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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cu2sx7qigrqnv"]
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"]
texture = ExtResource("1_2p3w4")
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 2
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 2
1:0/0/terrains_peering_bit/bottom_right_corner = 2
1:0/0/terrains_peering_bit/bottom_side = 2
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 2
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 2
2:0/0/terrains_peering_bit/bottom_right_corner = 2
2:0/0/terrains_peering_bit/bottom_side = 2
2:0/0/terrains_peering_bit/bottom_left_corner = 2
2:0/0/terrains_peering_bit/left_side = 2
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 2
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 2
3:0/0/terrains_peering_bit/bottom_left_corner = 2
3:0/0/terrains_peering_bit/left_side = 2
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 2
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0/terrains_peering_bit/right_side = 2
6:0/0/terrains_peering_bit/bottom_side = 2
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 2
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/terrains_peering_bit/right_side = 2
7:0/0/terrains_peering_bit/left_side = 2
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 2
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/bottom_side = 2
8:0/0/terrains_peering_bit/left_side = 2
13:0/0 = 0
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:0/0 = 0
21:0/0 = 0
22:0/0 = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 2
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 2
0:1/0/terrains_peering_bit/bottom_right_corner = 2
0:1/0/terrains_peering_bit/bottom_side = 2
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 2
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 2
1:1/0/terrains_peering_bit/bottom_right_corner = 2
1:1/0/terrains_peering_bit/bottom_side = 2
1:1/0/terrains_peering_bit/bottom_left_corner = 2
1:1/0/terrains_peering_bit/left_side = 2
1:1/0/terrains_peering_bit/top_side = 2
1:1/0/terrains_peering_bit/top_right_corner = 2
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 2
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 2
2:1/0/terrains_peering_bit/bottom_right_corner = 2
2:1/0/terrains_peering_bit/bottom_side = 2
2:1/0/terrains_peering_bit/bottom_left_corner = 2
2:1/0/terrains_peering_bit/left_side = 2
2:1/0/terrains_peering_bit/top_left_corner = 2
2:1/0/terrains_peering_bit/top_side = 2
2:1/0/terrains_peering_bit/top_right_corner = 2
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 2
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 2
3:1/0/terrains_peering_bit/bottom_right_corner = 2
3:1/0/terrains_peering_bit/bottom_side = 2
3:1/0/terrains_peering_bit/bottom_left_corner = 2
3:1/0/terrains_peering_bit/left_side = 2
3:1/0/terrains_peering_bit/top_left_corner = 2
3:1/0/terrains_peering_bit/top_side = 2
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 2
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/bottom_side = 2
4:1/0/terrains_peering_bit/bottom_left_corner = 2
4:1/0/terrains_peering_bit/left_side = 2
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 2
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/right_side = 2
5:1/0/terrains_peering_bit/bottom_side = 2
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 2
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0/terrains_peering_bit/left_side = 2
6:1/0/terrains_peering_bit/top_side = 2
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 2
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0/terrains_peering_bit/right_side = 2
8:1/0/terrains_peering_bit/top_side = 2
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 2
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0/terrains_peering_bit/bottom_side = 2
9:1/0/terrains_peering_bit/left_side = 2
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 2
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0/terrains_peering_bit/bottom_side = 2
13:1/0 = 0
14:1/0 = 0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:1/0 = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:1/0 = 0
17:1/0 = 0
18:1/0 = 0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:1/0 = 0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:1/0 = 0
21:1/0 = 0
22:1/0 = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 2
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 2
0:2/0/terrains_peering_bit/bottom_right_corner = 2
0:2/0/terrains_peering_bit/bottom_side = 2
0:2/0/terrains_peering_bit/top_side = 2
0:2/0/terrains_peering_bit/top_right_corner = 2
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 2
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 2
1:2/0/terrains_peering_bit/bottom_right_corner = 2
1:2/0/terrains_peering_bit/bottom_side = 2
1:2/0/terrains_peering_bit/bottom_left_corner = 2
1:2/0/terrains_peering_bit/left_side = 2
1:2/0/terrains_peering_bit/top_left_corner = 2
1:2/0/terrains_peering_bit/top_side = 2
1:2/0/terrains_peering_bit/top_right_corner = 2
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 2
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 2
2:2/0/terrains_peering_bit/bottom_right_corner = 2
2:2/0/terrains_peering_bit/bottom_side = 2
2:2/0/terrains_peering_bit/bottom_left_corner = 2
2:2/0/terrains_peering_bit/left_side = 2
2:2/0/terrains_peering_bit/top_left_corner = 2
2:2/0/terrains_peering_bit/top_side = 2
2:2/0/terrains_peering_bit/top_right_corner = 2
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 2
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/right_side = 2
3:2/0/terrains_peering_bit/bottom_right_corner = 2
3:2/0/terrains_peering_bit/bottom_side = 2
3:2/0/terrains_peering_bit/bottom_left_corner = 2
3:2/0/terrains_peering_bit/left_side = 2
3:2/0/terrains_peering_bit/top_left_corner = 2
3:2/0/terrains_peering_bit/top_side = 2
3:2/0/terrains_peering_bit/top_right_corner = 2
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 2
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/bottom_side = 2
4:2/0/terrains_peering_bit/bottom_left_corner = 2
4:2/0/terrains_peering_bit/left_side = 2
4:2/0/terrains_peering_bit/top_left_corner = 2
4:2/0/terrains_peering_bit/top_side = 2
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 2
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/terrains_peering_bit/bottom_side = 2
5:2/0/terrains_peering_bit/top_side = 2
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 2
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0/terrains_peering_bit/bottom_side = 2
9:2/0/terrains_peering_bit/top_side = 2
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 2
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0/terrains_peering_bit/bottom_side = 2
11:2/0/terrains_peering_bit/top_side = 2
16:2/0 = 0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:2/0 = 0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:2/0 = 0
21:2/0 = 0
22:2/0 = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 2
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 2
0:3/0/terrains_peering_bit/top_side = 2
0:3/0/terrains_peering_bit/top_right_corner = 2
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 2
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 2
1:3/0/terrains_peering_bit/bottom_right_corner = 2
1:3/0/terrains_peering_bit/bottom_side = 2
1:3/0/terrains_peering_bit/left_side = 2
1:3/0/terrains_peering_bit/top_left_corner = 2
1:3/0/terrains_peering_bit/top_side = 2
1:3/0/terrains_peering_bit/top_right_corner = 2
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 2
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 2
2:3/0/terrains_peering_bit/bottom_right_corner = 2
2:3/0/terrains_peering_bit/bottom_side = 2
2:3/0/terrains_peering_bit/bottom_left_corner = 2
2:3/0/terrains_peering_bit/left_side = 2
2:3/0/terrains_peering_bit/top_left_corner = 2
2:3/0/terrains_peering_bit/top_side = 2
2:3/0/terrains_peering_bit/top_right_corner = 2
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 2
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 2
3:3/0/terrains_peering_bit/bottom_side = 2
3:3/0/terrains_peering_bit/bottom_left_corner = 2
3:3/0/terrains_peering_bit/left_side = 2
3:3/0/terrains_peering_bit/top_left_corner = 2
3:3/0/terrains_peering_bit/top_side = 2
3:3/0/terrains_peering_bit/top_right_corner = 2
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 2
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/left_side = 2
4:3/0/terrains_peering_bit/top_left_corner = 2
4:3/0/terrains_peering_bit/top_side = 2
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 2
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/terrains_peering_bit/right_side = 2
5:3/0/terrains_peering_bit/top_side = 2
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 2
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/terrains_peering_bit/bottom_side = 2
6:3/0/terrains_peering_bit/left_side = 2
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 2
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0/terrains_peering_bit/right_side = 2
8:3/0/terrains_peering_bit/bottom_side = 2
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 2
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0/terrains_peering_bit/left_side = 2
9:3/0/terrains_peering_bit/top_side = 2
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 2
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0/terrains_peering_bit/top_side = 2
13:3/0 = 0
14:3/0 = 0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:3/0 = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:3/0 = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:3/0 = 0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:3/0 = 0
19:3/0 = 0
20:3/0 = 0
21:3/0 = 0
22:3/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 2
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 2
1:4/0/terrains_peering_bit/top_side = 2
1:4/0/terrains_peering_bit/top_right_corner = 2
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 2
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 2
2:4/0/terrains_peering_bit/left_side = 2
2:4/0/terrains_peering_bit/top_left_corner = 2
2:4/0/terrains_peering_bit/top_side = 2
2:4/0/terrains_peering_bit/top_right_corner = 2
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 2
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 2
3:4/0/terrains_peering_bit/top_left_corner = 2
3:4/0/terrains_peering_bit/top_side = 2
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 2
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0/terrains_peering_bit/right_side = 2
6:4/0/terrains_peering_bit/top_side = 2
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 2
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0/terrains_peering_bit/right_side = 2
7:4/0/terrains_peering_bit/left_side = 2
8:4/0 = 0
8:4/0/terrain_set = 0
8:4/0/terrain = 2
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0/terrains_peering_bit/left_side = 2
8:4/0/terrains_peering_bit/top_side = 2
13:4/0 = 0
15:4/0 = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:4/0 = 0
21:4/0 = 0
22:4/0 = 0
11:5/0 = 0
11:5/0/terrain_set = 0
11:5/0/terrain = 2
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0/terrains_peering_bit/bottom_side = 2
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
19:5/0 = 0
20:5/0 = 0
21:5/0 = 0
22:5/0 = 0
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 2
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0/terrains_peering_bit/right_side = 2
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 2
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:6/0/terrains_peering_bit/right_side = 2
7:6/0/terrains_peering_bit/left_side = 2
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 2
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0/terrains_peering_bit/left_side = 2
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 2
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0/terrains_peering_bit/right_side = 2
11:6/0 = 0
11:6/0/terrain_set = 0
11:6/0/terrain = 2
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0/terrains_peering_bit/bottom_side = 2
11:6/0/terrains_peering_bit/left_side = 2
11:6/0/terrains_peering_bit/top_side = 2
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
17:6/0 = 0
19:6/0 = 0
20:6/0 = 0
21:6/0 = 0
22:6/0 = 0
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/terrain_set = 0
11:7/0/terrain = 2
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0/terrains_peering_bit/top_side = 2
13:7/0 = 0
14:7/0 = 0
17:7/0 = 0
20:7/0 = 0
21:7/0 = 0
22:7/0 = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 2
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:8/0/terrains_peering_bit/bottom_side = 2
13:8/0 = 0
14:8/0 = 0
20:8/0 = 0
21:8/0 = 0
0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0)
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0)
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 2
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0/terrains_peering_bit/right_side = 2
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 2
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0/terrains_peering_bit/right_side = 2
7:9/0/terrains_peering_bit/left_side = 2
7:9/0/terrains_peering_bit/top_side = 2
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 2
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0/terrains_peering_bit/left_side = 2
10:9/0 = 0
10:9/0/terrain_set = 0
10:9/0/terrain = 2
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:9/0/terrains_peering_bit/bottom_side = 2
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
18:9/0 = 0
0:10/0 = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0 = 0
10:10/0/terrain_set = 0
10:10/0/terrain = 2
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0/terrains_peering_bit/right_side = 2
10:10/0/terrains_peering_bit/bottom_side = 2
10:10/0/terrains_peering_bit/top_side = 2
11:10/0 = 0
11:10/0/terrain_set = 0
11:10/0/terrain = 2
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0/terrains_peering_bit/left_side = 2
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
18:10/0 = 0
19:10/0 = 0
20:10/0 = 0
21:10/0 = 0
22:10/0 = 0
6:11/0 = 0
6:11/0/terrain_set = 0
6:11/0/terrain = 2
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0/terrains_peering_bit/right_side = 2
7:11/0 = 0
7:11/0/terrain_set = 0
7:11/0/terrain = 2
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0/terrains_peering_bit/right_side = 2
7:11/0/terrains_peering_bit/bottom_side = 2
7:11/0/terrains_peering_bit/left_side = 2
8:11/0 = 0
8:11/0/terrain_set = 0
8:11/0/terrain = 2
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0/terrains_peering_bit/left_side = 2
10:11/0 = 0
10:11/0/terrain_set = 0
10:11/0/terrain = 2
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0/terrains_peering_bit/top_side = 2
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
16:11/0 = 0
17:11/0 = 0
18:11/0 = 0
19:11/0 = 0
20:11/0 = 0
21:11/0 = 0
22:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
4:12/0 = 0
7:12/0 = 0
7:12/0/terrain_set = 0
7:12/0/terrain = 2
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0/terrains_peering_bit/top_side = 2
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
16:12/0 = 0
17:12/0 = 0
18:12/0 = 0
19:12/0 = 0
21:12/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
texture = ExtResource("2_43n76")
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_right_corner = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/left_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/left_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/terrains_peering_bit/left_side = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_right_corner = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
2:1/0/terrains_peering_bit/top_right_corner = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0/terrains_peering_bit/left_side = 0
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:1/0/physics_layer_0/polygon_0/one_way = true
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 1
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:1/0/physics_layer_0/polygon_0/one_way = true
7:1/0/terrains_peering_bit/right_side = 1
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 1
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:1/0/physics_layer_0/polygon_0/one_way = true
8:1/0/terrains_peering_bit/right_side = 1
8:1/0/terrains_peering_bit/left_side = 1
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:1/0/physics_layer_0/polygon_0/one_way = true
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/bottom_right_corner = 0
0:2/0/terrains_peering_bit/bottom_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/bottom_right_corner = 0
1:2/0/terrains_peering_bit/bottom_side = 0
1:2/0/terrains_peering_bit/bottom_left_corner = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
2:2/0/terrains_peering_bit/top_right_corner = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/right_side = 0
3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/terrains_peering_bit/top_side = 0
3:2/0/terrains_peering_bit/top_right_corner = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:2/0/terrains_peering_bit/left_side = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 0
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:2/0/physics_layer_0/polygon_0/one_way = true
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:2/0/physics_layer_0/polygon_0/one_way = true
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 1
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:2/0/physics_layer_0/polygon_0/one_way = true
8:2/0/terrains_peering_bit/left_side = 1
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:2/0/physics_layer_0/polygon_0/one_way = true
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 0
0:3/0/terrains_peering_bit/top_side = 0
0:3/0/terrains_peering_bit/top_right_corner = 0
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/bottom_right_corner = 0
1:3/0/terrains_peering_bit/bottom_side = 0
1:3/0/terrains_peering_bit/left_side = 0
1:3/0/terrains_peering_bit/top_left_corner = 0
1:3/0/terrains_peering_bit/top_side = 0
1:3/0/terrains_peering_bit/top_right_corner = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/bottom_right_corner = 0
2:3/0/terrains_peering_bit/bottom_side = 0
2:3/0/terrains_peering_bit/bottom_left_corner = 0
2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_left_corner = 0
2:3/0/terrains_peering_bit/top_side = 0
2:3/0/terrains_peering_bit/top_right_corner = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
3:3/0/terrains_peering_bit/top_right_corner = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_left_corner = 0
4:3/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:3/0/physics_layer_0/polygon_0/one_way = true
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:3/0/physics_layer_0/polygon_0/one_way = true
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:3/0/physics_layer_0/polygon_0/one_way = true
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:3/0/physics_layer_0/polygon_0/one_way = true
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/top_side = 0
1:4/0/terrains_peering_bit/top_right_corner = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 0
2:4/0/terrains_peering_bit/left_side = 0
2:4/0/terrains_peering_bit/top_left_corner = 0
2:4/0/terrains_peering_bit/top_side = 0
2:4/0/terrains_peering_bit/top_right_corner = 0
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 0
3:4/0/terrains_peering_bit/top_left_corner = 0
3:4/0/terrains_peering_bit/top_side = 0
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:4/0/physics_layer_0/polygon_0/one_way = true
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:4/0/physics_layer_0/polygon_0/one_way = true
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:4/0/physics_layer_0/polygon_0/one_way = true
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:4/0/physics_layer_0/polygon_0/one_way = true
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/terrain_set = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
0:7/0 = 0
0:7/0/terrain_set = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/terrain_set = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8)
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
2:8/0 = 0
6:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
0:9/0 = 0
0:9/0/terrain_set = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/terrain_set = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8)
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
14:9/0 = 0
15:9/0 = 0
0:10/0 = 0
0:10/0/terrain_set = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/terrain_set = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/terrain_set = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/terrain_set = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
14:10/0 = 0
15:10/0 = 0
0:11/0 = 0
0:11/0/terrain_set = 0
0:11/0/terrain = 0
0:11/0/probability = 0.2
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/terrains_peering_bit/right_side = 0
0:11/0/terrains_peering_bit/bottom_right_corner = 0
0:11/0/terrains_peering_bit/bottom_side = 0
0:11/0/terrains_peering_bit/bottom_left_corner = 0
0:11/0/terrains_peering_bit/left_side = 0
0:11/0/terrains_peering_bit/top_left_corner = 0
0:11/0/terrains_peering_bit/top_side = 0
0:11/0/terrains_peering_bit/top_right_corner = 0
1:11/0 = 0
1:11/0/terrain_set = 0
1:11/0/terrain = 0
1:11/0/probability = 0.2
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/terrains_peering_bit/right_side = 0
1:11/0/terrains_peering_bit/bottom_right_corner = 0
1:11/0/terrains_peering_bit/bottom_side = 0
1:11/0/terrains_peering_bit/bottom_left_corner = 0
1:11/0/terrains_peering_bit/left_side = 0
1:11/0/terrains_peering_bit/top_left_corner = 0
1:11/0/terrains_peering_bit/top_side = 0
1:11/0/terrains_peering_bit/top_right_corner = 0
2:11/0 = 0
2:11/0/terrain_set = 0
2:11/0/terrain = 0
2:11/0/probability = 0.2
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/terrains_peering_bit/right_side = 0
2:11/0/terrains_peering_bit/bottom_right_corner = 0
2:11/0/terrains_peering_bit/bottom_side = 0
2:11/0/terrains_peering_bit/bottom_left_corner = 0
2:11/0/terrains_peering_bit/left_side = 0
2:11/0/terrains_peering_bit/top_left_corner = 0
2:11/0/terrains_peering_bit/top_side = 0
2:11/0/terrains_peering_bit/top_right_corner = 0
3:11/0 = 0
3:11/0/terrain_set = 0
3:11/0/terrain = 0
3:11/0/probability = 0.2
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0/terrains_peering_bit/right_side = 0
3:11/0/terrains_peering_bit/bottom_right_corner = 0
3:11/0/terrains_peering_bit/bottom_side = 0
3:11/0/terrains_peering_bit/bottom_left_corner = 0
3:11/0/terrains_peering_bit/left_side = 0
3:11/0/terrains_peering_bit/top_left_corner = 0
3:11/0/terrains_peering_bit/top_side = 0
3:11/0/terrains_peering_bit/top_right_corner = 0
5:11/0 = 0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0 = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0 = 0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0 = 0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:11/0 = 0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0 = 0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0 = 0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:11/0 = 0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:11/0 = 0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 93
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Village"
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
terrain_set_0/terrain_1/name = "Platforms"
terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1)
terrain_set_0/terrain_2/name = "Forest"
terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1)
sources/1 = SubResource("TileSetAtlasSource_4xq2o")
sources/0 = SubResource("TileSetAtlasSource_43n76")