Files
przygody-pana-cegly/progression/SkillId.cs
Gabriel Kaszewski 9767941c65 feat(progression): remaining slice 1 value objects
Lives (floors at zero, exhaustion observable), LevelId, SkillId,
PlaythroughId (never self-generates, keeps tests deterministic),
StatName enum, LevelTime rejects NaN/infinity.

14 tests. Arithmetic/comparison members deferred to the slices whose
behaviour needs them rather than added speculatively.
2026-07-28 18:27:26 +02:00

22 lines
938 B
C#

namespace Mr.BrickAdventures.Progression;
/// <summary>
/// Stable identity of a Skill, matching the authored <c>SkillData</c> name that saves already
/// reference. Identity only — the upgrade table and presentation stay in the authored asset.
/// </summary>
public readonly struct SkillId : IEquatable<SkillId>
{
public string Value { get; }
private SkillId(string value) => Value = value;
public static SkillId Of(string value) => string.IsNullOrWhiteSpace(value)
? throw new ArgumentException("A skill id cannot be blank.", nameof(value))
: new SkillId(value);
public bool Equals(SkillId other) => string.Equals(Value, other.Value, StringComparison.Ordinal);
public override bool Equals(object? obj) => obj is SkillId other && Equals(other);
public override int GetHashCode() => StringComparer.Ordinal.GetHashCode(Value ?? string.Empty);
public override string ToString() => Value;
}