||||
break;
|
||||
case "jumps_made":
|
||||
if ((int)GetStat(statName, 0) >= 1000)
|
||||
{
|
||||
_achievementManager.UnlockAchievement("super_jumper");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
1
Autoloads/StatisticsManager.cs.uid
Normal file
1
Autoloads/StatisticsManager.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c5p3l2mhkw0p4
|
||||
@@ -1,22 +1,11 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
public partial class UIManager : Node
|
||||
{
|
||||
public static UIManager Instance { get; private set; }
|
||||
|
||||
private readonly System.Collections.Generic.List<Control> UiStack = new();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
[Export] public Array<Control> UiStack { get; set; } = new();
|
||||
|
||||
[Signal] public delegate void ScreenPushedEventHandler(Control screen);
|
||||
[Signal] public delegate void ScreenPoppedEventHandler(Control screen);
|
||||
@@ -45,19 +34,19 @@ public partial class UIManager : Node
|
||||
return;
|
||||
}
|
||||
|
||||
var top = UiStack[^1];
|
||||
var top = (Control)UiStack[^1];
|
||||
UiStack.RemoveAt(UiStack.Count - 1);
|
||||
top.Hide();
|
||||
top.SetProcessInput(false);
|
||||
EmitSignalScreenPopped(top);
|
||||
top.AcceptEvent();
|
||||
|
||||
if (UiStack.Count > 0) UiStack[^1].GrabFocus();
|
||||
if (UiStack.Count > 0) ((Control)UiStack[^1]).GrabFocus();
|
||||
}
|
||||
|
||||
public Control TopScreen() => UiStack.Count > 0 ? UiStack[^1] : null;
|
||||
public Control TopScreen() => UiStack.Count > 0 ? (Control)UiStack[^1] : null;
|
||||
|
||||
public bool IsScreenOnTop(Control screen) => UiStack.Count > 0 && UiStack[^1] == screen;
|
||||
public bool IsScreenOnTop(Control screen) => UiStack.Count > 0 && (Control)UiStack[^1] == screen;
|
||||
|
||||
public bool IsVisibleOnStack(Control screen) => UiStack.Contains(screen) && screen.Visible;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.6.1">
|
||||
<Project Sdk="Godot.NET.Sdk/4.5.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://bargnp4twtmxg"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bargnp4twtmxg"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"]
|
||||
@@ -9,33 +9,33 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Big Coin" type="Area2D" unique_id=354254828 groups=["coins"]]
|
||||
[node name="Big Coin" type="Area2D" groups=["coins"]]
|
||||
scale = Vector2(2, 2)
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2066526597]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1626463721]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_aya2w")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 51
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=1124310030 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_htmrw")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_lk3av")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=222617739 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_62p7g")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1978747299]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("5_dbffd")
|
||||
volume_db = -5.0
|
||||
bus = &"sfx"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://d08dfqmirnd66"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://d08dfqmirnd66"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"]
|
||||
@@ -9,32 +9,32 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Big Treasure" type="Area2D" unique_id=1021217632 groups=["coins"]]
|
||||
[node name="Big Treasure" type="Area2D" groups=["coins"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=458290011]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=564060301]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_1co1x")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 64
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=2009195182 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_lthbn")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_k64cr")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1809580000 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_qwwsj")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.4
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=466669009]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("5_fxf8v")
|
||||
bus = &"sfx"
|
||||
|
||||
@@ -1,14 +1,25 @@
|
||||
[gd_scene format=3 uid="uid://bqi5s710xb1ju"]
|
||||
[gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
|
||||
[ext_resource type="Resource" uid="uid://vgutbpovj8hc" path="res://resources/movement_presets/platform_movement.tres" id="2_7til7"]
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
|
||||
[ext_resource type="PackedScene" uid="uid://bcv8kx6bc7u5e" path="res://objects/movement_abilities/ground_ability.tscn" id="2_oefns"]
|
||||
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="3_2srrh"]
|
||||
[ext_resource type="PackedScene" uid="uid://d0r5edxnx5jqx" path="res://objects/movement_abilities/variable_jump_ability.tscn" id="3_bnap0"]
|
||||
[ext_resource type="Script" uid="uid://bf4yclropol43" path="res://scripts/components/Movement/GroundMovementAbility.cs" id="4_7til7"]
|
||||
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="4_ccn81"]
|
||||
[ext_resource type="PackedScene" uid="uid://cala7bpo1v4no" path="res://objects/movement_abilities/gravity_ability.tscn" id="4_qec3q"]
|
||||
[ext_resource type="PackedScene" uid="uid://bty3jq8u0pxkf" path="res://objects/movement_abilities/one_way_platform_ability.tscn" id="5_dhjci"]
|
||||
[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="5_yysbb"]
|
||||
[ext_resource type="PackedScene" uid="uid://bu3vuxlrvoo1t" path="res://objects/movement_abilities/spaceship_ability.tscn" id="6_721q0"]
|
||||
[ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="6_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="7_bl1gx"]
|
||||
[ext_resource type="PackedScene" uid="uid://chjbi5mgtwhsh" path="res://objects/movement_abilities/wall_jump_ability.tscn" id="7_bnap0"]
|
||||
[ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="7_uno3u"]
|
||||
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"]
|
||||
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
|
||||
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
|
||||
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
|
||||
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
|
||||
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
|
||||
@@ -65,7 +76,7 @@ point_count = 2
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_xoue7"]
|
||||
curve = SubResource("Curve_82d6e")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oxudy"]
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lgb3u"]
|
||||
resource_local_to_scene = true
|
||||
lifetime_randomness = 1.0
|
||||
particle_flag_disable_z = true
|
||||
@@ -82,202 +93,230 @@ scale_curve = SubResource("CurveTexture_xoue7")
|
||||
color = Color(0.764706, 0.443137, 0, 1)
|
||||
color_ramp = SubResource("GradientTexture1D_lgb3u")
|
||||
|
||||
[node name="Brick Player" type="CharacterBody2D" unique_id=634211282 node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]]
|
||||
[node name="Brick Player" type="CharacterBody2D" node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]]
|
||||
collision_layer = 4
|
||||
collision_mask = 107
|
||||
script = ExtResource("1_yysbb")
|
||||
MovementAbilitiesContainer = NodePath("Movements")
|
||||
DefaultPreset = ExtResource("2_7til7")
|
||||
GroundMovementScene = ExtResource("2_oefns")
|
||||
JumpMovementScene = ExtResource("3_bnap0")
|
||||
GravityScene = ExtResource("4_qec3q")
|
||||
OneWayPlatformScene = ExtResource("5_dhjci")
|
||||
SpaceshipMovementScene = ExtResource("6_721q0")
|
||||
WallJumpScene = ExtResource("7_bnap0")
|
||||
GridMovementScene = ExtResource("8_xuhvf")
|
||||
metadata/_custom_type_script = "uid://csel4s0e4g5uf"
|
||||
|
||||
[node name="Movements" type="Node" parent="." unique_id=1545001]
|
||||
[node name="Movements" type="Node" parent="."]
|
||||
|
||||
[node name="Graphics" type="Node2D" parent="." unique_id=271317654]
|
||||
[node name="GroundMovementAbility" type="Node" parent="Movements"]
|
||||
script = ExtResource("4_7til7")
|
||||
MaxSpeed = 376.0
|
||||
Friction = 2500.0
|
||||
metadata/_custom_type_script = "uid://bf4yclropol43"
|
||||
|
||||
[node name="Root" type="Node2D" parent="Graphics" unique_id=2012260442]
|
||||
[node name="GravityAbility" type="Node" parent="Movements"]
|
||||
script = ExtResource("6_xuhvf")
|
||||
metadata/_custom_type_script = "uid://chgw53qwt7rt8"
|
||||
|
||||
[node name="Base" type="Sprite2D" parent="Graphics/Root" unique_id=1178176210]
|
||||
[node name="VariableJumpAbility" type="Node" parent="Movements"]
|
||||
script = ExtResource("7_bl1gx")
|
||||
JumpCutMultiplier = 0.507
|
||||
metadata/_custom_type_script = "uid://ccksp2e76s7sr"
|
||||
|
||||
[node name="OneWayPlatformAbility" type="Node" parent="Movements"]
|
||||
script = ExtResource("7_uno3u")
|
||||
metadata/_custom_type_script = "uid://ck6kmnbwhsttt"
|
||||
|
||||
[node name="Graphics" type="Node2D" parent="."]
|
||||
|
||||
[node name="Root" type="Node2D" parent="Graphics"]
|
||||
|
||||
[node name="Base" type="Sprite2D" parent="Graphics/Root"]
|
||||
material = SubResource("ShaderMaterial_xoue7")
|
||||
texture = ExtResource("5_yysbb")
|
||||
hframes = 5
|
||||
|
||||
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root" unique_id=653633051]
|
||||
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
|
||||
position = Vector2(-7, -6)
|
||||
texture = ExtResource("3_2srrh")
|
||||
hframes = 2
|
||||
|
||||
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root" unique_id=721230787]
|
||||
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
|
||||
position = Vector2(6, -5)
|
||||
texture = ExtResource("4_ccn81")
|
||||
hframes = 2
|
||||
|
||||
[node name="Ship" type="Sprite2D" parent="Graphics" unique_id=1074443059]
|
||||
[node name="Ship" type="Sprite2D" parent="Graphics"]
|
||||
visible = false
|
||||
position = Vector2(1, 7)
|
||||
texture = ExtResource("8_6lsog")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=22428429]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(0, 0.5)
|
||||
shape = SubResource("RectangleShape2D_hdsg1")
|
||||
|
||||
[node name="FlipPlayerComponent" type="Node2D" parent="." unique_id=290535881 node_paths=PackedStringArray("LeftEye", "RightEye", "PlayerController")]
|
||||
[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlayerController")]
|
||||
script = ExtResource("9_yysbb")
|
||||
LeftEye = NodePath("../Graphics/Root/Left Eye")
|
||||
RightEye = NodePath("../Graphics/Root/Right Eye")
|
||||
PlayerController = NodePath("..")
|
||||
|
||||
[node name="StompDamageArea" type="Area2D" parent="." unique_id=2071262827]
|
||||
[node name="StompDamageArea" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 8
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDamageArea" unique_id=1230518642]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDamageArea"]
|
||||
visible = false
|
||||
position = Vector2(0, 1)
|
||||
shape = SubResource("RectangleShape2D_vad0t")
|
||||
|
||||
[node name="CanPickUpComponent" type="Node" parent="." unique_id=1912343790]
|
||||
[node name="CanPickUpComponent" type="Node" parent="."]
|
||||
script = ExtResource("10_yysbb")
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="." unique_id=278902432 node_paths=PackedStringArray("HurtSfx", "HealSfx")]
|
||||
[node name="ScoreComponent" type="Node" parent="."]
|
||||
script = ExtResource("11_o1ihh")
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx", "HealSfx")]
|
||||
script = ExtResource("12_ur2y5")
|
||||
HurtSfx = NodePath("../sfx_hurt")
|
||||
HealSfx = NodePath("../sfx_heal")
|
||||
|
||||
[node name="PlayerDeathComponent" type="Node2D" parent="." unique_id=1989490803 node_paths=PackedStringArray("DeathSfx", "HealthComponent")]
|
||||
[node name="PlayerDeathComponent" type="Node2D" parent="." node_paths=PackedStringArray("DeathSfx", "HealthComponent")]
|
||||
process_mode = 3
|
||||
script = ExtResource("13_7til7")
|
||||
DeathSfx = NodePath("../sfx_hurt")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="InvulnerabilityComponent" type="Node" parent="." unique_id=963173254 node_paths=PackedStringArray("FlashingComponent")]
|
||||
[node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
|
||||
script = ExtResource("15_xuhvf")
|
||||
FlashingComponent = NodePath("../FlashingComponent Base")
|
||||
|
||||
[node name="FlashingComponent Base" type="Node" parent="." unique_id=533766453 node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
[node name="FlashingComponent Base" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
script = ExtResource("16_uno3u")
|
||||
Sprite = NodePath("../Graphics/Root/Base")
|
||||
FlashDuration = 1.0
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="FlashingComponent LEye" type="Node" parent="." unique_id=835038717 node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
[node name="FlashingComponent LEye" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
script = ExtResource("16_uno3u")
|
||||
Sprite = NodePath("../Graphics/Root/Left Eye")
|
||||
FlashDuration = 1.0
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="FlashingComponent REye" type="Node" parent="." unique_id=601265429 node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
[node name="FlashingComponent REye" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
script = ExtResource("16_uno3u")
|
||||
Sprite = NodePath("../Graphics/Root/Right Eye")
|
||||
FlashDuration = 1.0
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="StompDamageComponent" type="Node" parent="." unique_id=1027107459 node_paths=PackedStringArray("Area", "Root")]
|
||||
[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Root")]
|
||||
script = ExtResource("17_bl1gx")
|
||||
Damage = 4.0
|
||||
Area = NodePath("../StompDamageArea")
|
||||
Root = NodePath("..")
|
||||
|
||||
[node name="SkillUnlockerComponent" type="Node" parent="." unique_id=496647555]
|
||||
[node name="SkillUnlockerComponent" type="Node" parent="."]
|
||||
script = ExtResource("25_yysbb")
|
||||
|
||||
[node name="HitComponent" type="Node" parent="." unique_id=131916578 node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
script = ExtResource("26_6n1ss")
|
||||
Sprite = NodePath("../Graphics/Root/Base")
|
||||
Health = NodePath("../HealthComponent")
|
||||
HitFx = NodePath("../HitParticles")
|
||||
|
||||
[node name="MagneticArea" type="Area2D" parent="." unique_id=1477305842]
|
||||
[node name="MagneticArea" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="MagneticArea" unique_id=1552683633]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="MagneticArea"]
|
||||
visible = false
|
||||
shape = SubResource("CircleShape2D_ps31c")
|
||||
|
||||
[node name="CanBeLaunchedComponent" type="Node" parent="." unique_id=1998429478]
|
||||
[node name="CanBeLaunchedComponent" type="Node" parent="."]
|
||||
script = ExtResource("27_oefns")
|
||||
|
||||
[node name="TriggerLeverComponent" type="Node" parent="." unique_id=366225548]
|
||||
[node name="TriggerLeverComponent" type="Node" parent="."]
|
||||
script = ExtResource("28_bnap0")
|
||||
|
||||
[node name="sfx_jump" type="AudioStreamPlayer2D" parent="." unique_id=218072388]
|
||||
[node name="sfx_jump" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("18_pysae")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1815263121]
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("19_7anly")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="sfx_heal" type="AudioStreamPlayer2D" parent="." unique_id=1792916109]
|
||||
[node name="sfx_heal" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("20_bptj5")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1414786458]
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("32_x2b7c")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="ChargingBarLayer" parent="." unique_id=664675361 instance=ExtResource("28_3f5nm")]
|
||||
[node name="ChargingBarLayer" parent="." instance=ExtResource("28_3f5nm")]
|
||||
offset_left = -17.0
|
||||
offset_top = -30.0
|
||||
offset_right = 23.0
|
||||
offset_bottom = -20.0
|
||||
|
||||
[node name="HitParticles" parent="." unique_id=1322585720 instance=ExtResource("28_jh5m0")]
|
||||
process_material = SubResource("ParticleProcessMaterial_oxudy")
|
||||
[node name="HitParticles" parent="." instance=ExtResource("28_jh5m0")]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="ShipShooter" type="Node" parent="." unique_id=1147013800 node_paths=PackedStringArray("BulletSpawn", "ShootSfx")]
|
||||
[node name="ShipShooter" type="Node" parent="." node_paths=PackedStringArray("BulletSpawn", "ShootSfx")]
|
||||
script = ExtResource("30_usc1p")
|
||||
BulletScene = ExtResource("36_oxudy")
|
||||
BulletSpawn = NodePath("../Ship shoot spawn")
|
||||
ShootSfx = NodePath("../sfx_shoot")
|
||||
|
||||
[node name="Ship shoot spawn" type="Marker2D" parent="." unique_id=1653596970]
|
||||
[node name="Ship shoot spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(17, 5)
|
||||
gizmo_extents = 1.0
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=65174812]
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||
position = Vector2(0, 3)
|
||||
scale = Vector2(0.8, 1.9)
|
||||
|
||||
[node name="PlayerInputHandler" type="Node" parent="." unique_id=1581385683]
|
||||
[node name="PlayerInputHandler" type="Node" parent="."]
|
||||
script = ExtResource("42_e5pae")
|
||||
metadata/_custom_type_script = "uid://dssa2taiwktis"
|
||||
|
||||
[node name="SpriteTilterComponent" type="Node" parent="." unique_id=1433925210 node_paths=PackedStringArray("RotationTarget")]
|
||||
[node name="SpriteTilterComponent" type="Node" parent="." node_paths=PackedStringArray("RotationTarget")]
|
||||
script = ExtResource("43_xuhvf")
|
||||
RotationTarget = NodePath("../Graphics/Root/Base")
|
||||
metadata/_custom_type_script = "uid://ceoxet1nqws8w"
|
||||
|
||||
[node name="PlayerSfxComponent" type="Node" parent="." unique_id=1375936690 node_paths=PackedStringArray("JumpSfx")]
|
||||
[node name="PlayerSfxComponent" type="Node" parent="." node_paths=PackedStringArray("JumpSfx")]
|
||||
script = ExtResource("49_qec3q")
|
||||
JumpSfx = NodePath("../sfx_jump")
|
||||
metadata/_custom_type_script = "uid://b1h8r5irryxcx"
|
||||
|
||||
[node name="PlayerGraphicsComponent" type="Node" parent="." unique_id=443649347 node_paths=PackedStringArray("DefaultSprite", "SpaceshipSprite")]
|
||||
[node name="PlayerGraphicsComponent" type="Node" parent="." node_paths=PackedStringArray("DefaultSprite", "SpaceshipSprite")]
|
||||
script = ExtResource("50_dhjci")
|
||||
DefaultSprite = NodePath("../Graphics/Root")
|
||||
SpaceshipSprite = NodePath("../Graphics/Ship")
|
||||
metadata/_custom_type_script = "uid://b2aanqykvdnev"
|
||||
|
||||
[node name="ProgressiveDamageComponent" type="Node" parent="." unique_id=1763641730 node_paths=PackedStringArray("HealthComponent", "Sprite")]
|
||||
[node name="ProgressiveDamageComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent", "Sprite")]
|
||||
script = ExtResource("38_dhjci")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
Sprite = NodePath("../Graphics/Root/Base")
|
||||
metadata/_custom_type_script = "uid://dupnaark1f7gm"
|
||||
|
||||
[node name="PacXonGridInteractor" type="Node" parent="." unique_id=1036082136]
|
||||
[node name="PacXonGridInteractor" type="Node" parent="."]
|
||||
script = ExtResource("42_xuhvf")
|
||||
metadata/_custom_type_script = "uid://c00siqtssccr6"
|
||||
|
||||
[node name="PacXonTrailComponent" type="Line2D" parent="." unique_id=100969687]
|
||||
[node name="PacXonTrailComponent" type="Line2D" parent="."]
|
||||
script = ExtResource("44_uno3u")
|
||||
metadata/_custom_type_script = "uid://cmk4m7mplqnrm"
|
||||
|
||||
[node name="Feet" type="Marker2D" parent="." unique_id=1308840991]
|
||||
[node name="Feet" type="Marker2D" parent="."]
|
||||
position = Vector2(0, 16)
|
||||
|
||||
[node name="FootstepGfx" type="Node2D" parent="." unique_id=362059837 node_paths=PackedStringArray("_controller", "_marker")]
|
||||
[node name="FootstepGfx" type="Node2D" parent="." node_paths=PackedStringArray("_controller", "_marker")]
|
||||
script = ExtResource("46_6n1ss")
|
||||
_particles = ExtResource("45_bl1gx")
|
||||
_controller = NodePath("..")
|
||||
@@ -288,7 +327,7 @@ _minMoveSpeed = 4.0
|
||||
_randomOffsetRange = 0.3
|
||||
metadata/_custom_type_script = "uid://d3ksrjt1ek4gi"
|
||||
|
||||
[node name="JumpGfxComponent" type="Node2D" parent="." unique_id=1468920790 node_paths=PackedStringArray("Controller")]
|
||||
[node name="JumpGfxComponent" type="Node2D" parent="." node_paths=PackedStringArray("Controller")]
|
||||
script = ExtResource("47_oefns")
|
||||
ParticleScene = ExtResource("48_bnap0")
|
||||
Controller = NodePath("..")
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://54w4wisfj8v8"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://54w4wisfj8v8"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_epuj5"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_gxix7"]
|
||||
@@ -9,33 +9,33 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Coin" type="Area2D" unique_id=1771447403 groups=["coins"]]
|
||||
[node name="Coin" type="Area2D" groups=["coins"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=707378099]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=898624458]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_epuj5")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 51
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=564726971 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_gxix7")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_fm2fq")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1534239994 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_gxix7")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.4
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1641717]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("5_4jc2c")
|
||||
volume_db = -10.0
|
||||
bus = &"sfx"
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://dk2cu8qs7odib"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_214vd"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_h7fi3"]
|
||||
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_b687r"]
|
||||
[ext_resource type="Resource" path="res://resources/collectables/double_jump_pickup.tres" id="3_h7fi3"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
|
||||
radius = 12.0
|
||||
|
||||
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_pickup")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_214vd")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 24
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
|
||||
script = ExtResource("2_h7fi3")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_h7fi3")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("3_b687r")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.5
|
||||
Area = NodePath("..")
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://12jnkdygpxwc"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
|
||||
[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
|
||||
@@ -8,14 +8,14 @@
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
|
||||
size = Vector2(28, 32)
|
||||
|
||||
[node name="ExitLevel" type="Area2D" unique_id=1951927125 node_paths=PackedStringArray("DoorSprite")]
|
||||
[node name="ExitLevel" type="Area2D" node_paths=PackedStringArray("DoorSprite")]
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
script = ExtResource("4_06sog")
|
||||
DoorSprite = NodePath("Sprite2D")
|
||||
OpenedDoorFrame = 88
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1296410089]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(0, -8)
|
||||
scale = Vector2(2, 2)
|
||||
texture = ExtResource("1_agxwm")
|
||||
@@ -23,15 +23,15 @@ hframes = 12
|
||||
vframes = 12
|
||||
frame = 54
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=220927363]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -8)
|
||||
shape = SubResource("RectangleShape2D_yfu6m")
|
||||
|
||||
[node name="RequirementComponent" type="Node" parent="." unique_id=1338124097]
|
||||
[node name="RequirementComponent" type="Node" parent="."]
|
||||
script = ExtResource("2_ed7mh")
|
||||
RequirementType = 2
|
||||
RequirementType = 1
|
||||
|
||||
[node name="UnlockOnRequirementComponent" type="Node" parent="." unique_id=1279359200 node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
|
||||
[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
|
||||
script = ExtResource("3_ed7mh")
|
||||
RequirementComponent = NodePath("../RequirementComponent")
|
||||
UnlockTarget = NodePath("..")
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://xp4njljog0x2"]
|
||||
[gd_scene load_steps=30 format=3 uid="uid://xp4njljog0x2"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://22k1u37j6k8y" path="res://sprites/flying_enemy.png" id="1_30hhw"]
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_uyhuj"]
|
||||
@@ -60,7 +60,7 @@ point_count = 2
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
|
||||
curve = SubResource("Curve_f2w8b")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q78ru"]
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qxfb0"]
|
||||
resource_local_to_scene = true
|
||||
lifetime_randomness = 1.0
|
||||
particle_flag_disable_z = true
|
||||
@@ -80,52 +80,50 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cmp1h"]
|
||||
size = Vector2(16, 26)
|
||||
|
||||
[node name="Flying Enemy" type="CharacterBody2D" unique_id=1068972930]
|
||||
[node name="Flying Enemy" type="CharacterBody2D"]
|
||||
collision_layer = 8
|
||||
collision_mask = 21
|
||||
motion_mode = 1
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=572073196]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
shape = SubResource("CapsuleShape2D_hil2i")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=191340928]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_q78ru")
|
||||
texture = ExtResource("1_30hhw")
|
||||
|
||||
[node name="Jetpack Particles" type="GPUParticles2D" parent="." unique_id=1641064286]
|
||||
[node name="Jetpack Particles" type="GPUParticles2D" parent="."]
|
||||
z_index = -1
|
||||
position = Vector2(-4, 16)
|
||||
explosiveness = 0.5
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_fd2du")
|
||||
|
||||
[node name="Jetpack Particles2" type="GPUParticles2D" parent="." unique_id=962140317]
|
||||
[node name="Jetpack Particles2" type="GPUParticles2D" parent="."]
|
||||
z_index = -1
|
||||
position = Vector2(4, 16)
|
||||
explosiveness = 0.5
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_fd2du")
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="." unique_id=1125679087 node_paths=PackedStringArray("HurtSfx")]
|
||||
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
|
||||
script = ExtResource("3_uyhuj")
|
||||
Health = 0.25
|
||||
MaxHealth = 0.25
|
||||
HurtSfx = NodePath("../sfx_hurt")
|
||||
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1006537001]
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("3_fd2du")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1437744637]
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("4_rhq76")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." unique_id=1923393563 node_paths=PackedStringArray("Area")]
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("6_q78ru")
|
||||
Area = NodePath("../Hitbox")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." unique_id=1743534415 node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
script = ExtResource("7_weo6b")
|
||||
BulletScene = ExtResource("7_4ajjm")
|
||||
ShootInterval = 2.0
|
||||
@@ -133,68 +131,68 @@ BulletSpawnPointRight = NodePath("../laser spawn point right")
|
||||
BulletSpawnPointLeft = NodePath("../laser spawn point left")
|
||||
ShootingIntervalVariation = 0.5
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." unique_id=1519565079 node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
script = ExtResource("9_6p4k7")
|
||||
TweenDuration = 0.1
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
|
||||
[node name="FlashingComponent" type="Node" parent="." unique_id=1761479670 node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
process_mode = 3
|
||||
script = ExtResource("10_jmybk")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="HitComponent" type="Node" parent="." unique_id=2106183592 node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
script = ExtResource("11_2yvae")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
HitFx = NodePath("../HitParticles")
|
||||
|
||||
[node name="StatusEffectComponent" type="Node" parent="." unique_id=2016067092]
|
||||
[node name="StatusEffectComponent" type="Node" parent="."]
|
||||
script = ExtResource("12_xlup2")
|
||||
|
||||
[node name="FireEffectComponent" type="Node" parent="." unique_id=599378746 node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
|
||||
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
|
||||
script = ExtResource("13_mrjm6")
|
||||
Health = NodePath("../HealthComponent")
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
FireFX = NodePath("../FireFX")
|
||||
|
||||
[node name="IceEffectComponent" type="Node" parent="." unique_id=1515560540 node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
script = ExtResource("14_pkino")
|
||||
ComponentsToDisable = [NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
IceFx = NodePath("../Ice FX")
|
||||
|
||||
[node name="HitParticles" parent="." unique_id=579475644 instance=ExtResource("13_xlup2")]
|
||||
[node name="HitParticles" parent="." instance=ExtResource("13_xlup2")]
|
||||
position = Vector2(0, 1)
|
||||
process_material = SubResource("ParticleProcessMaterial_q78ru")
|
||||
process_material = SubResource("ParticleProcessMaterial_qxfb0")
|
||||
|
||||
[node name="FireFX" parent="." unique_id=1136026281 instance=ExtResource("14_mrjm6")]
|
||||
[node name="FireFX" parent="." instance=ExtResource("14_mrjm6")]
|
||||
position = Vector2(0, 9)
|
||||
emitting = false
|
||||
amount = 2048
|
||||
|
||||
[node name="Ice FX" parent="." unique_id=275134518 instance=ExtResource("15_pkino")]
|
||||
[node name="Ice FX" parent="." instance=ExtResource("15_pkino")]
|
||||
visible = false
|
||||
position = Vector2(1, 0)
|
||||
scale = Vector2(0.684407, 0.929677)
|
||||
|
||||
[node name="laser spawn point right" type="Node2D" parent="." unique_id=915998238]
|
||||
[node name="laser spawn point right" type="Node2D" parent="."]
|
||||
position = Vector2(8, -2)
|
||||
|
||||
[node name="laser spawn point left" type="Node2D" parent="." unique_id=1180867485]
|
||||
[node name="laser spawn point left" type="Node2D" parent="."]
|
||||
position = Vector2(-9, -2)
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="." unique_id=1699649839]
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
collision_layer = 8
|
||||
collision_mask = 20
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=379520850]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2(0, 2)
|
||||
shape = SubResource("RectangleShape2D_cmp1h")
|
||||
|
||||
[node name="PathFollowerComponent" type="Node2D" parent="." unique_id=1706994676]
|
||||
[node name="PathFollowerComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("18_q78ru")
|
||||
ShouldRotate = false
|
||||
metadata/_custom_type_script = "uid://b4hvq2i66fjhi"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://cm3rixnnev1pg"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cm3rixnnev1pg"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ctugi"]
|
||||
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_huktk"]
|
||||
@@ -6,23 +6,23 @@
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
|
||||
size = Vector2(16, 6)
|
||||
|
||||
[node name="Jump pad" type="Area2D" unique_id=986549607]
|
||||
[node name="Jump pad" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1755302504]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 5)
|
||||
shape = SubResource("RectangleShape2D_ci3ij")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1150967280]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_ctugi")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 120
|
||||
|
||||
[node name="JumpPadComponent" type="Node" parent="." unique_id=1295810804 node_paths=PackedStringArray("Area", "Sprite")]
|
||||
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite")]
|
||||
script = ExtResource("2_huktk")
|
||||
JumpForce = 1210.0
|
||||
JumpForce = 1110.0
|
||||
Area = NodePath("..")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
StartAnimationIndex = 120
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"]
|
||||
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
|
||||
radius = 12.0
|
||||
|
||||
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_pickup")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_sprite")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 24
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
|
||||
script = ExtResource("2_collectable")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("3_fadeaway")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.5
|
||||
Area = NodePath("..")
|
||||
@@ -1,20 +1,18 @@
|
||||
[gd_scene format=3 uid="uid://lpovacvt3yyj"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://lpovacvt3yyj"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_r82pf"]
|
||||
[ext_resource type="Script" uid="uid://dtv2r7q4elgre" path="res://scripts/components/SpaceshipEnterComponent.cs" id="2_wanmd"]
|
||||
[ext_resource type="Resource" uid="uid://d033qwwfs3i72" path="res://resources/movement_presets/spaceship_movement.tres" id="2_yda36"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_wanmd"]
|
||||
radius = 16.1245
|
||||
|
||||
[node name="Spaceship Enter" type="Area2D" unique_id=916428603]
|
||||
[node name="Spaceship Enter" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
script = ExtResource("2_wanmd")
|
||||
Preset = ExtResource("2_yda36")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=433507900]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_r82pf")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=993596426]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_wanmd")
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
[gd_scene format=3 uid="uid://dkqa3q6j2gof4"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dkqa3q6j2gof4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d3gfg05ll8uw3" path="res://scripts/components/SpaceshipExitComponent.cs" id="1_1cmfv"]
|
||||
[ext_resource type="Resource" uid="uid://vgutbpovj8hc" path="res://resources/movement_presets/platform_movement.tres" id="2_njt46"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_njt46"]
|
||||
|
||||
[node name="Spaceship exit" type="Area2D" unique_id=922920366]
|
||||
[node name="Spaceship exit" type="Area2D" node_paths=PackedStringArray("Area")]
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
script = ExtResource("1_1cmfv")
|
||||
Preset = ExtResource("2_njt46")
|
||||
Area = NodePath(".")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1697409658]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_njt46")
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
[gd_scene format=3 uid="uid://b4eifkc31jsun"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://b4eifkc31jsun"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
|
||||
[ext_resource type="PackedScene" uid="uid://dwr3avefuwnpy" path="res://scenes/level_tutorial_1.tscn" id="2_7rb6w"]
|
||||
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
|
||||
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
|
||||
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
|
||||
[ext_resource type="PackedScene" uid="uid://bhad760x3vvco" path="res://scenes/level_village_4.tscn" id="5_mnosh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bbwef3n2gjkt8" path="res://scenes/level_village_5.tscn" id="6_7rb6w"]
|
||||
[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
|
||||
|
||||
[node name="GameManager" type="Node" unique_id=2076336659]
|
||||
[node name="GameManager" type="Node"]
|
||||
script = ExtResource("1_t2tr6")
|
||||
LevelScenes = Array[PackedScene]([ExtResource("2_7rb6w"), ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
|
||||
LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh")])
|
||||
|
||||
[node name="Screenshot" type="Node" parent="." unique_id=812485936]
|
||||
[node name="Screenshot" type="Node" parent="."]
|
||||
script = ExtResource("6_bbtu1")
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
[gd_scene format=3 uid="uid://cala7bpo1v4no"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cala7bpo1v4no"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="1_tn5sj"]
|
||||
|
||||
[node name="GravityAbility" type="Node" unique_id=711941081]
|
||||
[node name="GravityAbility" type="Node"]
|
||||
script = ExtResource("1_tn5sj")
|
||||
DescendGravity = 1000.0
|
||||
metadata/_custom_type_script = "uid://chgw53qwt7rt8"
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
[gd_scene format=3 uid="uid://d0r5edxnx5jqx"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://d0r5edxnx5jqx"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="1_y30i5"]
|
||||
|
||||
[node name="VariableJumpAbility" type="Node" unique_id=735694377]
|
||||
[node name="VariableJumpAbility" type="Node"]
|
||||
script = ExtResource("1_y30i5")
|
||||
JumpHeight = 112.0
|
||||
JumpCutMultiplier = 0.507
|
||||
metadata/_custom_type_script = "uid://ccksp2e76s7sr"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bimyb8suadq3u"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dtxkjif7prm70"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"]
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://bi6v7u17vg1ww"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bi6v7u17vg1ww"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"]
|
||||
@@ -6,12 +6,13 @@
|
||||
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"]
|
||||
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"]
|
||||
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_6wy8o"]
|
||||
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"]
|
||||
[ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"]
|
||||
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="10_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://c5dj06l86winx" path="res://resources/skills/xray_vision.tres" id="10_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"]
|
||||
[ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"]
|
||||
|
||||
[node name="SkillManager" type="Node" unique_id=1205356464]
|
||||
[node name="SkillManager" type="Node"]
|
||||
script = ExtResource("1_31033")
|
||||
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("10_gib8v"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])
|
||||
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("7_6wy8o"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("10_gib8v"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://display_settings_scene"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://display_settings_script" path="res://scripts/UI/DisplaySettings.cs" id="1_dispset"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dispset"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="Display settings" type="Control" node_paths=PackedStringArray("WindowModeButton", "ResolutionButton", "DisplaySettingsControl")]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 6
|
||||
size_flags_vertical = 6
|
||||
script = ExtResource("1_dispset")
|
||||
WindowModeButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Window Mode/WindowModeButton")
|
||||
ResolutionButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Resolution/ResolutionButton")
|
||||
DisplaySettingsControl = NodePath(".")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_dispset")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 8
|
||||
theme_override_constants/margin_top = 8
|
||||
theme_override_constants/margin_right = 8
|
||||
theme_override_constants/margin_bottom = 8
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
|
||||
[node name="Display" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "DISPLAY"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
uppercase = true
|
||||
|
||||
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 32)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Window Mode" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 4
|
||||
|
||||
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Window Mode"]
|
||||
layout_mode = 2
|
||||
text = "WINDOW_MODE"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="WindowModeButton" type="OptionButton" parent="PanelContainer/MarginContainer/VBoxContainer/Window Mode"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Resolution" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 4
|
||||
|
||||
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Resolution"]
|
||||
layout_mode = 2
|
||||
text = "RESOLUTION"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="ResolutionButton" type="OptionButton" parent="PanelContainer/MarginContainer/VBoxContainer/Resolution"]
|
||||
layout_mode = 2
|
||||
@@ -1,97 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://gameplay_settings_scene"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gameplay_settings_script" path="res://scripts/UI/GameplaySettings.cs" id="1_gameplay"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gameplay"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="Gameplay Settings" type="Control" node_paths=PackedStringArray("DeadzoneSlider", "DeadzoneValueLabel", "SensitivitySlider", "SensitivityValueLabel", "GameplaySettingsControl")]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 6
|
||||
size_flags_vertical = 6
|
||||
script = ExtResource("1_gameplay")
|
||||
DeadzoneSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Deadzone/HSlider")
|
||||
DeadzoneValueLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer/DeadzoneValueLabel")
|
||||
SensitivitySlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HSlider")
|
||||
SensitivityValueLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer/SensitivityValueLabel")
|
||||
GameplaySettingsControl = NodePath(".")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_gameplay")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 8
|
||||
theme_override_constants/margin_top = 8
|
||||
theme_override_constants/margin_right = 8
|
||||
theme_override_constants/margin_bottom = 8
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
|
||||
[node name="Gameplay" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "GAMEPLAY"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
uppercase = true
|
||||
|
||||
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 32)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Deadzone" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 4
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DeadzoneLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "GAMEPAD_DEADZONE"
|
||||
|
||||
[node name="DeadzoneValueLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "0.20"
|
||||
|
||||
[node name="HSlider" type="HSlider" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone"]
|
||||
custom_minimum_size = Vector2(64, 0)
|
||||
layout_mode = 2
|
||||
value = 0.2
|
||||
|
||||
[node name="Sensitivity" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 4
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="SensitivityLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "GAMEPAD_SENSITIVITY"
|
||||
|
||||
[node name="SensitivityValueLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "1.00"
|
||||
|
||||
[node name="HSlider" type="HSlider" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity"]
|
||||
custom_minimum_size = Vector2(64, 0)
|
||||
layout_mode = 2
|
||||
value = 1.0
|
||||
@@ -1,23 +1,17 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cvfsbiy5ggrpg"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cvfsbiy5ggrpg"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
|
||||
[ext_resource type="Script" uid="uid://input_settings_script" path="res://scripts/UI/InputSettings.cs" id="2_inputs"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="Input Settings" type="Control" node_paths=PackedStringArray("ActionsContainer", "ResetButton", "InputSettingsControl")]
|
||||
[node name="Input Settings" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("2_inputs")
|
||||
ActionsContainer = NodePath("PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions")
|
||||
ResetButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Reset to default Button")
|
||||
InputSettingsControl = NodePath(".")
|
||||
InputButtonScene = ExtResource("1_h8s4o")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 1
|
||||
@@ -54,6 +48,24 @@ layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_constants/separation = 8
|
||||
|
||||
[node name="Input button" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Input button2" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Input button3" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Input button4" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Input button5" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Input button6" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "RESET_TO_DEFAULT_BUTTON"
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
[ext_resource type="Script" uid="uid://vokgv56bjpf1" path="res://scripts/UI/MarketplaceButton.cs" id="2_vb2qn"]
|
||||
|
||||
[node name="MarketplaceButton" type="Button" node_paths=PackedStringArray("SkillLevelContainer")]
|
||||
focus_mode = 2
|
||||
offset_right = 8.0
|
||||
offset_bottom = 8.0
|
||||
size_flags_horizontal = 3
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://i6mnjbjcoqe5"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://i6mnjbjcoqe5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cakgxndurgfa3" path="res://scripts/UI/PauseMenu.cs" id="1_h4pd5"]
|
||||
[ext_resource type="PackedScene" uid="uid://cl00e2ocomk3m" path="res://scenes/main_menu.tscn" id="2_h4pd5"]
|
||||
@@ -6,7 +6,7 @@
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="Pause menu" type="Control" unique_id=923659871 node_paths=PackedStringArray("PauseMenuControl", "ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")]
|
||||
[node name="Pause menu" type="Control" node_paths=PackedStringArray("PauseMenuControl", "ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@@ -23,7 +23,7 @@ QuitButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Quit game Bu
|
||||
SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
|
||||
MainMenuScene = ExtResource("2_h4pd5")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=1782689001]
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@@ -32,52 +32,46 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_g4ivv")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=824088919]
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 8
|
||||
theme_override_constants/margin_top = 8
|
||||
theme_override_constants/margin_right = 8
|
||||
theme_override_constants/margin_bottom = 8
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=1826945529]
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
|
||||
[node name="Pause" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1706564131]
|
||||
[node name="Pause" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "PAUSE"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
uppercase = true
|
||||
|
||||
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=868621584]
|
||||
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 32)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Resume Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=826636099]
|
||||
[node name="Resume Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_next = NodePath("../Settings Button")
|
||||
text = "RESUME_BUTTON"
|
||||
flat = true
|
||||
|
||||
[node name="Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=334350065]
|
||||
[node name="Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_next = NodePath("../Exit to menu Button")
|
||||
focus_previous = NodePath("../Resume Button")
|
||||
text = "SETTINGS_BUTTON"
|
||||
flat = true
|
||||
|
||||
[node name="Exit to menu Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=683937353]
|
||||
[node name="Exit to menu Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_next = NodePath("../Quit game Button")
|
||||
focus_previous = NodePath("../Settings Button")
|
||||
text = "EXIT_TO_MENU_BUTTON"
|
||||
flat = true
|
||||
|
||||
[node name="Quit game Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=2008979602]
|
||||
[node name="Quit game Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_previous = NodePath("../Exit to menu Button")
|
||||
text = "QUIT_BUTTON"
|
||||
flat = true
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
[ext_resource type="Script" uid="uid://bw8dlgq86jrtt" path="res://scripts/UI/SkillButton.cs" id="2_m2732"]
|
||||
|
||||
[node name="SkillButton" type="Button"]
|
||||
focus_mode = 2
|
||||
offset_right = 8.0
|
||||
offset_bottom = 8.0
|
||||
size_flags_horizontal = 3
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
|
||||
config_version=5
|
||||
|
||||
[animation]
|
||||
|
||||
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Mr. Brick Adventures"
|
||||
@@ -23,39 +19,33 @@ config/version="in-dev"
|
||||
run/main_scene="uid://cl00e2ocomk3m"
|
||||
config/use_custom_user_dir=true
|
||||
config/custom_user_dir_name="MrBrickAdventures"
|
||||
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
|
||||
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
|
||||
run/max_fps=180
|
||||
boot_splash/bg_color=Color(0, 0, 0, 1)
|
||||
boot_splash/show_image=false
|
||||
boot_splash/stretch_mode=0
|
||||
boot_splash/fullsize=false
|
||||
boot_splash/use_filter=false
|
||||
config/icon="uid://jix7wdn0isr3"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameManager="*res://objects/game_manager.tscn"
|
||||
PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
|
||||
AudioController="*res://objects/audio_controller.tscn"
|
||||
UIManager="*res://Autoloads/UIManager.cs"
|
||||
ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
|
||||
SettingsManager="*res://Autoloads/SettingsManager.cs"
|
||||
InputDeviceManager="*res://Autoloads/InputDeviceManager.cs"
|
||||
SaveSystem="*res://Autoloads/SaveSystem.cs"
|
||||
ConsoleManager="*res://Autoloads/ConsoleManager.cs"
|
||||
LimboConsole="*uid://dyxornv8vwibg"
|
||||
LimboConsole="*res://addons/limbo_console/limbo_console.gd"
|
||||
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
|
||||
EventBus="*res://Autoloads/EventBus.cs"
|
||||
SteamManager="*res://Autoloads/SteamManager.cs"
|
||||
AchievementManager="*res://objects/achievement_manager.tscn"
|
||||
SkillManager="*res://objects/skill_manager.tscn"
|
||||
FloatingTextManager="*res://objects/floating_text_manager.tscn"
|
||||
EventBus="*res://Autoloads/EventBus.cs"
|
||||
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
|
||||
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
|
||||
GhostManager="res://objects/ghost_manager.tscn"
|
||||
StatisticsEventHandler="*res://scripts/Events/StatisticsEventHandler.cs"
|
||||
CoinStateHandler="*res://scripts/Events/CoinStateHandler.cs"
|
||||
LivesStateHandler="*res://scripts/Events/LivesStateHandler.cs"
|
||||
SkillCollectHandler="*res://scripts/Events/SkillCollectHandler.cs"
|
||||
GameStateStore="*res://Autoloads/GameStateStore.cs"
|
||||
GameManager="*res://objects/game_manager.tscn"
|
||||
|
||||
[debug]
|
||||
|
||||
@@ -203,15 +193,18 @@ screenshot={
|
||||
}
|
||||
limbo_console_toggle={
|
||||
"deadzone": 0.5,
|
||||
"events": []
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":96,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
limbo_auto_complete_reverse={
|
||||
"deadzone": 0.5,
|
||||
"events": []
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
limbo_console_search_history={
|
||||
"deadzone": 0.5,
|
||||
"events": []
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[internationalization]
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://bsnr5v2b2mfsl"]
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bsnr5v2b2mfsl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_wfbgp"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_wfbgp")
|
||||
Amount = 5.0
|
||||
Type = 1
|
||||
Type = 0
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://b6xqotmke54x"]
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6xqotmke54x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_5mosu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5mosu")
|
||||
Amount = 50.0
|
||||
Type = 1
|
||||
Type = 0
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://b6apusc0jmi3x"]
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6apusc0jmi3x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_d8txc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_d8txc")
|
||||
Amount = 1.0
|
||||
Type = 2
|
||||
Type = 1
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://vql535ckoeqm"]
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://vql535ckoeqm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_7pquc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_7pquc")
|
||||
Amount = 1.0
|
||||
Type = 1
|
||||
Type = 0
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://dfyp1n4p52ydm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_script"]
|
||||
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="2_skill"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_script")
|
||||
Type = 4
|
||||
Skill = ExtResource("2_skill")
|
||||
@@ -1,8 +1,9 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://2tl3yoh202no"]
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://2tl3yoh202no"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_brkhb"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_brkhb")
|
||||
Amount = 0.25
|
||||
Type = 3
|
||||
Type = 2
|
||||
metadata/_custom_type_script = "uid://cb5f0mx0hrt3b"
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://bws2xldndlre1"]
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bws2xldndlre1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_clntw"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_clntw")
|
||||
Amount = 50.0
|
||||
Type = 1
|
||||
Type = 0
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://qld841xv5ui0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="1_chped"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_chped")
|
||||
LevelName = "LEVEL_5_NAME"
|
||||
ScenePath = "res://scenes/level_village_5.tscn"
|
||||
@@ -1,12 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="MovementPreset" format=3 uid="uid://vgutbpovj8hc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://tt1los3lafsi" path="res://scripts/Resources/MovementPreset.cs" id="1_0yvgi"]
|
||||
[ext_resource type="PackedScene" uid="uid://bcv8kx6bc7u5e" path="res://objects/movement_abilities/ground_ability.tscn" id="1_sll4h"]
|
||||
[ext_resource type="PackedScene" uid="uid://d0r5edxnx5jqx" path="res://objects/movement_abilities/variable_jump_ability.tscn" id="2_g20lq"]
|
||||
[ext_resource type="PackedScene" uid="uid://cala7bpo1v4no" path="res://objects/movement_abilities/gravity_ability.tscn" id="3_085b1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bty3jq8u0pxkf" path="res://objects/movement_abilities/one_way_platform_ability.tscn" id="4_yebn0"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_0yvgi")
|
||||
Abilities = [ExtResource("1_sll4h"), ExtResource("2_g20lq"), ExtResource("3_085b1"), ExtResource("4_yebn0")]
|
||||
metadata/_custom_type_script = "uid://tt1los3lafsi"
|
||||
@@ -1,9 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="MovementPreset" format=3 uid="uid://d033qwwfs3i72"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://tt1los3lafsi" path="res://scripts/Resources/MovementPreset.cs" id="1_dfw61"]
|
||||
[ext_resource type="PackedScene" uid="uid://bu3vuxlrvoo1t" path="res://objects/movement_abilities/spaceship_ability.tscn" id="1_hadk8"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_dfw61")
|
||||
Abilities = [ExtResource("1_hadk8")]
|
||||
metadata/_custom_type_script = "uid://tt1los3lafsi"
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://dghnl301o1aiy"]
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dghnl301o1aiy"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://d12defdtmlk0u"]
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
|
||||
[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://bxsgq8703qx4u"]
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://bxsgq8703qx4u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_p5qvt"]
|
||||
[ext_resource type="PackedScene" uid="uid://dwaxbojb44a6l" path="res://objects/player_skills/double_jump_skill.tscn" id="1_t7o84"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://cseilsspimw1n"]
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cseilsspimw1n"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"]
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://mwqffpqncwxo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="1_vptvl"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_rw7jf"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_rw7jf")
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
31
resources/skills/xray_vision.tres
Normal file
31
resources/skills/xray_vision.tres
Normal file
@@ -0,0 +1,31 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://c5dj06l86winx"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dtxkjif7prm70" path="res://objects/player_skills/x_ray_vision_skill_component.tscn" id="1_ax2d8"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_g8qe3"]
|
||||
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_o726x"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_72ltj"]
|
||||
script = ExtResource("2_o726x")
|
||||
Cost = 200
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({
|
||||
"duration": 5.0
|
||||
})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_2kdfi"]
|
||||
script = ExtResource("2_o726x")
|
||||
Cost = 275
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({
|
||||
"duration": 10.0
|
||||
})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_g8qe3")
|
||||
Name = "XRAY_VISION"
|
||||
Description = "XRAY_VISION_DESCRIPTION"
|
||||
Node = ExtResource("1_ax2d8")
|
||||
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" format=3 uid="uid://dua4ns4tdknd1"]
|
||||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dua4ns4tdknd1"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="4_ffexy"]
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" format=3 uid="uid://bc5a20s6kuy8e"]
|
||||
[gd_resource type="TileSet" load_steps=23 format=3 uid="uid://bc5a20s6kuy8e"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
|
||||
[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" format=3 uid="uid://bbppo0irxdmqy"]
|
||||
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://bbppo0irxdmqy"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
|
||||
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" format=3 uid="uid://ccffmjebvuoaj"]
|
||||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://ccffmjebvuoaj"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"]
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" format=3 uid="uid://cu2sx7qigrqnv"]
|
||||
[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://cu2sx7qigrqnv"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
|
||||
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
|
||||
@@ -2034,19 +2034,12 @@ texture = ExtResource("4_i332m")
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
|
||||
texture = ExtResource("5_q7rhw")
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:0/0 = 0
|
||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:0/0 = 0
|
||||
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:0/0 = 0
|
||||
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:0/0 = 0
|
||||
14:0/0 = 0
|
||||
15:0/0 = 0
|
||||
@@ -2081,17 +2074,11 @@ texture = ExtResource("5_q7rhw")
|
||||
56:0/0 = 0
|
||||
57:0/0 = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:1/0 = 0
|
||||
8:1/0 = 0
|
||||
9:1/0 = 0
|
||||
@@ -2141,17 +2128,11 @@ texture = ExtResource("5_q7rhw")
|
||||
56:1/0 = 0
|
||||
57:1/0 = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:2/0 = 0
|
||||
8:2/0 = 0
|
||||
9:2/0 = 0
|
||||
@@ -2194,17 +2175,11 @@ texture = ExtResource("5_q7rhw")
|
||||
56:2/0 = 0
|
||||
57:2/0 = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0 = 0
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:3/0 = 0
|
||||
8:3/0 = 0
|
||||
9:3/0 = 0
|
||||
@@ -2254,11 +2229,8 @@ texture = ExtResource("5_q7rhw")
|
||||
56:3/0 = 0
|
||||
57:3/0 = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:4/0 = 0
|
||||
8:4/0 = 0
|
||||
9:4/0 = 0
|
||||
@@ -2432,11 +2404,9 @@ texture = ExtResource("5_q7rhw")
|
||||
49:8/0 = 0
|
||||
50:8/0 = 0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:9/0 = 0
|
||||
3:9/0 = 0
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:9/0 = 0
|
||||
8:9/0 = 0
|
||||
9:9/0 = 0
|
||||
@@ -2471,15 +2441,10 @@ texture = ExtResource("5_q7rhw")
|
||||
49:9/0 = 0
|
||||
50:9/0 = 0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:10/0 = 0
|
||||
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:10/0 = 0
|
||||
7:10/0 = 0
|
||||
8:10/0 = 0
|
||||
@@ -2518,31 +2483,18 @@ texture = ExtResource("5_q7rhw")
|
||||
49:10/0 = 0
|
||||
50:10/0 = 0
|
||||
0:11/0 = 0
|
||||
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:11/0 = 0
|
||||
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:11/0 = 0
|
||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:11/0 = 0
|
||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:11/0 = 0
|
||||
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:11/0 = 0
|
||||
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:11/0 = 0
|
||||
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:11/0 = 0
|
||||
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:11/0 = 0
|
||||
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:11/0 = 0
|
||||
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:11/0 = 0
|
||||
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:11/0 = 0
|
||||
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:11/0 = 0
|
||||
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:11/0 = 0
|
||||
24:11/0 = 0
|
||||
25:11/0 = 0
|
||||
@@ -2566,25 +2518,15 @@ texture = ExtResource("5_q7rhw")
|
||||
45:11/0 = 0
|
||||
46:11/0 = 0
|
||||
0:12/0 = 0
|
||||
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:12/0 = 0
|
||||
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:12/0 = 0
|
||||
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:12/0 = 0
|
||||
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:12/0 = 0
|
||||
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:12/0 = 0
|
||||
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:12/0 = 0
|
||||
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:12/0 = 0
|
||||
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:12/0 = 0
|
||||
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:12/0 = 0
|
||||
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:12/0 = 0
|
||||
18:12/0 = 0
|
||||
19:12/0 = 0
|
||||
@@ -2601,40 +2543,24 @@ texture = ExtResource("5_q7rhw")
|
||||
36:12/0 = 0
|
||||
38:12/0 = 0
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:13/0 = 0
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||||
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:13/0 = 0
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||||
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:13/0 = 0
|
||||
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:13/0 = 0
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||||
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:13/0 = 0
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||||
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:13/0 = 0
|
||||
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:13/0 = 0
|
||||
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:13/0 = 0
|
||||
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:13/0 = 0
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||||
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:13/0 = 0
|
||||
18:13/0 = 0
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||||
19:13/0 = 0
|
||||
20:13/0 = 0
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||||
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:13/0 = 0
|
||||
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:13/0 = 0
|
||||
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:13/0 = 0
|
||||
23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:13/0 = 0
|
||||
24:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:13/0 = 0
|
||||
25:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:13/0 = 0
|
||||
27:13/0 = 0
|
||||
29:13/0 = 0
|
||||
@@ -2657,40 +2583,24 @@ texture = ExtResource("5_q7rhw")
|
||||
46:13/0 = 0
|
||||
47:13/0 = 0
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||||
0:14/0 = 0
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||||
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:14/0 = 0
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||||
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:14/0 = 0
|
||||
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:14/0 = 0
|
||||
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:14/0 = 0
|
||||
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:14/0 = 0
|
||||
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:14/0 = 0
|
||||
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:14/0 = 0
|
||||
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:14/0 = 0
|
||||
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:14/0 = 0
|
||||
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:14/0 = 0
|
||||
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:14/0 = 0
|
||||
18:14/0 = 0
|
||||
19:14/0 = 0
|
||||
20:14/0 = 0
|
||||
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:14/0 = 0
|
||||
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:14/0 = 0
|
||||
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:14/0 = 0
|
||||
23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:14/0 = 0
|
||||
25:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:14/0 = 0
|
||||
29:14/0 = 0
|
||||
30:14/0 = 0
|
||||
@@ -2712,42 +2622,25 @@ texture = ExtResource("5_q7rhw")
|
||||
46:14/0 = 0
|
||||
47:14/0 = 0
|
||||
0:15/0 = 0
|
||||
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:15/0 = 0
|
||||
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:15/0 = 0
|
||||
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:15/0 = 0
|
||||
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:15/0 = 0
|
||||
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:15/0 = 0
|
||||
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:15/0 = 0
|
||||
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:15/0 = 0
|
||||
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:15/0 = 0
|
||||
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:15/0 = 0
|
||||
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:15/0 = 0
|
||||
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:15/0 = 0
|
||||
18:15/0 = 0
|
||||
19:15/0 = 0
|
||||
20:15/0 = 0
|
||||
20:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:15/0 = 0
|
||||
21:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:15/0 = 0
|
||||
22:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:15/0 = 0
|
||||
23:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:15/0 = 0
|
||||
24:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:15/0 = 0
|
||||
25:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:15/0 = 0
|
||||
29:15/0 = 0
|
||||
30:15/0 = 0
|
||||
@@ -2769,33 +2662,19 @@ texture = ExtResource("5_q7rhw")
|
||||
46:15/0 = 0
|
||||
47:15/0 = 0
|
||||
4:16/0 = 0
|
||||
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:16/0 = 0
|
||||
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:16/0 = 0
|
||||
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:16/0 = 0
|
||||
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:16/0 = 0
|
||||
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:16/0 = 0
|
||||
17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:16/0 = 0
|
||||
18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:16/0 = 0
|
||||
19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:16/0 = 0
|
||||
20:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:16/0 = 0
|
||||
21:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:16/0 = 0
|
||||
22:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:16/0 = 0
|
||||
23:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:16/0 = 0
|
||||
24:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:16/0 = 0
|
||||
25:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:16/0 = 0
|
||||
29:16/0 = 0
|
||||
30:16/0 = 0
|
||||
@@ -2817,21 +2696,13 @@ texture = ExtResource("5_q7rhw")
|
||||
46:16/0 = 0
|
||||
47:16/0 = 0
|
||||
17:17/0 = 0
|
||||
17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:17/0 = 0
|
||||
19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:17/0 = 0
|
||||
20:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:17/0 = 0
|
||||
21:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:17/0 = 0
|
||||
22:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:17/0 = 0
|
||||
23:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:17/0 = 0
|
||||
24:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:17/0 = 0
|
||||
25:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
29:17/0 = 0
|
||||
30:17/0 = 0
|
||||
32:17/0 = 0
|
||||
@@ -2856,23 +2727,14 @@ texture = ExtResource("5_q7rhw")
|
||||
4:18/0 = 0
|
||||
5:18/0 = 0
|
||||
17:18/0 = 0
|
||||
17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:18/0 = 0
|
||||
18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:18/0 = 0
|
||||
19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:18/0 = 0
|
||||
20:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:18/0 = 0
|
||||
21:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:18/0 = 0
|
||||
22:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:18/0 = 0
|
||||
23:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:18/0 = 0
|
||||
24:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:18/0 = 0
|
||||
25:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
27:18/0 = 0
|
||||
29:18/0 = 0
|
||||
30:18/0 = 0
|
||||
@@ -2904,20 +2766,14 @@ texture = ExtResource("5_q7rhw")
|
||||
8:19/0 = 0
|
||||
9:19/0 = 0
|
||||
17:19/0 = 0
|
||||
17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:19/0 = 0
|
||||
18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:19/0 = 0
|
||||
19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:19/0 = 0
|
||||
21:19/0 = 0
|
||||
22:19/0 = 0
|
||||
23:19/0 = 0
|
||||
23:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:19/0 = 0
|
||||
24:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:19/0 = 0
|
||||
25:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:19/0 = 0
|
||||
27:19/0 = 0
|
||||
28:19/0 = 0
|
||||
@@ -2949,18 +2805,13 @@ texture = ExtResource("5_q7rhw")
|
||||
6:20/0 = 0
|
||||
7:20/0 = 0
|
||||
17:20/0 = 0
|
||||
17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:20/0 = 0
|
||||
18:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:20/0 = 0
|
||||
19:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:20/0 = 0
|
||||
21:20/0 = 0
|
||||
22:20/0 = 0
|
||||
23:20/0 = 0
|
||||
23:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:20/0 = 0
|
||||
25:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:20/0 = 0
|
||||
27:20/0 = 0
|
||||
28:20/0 = 0
|
||||
@@ -2987,20 +2838,14 @@ texture = ExtResource("5_q7rhw")
|
||||
2:21/0 = 0
|
||||
3:21/0 = 0
|
||||
17:21/0 = 0
|
||||
17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:21/0 = 0
|
||||
18:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:21/0 = 0
|
||||
19:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:21/0 = 0
|
||||
21:21/0 = 0
|
||||
22:21/0 = 0
|
||||
23:21/0 = 0
|
||||
23:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:21/0 = 0
|
||||
24:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:21/0 = 0
|
||||
25:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:21/0 = 0
|
||||
27:21/0 = 0
|
||||
28:21/0 = 0
|
||||
@@ -3026,20 +2871,14 @@ texture = ExtResource("5_q7rhw")
|
||||
2:22/0 = 0
|
||||
3:22/0 = 0
|
||||
17:22/0 = 0
|
||||
17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:22/0 = 0
|
||||
18:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:22/0 = 0
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19:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:22/0 = 0
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21:22/0 = 0
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22:22/0 = 0
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23:22/0 = 0
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23:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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24:22/0 = 0
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24:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:22/0 = 0
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25:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:22/0 = 0
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27:22/0 = 0
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28:22/0 = 0
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@@ -3065,14 +2904,10 @@ texture = ExtResource("5_q7rhw")
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2:23/0 = 0
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3:23/0 = 0
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17:23/0 = 0
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17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:23/0 = 0
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19:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:23/0 = 0
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23:23/0 = 0
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23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:23/0 = 0
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25:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:23/0 = 0
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27:23/0 = 0
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28:23/0 = 0
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@@ -3095,20 +2930,14 @@ texture = ExtResource("5_q7rhw")
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45:23/0 = 0
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47:23/0 = 0
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17:24/0 = 0
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17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:24/0 = 0
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18:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:24/0 = 0
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19:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:24/0 = 0
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21:24/0 = 0
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22:24/0 = 0
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23:24/0 = 0
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23:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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24:24/0 = 0
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24:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:24/0 = 0
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25:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:24/0 = 0
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27:24/0 = 0
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28:24/0 = 0
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@@ -3132,23 +2961,14 @@ texture = ExtResource("5_q7rhw")
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46:24/0 = 0
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47:24/0 = 0
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17:25/0 = 0
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17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:25/0 = 0
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18:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:25/0 = 0
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19:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:25/0 = 0
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20:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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21:25/0 = 0
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21:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:25/0 = 0
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22:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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23:25/0 = 0
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23:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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24:25/0 = 0
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24:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:25/0 = 0
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25:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:25/0 = 0
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27:25/0 = 0
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28:25/0 = 0
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@@ -3172,21 +2992,13 @@ texture = ExtResource("5_q7rhw")
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46:25/0 = 0
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47:25/0 = 0
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17:26/0 = 0
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17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:26/0 = 0
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18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:26/0 = 0
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||||
19:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
20:26/0 = 0
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20:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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21:26/0 = 0
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21:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:26/0 = 0
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22:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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23:26/0 = 0
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23:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:26/0 = 0
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25:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:26/0 = 0
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27:26/0 = 0
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28:26/0 = 0
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@@ -3210,23 +3022,14 @@ texture = ExtResource("5_q7rhw")
|
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46:26/0 = 0
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47:26/0 = 0
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17:27/0 = 0
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17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:27/0 = 0
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18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:27/0 = 0
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19:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:27/0 = 0
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20:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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21:27/0 = 0
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21:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:27/0 = 0
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22:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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23:27/0 = 0
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23:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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24:27/0 = 0
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24:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:27/0 = 0
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25:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:27/0 = 0
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27:27/0 = 0
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28:27/0 = 0
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,9 +1,8 @@
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[gd_scene load_steps=27 format=4 uid="uid://chqb11pfoqmeb"]
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[gd_scene load_steps=26 format=4 uid="uid://chqb11pfoqmeb"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"]
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[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_cjqhe"]
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[ext_resource type="Resource" uid="uid://dlwkbjw1l33uq" path="res://resources/levels/village/village_2.tres" id="4_h4uvs"]
|
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[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_wykfl"]
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[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_8nvkd"]
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[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_ono4h"]
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@@ -55,6 +54,7 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
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script = ExtResource("7_y1tp2")
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duration = 0.1
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transition = 3
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ease = 2
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|
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[node name="World" type="Node2D"]
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@@ -75,9 +75,6 @@ process_mode = 4
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||||
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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||||
Health = NodePath("../../Brick Player/HealthComponent")
|
||||
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||||
[node name="DeathScreen" parent="UI Layer" index="1"]
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CurrentLevel = ExtResource("4_h4uvs")
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|
||||
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
|
||||
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
|
||||
ComponentsToDisable = [NodePath("../../Brick Player")]
|
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@@ -135,7 +132,6 @@ tile_set = ExtResource("13_lc0ll")
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|
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[node name="ExitLevel" parent="." instance=ExtResource("15_hcsb6")]
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||||
position = Vector2(987, -776)
|
||||
AchievementId = "level_complete_2"
|
||||
|
||||
[node name="Child" parent="." instance=ExtResource("16_lc0ll")]
|
||||
position = Vector2(-1326, 176)
|
||||
@@ -160,18 +156,18 @@ position = Vector2(1272, -143)
|
||||
[node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1526, 256)
|
||||
|
||||
[node name="Enemy2" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1098, 254)
|
||||
|
||||
[node name="Enemy3" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1190, 175)
|
||||
|
||||
[node name="Enemy4" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1326, 320)
|
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|
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[node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")]
|
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position = Vector2(1648, -352)
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||||
|
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[node name="Enemy9" parent="Enemies" instance=ExtResource("16_h4uvs")]
|
||||
position = Vector2(-1097, 255)
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|
||||
[node name="Enemy2" parent="Enemies" instance=ExtResource("16_h4uvs")]
|
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position = Vector2(-1326, 320)
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[node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
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position = Vector2(-231, -776)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=34 format=4 uid="uid://h60obxmju6mo"]
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[gd_scene load_steps=31 format=4 uid="uid://h60obxmju6mo"]
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[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
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[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
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@@ -16,14 +16,11 @@
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[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="14_k7w2w"]
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[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_dv6gh"]
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[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="16_nr2eo"]
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[ext_resource type="Resource" uid="uid://b63u5qfp8p7pv" path="res://resources/levels/village/village_3.tres" id="17_m6h4x"]
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[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_l3a7y"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="20_embdf"]
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[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="21_fytod"]
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[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
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[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="22_a7yjf"]
|
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[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
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[ext_resource type="PackedScene" uid="uid://dk2cu8qs7odib" path="res://objects/entities/double_jump_skill_pickup.tscn" id="24_6fdf4"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
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texture = ExtResource("7_uvxky")
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@@ -237,6 +234,7 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
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||||
script = ExtResource("14_k7w2w")
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duration = 0.25
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||||
transition = 3
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||||
ease = 2
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[node name="World" type="Node2D"]
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@@ -256,7 +254,7 @@ tile_map_data = PackedByteArray("AABiAAcAAQAEAAMAAABiAAYAAQAEAAIAAABiAAUAAQAEAAI
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tile_set = ExtResource("4_6fdf4")
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[node name="Entities layer" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AABAAAAAAAAJAAYAAABFAAAAAAALAAYAAABEAAAAAAAKAAYAAABDAAAAAAAKAAYAAABCAAAAAAAKAAYAAABBAAAAAAAKAAYAAABAAPr/AAAJAAYAAABBAPr/AAAKAAYAAABCAPr/AAAKAAYAAABDAPr/AAAKAAYAAABEAPr/AAAKAAYAAABFAPr/AAAKAAYAAABGAPr/AAAKAAYAAABHAPr/AAAKAAYAAABIAPr/AAAKAAYAAABJAPr/AAAKAAYAAABKAPr/AAAKAAYAAABLAPr/AAALAAYAAABjAP7/AAAHAAQAAAB8AP7/AAAKAAQAAABkAP7/AQAAAAAAAgBlAP7/AQAAAAAAAgBmAP7/AQAAAAAAAgBnAP7/AQAAAAAAAgBoAP7/AQAAAAAAAgBpAP7/AQAAAAAAAgBsAP7/AQAAAAAAAgBtAP7/AQAAAAAAAgBrAP7/AQAAAAAAAgBqAP7/AQAAAAAAAgBuAP7/AQAAAAAAAgBvAP7/AQAAAAAAAgBwAP7/AQAAAAAAAgBxAP7/AQAAAAAAAgByAP7/AQAAAAAAAgBzAP7/AQAAAAAAAgB0AP7/AQAAAAAAAgB1AP7/AQAAAAAAAgB2AP7/AQAAAAAAAgB3AP7/AQAAAAAAAgB4AP7/AQAAAAAAAgB5AP7/AQAAAAAAAgB6AP7/AQAAAAAAAgB7AP7/AQAAAAAAAgCJAPr/AAAJAAYAAACKAPr/AAAKAAYAAACLAPr/AAALAAYAAABOAOz/AQAAAAAAAQBNAOz/AQAAAAAAAQBMAOz/AQAAAAAAAQBNAOv/AQAAAAAAAQBDAOf/AQAAAAAAAQBCAOf/AQAAAAAAAQBBAOf/AQAAAAAAAQBCAOb/AQAAAAAAAQBIAOP/AQAAAAAAAQBHAOP/AQAAAAAAAQBGAOP/AQAAAAAAAQBHAOL/AQAAAAAAAQBBAN7/AQAAAAAAAQBCAN7/AQAAAAAAAQBDAN7/AQAAAAAAAQBCAN3/AQAAAAAAAQBDAOb/AQAAAAAAAQBGAOL/AQAAAAAAAQBDAN3/AQAAAAAAAQBMAOv/AQAAAAAAAQCRAOv/AQAAAAAAAQCRAOr/AQAAAAAAAQCRAOn/AQAAAAAAAQCSAOn/AQAAAAAAAQCTAOn/AQAAAAAAAQCTAOr/AQAAAAAAAQCTAOv/AQAAAAAAAQCSAOv/AQAAAAAAAQCSAOr/AQAAAAAAAQCAAOv/AQAAAAAAAQB/AOv/AQAAAAAAAQB+AOv/AQAAAAAAAQB+AOr/AQAAAAAAAQB/AOr/AQAAAAAAAQBAAP//AQAAAAAAAQBBAP//AQAAAAAAAQBCAP//AQAAAAAAAQBDAP//AQAAAAAAAQBEAP//AQAAAAAAAQClAP//AQAAAAAAAQCmAP//AQAAAAAAAQCnAP//AQAAAAAAAQCnAP7/AQAAAAAAAQClAP7/AQAAAAAAAQD4APT/AQAAAAAAAwC5AP3/AQAAAAAAAwCnACwAAQAAAAAABQChACwAAQAAAAAABgCvACwAAQAAAAAABgA2ANz/AQAAAAAABwD5APX/AQAAAAAACAA=")
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||||
tile_map_data = PackedByteArray("AABAAAAAAAAJAAYAAABFAAAAAAALAAYAAABEAAAAAAAKAAYAAABDAAAAAAAKAAYAAABCAAAAAAAKAAYAAABBAAAAAAAKAAYAAABAAPr/AAAJAAYAAABBAPr/AAAKAAYAAABCAPr/AAAKAAYAAABDAPr/AAAKAAYAAABEAPr/AAAKAAYAAABFAPr/AAAKAAYAAABGAPr/AAAKAAYAAABHAPr/AAAKAAYAAABIAPr/AAAKAAYAAABJAPr/AAAKAAYAAABKAPr/AAAKAAYAAABLAPr/AAALAAYAAABjAP7/AAAHAAQAAAB8AP7/AAAKAAQAAABkAP7/AQAAAAAAAgBlAP7/AQAAAAAAAgBmAP7/AQAAAAAAAgBnAP7/AQAAAAAAAgBoAP7/AQAAAAAAAgBpAP7/AQAAAAAAAgBsAP7/AQAAAAAAAgBtAP7/AQAAAAAAAgBrAP7/AQAAAAAAAgBqAP7/AQAAAAAAAgBuAP7/AQAAAAAAAgBvAP7/AQAAAAAAAgBwAP7/AQAAAAAAAgBxAP7/AQAAAAAAAgByAP7/AQAAAAAAAgBzAP7/AQAAAAAAAgB0AP7/AQAAAAAAAgB1AP7/AQAAAAAAAgB2AP7/AQAAAAAAAgB3AP7/AQAAAAAAAgB4AP7/AQAAAAAAAgB5AP7/AQAAAAAAAgB6AP7/AQAAAAAAAgB7AP7/AQAAAAAAAgCJAPr/AAAJAAYAAACKAPr/AAAKAAYAAACLAPr/AAALAAYAAABOAOz/AQAAAAAAAQBNAOz/AQAAAAAAAQBMAOz/AQAAAAAAAQBNAOv/AQAAAAAAAQBDAOf/AQAAAAAAAQBCAOf/AQAAAAAAAQBBAOf/AQAAAAAAAQBCAOb/AQAAAAAAAQBIAOP/AQAAAAAAAQBHAOP/AQAAAAAAAQBGAOP/AQAAAAAAAQBHAOL/AQAAAAAAAQBBAN7/AQAAAAAAAQBCAN7/AQAAAAAAAQBDAN7/AQAAAAAAAQBCAN3/AQAAAAAAAQBDAOb/AQAAAAAAAQBGAOL/AQAAAAAAAQBDAN3/AQAAAAAAAQBMAOv/AQAAAAAAAQCRAOv/AQAAAAAAAQCRAOr/AQAAAAAAAQCRAOn/AQAAAAAAAQCSAOn/AQAAAAAAAQCTAOn/AQAAAAAAAQCTAOr/AQAAAAAAAQCTAOv/AQAAAAAAAQCSAOv/AQAAAAAAAQCSAOr/AQAAAAAAAQCAAOv/AQAAAAAAAQB/AOv/AQAAAAAAAQB+AOv/AQAAAAAAAQB+AOr/AQAAAAAAAQB/AOr/AQAAAAAAAQBAAP//AQAAAAAAAQBBAP//AQAAAAAAAQBCAP//AQAAAAAAAQBDAP//AQAAAAAAAQBEAP//AQAAAAAAAQClAP//AQAAAAAAAQCmAP//AQAAAAAAAQCnAP//AQAAAAAAAQCnAP7/AQAAAAAAAQClAP7/AQAAAAAAAQD4APT/AQAAAAAAAwC5AP3/AQAAAAAAAwCnACwAAQAAAAAABQChACwAAQAAAAAABgCvACwAAQAAAAAABgA2ANz/AQAAAAAABwD5APX/AQAAAAAACAABAQIAAQAAAAAACQA=")
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tile_set = ExtResource("5_ipoec")
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[node name="Foreground layer" type="TileMapLayer" parent="."]
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@@ -274,10 +272,6 @@ tile_map_data = PackedByteArray("AAA2AVkAAAAAAAAAAAA6AVkAAAACAAAAAAA8AVkAAAABAAA
|
||||
tile_set = ExtResource("9_ma4yh")
|
||||
collision_enabled = false
|
||||
|
||||
[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")]
|
||||
position = Vector2(4138, 40)
|
||||
AchievementId = "level_complete_3"
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
process_mode = 1
|
||||
|
||||
@@ -301,7 +295,7 @@ z_index = 5
|
||||
position = Vector2(903, -118)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="23"]
|
||||
[node name="HitParticles" parent="Brick Player" index="25"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
|
||||
@@ -334,20 +328,15 @@ position = Vector2(880, -578)
|
||||
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
|
||||
Health = NodePath("../../Brick Player/HealthComponent")
|
||||
|
||||
[node name="DeathScreen" parent="UI Layer" index="1"]
|
||||
CurrentLevel = ExtResource("17_m6h4x")
|
||||
|
||||
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
|
||||
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
|
||||
ComponentsToDisable = [NodePath("../../Brick Player")]
|
||||
|
||||
[node name="Tooltip" parent="." instance=ExtResource("18_l3a7y")]
|
||||
position = Vector2(1016, -104)
|
||||
Text = "WIP"
|
||||
|
||||
[node name="Tooltip2" parent="." instance=ExtResource("18_l3a7y")]
|
||||
position = Vector2(1576, -40)
|
||||
Text = "WIP"
|
||||
|
||||
[node name="WorldEnvironment" parent="." instance=ExtResource("20_embdf")]
|
||||
|
||||
@@ -365,9 +354,6 @@ position = Vector2(1359, -42)
|
||||
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
|
||||
position = Vector2(2456, 815)
|
||||
|
||||
[node name="SkillPickup" parent="." instance=ExtResource("24_6fdf4")]
|
||||
position = Vector2(1136, -109)
|
||||
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,8 +1,8 @@
|
||||
[gd_scene load_steps=31 format=4 uid="uid://bbwef3n2gjkt8"]
|
||||
[gd_scene load_steps=32 format=4 uid="uid://bbwef3n2gjkt8"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_cchob"]
|
||||
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_yd68a"]
|
||||
[ext_resource type="Resource" uid="uid://qld841xv5ui0" path="res://resources/levels/village/village_5.tres" id="3_kdt2h"]
|
||||
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="3_ggm0n"]
|
||||
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_qbt57"]
|
||||
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_hym4i"]
|
||||
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_5gmfj"]
|
||||
@@ -23,6 +23,12 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bockkmyn8il4c" path="res://objects/entities/basic_enemy.tscn" id="21_b5qxu"]
|
||||
[ext_resource type="PackedScene" uid="uid://xp4njljog0x2" path="res://objects/entities/flying_enemy.tscn" id="22_kdt2h"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qxp43"]
|
||||
script = ExtResource("3_ggm0n")
|
||||
LevelName = "Village 5"
|
||||
ScenePath = "res://scenes/level_village_5.tscn"
|
||||
metadata/_custom_type_script = "uid://c2h0pqhxiqswe"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_0nwt7"]
|
||||
script = ExtResource("7_3j1u0")
|
||||
duration = 0.25
|
||||
@@ -77,7 +83,7 @@ point_count = 8
|
||||
Health = NodePath("../../Brick Player/HealthComponent")
|
||||
|
||||
[node name="DeathScreen" parent="UI Layer" index="1"]
|
||||
CurrentLevel = ExtResource("3_kdt2h")
|
||||
CurrentLevel = SubResource("Resource_qxp43")
|
||||
|
||||
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
|
||||
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
|
||||
@@ -188,7 +194,6 @@ position = Vector2(1412, -1352)
|
||||
|
||||
[node name="ExitLevel" parent="." instance=ExtResource("20_kdt2h")]
|
||||
position = Vector2(-187, -1351)
|
||||
AchievementId = "level_complete_5"
|
||||
|
||||
[node name="Enemy2" parent="." instance=ExtResource("21_b5qxu")]
|
||||
position = Vector2(745, -721)
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,12 +1,10 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://cl00e2ocomk3m"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cl00e2ocomk3m"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://8b6ol5sssbgo" path="res://objects/ui/main_menu.tscn" id="1_ekxnf"]
|
||||
[ext_resource type="PackedScene" uid="uid://y0ae6e7t70fj" path="res://objects/ui/settings_menu.tscn" id="2_bqqt6"]
|
||||
[ext_resource type="PackedScene" uid="uid://bwgmrcyj4mvu" path="res://objects/ui/credits.tscn" id="3_bqqt6"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="4_8ln24"]
|
||||
[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="5_rtw2f"]
|
||||
[ext_resource type="PackedScene" uid="uid://display_settings_scene" path="res://objects/ui/display_settings.tscn" id="6_dispset"]
|
||||
[ext_resource type="PackedScene" uid="uid://gameplay_settings_scene" path="res://objects/ui/gameplay_settings.tscn" id="7_gameplay"]
|
||||
|
||||
[node name="Main menu" type="CanvasLayer"]
|
||||
|
||||
@@ -30,8 +28,14 @@ visible = false
|
||||
[node name="Input Settings" parent="." instance=ExtResource("5_rtw2f")]
|
||||
visible = false
|
||||
|
||||
[node name="Gameplay Settings" parent="." instance=ExtResource("7_gameplay")]
|
||||
visible = false
|
||||
[node name="Gameplay Settings" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="Display Settings" parent="." instance=ExtResource("6_dispset")]
|
||||
visible = false
|
||||
[node name="Display Settings" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
namespace Mr.BrickAdventures;
|
||||
|
||||
/// <summary>
|
||||
/// Constants for autoload paths and other commonly used values.
|
||||
/// </summary>
|
||||
public static class Constants
|
||||
{
|
||||
// Autoload paths
|
||||
public const string EventBusPath = "/root/EventBus";
|
||||
public const string GameManagerPath = "/root/GameManager";
|
||||
public const string GameStateStorePath = "/root/GameStateStore";
|
||||
public const string SaveSystemPath = "/root/SaveSystem";
|
||||
public const string SpeedRunManagerPath = "/root/SpeedRunManager";
|
||||
public const string GhostManagerPath = "/root/GhostManager";
|
||||
public const string AchievementManagerPath = "/root/AchievementManager";
|
||||
public const string StatisticsManagerPath = "/root/StatisticsManager";
|
||||
public const string SkillManagerPath = "/root/SkillManager";
|
||||
public const string FloatingTextManagerPath = "/root/FloatingTextManager";
|
||||
public const string UIManagerPath = "/root/UIManager";
|
||||
public const string ConsoleManagerPath = "/root/ConsoleManager";
|
||||
public const string ConfigFileHandlerPath = "/root/ConfigFileHandler";
|
||||
|
||||
// Group names
|
||||
public const string CoinsGroup = "coins";
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://bn7o3n3bomvrd
|
||||
@@ -1,29 +0,0 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles coin collection events and updates the GameStateStore.
|
||||
/// Replaces the manual coin logic in GameManager.
|
||||
/// </summary>
|
||||
public partial class CoinStateHandler : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.CoinCollected += OnCoinCollected;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.CoinCollected -= OnCoinCollected;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCoinCollected(int amount, Vector2 position)
|
||||
{
|
||||
GameStateStore.Instance?.AddSessionCoins(amount);
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://1qg3q53kkh0k
|
||||
@@ -1,5 +1,4 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
@@ -7,30 +6,26 @@ namespace Mr.BrickAdventures.scripts.Events;
|
||||
[GlobalClass]
|
||||
public partial class GhostEventHandler : Node
|
||||
{
|
||||
private GhostManager _ghostManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.LevelStarted += OnLevelStarted;
|
||||
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
_ghostManager = GetNode<GhostManager>("/root/GhostManager");
|
||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.LevelStarted -= OnLevelStarted;
|
||||
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
|
||||
}
|
||||
eventBus.LevelStarted += OnLevelStarted;
|
||||
eventBus.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
private void OnLevelStarted(int levelIndex, Node currentScene)
|
||||
{
|
||||
GD.Print($"GhostEventHandler: Level {levelIndex} started.");
|
||||
GhostManager.Instance.StartRecording(levelIndex);
|
||||
GhostManager.Instance.SpawnGhostPlayer(levelIndex, currentScene);
|
||||
_ghostManager.StartRecording(levelIndex);
|
||||
_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
{
|
||||
GhostManager.Instance.StopRecording(true, completionTime);
|
||||
_ghostManager.StopRecording(true, completionTime);
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles player death events and updates lives in GameStateStore.
|
||||
/// </summary>
|
||||
public partial class LivesStateHandler : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.PlayerDied += OnPlayerDied;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.PlayerDied -= OnPlayerDied;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayerDied(Vector2 position)
|
||||
{
|
||||
GameStateStore.Instance?.RemoveLife();
|
||||
GameStateStore.Instance?.ResetSession();
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://b4ocg7g8vmtvp
|
||||
@@ -1,41 +0,0 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles skill collection events and unlocks skills via GameStateStore.
|
||||
/// Skills are immediately activated but only persisted on level complete.
|
||||
/// </summary>
|
||||
public partial class SkillCollectHandler : Node
|
||||
{
|
||||
private SkillManager SkillManager => SkillManager.Instance;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.SkillCollected += OnSkillCollected;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.SkillCollected -= OnSkillCollected;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSkillCollected(SkillData skill, Vector2 position)
|
||||
{
|
||||
if (skill == null) return;
|
||||
|
||||
// Unlock in session (will be committed on level complete, lost on death)
|
||||
GameStateStore.Instance?.UnlockSkillInSession(skill);
|
||||
|
||||
// Immediately activate the skill for the player
|
||||
SkillManager?.AddSkill(skill);
|
||||
|
||||
// Emit skill unlocked event for UI/achievements
|
||||
EventBus.EmitSkillUnlocked(skill.Name, skill.Level);
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://c1po4hjvqbslm
|
||||
@@ -6,19 +6,18 @@ namespace Mr.BrickAdventures.scripts.Events;
|
||||
[GlobalClass]
|
||||
public partial class SpeedRunEventHandler : Node
|
||||
{
|
||||
private SpeedRunManager _speedRunManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
|
||||
eventBus.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
{
|
||||
SpeedRunManager.Instance?.Split();
|
||||
_speedRunManager.Split();
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles game events and updates statistics accordingly.
|
||||
/// </summary>
|
||||
public partial class StatisticsEventHandler : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.CoinCollected += OnCoinCollected;
|
||||
EventBus.Instance.EnemyDefeated += OnEnemyDefeated;
|
||||
EventBus.Instance.PlayerDied += OnPlayerDied;
|
||||
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||
EventBus.Instance.ChildRescued += OnChildRescued;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance == null) return;
|
||||
|
||||
EventBus.Instance.CoinCollected -= OnCoinCollected;
|
||||
EventBus.Instance.EnemyDefeated -= OnEnemyDefeated;
|
||||
EventBus.Instance.PlayerDied -= OnPlayerDied;
|
||||
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
|
||||
EventBus.Instance.ChildRescued -= OnChildRescued;
|
||||
}
|
||||
|
||||
private void OnCoinCollected(int amount, Vector2 position)
|
||||
=> GameStateStore.Instance?.IncrementStat(StatNames.CoinsCollected, amount);
|
||||
|
||||
private void OnEnemyDefeated(Node enemy, Vector2 position)
|
||||
=> GameStateStore.Instance?.IncrementStat(StatNames.EnemiesDefeated);
|
||||
|
||||
private void OnPlayerDied(Vector2 position)
|
||||
=> GameStateStore.Instance?.IncrementStat(StatNames.Deaths);
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
=> GameStateStore.Instance?.IncrementStat(StatNames.LevelsCompleted);
|
||||
|
||||
private void OnChildRescued(Vector2 position)
|
||||
=> GameStateStore.Instance?.IncrementStat(StatNames.ChildrenRescued);
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://l68tjau3k6bw
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts;
|
||||
|
||||
@@ -9,7 +8,6 @@ namespace Mr.BrickAdventures.scripts;
|
||||
public partial class PacXonLevel : Node
|
||||
{
|
||||
[Export] public PlayerController Player { get; set; }
|
||||
[Export] public MovementPreset GridPreset { get; set; }
|
||||
[Export] public PacXonGridManager GridManager { get; set; }
|
||||
[Export] public Node GhostContainer { get; set; }
|
||||
[Export] public Label PercentageLabel { get; set; }
|
||||
@@ -19,7 +17,8 @@ public partial class PacXonLevel : Node
|
||||
public override void _Ready()
|
||||
{
|
||||
var ghosts = GhostContainer.GetChildren().OfType<Node2D>().ToList();
|
||||
Player.ApplyPreset(GridPreset);
|
||||
Player.ClearMovementAbilities();
|
||||
Player.SetGridMovement();
|
||||
|
||||
foreach (var ghost in ghosts)
|
||||
{
|
||||
|
||||
@@ -6,9 +6,4 @@ public partial class CollectableResource : Resource
|
||||
{
|
||||
[Export] public float Amount { get; set; } = 0.0f;
|
||||
[Export] public CollectableType Type { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The skill to unlock when collected. Only used when Type is Skill.
|
||||
/// </summary>
|
||||
[Export] public SkillData Skill { get; set; }
|
||||
}
|
||||
@@ -2,9 +2,7 @@ namespace Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
public enum CollectableType
|
||||
{
|
||||
None, // when no collectable type is specified
|
||||
Coin,
|
||||
Kid,
|
||||
Health,
|
||||
Skill,
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class MovementPreset : Resource
|
||||
{
|
||||
[Export] public PackedScene[] Abilities { get; set; } = [];
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://tt1los3lafsi
|
||||
@@ -10,6 +10,7 @@ public partial class SkillData : Resource
|
||||
[Export] public string Name { get; set; } = "New Skill";
|
||||
[Export] public string Description { get; set; } = "New Skill";
|
||||
[Export] public Texture2D Icon { get; set; }
|
||||
[Export] public bool IsActive { get; set; } = false;
|
||||
[Export] public int Level { get; set; } = 1;
|
||||
[Export] public SkillType Type { get; set; } = SkillType.Throw;
|
||||
[Export] public PackedScene Node { get; set; }
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.State;
|
||||
|
||||
public class GhostSaveData
|
||||
{
|
||||
public double BestTime { get; set; }
|
||||
public List<GhostFrameDto> Frames { get; set; } = new();
|
||||
}
|
||||
|
||||
public class GhostFrameDto
|
||||
{
|
||||
public double Timestamp { get; set; }
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://drp68lkok8if3
|
||||
@@ -1,73 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.State;
|
||||
|
||||
/// <summary>
|
||||
/// Persistent player data that survives across sessions.
|
||||
/// This is a POCO (Plain Old C# Object) for predictable state management.
|
||||
/// </summary>
|
||||
public class PlayerState
|
||||
{
|
||||
private const int DefaultLives = 3;
|
||||
|
||||
/// <summary>
|
||||
/// The level index the player is currently on. Persisted across sessions.
|
||||
/// </summary>
|
||||
public int CurrentLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Saved coins (not including current session).
|
||||
/// </summary>
|
||||
public int Coins { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Remaining lives.
|
||||
/// </summary>
|
||||
public int Lives { get; set; } = DefaultLives;
|
||||
|
||||
/// <summary>
|
||||
/// Indices of completed levels.
|
||||
/// </summary>
|
||||
public List<int> CompletedLevels { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Indices of levels the player can access.
|
||||
/// </summary>
|
||||
public List<int> UnlockedLevels { get; set; } = new() { 0 };
|
||||
|
||||
/// <summary>
|
||||
/// Skills the player has permanently unlocked.
|
||||
/// </summary>
|
||||
public List<SkillData> UnlockedSkills { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Statistics dictionary for tracking game stats.
|
||||
/// </summary>
|
||||
public Dictionary<string, int> Statistics { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// IDs of unlocked achievements.
|
||||
/// </summary>
|
||||
public List<string> UnlockedAchievements { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a fresh default player state (same as <c>new PlayerState()</c>).
|
||||
/// </summary>
|
||||
public static PlayerState CreateDefault() => new();
|
||||
|
||||
/// <summary>
|
||||
/// Resets this state to default values.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
CurrentLevel = 0;
|
||||
Coins = 0;
|
||||
Lives = DefaultLives;
|
||||
CompletedLevels.Clear();
|
||||
UnlockedLevels.Clear();
|
||||
UnlockedLevels.Add(0);
|
||||
UnlockedSkills.Clear();
|
||||
Statistics.Clear();
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://gtr1e60jq7iv
|
||||
@@ -1,19 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.State;
|
||||
|
||||
/// <summary>
|
||||
/// Serializable DTO for save data - no Godot types.
|
||||
/// </summary>
|
||||
public class SaveDataDto
|
||||
{
|
||||
public int Version { get; set; }
|
||||
public int Coins { get; set; }
|
||||
public int Lives { get; set; }
|
||||
public int CurrentLevel { get; set; }
|
||||
public List<int> CompletedLevels { get; set; }
|
||||
public List<int> UnlockedLevels { get; set; }
|
||||
public List<string> UnlockedSkillNames { get; set; }
|
||||
public List<string> UnlockedAchievements { get; set; }
|
||||
public Dictionary<string, int> Statistics { get; set; }
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://lmtb7ckjp5mr
|
||||
@@ -1,48 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.State;
|
||||
|
||||
/// <summary>
|
||||
/// Data for the current gameplay session.
|
||||
/// Reset when player dies or completes a level.
|
||||
/// </summary>
|
||||
public class SessionState
|
||||
{
|
||||
/// <summary>
|
||||
/// Coins collected during this session (not yet saved).
|
||||
/// </summary>
|
||||
public int CoinsCollected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Skills unlocked during this session (not yet saved).
|
||||
/// </summary>
|
||||
public List<SkillData> SkillsUnlocked { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a fresh session state.
|
||||
/// </summary>
|
||||
public static SessionState CreateDefault() => new()
|
||||
{
|
||||
CoinsCollected = 0,
|
||||
SkillsUnlocked = new List<SkillData>()
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Resets session state to defaults.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
CoinsCollected = 0;
|
||||
SkillsUnlocked.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets all session state.
|
||||
/// </summary>
|
||||
public void ResetAll()
|
||||
{
|
||||
CoinsCollected = 0;
|
||||
SkillsUnlocked.Clear();
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://chqsdleqrnl7b
|
||||
@@ -1,10 +0,0 @@
|
||||
namespace Mr.BrickAdventures.scripts.State;
|
||||
|
||||
public static class StatNames
|
||||
{
|
||||
public const string CoinsCollected = "coins_collected";
|
||||
public const string EnemiesDefeated = "enemies_defeated";
|
||||
public const string Deaths = "deaths";
|
||||
public const string LevelsCompleted = "levels_completed";
|
||||
public const string ChildrenRescued = "children_rescued";
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user