|
a4fe7bbb07
|
Add DamageFlash component for visual feedback on damage; implement flash effect with customizable duration and color
|
2025-07-12 18:30:42 +02:00 |
|
|
df7462652f
|
Add LevelUpHud and UpgradeManager components; implement upgrade selection UI and item management
|
2025-07-12 17:57:55 +02:00 |
|
|
f29b258e06
|
Add GameHud component to display player stats; include experience, coins, round time left, and health
|
2025-07-12 17:10:14 +02:00 |
|
|
4b68446ea9
|
Add CameraShake component and integrate with Health system; implement shake effect on damage taken
|
2025-07-12 16:58:42 +02:00 |
|
|
c3b1ac9213
|
Implement health modification on enemy kill; add HealOnKillModifier and update death behavior
|
2025-07-12 12:57:21 +02:00 |
|
|
b2e41816b0
|
Refactor ShopUI to remove unused namespaces; add new meta files for assets
|
2025-07-12 03:56:43 +02:00 |
|
|
ced721f1ad
|
Add EnemyWave and EnemyWavesManager classes; implement enemy spawning system for wave-based gameplay
|
2025-07-12 02:34:15 +02:00 |
|
|
ad02e07a87
|
Add Shop system with ShopManager, ShopUI, and ShopSlotUI; implement item purchasing and shop UI functionality
|
2025-07-12 02:07:43 +02:00 |
|
|
8f3a913b7e
|
Add Inventory system with Inventory, InventorySlot, and StatModifierItem classes; update character attributes to include level and experience
|
2025-07-11 23:57:57 +02:00 |
|
|
c50b91eacb
|
Add FlatStatModifier and PercentStatModifier classes; introduce Stat enum for character attributes
|
2025-07-11 23:05:36 +02:00 |
|
|
cf586916c0
|
Add IStatModifier interface and CharacterWeaponsManager class
|
2025-07-11 22:40:10 +02:00 |
|
|
7640c59e43
|
Update layers for GameObjects and add EnemyDeathBehavior class
|
2025-07-11 22:23:42 +02:00 |
|
|
43c1730ed5
|
Add new meta files and interfaces for project structure
|
2025-07-11 21:46:14 +02:00 |
|