net8.0 classlib, no engine ref, EnableDynamicLoading; xunit test project referencing domain only; excluded from Godot's **/*.cs glob; .gdignore both
18 lines
669 B
XML
18 lines
669 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>Mr.BrickAdventures.Progression</RootNamespace>
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<!-- Required on assemblies referenced by a Godot project, or Godot fails to load them
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on hot reload. See docs/adr/0004-domain-does-not-reference-godot.md -->
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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<!-- ADR-0004: this project must never reference the engine. Verified by the guard rail
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documented in docs/plans/phase-a-progression-domain.md, slice 0. -->
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</Project>
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