Parasitic God
The Concept
You are a nascent god, tethered to a small tribe of followers on a vibrant, living world. Their worship is your lifeblood, their growth your only purpose. You grant them miracles, blessing them with bountiful harvests and inspiring great works.
But your power comes at a cost. Every miracle that nurtures your civilization also poisons the planet. The soil turns barren, the forests wither, and the sky darkens. You are their savior and their apocalypse.
The Mission
Guide your people from a simple tribe to a star-faring civilization capable of escaping the dying world. Manage your resources Faith, Followers, and Production while trying to keep the planet's ever-rising Corruption at bay.
Unlock new ages of technology, build a network of cities, and perform the final, desperate miracle to launch your followers into the stars before you consume everything.
Features
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Exponential Growth Watch a handful of followers grow into a massive civilization with huts, cities, and procedural road networks.
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A World That Reacts See the direct consequences of your actions as the vibrant globe fades to a corrupted wasteland and forests vanish based on your decisions.
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Deeply Moddable The entire game from miracles and their effects to the visual tiers of your civilization is driven by simple JSON files. If you can edit a text file, you can mod this game.
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Strategic Resource Management Balance the generation of multiple resources and make difficult choices. Will you sacrifice followers to purge corruption, or push for industrial growth at any cost?
Modding Your Universe
This game was built from the ground up to be modified. You can add new miracles, create random events, and even define new visual tiers for your civilization.
Finding the Mods Folder
First, you need to find the game's user data directory. The game will create a Mods folder here on its first launch.
- Windows: %APPDATA%\Godot\app_userdata\ParasiticGod\Mods\
- macOS: ~/Library/Application Support/Godot/app_userdata/ParasiticGod/Mods/
- Linux: ~/.local/share/godot/app_userdata/ParasiticGod/Mods/
Inside, you'll find three folders: Miracles, Tiers, and Events. The game also loads a set of base mods from its installation directory (res://Mods), and any files you place in the user folder will be added to or will override the base game's content.
Creating a New Miracle
To add a new miracle, simply create a new .json file in the Mods/Miracles folder. The filename will be its unique ID (e.g., my_cool_miracle.json).
{
"name": "My Cool Miracle",
"faithCost": 100,
"followersRequired": 50,
"productionRequired": 0,
"unlockedByDefault": true,
"advancesToAge": "The Cool Age",
"effects": [
{
"type": "AddResource",
"targetResource": "Faith",
"value": 200
}
]
}
Creating a New Event
To add a new random event, create a .json file in the Mods/Events folder.
{
"id": "event_my_event",
"title": "A Thing Happened!",
"description": "Something unexpected occurred. What will you do?",
"meanTimeToHappen": 120,
"trigger": {
"minFollowers": 100,
"maxCorruption": 50
},
"options": [
{
"text": "Do the thing!",
"tooltip": "Gain 50 Production.",
"effects": [
{
"type": "AddResource",
"targetResource": "Production",
"value": 50
}
]
}
]
}
Modifying Visual Tiers
You can change the visual progression of followers, huts, and temples by editing the files in Mods/Tiers. The format is a list of tiers, sorted by their threshold.
{
"tiers": [
{
"tierEnum": "Tier1",
"threshold": 0,
"imagePath": "user://Mods/Tiers/Huts/my_custom_hut.png",
"scale": { "x": 1.0, "y": 1.0 }
}
]
}
- tierEnum: Must be one of Tier1 through Tier10.
- threshold: The number of followers needed to unlock this visual.
- imagePath: The path to the image file. Can be a user:// path for mods or a res:// path for base game assets.
- scale: An optional X/Y scale multiplier for the image.
Available Effect Types
This is the core of the modding system. Both miracles and event options use this list of effects.
Type | Description | Parameters |
---|---|---|
AddResource | Adds or subtracts from a core stat. | targetResource (Stat), value (number) |
ConvertResource | Trades one resource for another. | fromResource (Stat), fromAmount (number), toResource (Stat), toAmount (number) |
ModifyStat | Permanently changes a passive stat. | targetStat (Stat), op ("Add" or "Multiply"), value (number) |
ApplyBuff | Applies a temporary multiplier. | buffId (string), targetStat (Stat), multiplier (number), duration (seconds) |
UnlockMiracle | Unlocks other miracles. | miraclesToUnlock (list of miracle IDs) |
DestroySelf | Removes the miracle's button after use. | (No parameters) |
Win | Triggers the game's win condition. | (No parameters) |
Valid Stat Names: Faith, Followers, Corruption, Production, ProductionPerSecond, CorruptionPerSecond, FollowersPerSecond, FaithPerFollower, ProductionPerFollower.
📊 Project Stats
License
This project is open source. See the LICENSE file for details.
Contributing
While the core code is complete for the jam, you can help by:
- Reporting bugs or balance issues.
- Creating cool new miracles and sharing them.
- Spreading the word!