Parasitic God
The Concept
You are a nascent god, tethered to a small tribe of followers on a vibrant, living world. Their worship is your lifeblood, their growth your only purpose. You grant them miracles, blessing them with bountiful harvests and inspiring great works.
But your power comes at a cost. Every miracle that nurtures your civilization also poisons the planet. The soil turns barren, the forests wither, and the sky darkens. You are their savior and their apocalypse.
The Mission
Guide your people from a simple tribe to a star-faring civilization capable of escaping the dying world. Manage your resources Faith, Followers, and Production while trying to keep the planet's ever-rising Corruption at bay.
Unlock new ages of technology, build a network of cities, and perform the final, desperate miracle to launch your followers into the stars before you consume everything.
Features
-
Exponential Growth
Watch a handful of followers grow into a massive civilization with huts, cities, and procedural road networks. -
A World That Reacts
See the direct consequences of your actions as the vibrant globe fades to a corrupted wasteland and forests vanish based on your decisions. -
Deeply Moddable
The entire game—from miracles and their effects to the visual tiers of your civilization—is driven by simple JSON files. If you can edit a text file, you can mod this game. -
Strategic Resource Management
Balance the generation of multiple resources and make difficult choices. Will you sacrifice followers to purge corruption, or push for industrial growth at any cost?
Modding Your Universe
This game was built from the ground up to be modified. You can add new miracles, create random events, and even define new visual tiers for your civilization.
Finding the Mods Folder
The game creates a Mods
folder in its user data directory on first launch:
- Windows:
%APPDATA%\Godot\app_userdata\ParasiticGod\Mods\
- macOS:
~/Library/Application Support/Godot/app_userdata/ParasiticGod/Mods/
- Linux:
~/.local/share/godot/app_userdata/ParasiticGod/Mods/
Inside, you'll find three folders: Miracles
, Tiers
, and Events
.
The game also loads a set of base mods from its installation directory (res://Mods
). Any files you place in the user folder will be added to or override the base game's content.
Creating a New Miracle
To add a new miracle, create a JSON file in Mods/Miracles
.
The filename becomes its unique ID (e.g., my_cool_miracle.json
):
{
"name": "My Cool Miracle",
"faithCost": 100,
"followersRequired": 50,
"productionRequired": 0,
"unlockedByDefault": true,
"advancesToAge": "The Cool Age",
"effects": [
{
"type": "AddResource",
"targetResource": "Faith",
"value": 200
}
]
}
Creating a New Event
To add a new random event, create a JSON file in Mods/Events
:
{
"id": "event_my_event",
"title": "A Thing Happened!",
"description": "Something unexpected occurred. What will you do?",
"meanTimeToHappen": 120,
"trigger": {
"minFollowers": 100,
"maxCorruption": 50
},
"options": [
{
"text": "Do the thing!",
"tooltip": "Gain 50 Production.",
"effects": [
{
"type": "AddResource",
"targetResource": "Production",
"value": 50
}
]
}
]
}
Modifying Visual Tiers
You can change the visual progression of followers, huts, and temples by editing the files in Mods/Tiers
.
The format is a list of tiers, sorted by threshold:
{
"tiers": [
{
"tierEnum": "Tier1",
"threshold": 0,
"imagePath": "user://Mods/Tiers/Huts/my_custom_hut.png",
"scale": { "x": 1.0, "y": 1.0 }
}
]
}
- tierEnum: Must be one of
Tier1
throughTier10
. - threshold: The number of followers needed to unlock this visual.
- imagePath: The path to the image file. Use
user://
for mods orres://
for base assets. - scale: Optional X/Y scale multiplier for the image.
Available Effect Types
Both miracles and event options use this list of effects:
Type | Description | Parameters |
---|---|---|
AddResource | Adds or subtracts from a core stat. | targetResource (Stat), value (number) |
ConvertResource | Trades one resource for another. | fromResource , fromAmount , toResource , toAmount |
ModifyStat | Permanently changes a passive stat. | targetStat , op ("Add" or "Multiply"), value |
ApplyBuff | Applies a temporary multiplier. | buffId , targetStat , multiplier , duration (seconds) |
UnlockMiracle | Unlocks other miracles. | miraclesToUnlock (list of IDs) |
DestroySelf | Removes the miracle's button. | (No parameters) |
Win | Triggers the game's win condition. | (No parameters) |
Valid Stat Names:
Faith
, Followers
, Corruption
, Production
, ProductionPerSecond
, CorruptionPerSecond
, FollowersPerSecond
, FaithPerFollower
, ProductionPerFollower
Project Stats
License
This project is open source. See the LICENSE file for details.
Contributing
While the core code is complete for the jam, you can help by:
- Reporting bugs or balance issues.
- Creating cool new miracles and sharing them.
- Spreading the word!