65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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public partial class PauseMenu : Control
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{
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[Export] public Control PauseMenuControl { get; set; }
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[Export] public Control SettingsControl { get; set; }
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[Export] public Button ResumeButton { get; set; }
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[Export] public Button MainMenuButton { get; set; }
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[Export] public Button QuitButton { get; set; }
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[Export] public Button SettingsButton { get; set; }
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[Export] public PackedScene MainMenuScene { get; set; }
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private GameManager GameManager => GameManager.Instance;
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private UIManager UIManager => UIManager.Instance;
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public override void _Ready()
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{
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ResumeButton.Pressed += OnResumePressed;
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MainMenuButton.Pressed += OnMainMenuPressed;
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QuitButton.Pressed += OnQuitPressed;
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SettingsButton.Pressed += OnSettingsPressed;
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PauseMenuControl.Hide();
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (!@event.IsActionPressed("pause")) return;
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if (UIManager.IsVisibleOnStack(PauseMenuControl))
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OnResumePressed();
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else
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{
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UIManager.PushScreen(PauseMenuControl);
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GameManager.PauseGame();
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}
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}
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private void OnSettingsPressed()
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{
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UIManager.PushScreen(SettingsControl);
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GameManager.PauseGame();
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}
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private void OnQuitPressed()
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{
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GameManager.QuitGame();
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}
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private void OnMainMenuPressed()
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{
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GameManager.ResumeGame();
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GameStateStore.Instance?.ResetSession();
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GetTree().ChangeSceneToPacked(MainMenuScene);
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}
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private void OnResumePressed()
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{
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UIManager.PopScreen();
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GameManager.ResumeGame();
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}
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} |