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7e8ccb061a
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Add FollowersPerSecond modifications to various unlocks; adjust values for game progression
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2025-08-23 22:59:22 +02:00 |
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33c182e623
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Add Craftsmanship miracle; update production calculations and unlock logic
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2025-08-23 19:20:58 +02:00 |
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0fbd49f36a
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Add new miracles: Divine Mandate and Prosperity Boom; update buff application logic and game state calculations
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2025-08-23 18:47:42 +02:00 |
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8ae0e7e80c
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Add buff management for miracles; implement checks for active buffs and update buff identifiers
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2025-08-23 18:28:05 +02:00 |
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ce8fd41a93
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Add WinEffect class and game win functionality; implement win and game over scenes
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2025-08-23 17:59:57 +02:00 |
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9da3b02a46
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Update resource values and unlock new miracles; refactor tier loading logic
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2025-08-23 16:10:57 +02:00 |
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608bcc552d
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Refactor hut tier definitions to use images and scales instead of scene paths; add moddable visual component
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2025-08-23 15:41:57 +02:00 |
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8efbc9cc6e
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Remove redundant comment for stat initialization in GameState constructor
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2025-08-23 15:12:08 +02:00 |
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a6c6bde622
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Implement miracle unlock management and update tooltip logic for MiracleButton
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2025-08-23 14:25:35 +02:00 |
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de2f24cfce
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Add NotificationLabel styling and manage miracles in hand
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2025-08-23 14:06:52 +02:00 |
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4a3bc46081
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Add tier management system with JSON loading; refactor PopulationVisualizer for category handling
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2025-08-23 05:23:09 +02:00 |
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9cf707945b
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Add NotificationManager and NotificationLabel for age advancement notifications; refactor scripts into Components directory
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2025-08-23 04:54:45 +02:00 |
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5719c3f920
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Add Active Buffs management and UI integration
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2025-08-23 04:20:42 +02:00 |
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d198aed01f
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Add forest visualization and update miracle requirements
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2025-08-23 03:16:28 +02:00 |
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18312671d7
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Refactor game state management to use a unified Stat system and update UI labels for production and corruption
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2025-08-23 02:44:54 +02:00 |
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e12acb0238
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Add initial implementation of game mechanics and resources management
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2025-08-23 00:38:46 +02:00 |
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