Commit Graph

11 Commits

Author SHA1 Message Date
f507707251 refactor: LevelDefinition ScriptableObject drives floor count and geometry 2026-05-14 01:17:30 +02:00
67df6bf6d6 fix: TileRegistry floor-range warning, GroupViewsByFloor tests, stopwatch cleanup 2026-05-14 01:15:48 +02:00
49c9a7904d refactor: TileRegistry replaces parallel tile/view collections 2026-05-14 01:12:47 +02:00
effcda6b10 Refactor LevelGenerator and GameBootstrap; update project settings for improved performance 2025-12-13 17:54:49 +01:00
2d89493869 Update player prefab and theme colors; refine visual effects and VFX instantiation 2025-12-13 16:25:05 +01:00
e5388bc5e0 Refactor level generation to use asynchronous processing; improve performance with frame budget management 2025-12-13 03:09:06 +01:00
189bbb7ae7 Refactor NPC behavior and teleportation logic; enhance tile material properties 2025-12-13 01:16:59 +01:00
eb1a1b224a Add RumbleManager for enhanced player feedback and integrate with existing systems 2025-12-13 00:19:09 +01:00
d8b0583fac Add Hunter NPC and Teleporter features with associated prefabs and effects 2025-12-13 00:01:29 +01:00
3774fb9900 Add JumpPad feature with prefab and adapter implementation 2025-12-12 22:27:28 +01:00
b6106cf82b Add initial project files and configurations for Unity setup 2025-12-12 22:04:14 +01:00