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Co-authored-by: Copilot <copilot@github.com>
76 lines
1.9 KiB
Rust
76 lines
1.9 KiB
Rust
mod common;
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use common::{
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EDGE_ONLY, ROOMY, SNUG, TINY, advance, bottom_right, logo_sprite, scene_in, sprite_count,
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};
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#[test]
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fn hitting_a_corner_bursts_sparkles_at_that_corner() {
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let mut scene = scene_in(SNUG);
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advance(&mut scene, SNUG, 1);
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let corner = bottom_right(SNUG);
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assert!(scene.sprites().any(|sprite| sprite.position() == corner));
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assert!(sprite_count(&scene) > 1);
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}
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#[test]
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fn hitting_a_single_edge_recolours_but_does_not_burst() {
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let mut scene = scene_in(EDGE_ONLY);
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let before = logo_sprite(&scene).color();
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advance(&mut scene, EDGE_ONLY, 1);
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assert_ne!(logo_sprite(&scene).color(), before);
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assert_eq!(sprite_count(&scene), 1);
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}
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#[test]
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fn sparkles_expire_so_the_scene_reaches_a_steady_size() {
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let mut scene = scene_in(SNUG);
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advance(&mut scene, SNUG, 64);
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let steady = sprite_count(&scene);
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advance(&mut scene, SNUG, 512);
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assert_eq!(sprite_count(&scene), steady);
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}
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#[test]
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fn the_sparkle_buffer_holds_the_worst_case_without_dropping_any() {
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let mut scene = scene_in(SNUG);
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advance(&mut scene, SNUG, 256);
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assert_eq!(sprite_count(&scene), 12 * 9 + 1);
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}
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#[test]
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fn bounds_shrinking_below_the_logo_neither_recolours_nor_bursts() {
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let mut scene = scene_in(ROOMY);
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let before = logo_sprite(&scene).color();
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advance(&mut scene, TINY, 64);
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assert_eq!(logo_sprite(&scene).color(), before);
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assert_eq!(sprite_count(&scene), 1);
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}
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#[test]
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fn the_logo_never_leaves_the_bounds() {
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let mut scene = scene_in(ROOMY);
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for _ in 0..2048 {
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advance(&mut scene, ROOMY, 1);
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let logo = logo_sprite(&scene);
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let (position, size) = (logo.position(), logo.dimensions());
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assert!(position.x() >= 0.0 && position.y() >= 0.0);
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assert!(position.x() + size.width() as f32 <= ROOMY.width() as f32);
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assert!(position.y() + size.height() as f32 <= ROOMY.height() as f32);
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}
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}
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