18 lines
526 B
C#
18 lines
526 B
C#
using Godot;
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using Godot.Collections;
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namespace MaxEffort.Code.Data;
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[GlobalClass]
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public partial class DayConfig : Resource
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{
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[Export] public int DayNumber;
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[Export] public string DayTitle = "Day 1: Light Weight";
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[Export] public float TargetWeight = 100f; // Total Lift Distance
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[Export] public float Gravity = 2.0f; // Difficulty multiplier
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[Export] public PackedScene MiniGameScene;
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// Hazards available on this specific day
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[Export] public Array<HazardDef> AvailableHazards;
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} |