Update layers for GameObjects and add EnemyDeathBehavior class

This commit is contained in:
2025-07-11 22:23:42 +02:00
parent 355add5a33
commit 7640c59e43
5 changed files with 262 additions and 10 deletions

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@@ -11,7 +11,6 @@ namespace Weapons
{
private float timer;
[SerializeField] private float cooldown = 1f;
[SerializeField] protected Character character;
[OdinSerialize, InlineProperty] public WeaponStats weaponStats = new();