Commit Graph

90 Commits

Author SHA1 Message Date
250fb18e16 Enhance save system functionality; improve game state management and session tracking 2025-05-25 16:06:59 +02:00
15c85a5aae Clean up whitespace in game_manager.gd for improved readability 2025-05-25 15:19:48 +02:00
5da55f3718 Refactor HUD and level names for internationalization; update tooltip texts and descriptions 2025-05-25 15:16:55 +02:00
25676db130 Update UI text labels for consistency and internationalization; refactor HUD text handling 2025-05-25 14:49:49 +02:00
85f33e4cbe Add audio settings management and integrate into UI; refactor input settings handling 2025-05-25 13:39:47 +02:00
5b793736f4 Add audio bus configuration for various sound effects and update main scene reference 2025-05-25 12:57:16 +02:00
dd921e3396 Refactor pause and settings menu input handling to use UiManager for screen management 2025-05-25 05:15:19 +02:00
37bd6251c2 Remove unused CoyoteTimer node from brick_player scene 2025-05-25 04:32:55 +02:00
c18ba9ce61 Add movement_switched signal to player for movement type changes; adjust variable alignment in get_next_movement_type 2025-05-25 04:31:42 +02:00
4b61e42ed1 Refactor get_next_movement_type to improve readability by adjusting variable alignment 2025-05-25 04:30:49 +02:00
33cab8574c Implement platform and ship movement types; refactor player movement logic and add switching mechanism 2025-05-25 04:30:39 +02:00
60779f5b51 Add SpinComponent to handle rotation of a Node2D with adjustable speed and direction 2025-05-25 03:48:01 +02:00
bb96553026 Add ship movement and shooting mechanics; update flying ship scene with new components 2025-05-25 02:39:07 +02:00
7aa2738246 Rename gradient and curve texture resources in enemy scene 2025-05-24 21:47:36 +02:00
fc5df3f07c Update level name formatting in level_village_2 and connect death signals to UI screens 2025-05-24 19:29:38 +02:00
913e2039a7 Refactor death screen logic; update level resource scene path and add new levels to game manager 2025-05-17 00:33:27 +02:00
19e2953181 Update position of Child node in level_village_1 scene 2025-05-16 16:43:13 +02:00
f39cf573c0 Add level progression and UI updates; implement death screen and marketplace features 2025-05-16 16:42:48 +02:00
760ea15be1 cleanup 2025-05-16 14:22:52 +02:00
811372d5d3 Add hit component and effects; update player and enemy scenes to integrate hit feedback 2025-05-16 14:22:20 +02:00
907bb5226f Add trail component for homing bullets; update homing bullet scene and remove debug print 2025-05-13 01:36:56 +02:00
b96046d983 Add homing missile motion component; update enemy scene to include homing bullet resource 2025-05-13 01:24:44 +02:00
c291f42531 Refactor brick throwing mechanics; integrate new input handling and projectile initialization components 2025-05-13 00:44:44 +02:00
3d65daf0c5 Refactor charge throw component; add minimum charge duration and improve charge handling 2025-05-12 23:16:55 +02:00
59c309409c Add charge throw mechanics; refactor bullet and brick components 2025-05-12 23:08:54 +02:00
b09bee9fb6 Update LICENSE to clarify usage rights for code and game assets 2025-05-12 20:37:28 +02:00
4df243039a Update level name and refactor player rotation handling; add rotation target variable 2025-05-12 11:58:30 +02:00
0f8e8e0984 new map layout 2025-05-10 02:37:20 +02:00
a95d96dcc9 Refactor scene structure and resource paths; add death and game over screens 2025-05-10 02:33:49 +02:00
04cce84c6c Add death and game over screens to the scene; update export files and project settings 2025-05-09 02:16:38 +02:00
f75d05dde1 Refactor console and scene structure; update resource paths and add configuration handling 2025-05-03 19:49:23 +02:00
aa2bd7b3b0 Add console open/close functionality to pause menu; update console path in project settings 2025-05-03 16:08:16 +02:00
b36df13982 Adjust bullet speed, update collectable node structure, and enhance marketplace layout; add marketplace button resource 2025-05-03 15:53:42 +02:00
31078af974 Refactor HUD and Marketplace scene structure; update node paths and styling 2025-05-03 15:21:50 +02:00
9dabff474d Add pause menu functionality and update collectable nodes with collision shapes 2025-05-03 15:10:50 +02:00
e286908e46 Remove debug print statements from requirement_component and game_manager; update project settings for movie writer 2025-05-03 08:30:18 +02:00
68f358feee Add components to disable in Marketplace; update input handling for visibility toggling 2025-05-03 07:21:26 +02:00
c58cc7da88 Add collectable types and implement level unlocking mechanics; enhance player state management 2025-05-03 07:03:44 +02:00
4e5427e731 Add death effect and sound to PlayerDeathComponent; reset player state on death 2025-05-03 05:53:30 +02:00
e10ce150f8 Add initial project configuration files and integrate Steam support 2025-05-03 05:23:30 +02:00
218ef9fc19 Add Steam controller input manager and integrate with Steam API 2025-05-03 05:23:17 +02:00
476403f89c Merge pull request #1 from GKaszewski/migration-to-4.4
Migration to 4.4
2025-05-03 04:43:22 +02:00
63c5ad6cb5 Migration to 4.4 2025-05-03 04:42:03 +02:00
17387c32ea Add tooltip component and integrate it into the scene; adjust audio volume for coin sound effect 2025-05-03 04:34:31 +02:00
8c9afeee27 Add explosion effect to explosive component and implement cleanup functionality 2025-05-01 21:06:26 +02:00
ebfd5f0e60 Add ice effect component to enemies and adjust collapsing bridge collapse time 2025-05-01 20:36:40 +02:00
51cb49d7df Reset initial coin count in player state to improve game balance 2025-05-01 18:05:05 +02:00
d6bdcb151b Add fire effect component to enemies and update game manager with initial coin count 2025-05-01 18:04:26 +02:00
1a6e3dea78 Add sound effects to lever activation and enhance enemy movement detection 2025-05-01 15:09:56 +02:00
29d8a93ece Refactor HUD and marketplace layout for improved responsiveness and usability 2025-04-27 18:07:18 +02:00