* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
29 lines
949 B
Plaintext
29 lines
949 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://cm3rixnnev1pg"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ctugi"]
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[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_huktk"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
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size = Vector2(16, 6)
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[node name="Jump pad" type="Area2D"]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 5)
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shape = SubResource("RectangleShape2D_ci3ij")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_ctugi")
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hframes = 12
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vframes = 12
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frame = 120
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[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite")]
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script = ExtResource("2_huktk")
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JumpForce = 1110.0
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Area = NodePath("..")
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Sprite = NodePath("../Sprite2D")
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StartAnimationIndex = 120
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