Files
przygody-pana-cegly/addons/limbo_console/CONTRIBUTING.md
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

1.0 KiB
Raw Blame History

Contributing

Thanks for your interest in contributing. Please follow these guidelines to keep the project consistent and maintainable in the long-term.

Vision

  • This is a simple text-based interface. Follow the KISS principle keep the code simple and easy to maintain, abstractions minimal, and the API easy to use without reading a manual.
  • Don't run any logic if the console is closed or hidden.

Code Style & Recommendations

  • Follow the official GDScript Style Guide.
  • Use static typing wherever possible.
  • Apply the 80/20 rule: if a feature only benefits a small number of users, make it optional or dont include it.
  • To avoid unnecessary whitespace changes, please enable this setting in Godot: Editor Settings > Text Editor > Behavior > Files > Trim Trailing Whitespace on Save