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288f0b1916
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refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.
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2026-01-31 17:35:27 +01:00 |
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425fa5b940
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feat: Implement a skill pickup system with a new collectable type, event handling, and dedicated pickup objects.
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2026-01-31 17:12:57 +01:00 |
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fda544d0f1
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fix: Standardize healing text display to match damage text formatting.
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2026-01-31 16:47:54 +01:00 |
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92f3e7d7b9
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clean up
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2026-01-31 16:47:03 +01:00 |
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432a71a00c
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refactor: SaveSystem now uses a DTO for player state serialization and PlayerDeathComponent delegates state changes to event handlers.
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2026-01-31 16:43:12 +01:00 |
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2fc988da27
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death fix
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2026-01-31 16:35:31 +01:00 |
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3f02f1d4ac
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refactor
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2026-01-31 16:31:36 +01:00 |
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b62478bbea
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refactor: Replace hardcoded node paths with constants and remove ScoreComponent.
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2026-01-31 15:35:04 +01:00 |
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62bdf1ba39
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feat: Implement a comprehensive global event bus with new event handlers and integrate player health and collection events.
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2026-01-31 15:15:52 +01:00 |
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