refactor #6
@@ -2,6 +2,7 @@ using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
@@ -20,18 +21,35 @@ public partial class DeathScreen : Control
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
SetLabels();
|
||||
|
||||
// Subscribe to lives changed event for reactive updates
|
||||
EventBus.Instance.LivesChanged += OnLivesChanged;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.LivesChanged -= OnLivesChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLivesChanged(int lives)
|
||||
{
|
||||
// Update the label when lives change
|
||||
LivesLeftLabel.Text = $" x {lives}";
|
||||
}
|
||||
|
||||
private void SetLabels()
|
||||
{
|
||||
if (_gameManager == null) return;
|
||||
|
||||
if (CurrentLevel != null)
|
||||
{
|
||||
CurrentLevelLabel.Text = CurrentLevel.LevelName;
|
||||
}
|
||||
LivesLeftLabel.Text = $" x {_gameManager.GetLives()}";
|
||||
|
||||
// Read current lives from store
|
||||
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
|
||||
LivesLeftLabel.Text = $" x {lives}";
|
||||
}
|
||||
|
||||
private void SetupTimer()
|
||||
@@ -66,7 +84,8 @@ public partial class DeathScreen : Control
|
||||
|
||||
private void OnTimeout()
|
||||
{
|
||||
if (_gameManager == null || _gameManager.GetLives() == 0) return;
|
||||
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
|
||||
if (lives == 0) return;
|
||||
|
||||
GetTree().ReloadCurrentScene();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user