atomic pair - purchasing couples them, so neither moves alone. SkillData.Level is gone. It was an [Export] on a cached Resource: one instance per process, so the level never persisted, leaked between save slots, and made "unowned" indistinguishable from "level 1". Level now comes from the Playthrough and is passed to ISkill.Initialize. SkillManager reconciles from SkillSetChanged instead of being told by each caller. The old shape was "record it, then tell SkillManager" as two calls at four sites; AddSkill's early return when no player is registered left the skill owned but inert. Reconciliation also tracks the level each component was built at, so an upgrade rebuilds it rather than being patched in from outside. SkillUnlockerComponent collapses to one TryBuy - unlock and upgrade were two methods each doing affordability, debit, level mutation and manager notification in order. The guard three components copy-pasted around Upgrades[Level - 1] - and which BrickArmor omitted - now lives once in SkillComponentBase. Hud reads coins from CoinsChanged instead of rebuilding translated strings every frame. Lives still polls; it moves with the death path.
Przygody Pana Cegły
"The world’s only brick-throwing dad simulator (probably)."
The Story
Disaster has struck! Mr. Brick’s kids have gone missing, scattered across mysterious lands filled with treacherous traps, cranky critters, and more collapsing bridges than an OSHA nightmare.
Armed with nothing but his legs, his wits, and an infinite supply of throwable bricks (don’t ask where he keeps them), Mr. Brick will stop at nothing to bring his children home.
The Mission
Run, jump, and hurl bricks with pinpoint accuracy as you navigate dangerous worlds. Smash enemies, trigger ancient mechanisms, and uncover hidden treasures, all while dodging hazards that seem designed specifically to ruin your day.
Features That’ll Knock Your Bricks Off
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Tight, Classic Platforming Leap over pits, time your jumps, and try not to land in something unpleasant.
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Brick-Fu Combat Toss bricks to flatten foes, flip switches, and solve puzzles in the most dad-like way possible.
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Secrets & Collectibles Hunt for coins, discover hidden rooms, and find upgrades to make you just a little less fragile.
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NES-Inspired Pixel Art All the charm of an 8-bit classic, no cartridge blowing required.
Play It Here
Wishlist on Steam so you’re ready for launch day.
📊 Project Stats
License
Check the LICENSE for the legal stuff.
Contributing
Not open to code contributions right now but you can help by:
- Reporting bugs
- Suggesting evil new trap ideas
- Spreading the word so Mr. Brick can find his kids faster