Files
przygody-pana-cegly/scripts/Events/StatisticsEventHandler.cs

47 lines
1.7 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles game events and updates statistics accordingly.
/// </summary>
public partial class StatisticsEventHandler : Node
{
public override void _Ready()
{
EventBus.Instance.CoinCollected += OnCoinCollected;
EventBus.Instance.EnemyDefeated += OnEnemyDefeated;
EventBus.Instance.PlayerDied += OnPlayerDied;
EventBus.Instance.LevelCompleted += OnLevelCompleted;
EventBus.Instance.ChildRescued += OnChildRescued;
}
public override void _ExitTree()
{
if (EventBus.Instance == null) return;
EventBus.Instance.CoinCollected -= OnCoinCollected;
EventBus.Instance.EnemyDefeated -= OnEnemyDefeated;
EventBus.Instance.PlayerDied -= OnPlayerDied;
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
EventBus.Instance.ChildRescued -= OnChildRescued;
}
private void OnCoinCollected(int amount, Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.CoinsCollected, amount);
private void OnEnemyDefeated(Node enemy, Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.EnemiesDefeated);
private void OnPlayerDied(Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.Deaths);
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
=> GameStateStore.Instance?.IncrementStat(StatNames.LevelsCompleted);
private void OnChildRescued(Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.ChildrenRescued);
}