1069 lines
37 KiB
Plaintext
1069 lines
37 KiB
Plaintext
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cu2sx7qigrqnv"]
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[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"]
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texture = ExtResource("1_2p3w4")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 2
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 2
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1:0/0/terrains_peering_bit/bottom_right_corner = 2
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1:0/0/terrains_peering_bit/bottom_side = 2
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 2
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 2
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2:0/0/terrains_peering_bit/bottom_right_corner = 2
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2:0/0/terrains_peering_bit/bottom_side = 2
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2:0/0/terrains_peering_bit/bottom_left_corner = 2
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2:0/0/terrains_peering_bit/left_side = 2
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 2
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 2
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3:0/0/terrains_peering_bit/bottom_left_corner = 2
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3:0/0/terrains_peering_bit/left_side = 2
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 2
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0/terrains_peering_bit/right_side = 2
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6:0/0/terrains_peering_bit/bottom_side = 2
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 2
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0/terrains_peering_bit/right_side = 2
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7:0/0/terrains_peering_bit/left_side = 2
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 2
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/bottom_side = 2
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8:0/0/terrains_peering_bit/left_side = 2
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13:0/0 = 0
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15:0/0 = 0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:0/0 = 0
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21:0/0 = 0
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22:0/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 2
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 2
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0:1/0/terrains_peering_bit/bottom_right_corner = 2
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0:1/0/terrains_peering_bit/bottom_side = 2
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 2
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 2
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1:1/0/terrains_peering_bit/bottom_right_corner = 2
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1:1/0/terrains_peering_bit/bottom_side = 2
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1:1/0/terrains_peering_bit/bottom_left_corner = 2
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1:1/0/terrains_peering_bit/left_side = 2
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1:1/0/terrains_peering_bit/top_side = 2
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1:1/0/terrains_peering_bit/top_right_corner = 2
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 2
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 2
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2:1/0/terrains_peering_bit/bottom_right_corner = 2
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2:1/0/terrains_peering_bit/bottom_side = 2
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2:1/0/terrains_peering_bit/bottom_left_corner = 2
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2:1/0/terrains_peering_bit/left_side = 2
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2:1/0/terrains_peering_bit/top_left_corner = 2
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2:1/0/terrains_peering_bit/top_side = 2
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2:1/0/terrains_peering_bit/top_right_corner = 2
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 2
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 2
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3:1/0/terrains_peering_bit/bottom_right_corner = 2
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3:1/0/terrains_peering_bit/bottom_side = 2
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3:1/0/terrains_peering_bit/bottom_left_corner = 2
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3:1/0/terrains_peering_bit/left_side = 2
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3:1/0/terrains_peering_bit/top_left_corner = 2
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3:1/0/terrains_peering_bit/top_side = 2
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 2
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/bottom_side = 2
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4:1/0/terrains_peering_bit/bottom_left_corner = 2
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4:1/0/terrains_peering_bit/left_side = 2
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 2
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/terrains_peering_bit/right_side = 2
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5:1/0/terrains_peering_bit/bottom_side = 2
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 2
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:1/0/terrains_peering_bit/left_side = 2
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6:1/0/terrains_peering_bit/top_side = 2
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 2
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0/terrains_peering_bit/right_side = 2
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8:1/0/terrains_peering_bit/top_side = 2
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 2
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0/terrains_peering_bit/bottom_side = 2
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9:1/0/terrains_peering_bit/left_side = 2
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11:1/0 = 0
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11:1/0/terrain_set = 0
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11:1/0/terrain = 2
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0/terrains_peering_bit/bottom_side = 2
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13:1/0 = 0
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14:1/0 = 0
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14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:1/0 = 0
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15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:1/0 = 0
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17:1/0 = 0
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18:1/0 = 0
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18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:1/0 = 0
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19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:1/0 = 0
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21:1/0 = 0
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22:1/0 = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 2
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 2
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0:2/0/terrains_peering_bit/bottom_right_corner = 2
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0:2/0/terrains_peering_bit/bottom_side = 2
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0:2/0/terrains_peering_bit/top_side = 2
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0:2/0/terrains_peering_bit/top_right_corner = 2
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 2
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 2
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1:2/0/terrains_peering_bit/bottom_right_corner = 2
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1:2/0/terrains_peering_bit/bottom_side = 2
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1:2/0/terrains_peering_bit/bottom_left_corner = 2
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1:2/0/terrains_peering_bit/left_side = 2
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1:2/0/terrains_peering_bit/top_left_corner = 2
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1:2/0/terrains_peering_bit/top_side = 2
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1:2/0/terrains_peering_bit/top_right_corner = 2
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|
2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 2
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
2:2/0/terrains_peering_bit/right_side = 2
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2:2/0/terrains_peering_bit/bottom_right_corner = 2
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2:2/0/terrains_peering_bit/bottom_side = 2
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2:2/0/terrains_peering_bit/bottom_left_corner = 2
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2:2/0/terrains_peering_bit/left_side = 2
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2:2/0/terrains_peering_bit/top_left_corner = 2
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2:2/0/terrains_peering_bit/top_side = 2
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2:2/0/terrains_peering_bit/top_right_corner = 2
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3:2/0 = 0
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3:2/0/terrain_set = 0
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|
3:2/0/terrain = 2
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|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
3:2/0/terrains_peering_bit/right_side = 2
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3:2/0/terrains_peering_bit/bottom_right_corner = 2
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|
3:2/0/terrains_peering_bit/bottom_side = 2
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3:2/0/terrains_peering_bit/bottom_left_corner = 2
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3:2/0/terrains_peering_bit/left_side = 2
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3:2/0/terrains_peering_bit/top_left_corner = 2
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|
3:2/0/terrains_peering_bit/top_side = 2
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3:2/0/terrains_peering_bit/top_right_corner = 2
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|
4:2/0 = 0
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|
4:2/0/terrain_set = 0
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4:2/0/terrain = 2
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:2/0/terrains_peering_bit/bottom_side = 2
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4:2/0/terrains_peering_bit/bottom_left_corner = 2
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4:2/0/terrains_peering_bit/left_side = 2
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4:2/0/terrains_peering_bit/top_left_corner = 2
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4:2/0/terrains_peering_bit/top_side = 2
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|
5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/terrain = 2
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
5:2/0/terrains_peering_bit/bottom_side = 2
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5:2/0/terrains_peering_bit/top_side = 2
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|
9:2/0 = 0
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9:2/0/terrain_set = 0
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9:2/0/terrain = 2
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9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
9:2/0/terrains_peering_bit/bottom_side = 2
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|
9:2/0/terrains_peering_bit/top_side = 2
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|
11:2/0 = 0
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|
11:2/0/terrain_set = 0
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|
11:2/0/terrain = 2
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11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
11:2/0/terrains_peering_bit/bottom_side = 2
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11:2/0/terrains_peering_bit/top_side = 2
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|
16:2/0 = 0
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16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:2/0 = 0
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19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:2/0 = 0
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21:2/0 = 0
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22:2/0 = 0
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0:3/0 = 0
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0:3/0/terrain_set = 0
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0:3/0/terrain = 2
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:3/0/terrains_peering_bit/right_side = 2
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|
0:3/0/terrains_peering_bit/top_side = 2
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|
0:3/0/terrains_peering_bit/top_right_corner = 2
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|
1:3/0 = 0
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|
1:3/0/terrain_set = 0
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|
1:3/0/terrain = 2
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|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:3/0/terrains_peering_bit/right_side = 2
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|
1:3/0/terrains_peering_bit/bottom_right_corner = 2
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|
1:3/0/terrains_peering_bit/bottom_side = 2
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|
1:3/0/terrains_peering_bit/left_side = 2
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|
1:3/0/terrains_peering_bit/top_left_corner = 2
|
|
1:3/0/terrains_peering_bit/top_side = 2
|
|
1:3/0/terrains_peering_bit/top_right_corner = 2
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 0
|
|
2:3/0/terrain = 2
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:3/0/terrains_peering_bit/right_side = 2
|
|
2:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
2:3/0/terrains_peering_bit/bottom_side = 2
|
|
2:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
2:3/0/terrains_peering_bit/left_side = 2
|
|
2:3/0/terrains_peering_bit/top_left_corner = 2
|
|
2:3/0/terrains_peering_bit/top_side = 2
|
|
2:3/0/terrains_peering_bit/top_right_corner = 2
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 2
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:3/0/terrains_peering_bit/right_side = 2
|
|
3:3/0/terrains_peering_bit/bottom_side = 2
|
|
3:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:3/0/terrains_peering_bit/left_side = 2
|
|
3:3/0/terrains_peering_bit/top_left_corner = 2
|
|
3:3/0/terrains_peering_bit/top_side = 2
|
|
3:3/0/terrains_peering_bit/top_right_corner = 2
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 2
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:3/0/terrains_peering_bit/left_side = 2
|
|
4:3/0/terrains_peering_bit/top_left_corner = 2
|
|
4:3/0/terrains_peering_bit/top_side = 2
|
|
5:3/0 = 0
|
|
5:3/0/terrain_set = 0
|
|
5:3/0/terrain = 2
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:3/0/terrains_peering_bit/right_side = 2
|
|
5:3/0/terrains_peering_bit/top_side = 2
|
|
6:3/0 = 0
|
|
6:3/0/terrain_set = 0
|
|
6:3/0/terrain = 2
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:3/0/terrains_peering_bit/bottom_side = 2
|
|
6:3/0/terrains_peering_bit/left_side = 2
|
|
8:3/0 = 0
|
|
8:3/0/terrain_set = 0
|
|
8:3/0/terrain = 2
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:3/0/terrains_peering_bit/right_side = 2
|
|
8:3/0/terrains_peering_bit/bottom_side = 2
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 2
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:3/0/terrains_peering_bit/left_side = 2
|
|
9:3/0/terrains_peering_bit/top_side = 2
|
|
11:3/0 = 0
|
|
11:3/0/terrain_set = 0
|
|
11:3/0/terrain = 2
|
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:3/0/terrains_peering_bit/top_side = 2
|
|
13:3/0 = 0
|
|
14:3/0 = 0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:3/0 = 0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:3/0 = 0
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:3/0 = 0
|
|
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:3/0 = 0
|
|
19:3/0 = 0
|
|
20:3/0 = 0
|
|
21:3/0 = 0
|
|
22:3/0 = 0
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 2
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/terrains_peering_bit/right_side = 2
|
|
1:4/0/terrains_peering_bit/top_side = 2
|
|
1:4/0/terrains_peering_bit/top_right_corner = 2
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 2
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/terrains_peering_bit/right_side = 2
|
|
2:4/0/terrains_peering_bit/left_side = 2
|
|
2:4/0/terrains_peering_bit/top_left_corner = 2
|
|
2:4/0/terrains_peering_bit/top_side = 2
|
|
2:4/0/terrains_peering_bit/top_right_corner = 2
|
|
3:4/0 = 0
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 2
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0/terrains_peering_bit/left_side = 2
|
|
3:4/0/terrains_peering_bit/top_left_corner = 2
|
|
3:4/0/terrains_peering_bit/top_side = 2
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 2
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:4/0/terrains_peering_bit/right_side = 2
|
|
6:4/0/terrains_peering_bit/top_side = 2
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 2
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:4/0/terrains_peering_bit/right_side = 2
|
|
7:4/0/terrains_peering_bit/left_side = 2
|
|
8:4/0 = 0
|
|
8:4/0/terrain_set = 0
|
|
8:4/0/terrain = 2
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:4/0/terrains_peering_bit/left_side = 2
|
|
8:4/0/terrains_peering_bit/top_side = 2
|
|
13:4/0 = 0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:4/0 = 0
|
|
21:4/0 = 0
|
|
22:4/0 = 0
|
|
11:5/0 = 0
|
|
11:5/0/terrain_set = 0
|
|
11:5/0/terrain = 2
|
|
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:5/0/terrains_peering_bit/bottom_side = 2
|
|
13:5/0 = 0
|
|
14:5/0 = 0
|
|
15:5/0 = 0
|
|
19:5/0 = 0
|
|
20:5/0 = 0
|
|
21:5/0 = 0
|
|
22:5/0 = 0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:6/0 = 0
|
|
6:6/0/terrain_set = 0
|
|
6:6/0/terrain = 2
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:6/0/terrains_peering_bit/right_side = 2
|
|
7:6/0 = 0
|
|
7:6/0/terrain_set = 0
|
|
7:6/0/terrain = 2
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:6/0/terrains_peering_bit/right_side = 2
|
|
7:6/0/terrains_peering_bit/left_side = 2
|
|
8:6/0 = 0
|
|
8:6/0/terrain_set = 0
|
|
8:6/0/terrain = 2
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:6/0/terrains_peering_bit/left_side = 2
|
|
10:6/0 = 0
|
|
10:6/0/terrain_set = 0
|
|
10:6/0/terrain = 2
|
|
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:6/0/terrains_peering_bit/right_side = 2
|
|
11:6/0 = 0
|
|
11:6/0/terrain_set = 0
|
|
11:6/0/terrain = 2
|
|
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:6/0/terrains_peering_bit/bottom_side = 2
|
|
11:6/0/terrains_peering_bit/left_side = 2
|
|
11:6/0/terrains_peering_bit/top_side = 2
|
|
13:6/0 = 0
|
|
14:6/0 = 0
|
|
15:6/0 = 0
|
|
17:6/0 = 0
|
|
19:6/0 = 0
|
|
20:6/0 = 0
|
|
21:6/0 = 0
|
|
22:6/0 = 0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0)
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0)
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:7/0 = 0
|
|
11:7/0/terrain_set = 0
|
|
11:7/0/terrain = 2
|
|
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:7/0/terrains_peering_bit/top_side = 2
|
|
13:7/0 = 0
|
|
14:7/0 = 0
|
|
17:7/0 = 0
|
|
20:7/0 = 0
|
|
21:7/0 = 0
|
|
22:7/0 = 0
|
|
7:8/0 = 0
|
|
7:8/0/terrain_set = 0
|
|
7:8/0/terrain = 2
|
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:8/0/terrains_peering_bit/bottom_side = 2
|
|
13:8/0 = 0
|
|
14:8/0 = 0
|
|
20:8/0 = 0
|
|
21:8/0 = 0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0)
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0)
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0 = 0
|
|
6:9/0/terrain_set = 0
|
|
6:9/0/terrain = 2
|
|
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0/terrains_peering_bit/right_side = 2
|
|
7:9/0 = 0
|
|
7:9/0/terrain_set = 0
|
|
7:9/0/terrain = 2
|
|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:9/0/terrains_peering_bit/right_side = 2
|
|
7:9/0/terrains_peering_bit/left_side = 2
|
|
7:9/0/terrains_peering_bit/top_side = 2
|
|
8:9/0 = 0
|
|
8:9/0/terrain_set = 0
|
|
8:9/0/terrain = 2
|
|
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:9/0/terrains_peering_bit/left_side = 2
|
|
10:9/0 = 0
|
|
10:9/0/terrain_set = 0
|
|
10:9/0/terrain = 2
|
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:9/0/terrains_peering_bit/bottom_side = 2
|
|
12:9/0 = 0
|
|
13:9/0 = 0
|
|
14:9/0 = 0
|
|
15:9/0 = 0
|
|
16:9/0 = 0
|
|
17:9/0 = 0
|
|
18:9/0 = 0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:10/0 = 0
|
|
10:10/0/terrain_set = 0
|
|
10:10/0/terrain = 2
|
|
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:10/0/terrains_peering_bit/right_side = 2
|
|
10:10/0/terrains_peering_bit/bottom_side = 2
|
|
10:10/0/terrains_peering_bit/top_side = 2
|
|
11:10/0 = 0
|
|
11:10/0/terrain_set = 0
|
|
11:10/0/terrain = 2
|
|
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:10/0/terrains_peering_bit/left_side = 2
|
|
14:10/0 = 0
|
|
15:10/0 = 0
|
|
16:10/0 = 0
|
|
17:10/0 = 0
|
|
18:10/0 = 0
|
|
19:10/0 = 0
|
|
20:10/0 = 0
|
|
21:10/0 = 0
|
|
22:10/0 = 0
|
|
6:11/0 = 0
|
|
6:11/0/terrain_set = 0
|
|
6:11/0/terrain = 2
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:11/0/terrains_peering_bit/right_side = 2
|
|
7:11/0 = 0
|
|
7:11/0/terrain_set = 0
|
|
7:11/0/terrain = 2
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:11/0/terrains_peering_bit/right_side = 2
|
|
7:11/0/terrains_peering_bit/bottom_side = 2
|
|
7:11/0/terrains_peering_bit/left_side = 2
|
|
8:11/0 = 0
|
|
8:11/0/terrain_set = 0
|
|
8:11/0/terrain = 2
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:11/0/terrains_peering_bit/left_side = 2
|
|
10:11/0 = 0
|
|
10:11/0/terrain_set = 0
|
|
10:11/0/terrain = 2
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:11/0/terrains_peering_bit/top_side = 2
|
|
12:11/0 = 0
|
|
13:11/0 = 0
|
|
14:11/0 = 0
|
|
15:11/0 = 0
|
|
16:11/0 = 0
|
|
17:11/0 = 0
|
|
18:11/0 = 0
|
|
19:11/0 = 0
|
|
20:11/0 = 0
|
|
21:11/0 = 0
|
|
22:11/0 = 0
|
|
0:12/0 = 0
|
|
1:12/0 = 0
|
|
2:12/0 = 0
|
|
3:12/0 = 0
|
|
4:12/0 = 0
|
|
7:12/0 = 0
|
|
7:12/0/terrain_set = 0
|
|
7:12/0/terrain = 2
|
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:12/0/terrains_peering_bit/top_side = 2
|
|
12:12/0 = 0
|
|
13:12/0 = 0
|
|
14:12/0 = 0
|
|
15:12/0 = 0
|
|
16:12/0 = 0
|
|
17:12/0 = 0
|
|
18:12/0 = 0
|
|
19:12/0 = 0
|
|
21:12/0 = 0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
|
|
texture = ExtResource("2_43n76")
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 0
|
|
1:0/0/terrain = 0
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:0/0/terrains_peering_bit/right_side = 0
|
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 0
|
|
2:0/0/terrain = 0
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:0/0/terrains_peering_bit/right_side = 0
|
|
2:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:0/0/terrains_peering_bit/left_side = 0
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/terrain = 0
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:0/0/terrains_peering_bit/bottom_side = 0
|
|
3:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:0/0/terrains_peering_bit/left_side = 0
|
|
6:0/0 = 0
|
|
6:0/0/terrain_set = 0
|
|
6:0/0/terrain = 0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:0/0 = 0
|
|
8:0/0/terrain_set = 0
|
|
8:0/0/terrain = 0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:0/0/terrains_peering_bit/right_side = 0
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 0
|
|
9:0/0/terrain = 0
|
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:0/0/terrains_peering_bit/right_side = 0
|
|
9:0/0/terrains_peering_bit/left_side = 0
|
|
10:0/0 = 0
|
|
10:0/0/terrain_set = 0
|
|
10:0/0/terrain = 0
|
|
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:0/0/terrains_peering_bit/left_side = 0
|
|
12:0/0 = 0
|
|
13:0/0 = 0
|
|
14:0/0 = 0
|
|
15:0/0 = 0
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 0
|
|
0:1/0/terrain = 0
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:1/0/terrains_peering_bit/right_side = 0
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 0
|
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:1/0/terrains_peering_bit/right_side = 0
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
|
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
1:1/0/terrains_peering_bit/left_side = 0
|
|
1:1/0/terrains_peering_bit/top_side = 0
|
|
1:1/0/terrains_peering_bit/top_right_corner = 0
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/terrain = 0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:1/0/terrains_peering_bit/right_side = 0
|
|
2:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:1/0/terrains_peering_bit/left_side = 0
|
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
|
2:1/0/terrains_peering_bit/top_side = 0
|
|
2:1/0/terrains_peering_bit/top_right_corner = 0
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/terrain = 0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:1/0/terrains_peering_bit/right_side = 0
|
|
3:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
|
3:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:1/0/terrains_peering_bit/left_side = 0
|
|
3:1/0/terrains_peering_bit/top_left_corner = 0
|
|
3:1/0/terrains_peering_bit/top_side = 0
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/terrain = 0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
|
4:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
4:1/0/terrains_peering_bit/left_side = 0
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
6:1/0/physics_layer_0/polygon_0/one_way = true
|
|
7:1/0 = 0
|
|
7:1/0/terrain_set = 0
|
|
7:1/0/terrain = 1
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
7:1/0/physics_layer_0/polygon_0/one_way = true
|
|
7:1/0/terrains_peering_bit/right_side = 1
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/terrain = 1
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
8:1/0/physics_layer_0/polygon_0/one_way = true
|
|
8:1/0/terrains_peering_bit/right_side = 1
|
|
8:1/0/terrains_peering_bit/left_side = 1
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
9:1/0/physics_layer_0/polygon_0/one_way = true
|
|
10:1/0 = 0
|
|
11:1/0 = 0
|
|
12:1/0 = 0
|
|
13:1/0 = 0
|
|
14:1/0 = 0
|
|
15:1/0 = 0
|
|
0:2/0 = 0
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/terrain = 0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:2/0/terrains_peering_bit/right_side = 0
|
|
0:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
0:2/0/terrains_peering_bit/bottom_side = 0
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
1:2/0 = 0
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/terrain = 0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
1:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:2/0/terrains_peering_bit/bottom_side = 0
|
|
1:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
1:2/0/terrains_peering_bit/left_side = 0
|
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
1:2/0/terrains_peering_bit/top_side = 0
|
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
|
2:2/0 = 0
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/terrain = 0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:2/0/terrains_peering_bit/right_side = 0
|
|
2:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:2/0/terrains_peering_bit/bottom_side = 0
|
|
2:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
2:2/0/terrains_peering_bit/top_right_corner = 0
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/terrain = 0
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:2/0/terrains_peering_bit/right_side = 0
|
|
3:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:2/0/terrains_peering_bit/bottom_side = 0
|
|
3:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:2/0/terrains_peering_bit/left_side = 0
|
|
3:2/0/terrains_peering_bit/top_left_corner = 0
|
|
3:2/0/terrains_peering_bit/top_side = 0
|
|
3:2/0/terrains_peering_bit/top_right_corner = 0
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 0
|
|
4:2/0/terrain = 0
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
|
4:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
4:2/0/terrains_peering_bit/left_side = 0
|
|
4:2/0/terrains_peering_bit/top_left_corner = 0
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
6:2/0/physics_layer_0/polygon_0/one_way = true
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
7:2/0/physics_layer_0/polygon_0/one_way = true
|
|
8:2/0 = 0
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 1
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
8:2/0/physics_layer_0/polygon_0/one_way = true
|
|
8:2/0/terrains_peering_bit/left_side = 1
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
9:2/0/physics_layer_0/polygon_0/one_way = true
|
|
10:2/0 = 0
|
|
11:2/0 = 0
|
|
12:2/0 = 0
|
|
13:2/0 = 0
|
|
14:2/0 = 0
|
|
15:2/0 = 0
|
|
0:3/0 = 0
|
|
0:3/0/terrain_set = 0
|
|
0:3/0/terrain = 0
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:3/0/terrains_peering_bit/right_side = 0
|
|
0:3/0/terrains_peering_bit/top_side = 0
|
|
0:3/0/terrains_peering_bit/top_right_corner = 0
|
|
1:3/0 = 0
|
|
1:3/0/terrain_set = 0
|
|
1:3/0/terrain = 0
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:3/0/terrains_peering_bit/right_side = 0
|
|
1:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:3/0/terrains_peering_bit/bottom_side = 0
|
|
1:3/0/terrains_peering_bit/left_side = 0
|
|
1:3/0/terrains_peering_bit/top_left_corner = 0
|
|
1:3/0/terrains_peering_bit/top_side = 0
|
|
1:3/0/terrains_peering_bit/top_right_corner = 0
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 0
|
|
2:3/0/terrain = 0
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:3/0/terrains_peering_bit/right_side = 0
|
|
2:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:3/0/terrains_peering_bit/bottom_side = 0
|
|
2:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:3/0/terrains_peering_bit/left_side = 0
|
|
2:3/0/terrains_peering_bit/top_left_corner = 0
|
|
2:3/0/terrains_peering_bit/top_side = 0
|
|
2:3/0/terrains_peering_bit/top_right_corner = 0
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 0
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:3/0/terrains_peering_bit/right_side = 0
|
|
3:3/0/terrains_peering_bit/bottom_side = 0
|
|
3:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:3/0/terrains_peering_bit/left_side = 0
|
|
3:3/0/terrains_peering_bit/top_left_corner = 0
|
|
3:3/0/terrains_peering_bit/top_side = 0
|
|
3:3/0/terrains_peering_bit/top_right_corner = 0
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 0
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:3/0/terrains_peering_bit/left_side = 0
|
|
4:3/0/terrains_peering_bit/top_left_corner = 0
|
|
4:3/0/terrains_peering_bit/top_side = 0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
6:3/0/physics_layer_0/polygon_0/one_way = true
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
7:3/0/physics_layer_0/polygon_0/one_way = true
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
8:3/0/physics_layer_0/polygon_0/one_way = true
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
9:3/0/physics_layer_0/polygon_0/one_way = true
|
|
10:3/0 = 0
|
|
11:3/0 = 0
|
|
12:3/0 = 0
|
|
13:3/0 = 0
|
|
14:3/0 = 0
|
|
15:3/0 = 0
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/terrains_peering_bit/right_side = 0
|
|
1:4/0/terrains_peering_bit/top_side = 0
|
|
1:4/0/terrains_peering_bit/top_right_corner = 0
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/terrains_peering_bit/right_side = 0
|
|
2:4/0/terrains_peering_bit/left_side = 0
|
|
2:4/0/terrains_peering_bit/top_left_corner = 0
|
|
2:4/0/terrains_peering_bit/top_side = 0
|
|
2:4/0/terrains_peering_bit/top_right_corner = 0
|
|
3:4/0 = 0
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0/terrains_peering_bit/left_side = 0
|
|
3:4/0/terrains_peering_bit/top_left_corner = 0
|
|
3:4/0/terrains_peering_bit/top_side = 0
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
6:4/0/physics_layer_0/polygon_0/one_way = true
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
7:4/0/physics_layer_0/polygon_0/one_way = true
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
8:4/0/physics_layer_0/polygon_0/one_way = true
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
9:4/0/physics_layer_0/polygon_0/one_way = true
|
|
10:4/0 = 0
|
|
11:4/0 = 0
|
|
12:4/0 = 0
|
|
13:4/0 = 0
|
|
14:4/0 = 0
|
|
15:4/0 = 0
|
|
6:5/0 = 0
|
|
7:5/0 = 0
|
|
8:5/0 = 0
|
|
9:5/0 = 0
|
|
10:5/0 = 0
|
|
11:5/0 = 0
|
|
12:5/0 = 0
|
|
13:5/0 = 0
|
|
14:5/0 = 0
|
|
15:5/0 = 0
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0 = 0
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:6/0 = 0
|
|
4:6/0/terrain_set = 0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:6/0 = 0
|
|
6:6/0 = 0
|
|
7:6/0 = 0
|
|
8:6/0 = 0
|
|
9:6/0 = 0
|
|
12:6/0 = 0
|
|
13:6/0 = 0
|
|
14:6/0 = 0
|
|
15:6/0 = 0
|
|
0:7/0 = 0
|
|
0:7/0/terrain_set = 0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:7/0 = 0
|
|
1:7/0/terrain_set = 0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8)
|
|
3:7/0 = 0
|
|
3:7/0/terrain_set = 0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
|
|
4:7/0 = 0
|
|
4:7/0/terrain_set = 0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:7/0 = 0
|
|
6:7/0 = 0
|
|
7:7/0 = 0
|
|
8:7/0 = 0
|
|
9:7/0 = 0
|
|
10:7/0 = 0
|
|
11:7/0 = 0
|
|
12:7/0 = 0
|
|
13:7/0 = 0
|
|
14:7/0 = 0
|
|
15:7/0 = 0
|
|
2:8/0 = 0
|
|
6:8/0 = 0
|
|
8:8/0 = 0
|
|
9:8/0 = 0
|
|
10:8/0 = 0
|
|
11:8/0 = 0
|
|
12:8/0 = 0
|
|
13:8/0 = 0
|
|
14:8/0 = 0
|
|
15:8/0 = 0
|
|
0:9/0 = 0
|
|
0:9/0/terrain_set = 0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:9/0 = 0
|
|
1:9/0/terrain_set = 0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8)
|
|
3:9/0 = 0
|
|
3:9/0/terrain_set = 0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
|
|
4:9/0 = 0
|
|
4:9/0/terrain_set = 0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0 = 0
|
|
7:9/0 = 0
|
|
8:9/0 = 0
|
|
9:9/0 = 0
|
|
10:9/0 = 0
|
|
11:9/0 = 0
|
|
14:9/0 = 0
|
|
15:9/0 = 0
|
|
0:10/0 = 0
|
|
0:10/0/terrain_set = 0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:10/0 = 0
|
|
1:10/0/terrain_set = 0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0 = 0
|
|
2:10/0/terrain_set = 0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:10/0 = 0
|
|
3:10/0/terrain_set = 0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:10/0 = 0
|
|
4:10/0/terrain_set = 0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:10/0 = 0
|
|
6:10/0 = 0
|
|
7:10/0 = 0
|
|
8:10/0 = 0
|
|
9:10/0 = 0
|
|
10:10/0 = 0
|
|
11:10/0 = 0
|
|
12:10/0 = 0
|
|
14:10/0 = 0
|
|
15:10/0 = 0
|
|
0:11/0 = 0
|
|
0:11/0/terrain_set = 0
|
|
0:11/0/terrain = 0
|
|
0:11/0/probability = 0.2
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:11/0/terrains_peering_bit/right_side = 0
|
|
0:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
0:11/0/terrains_peering_bit/bottom_side = 0
|
|
0:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
0:11/0/terrains_peering_bit/left_side = 0
|
|
0:11/0/terrains_peering_bit/top_left_corner = 0
|
|
0:11/0/terrains_peering_bit/top_side = 0
|
|
0:11/0/terrains_peering_bit/top_right_corner = 0
|
|
1:11/0 = 0
|
|
1:11/0/terrain_set = 0
|
|
1:11/0/terrain = 0
|
|
1:11/0/probability = 0.2
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:11/0/terrains_peering_bit/right_side = 0
|
|
1:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:11/0/terrains_peering_bit/bottom_side = 0
|
|
1:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
1:11/0/terrains_peering_bit/left_side = 0
|
|
1:11/0/terrains_peering_bit/top_left_corner = 0
|
|
1:11/0/terrains_peering_bit/top_side = 0
|
|
1:11/0/terrains_peering_bit/top_right_corner = 0
|
|
2:11/0 = 0
|
|
2:11/0/terrain_set = 0
|
|
2:11/0/terrain = 0
|
|
2:11/0/probability = 0.2
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:11/0/terrains_peering_bit/right_side = 0
|
|
2:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:11/0/terrains_peering_bit/bottom_side = 0
|
|
2:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:11/0/terrains_peering_bit/left_side = 0
|
|
2:11/0/terrains_peering_bit/top_left_corner = 0
|
|
2:11/0/terrains_peering_bit/top_side = 0
|
|
2:11/0/terrains_peering_bit/top_right_corner = 0
|
|
3:11/0 = 0
|
|
3:11/0/terrain_set = 0
|
|
3:11/0/terrain = 0
|
|
3:11/0/probability = 0.2
|
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:11/0/terrains_peering_bit/right_side = 0
|
|
3:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:11/0/terrains_peering_bit/bottom_side = 0
|
|
3:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:11/0/terrains_peering_bit/left_side = 0
|
|
3:11/0/terrains_peering_bit/top_left_corner = 0
|
|
3:11/0/terrains_peering_bit/top_side = 0
|
|
3:11/0/terrains_peering_bit/top_right_corner = 0
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:11/0 = 0
|
|
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:11/0 = 0
|
|
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:11/0 = 0
|
|
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
[resource]
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_0/collision_mask = 93
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "Village"
|
|
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
|
|
terrain_set_0/terrain_1/name = "Platforms"
|
|
terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1)
|
|
terrain_set_0/terrain_2/name = "Forest"
|
|
terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1)
|
|
sources/1 = SubResource("TileSetAtlasSource_4xq2o")
|
|
sources/0 = SubResource("TileSetAtlasSource_43n76")
|