Files
przygody-pana-cegly/Mr. Brick Adventures.csproj
Gabriel Kaszewski 7a69292066 feat(progression): json stores on a real filesystem (slice 8)
new progression.adapters project, no engine reference. Stores take a
directory path; Godot resolves user:// with GlobalizePath and passes it
in, which is what makes them testable at all - originally I'd written
this slice off as untestable.

version lives in a file envelope, not the snapshot, so the domain only
knows the current shape. A newer-build save reports Corrupt with a
reason instead of masquerading as "no save" and getting overwritten.

atomic write via temp + rename. One file per aggregate: saving a run
leaves the profile file byte-identical, asserted.

guard rail fixed - it was matching prose in doc comments, now anchored
to using-directives plus a project.assets.json check. 63 tests.
2026-07-28 19:35:43 +02:00

25 lines
1.0 KiB
XML

<Project Sdk="Godot.NET.Sdk/4.7.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Mr.BrickAdventures</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
<PackageReference Include="Facepunch.Steamworks.Dlls" Version="2.3.2" />
<PackageReference Include="Facepunch.Steamworks.Library" Version="2.3.3" />
</ItemGroup>
<!-- Godot.NET.Sdk globs **/*.cs, which would compile the progression projects into this
assembly as well as their own. They are separate projects; exclude them here. -->
<ItemGroup>
<Compile Remove="progression\**" />
<Compile Remove="progression.tests\**" />
<Compile Remove="progression.adapters\**" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="progression\Mr.BrickAdventures.Progression.csproj" />
<ProjectReference Include="progression.adapters\Mr.BrickAdventures.Progression.Adapters.csproj" />
</ItemGroup>
</Project>