Add initial implementation of game mechanics and resources management
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33
project.godot
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33
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Parasitic God"
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run/main_scene="uid://bfil8sd154327"
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config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
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boot_splash/show_image=false
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boot_splash/fullsize=false
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boot_splash/use_filter=false
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config/icon="res://icon.svg"
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[autoload]
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GameBus="*res://Scripts/Singletons/GameBus.cs"
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[dotnet]
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project/assembly_name="ParasiticGod"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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environment/defaults/default_clear_color=Color(0.160784, 0.501961, 0.72549, 1)
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