refactor #6
@@ -1,9 +1,130 @@
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using Godot;
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using Godot;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.Autoloads;
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/// <summary>
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/// Global event bus for decoupled communication between game systems.
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/// Use the static Instance property for easy access from anywhere.
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/// </summary>
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public partial class EventBus : Node
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public partial class EventBus : Node
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{
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{
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/// <summary>
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/// Singleton instance. Available after the autoload is initialized.
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/// </summary>
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public static EventBus Instance { get; private set; }
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public override void _Ready()
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{
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Instance = this;
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}
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public override void _ExitTree()
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{
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if (Instance == this)
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Instance = null;
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}
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#region Level Events
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[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
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[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
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[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
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[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
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[Signal] public delegate void LevelRestartedEventHandler(int levelIndex);
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public static void EmitLevelStarted(int levelIndex, Node currentScene)
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=> Instance?.EmitSignal(SignalName.LevelStarted, levelIndex, currentScene);
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public static void EmitLevelCompleted(int levelIndex, Node currentScene, double completionTime)
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=> Instance?.EmitSignal(SignalName.LevelCompleted, levelIndex, currentScene, completionTime);
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public static void EmitLevelRestarted(int levelIndex)
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=> Instance?.EmitSignal(SignalName.LevelRestarted, levelIndex);
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#endregion
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#region Player Events
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[Signal] public delegate void PlayerSpawnedEventHandler(PlayerController player);
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[Signal] public delegate void PlayerDiedEventHandler(Vector2 position);
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[Signal] public delegate void PlayerDamagedEventHandler(float damage, float remainingHealth, Vector2 position);
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[Signal] public delegate void PlayerHealedEventHandler(float amount, float newHealth, Vector2 position);
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public static void EmitPlayerSpawned(PlayerController player)
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=> Instance?.EmitSignal(SignalName.PlayerSpawned, player);
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public static void EmitPlayerDied(Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerDied, position);
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public static void EmitPlayerDamaged(float damage, float remainingHealth, Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerDamaged, damage, remainingHealth, position);
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public static void EmitPlayerHealed(float amount, float newHealth, Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerHealed, amount, newHealth, position);
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#endregion
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#region Combat Events
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[Signal] public delegate void EnemyDefeatedEventHandler(Node enemy, Vector2 position);
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[Signal] public delegate void EnemyDamagedEventHandler(Node enemy, float damage, Vector2 position);
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public static void EmitEnemyDefeated(Node enemy, Vector2 position)
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=> Instance?.EmitSignal(SignalName.EnemyDefeated, enemy, position);
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public static void EmitEnemyDamaged(Node enemy, float damage, Vector2 position)
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=> Instance?.EmitSignal(SignalName.EnemyDamaged, enemy, damage, position);
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#endregion
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#region Collection Events
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[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
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[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
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[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
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public static void EmitCoinCollected(int amount, Vector2 position)
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=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
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public static void EmitItemCollected(CollectableType itemType, float amount, Vector2 position)
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=> Instance?.EmitSignal(SignalName.ItemCollected, (int)itemType, amount, position);
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public static void EmitChildRescued(Vector2 position)
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=> Instance?.EmitSignal(SignalName.ChildRescued, position);
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#endregion
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#region Skill Events
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[Signal] public delegate void SkillUnlockedEventHandler(string skillName, int level);
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[Signal] public delegate void SkillActivatedEventHandler(string skillName);
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[Signal] public delegate void SkillDeactivatedEventHandler(string skillName);
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public static void EmitSkillUnlocked(string skillName, int level = 1)
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=> Instance?.EmitSignal(SignalName.SkillUnlocked, skillName, level);
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public static void EmitSkillActivated(string skillName)
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=> Instance?.EmitSignal(SignalName.SkillActivated, skillName);
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public static void EmitSkillDeactivated(string skillName)
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=> Instance?.EmitSignal(SignalName.SkillDeactivated, skillName);
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#endregion
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#region Game State Events
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[Signal] public delegate void GamePausedEventHandler();
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[Signal] public delegate void GameResumedEventHandler();
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[Signal] public delegate void GameSavedEventHandler();
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public static void EmitGamePaused()
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=> Instance?.EmitSignal(SignalName.GamePaused);
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public static void EmitGameResumed()
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=> Instance?.EmitSignal(SignalName.GameResumed);
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public static void EmitGameSaved()
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=> Instance?.EmitSignal(SignalName.GameSaved);
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#endregion
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}
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}
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@@ -10,18 +10,19 @@ namespace Mr.BrickAdventures.Autoloads;
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public partial class GameManager : Node
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public partial class GameManager : Node
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{
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{
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[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
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[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
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public PlayerController Player {
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public PlayerController Player
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{
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get => GetPlayer();
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get => GetPlayer();
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private set => _player = value;
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private set => _player = value;
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}
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}
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private List<Node> _sceneNodes = [];
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private List<Node> _sceneNodes = [];
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private PlayerController _player;
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private PlayerController _player;
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private SpeedRunManager _speedRunManager;
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private SpeedRunManager _speedRunManager;
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private EventBus _eventBus;
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[Export]
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[Export]
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public Dictionary PlayerState { get; set; } = new()
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public Dictionary PlayerState { get; set; } = new()
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{
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{
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{ "coins", 0 },
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{ "coins", 0 },
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@@ -31,7 +32,7 @@ public partial class GameManager : Node
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{ "unlocked_levels", new Array<int>() {0}},
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{ "unlocked_levels", new Array<int>() {0}},
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{ "unlocked_skills", new Array<SkillData>() }
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{ "unlocked_skills", new Array<SkillData>() }
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};
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};
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[Export]
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[Export]
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public Dictionary CurrentSessionState { get; private set; } = new()
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public Dictionary CurrentSessionState { get; private set; } = new()
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{
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{
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@@ -55,14 +56,14 @@ public partial class GameManager : Node
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public override void _Ready()
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public override void _Ready()
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{
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{
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_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
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_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
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_eventBus = GetNode<EventBus>("/root/EventBus");
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}
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}
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private void OnNodeAdded(Node node)
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private void OnNodeAdded(Node node)
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{
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{
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_sceneNodes.Add(node);
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_sceneNodes.Add(node);
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}
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}
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private void OnNodeRemoved(Node node)
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private void OnNodeRemoved(Node node)
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{
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{
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_sceneNodes.Remove(node);
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_sceneNodes.Remove(node);
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@@ -76,11 +77,11 @@ public partial class GameManager : Node
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{
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{
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PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
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PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
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}
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}
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public void SetCoins(int amount) => PlayerState["coins"] = Mathf.Max(0, amount);
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public void SetCoins(int amount) => PlayerState["coins"] = Mathf.Max(0, amount);
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public int GetCoins() => (int)PlayerState["coins"] + (int)CurrentSessionState["coins_collected"];
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public int GetCoins() => (int)PlayerState["coins"] + (int)CurrentSessionState["coins_collected"];
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public void RemoveCoins(int amount)
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public void RemoveCoins(int amount)
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{
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{
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var sessionCoins = (int)CurrentSessionState["coins_collected"];
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var sessionCoins = (int)CurrentSessionState["coins_collected"];
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@@ -96,12 +97,12 @@ public partial class GameManager : Node
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}
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}
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PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"]);
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PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"]);
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}
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}
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public void AddLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] + amount;
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public void AddLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] + amount;
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public void RemoveLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] - amount;
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public void RemoveLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] - amount;
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public void SetLives(int amount) => PlayerState["lives"] = amount;
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public void SetLives(int amount) => PlayerState["lives"] = amount;
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public int GetLives() => (int)PlayerState["lives"];
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public int GetLives() => (int)PlayerState["lives"];
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public bool IsSkillUnlocked(SkillData skill)
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public bool IsSkillUnlocked(SkillData skill)
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{
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{
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return ((Array)PlayerState["unlocked_skills"]).Contains(skill)
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return ((Array)PlayerState["unlocked_skills"]).Contains(skill)
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@@ -120,7 +121,7 @@ public partial class GameManager : Node
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foreach (SkillData s in arr)
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foreach (SkillData s in arr)
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{
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{
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if (s.Name != skillName) continue;
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if (s.Name != skillName) continue;
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arr.Remove(s);
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arr.Remove(s);
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break;
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break;
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}
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}
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@@ -145,7 +146,7 @@ public partial class GameManager : Node
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{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
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{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
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};
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};
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}
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}
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public void UnlockLevel(int levelIndex)
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public void UnlockLevel(int levelIndex)
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{
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{
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var unlocked = (Array)PlayerState["unlocked_levels"];
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var unlocked = (Array)PlayerState["unlocked_levels"];
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@@ -160,10 +161,10 @@ public partial class GameManager : Node
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{
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{
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PlayerState["current_level"] = next;
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PlayerState["current_level"] = next;
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GetTree().ChangeSceneToPacked(LevelScenes[next]);
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GetTree().ChangeSceneToPacked(LevelScenes[next]);
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_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
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EventBus.EmitLevelStarted(next, GetTree().CurrentScene);
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}
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}
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}
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}
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public void MarkLevelComplete(int levelIndex)
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public void MarkLevelComplete(int levelIndex)
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{
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{
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UnlockLevel(levelIndex + 1);
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UnlockLevel(levelIndex + 1);
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@@ -179,7 +180,7 @@ public partial class GameManager : Node
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{ "skills_unlocked", new Array<SkillData>() }
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{ "skills_unlocked", new Array<SkillData>() }
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};
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};
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}
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}
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public void RestartGame()
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public void RestartGame()
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{
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{
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ResetPlayerState();
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ResetPlayerState();
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@@ -187,19 +188,19 @@ public partial class GameManager : Node
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GetTree().ChangeSceneToPacked(LevelScenes[0]);
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GetTree().ChangeSceneToPacked(LevelScenes[0]);
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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}
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}
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public void QuitGame() => GetTree().Quit();
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public void QuitGame() => GetTree().Quit();
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public void PauseGame() => Engine.TimeScale = 0;
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public void PauseGame() => Engine.TimeScale = 0;
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public void ResumeGame() => Engine.TimeScale = 1;
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public void ResumeGame() => Engine.TimeScale = 1;
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public void StartNewGame()
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public void StartNewGame()
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{
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{
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ResetPlayerState();
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ResetPlayerState();
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ResetCurrentSessionState();
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ResetCurrentSessionState();
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_speedRunManager?.StartTimer();
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_speedRunManager?.StartTimer();
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GetTree().ChangeSceneToPacked(LevelScenes[0]);
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GetTree().ChangeSceneToPacked(LevelScenes[0]);
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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}
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}
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@@ -220,19 +221,19 @@ public partial class GameManager : Node
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else
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else
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GD.PrintErr("No levels unlocked to continue.");
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GD.PrintErr("No levels unlocked to continue.");
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}
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}
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public void OnLevelComplete()
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public void OnLevelComplete()
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{
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{
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var levelIndex = (int)PlayerState["current_level"];
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var levelIndex = (int)PlayerState["current_level"];
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MarkLevelComplete(levelIndex);
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MarkLevelComplete(levelIndex);
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AddCoins((int)CurrentSessionState["coins_collected"]);
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AddCoins((int)CurrentSessionState["coins_collected"]);
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foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
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foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
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UnlockSkill((SkillData)s);
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UnlockSkill((SkillData)s);
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var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
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var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
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_eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
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EventBus.EmitLevelCompleted(levelIndex, GetTree().CurrentScene, completionTime);
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ResetCurrentSessionState();
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ResetCurrentSessionState();
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TryToGoToNextLevel();
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TryToGoToNextLevel();
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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@@ -253,17 +254,17 @@ public partial class GameManager : Node
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public PlayerController GetPlayer()
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public PlayerController GetPlayer()
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{
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{
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if (_player != null && IsInstanceValid(_player)) return _player;
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if (_player != null && IsInstanceValid(_player)) return _player;
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_player = null;
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_player = null;
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foreach (var node in _sceneNodes)
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foreach (var node in _sceneNodes)
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{
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{
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if (node is not PlayerController player) continue;
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if (node is not PlayerController player) continue;
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_player = player;
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_player = player;
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return _player;
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return _player;
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}
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}
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GD.PrintErr("PlayerController not found in the scene tree.");
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GD.PrintErr("PlayerController not found in the scene tree.");
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return null;
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return null;
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}
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}
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
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[gd_scene load_steps=57 format=3 uid="uid://bqi5s710xb1ju"]
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[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
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[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
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@@ -19,7 +19,6 @@
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[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
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[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
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[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
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[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
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[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
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[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
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[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
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[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
|
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
|
||||||
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
|
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
|
||||||
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
|
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
|
||||||
@@ -175,9 +174,6 @@ shape = SubResource("RectangleShape2D_vad0t")
|
|||||||
[node name="CanPickUpComponent" type="Node" parent="."]
|
[node name="CanPickUpComponent" type="Node" parent="."]
|
||||||
script = ExtResource("10_yysbb")
|
script = ExtResource("10_yysbb")
|
||||||
|
|
||||||
[node name="ScoreComponent" type="Node" parent="."]
|
|
||||||
script = ExtResource("11_o1ihh")
|
|
||||||
|
|
||||||
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx", "HealSfx")]
|
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx", "HealSfx")]
|
||||||
script = ExtResource("12_ur2y5")
|
script = ExtResource("12_ur2y5")
|
||||||
HurtSfx = NodePath("../sfx_hurt")
|
HurtSfx = NodePath("../sfx_hurt")
|
||||||
|
|||||||
@@ -46,6 +46,8 @@ EventBus="*res://Autoloads/EventBus.cs"
|
|||||||
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
|
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
|
||||||
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
|
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
|
||||||
GhostManager="res://objects/ghost_manager.tscn"
|
GhostManager="res://objects/ghost_manager.tscn"
|
||||||
|
ScoreEventHandler="*res://scripts/Events/ScoreEventHandler.cs"
|
||||||
|
StatisticsEventHandler="*res://scripts/Events/StatisticsEventHandler.cs"
|
||||||
|
|
||||||
[debug]
|
[debug]
|
||||||
|
|
||||||
|
|||||||
23
scripts/Constants.cs
Normal file
23
scripts/Constants.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
namespace Mr.BrickAdventures;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constants for autoload paths and other commonly used values.
|
||||||
|
/// </summary>
|
||||||
|
public static class Constants
|
||||||
|
{
|
||||||
|
// Autoload paths
|
||||||
|
public const string EventBusPath = "/root/EventBus";
|
||||||
|
public const string GameManagerPath = "/root/GameManager";
|
||||||
|
public const string SaveSystemPath = "/root/SaveSystem";
|
||||||
|
public const string SpeedRunManagerPath = "/root/SpeedRunManager";
|
||||||
|
public const string GhostManagerPath = "/root/GhostManager";
|
||||||
|
public const string AchievementManagerPath = "/root/AchievementManager";
|
||||||
|
public const string StatisticsManagerPath = "/root/StatisticsManager";
|
||||||
|
public const string SkillManagerPath = "/root/SkillManager";
|
||||||
|
public const string FloatingTextManagerPath = "/root/FloatingTextManager";
|
||||||
|
public const string UIManagerPath = "/root/UIManager";
|
||||||
|
public const string ConsoleManagerPath = "/root/ConsoleManager";
|
||||||
|
|
||||||
|
// Group names
|
||||||
|
public const string CoinsGroup = "coins";
|
||||||
|
}
|
||||||
1
scripts/Constants.cs.uid
Normal file
1
scripts/Constants.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bn7o3n3bomvrd
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
|
using Mr.BrickAdventures;
|
||||||
using Mr.BrickAdventures.Autoloads;
|
using Mr.BrickAdventures.Autoloads;
|
||||||
|
|
||||||
namespace Mr.BrickAdventures.scripts.Events;
|
namespace Mr.BrickAdventures.scripts.Events;
|
||||||
@@ -10,11 +11,10 @@ public partial class GhostEventHandler : Node
|
|||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_ghostManager = GetNode<GhostManager>("/root/GhostManager");
|
_ghostManager = GetNode<GhostManager>(Constants.GhostManagerPath);
|
||||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
|
||||||
|
EventBus.Instance.LevelStarted += OnLevelStarted;
|
||||||
eventBus.LevelStarted += OnLevelStarted;
|
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||||
eventBus.LevelCompleted += OnLevelCompleted;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLevelStarted(int levelIndex, Node currentScene)
|
private void OnLevelStarted(int levelIndex, Node currentScene)
|
||||||
@@ -23,7 +23,7 @@ public partial class GhostEventHandler : Node
|
|||||||
_ghostManager.StartRecording(levelIndex);
|
_ghostManager.StartRecording(levelIndex);
|
||||||
_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
|
_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||||
{
|
{
|
||||||
_ghostManager.StopRecording(true, completionTime);
|
_ghostManager.StopRecording(true, completionTime);
|
||||||
|
|||||||
34
scripts/Events/ScoreEventHandler.cs
Normal file
34
scripts/Events/ScoreEventHandler.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using Godot;
|
||||||
|
using Mr.BrickAdventures;
|
||||||
|
using Mr.BrickAdventures.Autoloads;
|
||||||
|
|
||||||
|
namespace Mr.BrickAdventures.scripts.Events;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles coin collection events and updates the session state.
|
||||||
|
/// Replaces the manual signal wiring in ScoreComponent.
|
||||||
|
/// </summary>
|
||||||
|
public partial class ScoreEventHandler : Node
|
||||||
|
{
|
||||||
|
private GameManager _gameManager;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||||
|
|
||||||
|
EventBus.Instance.CoinCollected += OnCoinCollected;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _ExitTree()
|
||||||
|
{
|
||||||
|
if (EventBus.Instance != null)
|
||||||
|
EventBus.Instance.CoinCollected -= OnCoinCollected;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCoinCollected(int amount, Vector2 position)
|
||||||
|
{
|
||||||
|
var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
|
||||||
|
_gameManager.CurrentSessionState["coins_collected"] = currentCoins + amount;
|
||||||
|
GD.Print($"ScoreEventHandler: Collected {amount} coins. Total session coins: {currentCoins + amount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scripts/Events/ScoreEventHandler.cs.uid
Normal file
1
scripts/Events/ScoreEventHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cs4cfk7g5vh2v
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
|
using Mr.BrickAdventures;
|
||||||
using Mr.BrickAdventures.Autoloads;
|
using Mr.BrickAdventures.Autoloads;
|
||||||
|
|
||||||
namespace Mr.BrickAdventures.scripts.Events;
|
namespace Mr.BrickAdventures.scripts.Events;
|
||||||
@@ -10,10 +11,9 @@ public partial class SpeedRunEventHandler : Node
|
|||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
|
||||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
|
||||||
|
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||||
eventBus.LevelCompleted += OnLevelCompleted;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||||
|
|||||||
62
scripts/Events/StatisticsEventHandler.cs
Normal file
62
scripts/Events/StatisticsEventHandler.cs
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
using Godot;
|
||||||
|
using Mr.BrickAdventures;
|
||||||
|
using Mr.BrickAdventures.Autoloads;
|
||||||
|
|
||||||
|
namespace Mr.BrickAdventures.scripts.Events;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles game events and updates statistics accordingly.
|
||||||
|
/// Listens to EventBus signals and increments relevant stats.
|
||||||
|
/// </summary>
|
||||||
|
public partial class StatisticsEventHandler : Node
|
||||||
|
{
|
||||||
|
private StatisticsManager _statisticsManager;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
_statisticsManager = GetNode<StatisticsManager>(Constants.StatisticsManagerPath);
|
||||||
|
|
||||||
|
// Subscribe to events
|
||||||
|
EventBus.Instance.CoinCollected += OnCoinCollected;
|
||||||
|
EventBus.Instance.EnemyDefeated += OnEnemyDefeated;
|
||||||
|
EventBus.Instance.PlayerDied += OnPlayerDied;
|
||||||
|
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||||
|
EventBus.Instance.ChildRescued += OnChildRescued;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _ExitTree()
|
||||||
|
{
|
||||||
|
if (EventBus.Instance == null) return;
|
||||||
|
|
||||||
|
EventBus.Instance.CoinCollected -= OnCoinCollected;
|
||||||
|
EventBus.Instance.EnemyDefeated -= OnEnemyDefeated;
|
||||||
|
EventBus.Instance.PlayerDied -= OnPlayerDied;
|
||||||
|
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
|
||||||
|
EventBus.Instance.ChildRescued -= OnChildRescued;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCoinCollected(int amount, Vector2 position)
|
||||||
|
{
|
||||||
|
_statisticsManager.IncrementStat("coins_collected", amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnemyDefeated(Node enemy, Vector2 position)
|
||||||
|
{
|
||||||
|
_statisticsManager.IncrementStat("enemies_defeated");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPlayerDied(Vector2 position)
|
||||||
|
{
|
||||||
|
_statisticsManager.IncrementStat("deaths");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||||
|
{
|
||||||
|
_statisticsManager.IncrementStat("levels_completed");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnChildRescued(Vector2 position)
|
||||||
|
{
|
||||||
|
_statisticsManager.IncrementStat("children_rescued");
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scripts/Events/StatisticsEventHandler.cs.uid
Normal file
1
scripts/Events/StatisticsEventHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://l68tjau3k6bw
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
using Mr.BrickAdventures;
|
||||||
using Mr.BrickAdventures.Autoloads;
|
using Mr.BrickAdventures.Autoloads;
|
||||||
using Mr.BrickAdventures.scripts.Resources;
|
using Mr.BrickAdventures.scripts.Resources;
|
||||||
|
|
||||||
@@ -35,7 +36,7 @@ public partial class CollectableComponent : Node
|
|||||||
if (Owner.HasNode("FadeAwayComponent"))
|
if (Owner.HasNode("FadeAwayComponent"))
|
||||||
_hasFadeAway = true;
|
_hasFadeAway = true;
|
||||||
|
|
||||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void OnArea2DBodyEntered(Node2D body)
|
private async void OnArea2DBodyEntered(Node2D body)
|
||||||
@@ -53,12 +54,18 @@ public partial class CollectableComponent : Node
|
|||||||
{
|
{
|
||||||
case CollectableType.Coin:
|
case CollectableType.Coin:
|
||||||
_floatingTextManager?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
|
_floatingTextManager?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
|
||||||
|
EventBus.EmitCoinCollected((int)Data.Amount, ownerNode.GlobalPosition);
|
||||||
break;
|
break;
|
||||||
case CollectableType.Health:
|
case CollectableType.Health:
|
||||||
_floatingTextManager?.ShowMessage("Healed!", ownerNode.GlobalPosition);
|
_floatingTextManager?.ShowMessage("Healed!", ownerNode.GlobalPosition);
|
||||||
|
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
|
||||||
break;
|
break;
|
||||||
case CollectableType.Kid:
|
case CollectableType.Kid:
|
||||||
_floatingTextManager?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
|
_floatingTextManager?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
|
||||||
|
EventBus.EmitChildRescued(ownerNode.GlobalPosition);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
using Mr.BrickAdventures.Autoloads;
|
||||||
|
|
||||||
namespace Mr.BrickAdventures.scripts.components;
|
namespace Mr.BrickAdventures.scripts.components;
|
||||||
|
|
||||||
@@ -23,7 +24,7 @@ public partial class EnemyDeathComponent : Node
|
|||||||
GD.PushError("EnemyDeathComponent: Health is not set.");
|
GD.PushError("EnemyDeathComponent: Health is not set.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Health.Death += OnDeath;
|
Health.Death += OnDeath;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,6 +35,12 @@ public partial class EnemyDeathComponent : Node
|
|||||||
|
|
||||||
private async Task Die()
|
private async Task Die()
|
||||||
{
|
{
|
||||||
|
// Emit enemy defeated event for statistics and other systems
|
||||||
|
if (Owner is Node2D ownerNode)
|
||||||
|
{
|
||||||
|
EventBus.EmitEnemyDefeated(Owner, ownerNode.GlobalPosition);
|
||||||
|
}
|
||||||
|
|
||||||
CollisionShape.SetDisabled(true);
|
CollisionShape.SetDisabled(true);
|
||||||
var tween = CreateTween();
|
var tween = CreateTween();
|
||||||
tween.TweenProperty(Owner, "scale", Vector2.Zero, TweenDuration);
|
tween.TweenProperty(Owner, "scale", Vector2.Zero, TweenDuration);
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
using Mr.BrickAdventures;
|
||||||
using Mr.BrickAdventures.Autoloads;
|
using Mr.BrickAdventures.Autoloads;
|
||||||
|
|
||||||
namespace Mr.BrickAdventures.scripts.components;
|
namespace Mr.BrickAdventures.scripts.components;
|
||||||
@@ -11,22 +12,22 @@ public partial class HealthComponent : Node2D
|
|||||||
[Export] public float MaxHealth { get; set; } = 1.0f;
|
[Export] public float MaxHealth { get; set; } = 1.0f;
|
||||||
[Export] public AudioStreamPlayer2D HurtSfx { get; set; }
|
[Export] public AudioStreamPlayer2D HurtSfx { get; set; }
|
||||||
[Export] public AudioStreamPlayer2D HealSfx { get; set; }
|
[Export] public AudioStreamPlayer2D HealSfx { get; set; }
|
||||||
|
|
||||||
[Signal] public delegate void HealthChangedEventHandler(float delta, float totalHealth);
|
[Signal] public delegate void HealthChangedEventHandler(float delta, float totalHealth);
|
||||||
[Signal] public delegate void DeathEventHandler();
|
[Signal] public delegate void DeathEventHandler();
|
||||||
|
|
||||||
private FloatingTextManager _floatingTextManager;
|
private FloatingTextManager _floatingTextManager;
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetHealth(float newValue)
|
public void SetHealth(float newValue)
|
||||||
{
|
{
|
||||||
_ = ApplyHealthChange(newValue);
|
_ = ApplyHealthChange(newValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void IncreaseHealth(float delta)
|
public void IncreaseHealth(float delta)
|
||||||
{
|
{
|
||||||
_ = ApplyHealthChange(Health + delta);
|
_ = ApplyHealthChange(Health + delta);
|
||||||
@@ -46,7 +47,7 @@ public partial class HealthComponent : Node2D
|
|||||||
|
|
||||||
if (delta == 0.0f)
|
if (delta == 0.0f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (delta < 0.0f)
|
if (delta < 0.0f)
|
||||||
_floatingTextManager?.ShowDamage(Mathf.Abs(delta), GlobalPosition);
|
_floatingTextManager?.ShowDamage(Mathf.Abs(delta), GlobalPosition);
|
||||||
else
|
else
|
||||||
@@ -64,16 +65,27 @@ public partial class HealthComponent : Node2D
|
|||||||
await HurtSfx.ToSignal(HurtSfx, AudioStreamPlayer2D.SignalName.Finished);
|
await HurtSfx.ToSignal(HurtSfx, AudioStreamPlayer2D.SignalName.Finished);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Health = newHealth;
|
Health = newHealth;
|
||||||
|
|
||||||
if (Health <= 0f)
|
if (Health <= 0f)
|
||||||
{
|
{
|
||||||
EmitSignalDeath();
|
EmitSignalDeath();
|
||||||
|
// Emit global event if this is the player
|
||||||
|
if (Owner is PlayerController)
|
||||||
|
EventBus.EmitPlayerDied(GlobalPosition);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
EmitSignalHealthChanged(delta, Health);
|
EmitSignalHealthChanged(delta, Health);
|
||||||
|
// Emit global events if this is the player
|
||||||
|
if (Owner is PlayerController)
|
||||||
|
{
|
||||||
|
if (delta < 0f)
|
||||||
|
EventBus.EmitPlayerDamaged(Mathf.Abs(delta), Health, GlobalPosition);
|
||||||
|
else
|
||||||
|
EventBus.EmitPlayerHealed(delta, Health, GlobalPosition);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user