refactor #6

Merged
GKaszewski merged 9 commits from refactor into master 2026-02-01 11:47:42 +00:00
27 changed files with 183 additions and 202 deletions
Showing only changes of commit b62478bbea - Show all commits

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@@ -1,5 +1,6 @@
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
@@ -15,7 +16,7 @@ public partial class AchievementManager : Node
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
LoadAchievementsFromFolder(); LoadAchievementsFromFolder();
LoadUnlockedAchievements(); LoadUnlockedAchievements();
} }

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
@@ -12,9 +13,9 @@ public partial class ConsoleManager : Node
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager"); _achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
_skillManager = GetNode<SkillManager>("/root/SkillManager"); _skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
} }
private void AddCoinsCommand(int amount) private void AddCoinsCommand(int amount)

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@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
using Double = System.Double; using Double = System.Double;
@@ -55,7 +56,7 @@ public partial class GameManager : Node
public override void _Ready() public override void _Ready()
{ {
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager"); _speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
} }
@@ -186,7 +187,7 @@ public partial class GameManager : Node
ResetPlayerState(); ResetPlayerState();
ResetCurrentSessionState(); ResetCurrentSessionState();
GetTree().ChangeSceneToPacked(LevelScenes[0]); GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>("/root/SaveSystem").SaveGame(); GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
} }
public void QuitGame() => GetTree().Quit(); public void QuitGame() => GetTree().Quit();
@@ -202,12 +203,12 @@ public partial class GameManager : Node
_speedRunManager?.StartTimer(); _speedRunManager?.StartTimer();
GetTree().ChangeSceneToPacked(LevelScenes[0]); GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>("/root/SaveSystem").SaveGame(); GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
} }
public void ContinueGame() public void ContinueGame()
{ {
var save = GetNode<SaveSystem>("/root/SaveSystem"); var save = GetNode<SaveSystem>(Constants.SaveSystemPath);
if (!save.LoadGame()) if (!save.LoadGame())
{ {
GD.PrintErr("Failed to load game. Starting a new game instead."); GD.PrintErr("Failed to load game. Starting a new game instead.");
@@ -236,7 +237,7 @@ public partial class GameManager : Node
ResetCurrentSessionState(); ResetCurrentSessionState();
TryToGoToNextLevel(); TryToGoToNextLevel();
GetNode<SaveSystem>("/root/SaveSystem").SaveGame(); GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
} }
public Array<SkillData> GetUnlockedSkills() public Array<SkillData> GetUnlockedSkills()

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@@ -1,5 +1,6 @@
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
@@ -13,7 +14,7 @@ public partial class SaveSystem : Node
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
} }
public void SaveGame() public void SaveGame()

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@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.interfaces; using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
@@ -24,7 +25,7 @@ public partial class SkillManager : Node
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
} }
/// <summary> /// <summary>
@@ -114,7 +115,7 @@ public partial class SkillManager : Node
if (instance is BrickThrowComponent btc) if (instance is BrickThrowComponent btc)
{ {
EmitSignalActiveThrowSkillChanged(btc); EmitSignalActiveThrowSkillChanged(btc);
} }
} }

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@@ -1,5 +1,6 @@
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
@@ -11,8 +12,8 @@ public partial class StatisticsManager : Node
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager"); _achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
LoadStatistics(); LoadStatistics();
} }

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@@ -17,6 +17,7 @@ public static class Constants
public const string FloatingTextManagerPath = "/root/FloatingTextManager"; public const string FloatingTextManagerPath = "/root/FloatingTextManager";
public const string UIManagerPath = "/root/UIManager"; public const string UIManagerPath = "/root/UIManager";
public const string ConsoleManagerPath = "/root/ConsoleManager"; public const string ConsoleManagerPath = "/root/ConsoleManager";
public const string ConfigFileHandlerPath = "/root/ConfigFileHandler";
// Group names // Group names
public const string CoinsGroup = "coins"; public const string CoinsGroup = "coins";

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI; namespace Mr.BrickAdventures.scripts.UI;
@@ -16,8 +17,8 @@ public partial class AudioSettings : Control
public override void _Ready() public override void _Ready()
{ {
_uiManager = GetNode<UIManager>("/root/UIManager"); _uiManager = GetNode<UIManager>(Constants.UIManagerPath);
_configFileHandler = GetNode<ConfigFileHandler>("/root/ConfigFileHandler"); _configFileHandler = GetNode<ConfigFileHandler>(Constants.ConfigFileHandlerPath);
Initialize(); Initialize();
MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged; MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged; MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
@@ -17,7 +18,7 @@ public partial class ChargeProgressBar : ProgressBar
{ {
ProgressBar.Hide(); ProgressBar.Hide();
_skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager"); _skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
if (_skillManager == null) if (_skillManager == null)
{ {
GD.PrintErr("ChargeProgressBar: SkillManager autoload not found."); GD.PrintErr("ChargeProgressBar: SkillManager autoload not found.");

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI; namespace Mr.BrickAdventures.scripts.UI;
@@ -9,7 +10,7 @@ public partial class Credits : Control
public override void _Ready() public override void _Ready()
{ {
_uiManager = GetNode<UIManager>("/root/UIManager"); _uiManager = GetNode<UIManager>(Constants.UIManagerPath);
} }
public override void _UnhandledInput(InputEvent @event) public override void _UnhandledInput(InputEvent @event)

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
@@ -18,7 +19,7 @@ public partial class DeathScreen : Control
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
SetLabels(); SetLabels();
} }

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI; namespace Mr.BrickAdventures.scripts.UI;
@@ -14,7 +15,7 @@ public partial class GameOverScreen : Control
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
RestartButton.Pressed += OnRestartClicked; RestartButton.Pressed += OnRestartClicked;
MainMenuButton.Pressed += OnMainMenuClicked; MainMenuButton.Pressed += OnMainMenuClicked;
} }

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
@@ -15,7 +16,7 @@ public partial class Hud : Control
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
} }
public override void _Process(double delta) public override void _Process(double delta)

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI; namespace Mr.BrickAdventures.scripts.UI;
@@ -21,9 +22,9 @@ public partial class MainMenu : Control
public override void _Ready() public override void _Ready()
{ {
_saveSystem = GetNode<SaveSystem>("/root/SaveSystem"); _saveSystem = GetNode<SaveSystem>(Constants.SaveSystemPath);
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_uiManager = GetNode<UIManager>("/root/UIManager"); _uiManager = GetNode<UIManager>(Constants.UIManagerPath);
NewGameButton.Pressed += OnNewGamePressed; NewGameButton.Pressed += OnNewGamePressed;
ContinueButton.Pressed += OnContinuePressed; ContinueButton.Pressed += OnContinuePressed;

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@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
@@ -25,8 +26,8 @@ public partial class Marketplace : Control
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_skillManager = GetNode<SkillManager>("/root/SkillManager"); _skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_skillManager.SkillRemoved += OnSkillRemoved; _skillManager.SkillRemoved += OnSkillRemoved;
Skills = _skillManager.AvailableSkills; Skills = _skillManager.AvailableSkills;

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
@@ -18,7 +19,7 @@ public partial class MarketplaceButton : Button
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
var player = _gameManager.Player; var player = _gameManager.Player;
if (player == null) return; if (player == null) return;
@@ -28,7 +29,7 @@ public partial class MarketplaceButton : Button
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged; _skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
} }
_skillManager = GetNode<SkillManager>("/root/SkillManager"); _skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_skillManager.SkillRemoved += OnSkillStateChanged; _skillManager.SkillRemoved += OnSkillStateChanged;
UpdateButtonState(); UpdateButtonState();

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI; namespace Mr.BrickAdventures.scripts.UI;
@@ -18,8 +19,8 @@ public partial class PauseMenu : Control
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_uiManager = GetNode<UIManager>("/root/UIManager"); _uiManager = GetNode<UIManager>(Constants.UIManagerPath);
ResumeButton.Pressed += OnResumePressed; ResumeButton.Pressed += OnResumePressed;
MainMenuButton.Pressed += OnMainMenuPressed; MainMenuButton.Pressed += OnMainMenuPressed;

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI; namespace Mr.BrickAdventures.scripts.UI;
@@ -19,7 +20,7 @@ public partial class SettingsMenu : Control
public override void _Ready() public override void _Ready()
{ {
_uiManager = GetNode<UIManager>("/root/UIManager"); _uiManager = GetNode<UIManager>(Constants.UIManagerPath);
InputSettingsButton.Pressed += OnInputSettingsPressed; InputSettingsButton.Pressed += OnInputSettingsPressed;
AudioSettingsButton.Pressed += OnAudioSettingsPressed; AudioSettingsButton.Pressed += OnAudioSettingsPressed;

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI; namespace Mr.BrickAdventures.scripts.UI;
@@ -12,7 +13,7 @@ public partial class SpeedRunHud : Control
public override void _Ready() public override void _Ready()
{ {
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager"); _speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
_speedRunManager.TimeUpdated += OnTimerUpdated; _speedRunManager.TimeUpdated += OnTimerUpdated;

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces; using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
@@ -19,8 +20,8 @@ public partial class BrickShieldSkillComponent : Node, ISkill
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_skillManager = GetNode<SkillManager>("/root/SkillManager"); _skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
} }
public void Initialize(Node owner, SkillData data) public void Initialize(Node owner, SkillData data)

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces; using Mr.BrickAdventures.scripts.interfaces;
@@ -20,8 +21,8 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager"); _achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
BodyEntered += OnExitAreaBodyEntered; BodyEntered += OnExitAreaBodyEntered;

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@@ -1,5 +1,6 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components; namespace Mr.BrickAdventures.scripts.components;
@@ -20,7 +21,7 @@ public partial class LeverComponent : Node
public override void _Ready() public override void _Ready()
{ {
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager"); _floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
if (Area == null) if (Area == null)
{ {

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@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components; namespace Mr.BrickAdventures.scripts.components;
@@ -33,7 +34,7 @@ public partial class PlayerController : CharacterBody2D
public override void _Ready() public override void _Ready()
{ {
var skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager"); var skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
skillManager?.RegisterPlayer(this); skillManager?.RegisterPlayer(this);
_inputHandler = GetNode<PlayerInputHandler>("PlayerInputHandler"); _inputHandler = GetNode<PlayerInputHandler>("PlayerInputHandler");

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@@ -1,4 +1,5 @@
using Godot; using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components; namespace Mr.BrickAdventures.scripts.components;
@@ -15,7 +16,7 @@ public partial class PlayerDeathComponent : Node2D
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
HealthComponent.Death += OnDeath; HealthComponent.Death += OnDeath;
} }

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@@ -1,43 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class ScoreComponent : Node
{
private GameManager _gameManager;
private const string CoinsGroupName = "coins";
public override async void _Ready()
{
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
_gameManager = GetNode<GameManager>("/root/GameManager");
if (_gameManager == null)
{
GD.PrintErr("GameManager not found in the scene tree.");
return;
}
var coins = GetTree().GetNodesInGroup(CoinsGroupName);
foreach (var coin in coins)
{
var c = coin.GetNodeOrNull<CollectableComponent>("CollectableComponent");
if (c != null)
{
c.Collected += OnCollected;
}
}
}
private void OnCollected(float amount, CollectableType type, Node2D body)
{
if (type != CollectableType.Coin) return;
var coinAmount = (int)amount;
var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
_gameManager.CurrentSessionState["coins_collected"] = currentCoins + coinAmount;
}
}

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@@ -1 +0,0 @@
uid://ccqb8kd5m0eh7

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@@ -1,5 +1,6 @@
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads; using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces; using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
@@ -18,8 +19,8 @@ public partial class SkillUnlockerComponent : Node
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>(Constants.GameManagerPath);
SkillManager = GetNode<SkillManager>("/root/SkillManager"); SkillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
} }
private bool HasEnoughCoins(int amount) private bool HasEnoughCoins(int amount)