89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
using Godot;
|
|
using Mr.BrickAdventures.Autoloads;
|
|
|
|
namespace Mr.BrickAdventures.scripts.UI;
|
|
|
|
public partial class SettingsMenu : Control
|
|
{
|
|
[Export] public Control InputSettingsControl { get; set; }
|
|
[Export] public Control AudioSettingsControl { get; set; }
|
|
[Export] public Control DisplaySettingsControl { get; set; }
|
|
[Export] public Control GameplaySettingsControl { get; set; }
|
|
[Export] public Control SettingsMenuControl { get; set; }
|
|
[Export] public Button InputSettingsButton { get; set; }
|
|
[Export] public Button AudioSettingsButton { get; set; }
|
|
[Export] public Button DisplaySettingsButton { get; set; }
|
|
[Export] public Button GameplaySettingsButton { get; set; }
|
|
|
|
private UIManager UIManager => UIManager.Instance;
|
|
|
|
public override void _Ready()
|
|
{
|
|
InputSettingsButton.FocusMode = FocusModeEnum.All;
|
|
AudioSettingsButton.FocusMode = FocusModeEnum.All;
|
|
DisplaySettingsButton.FocusMode = FocusModeEnum.All;
|
|
GameplaySettingsButton.FocusMode = FocusModeEnum.All;
|
|
|
|
InputSettingsButton.Pressed += OnInputSettingsPressed;
|
|
AudioSettingsButton.Pressed += OnAudioSettingsPressed;
|
|
DisplaySettingsButton.Pressed += OnDisplaySettingsPressed;
|
|
GameplaySettingsButton.Pressed += OnGameplaySettingsPressed;
|
|
|
|
InputSettingsControl?.Hide();
|
|
AudioSettingsControl?.Hide();
|
|
DisplaySettingsControl?.Hide();
|
|
GameplaySettingsControl?.Hide();
|
|
|
|
if (InputDeviceManager.Instance != null)
|
|
InputDeviceManager.Instance.DeviceChanged += OnDeviceChanged;
|
|
VisibilityChanged += OnVisibilityChanged;
|
|
}
|
|
|
|
public override void _ExitTree()
|
|
{
|
|
if (InputDeviceManager.Instance != null)
|
|
InputDeviceManager.Instance.DeviceChanged -= OnDeviceChanged;
|
|
VisibilityChanged -= OnVisibilityChanged;
|
|
}
|
|
|
|
private void OnVisibilityChanged()
|
|
{
|
|
if (IsVisibleInTree() && InputDeviceManager.Instance?.IsPointerless == true)
|
|
GrabFirstFocus();
|
|
}
|
|
|
|
private void OnDeviceChanged(int device)
|
|
{
|
|
var d = (InputDeviceManager.InputDevice)device;
|
|
if (d != InputDeviceManager.InputDevice.Mouse && IsVisibleInTree())
|
|
GrabFirstFocus();
|
|
}
|
|
|
|
private void GrabFirstFocus() => InputSettingsButton.GrabFocus();
|
|
|
|
public override void _UnhandledInput(InputEvent @event)
|
|
{
|
|
if (!@event.IsActionReleased("ui_cancel")) return;
|
|
if (UIManager.IsScreenOnTop(SettingsMenuControl)) UIManager.PopScreen();
|
|
}
|
|
|
|
private void OnInputSettingsPressed()
|
|
{
|
|
UIManager.PushScreen(InputSettingsControl);
|
|
}
|
|
|
|
private void OnAudioSettingsPressed()
|
|
{
|
|
UIManager.PushScreen(AudioSettingsControl);
|
|
}
|
|
|
|
private void OnDisplaySettingsPressed()
|
|
{
|
|
UIManager.PushScreen(DisplaySettingsControl);
|
|
}
|
|
|
|
private void OnGameplaySettingsPressed()
|
|
{
|
|
UIManager.PushScreen(GameplaySettingsControl);
|
|
}
|
|
} |