Parasitic God

Made With Godot
Lines of Code
Last Commit
Stars

The Concept

You are a nascent god, tethered to a small tribe of followers on a vibrant, living world. Their worship is your lifeblood, their growth your only purpose. You grant them miracles, blessing them with bountiful harvests and inspiring great works.

But your power comes at a cost. Every miracle that nurtures your civilization also poisons the planet. The soil turns barren, the forests wither, and the sky darkens. You are their savior and their apocalypse.

The Mission

Guide your people from a simple tribe to a star-faring civilization capable of escaping the dying world. Manage your resources Faith, Followers, and Production while trying to keep the planet's ever-rising Corruption at bay.

Unlock new ages of technology, build a network of cities, and perform the final, desperate miracle to launch your followers into the stars before you consume everything.

Features

  • Exponential Growth Watch a handful of followers grow into a massive civilization with huts, cities, and procedural road networks.

  • A World That Reacts See the direct consequences of your actions as the vibrant globe fades to a corrupted wasteland and forests vanish based on your decisions.

  • Deeply Moddable The entire game from miracles and their effects to the visual tiers of your civilization is driven by simple JSON files. If you can edit a text file, you can mod this game.

  • Strategic Resource Management Balance the generation of multiple resources and make difficult choices. Will you sacrifice followers to purge corruption, or push for industrial growth at any cost?

Modding Your Universe

This game was built from the ground up to be modified. You can add new miracles, change existing ones, and even define new visual tiers for your civilization.

Finding the Mods Folder

First, you need to find the game's user data directory. The game will create a Mods folder here on its first launch.

  • Windows: %APPDATA%\Godot\app_userdata\ParasiticGod\Mods\
  • macOS: ~/Library/Application Support/Godot/app_userdata/ParasiticGod/Mods/
  • Linux: ~/.local/share/godot/app_userdata/ParasiticGod/Mods/

Inside, you'll find two folders: Miracles and Tiers.

Creating a New Miracle

To add a new miracle, simply create a new .json file in the Mods/Miracles folder. The filename will be its unique ID (e.g., my_cool_miracle.json).

Here is a template with all available fields:

{
  "name": "My Cool Miracle",
  "faithCost": 100,
  "followersRequired": 50,
  "productionRequired": 0,
  "unlockedByDefault": true,
  "advancesToAge": "",
  "effects": [
    {
      "type": "AddResource",
      "targetResource": "Faith",
      "value": 200
    }
  ]
}

Available Effect Types

This is the core of the modding system. Each miracle can have one or more effects.

Type Description Parameters
AddResource Adds or subtracts from a core stat. targetResource (Stat), value (number)
ConvertResource Trades one resource for another. fromResource (Stat), fromAmount (number), toResource (Stat), toAmount (number)
ModifyStat Permanently changes a passive stat. targetStat (Stat), op ("Add" or "Multiply"), value (number)
ApplyBuff Applies a temporary multiplier. targetStat (Stat), multiplier (number), duration (seconds)
UnlockMiracle Unlocks other miracles. miraclesToUnlock (list of miracle IDs)
DestroySelf Removes the miracle's button after use. (No parameters)

Valid Stat Names: Faith, Followers, Corruption, Production, ProductionPerSecond, CorruptionPerSecond, FaithPerFollower.

Modifying Tiers

You can change the progression of visuals like followers and huts by editing the files in Mods/Tiers. For example, to change when followers get new looks, edit follower_tiers.json.

The format is a list of tiers, sorted by their threshold.

{
  "tiers": [
    {
      "tierEnum": "Tier1",
      "threshold": 0,
      "scenePath": "res://Scenes/Followers/followers_tier_1.tscn"
    },
    {
      "tierEnum": "Tier2",
      "threshold": 200,
      "scenePath": "res://Scenes/Followers/followers_tier_2.tscn"
    }
  ]
}
  • tierEnum: Must be one of Tier1, Tier2, Tier3, Tier4, Tier5.
  • threshold: The number of followers (or other stat) needed to unlock this visual.
  • scenePath: The path to the Godot scene (.tscn) to display for this tier. You can even point to your own custom scenes if you're an advanced modder!

📊 Project Stats

📦 Lines of Code:
Lines of code

📈 Repo Activity:
Commit activity


License

This project is open source. See the LICENSE file for details.


Contributing

While the core code is complete for the jam, you can help by:

  • Reporting bugs or balance issues.
  • Creating cool new miracles and sharing them.
  • Spreading the word!
Description
Game made during GameJam
Readme 41 MiB
Languages
C# 100%