Add initial implementation of game mechanics and resources management
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10
Scripts/Follower.cs
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10
Scripts/Follower.cs
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using Godot;
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namespace ParasiticGod.Scripts;
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[GlobalClass]
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public partial class Follower : Node2D
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{
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public enum FollowerTier { Tier1, Tier2, Tier3, Tier4, Tier5 }
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[Export] public FollowerTier Tier { get; private set; }
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}
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