Compare commits

21 Commits

Author SHA1 Message Date
00772b6330 Update resource files and add new tileset; remove inactive properties and upgrade paths 2025-10-13 21:09:05 +02:00
3d8694377a Add FallOnDetectionComponent and CleanupOnCollisionComponent; implement falling detection and cleanup on collision 2025-09-13 22:04:36 +02:00
bc3108ea37 Add MovingPlatformComponent and moving platform scene; implement movement along a path with customizable speed and loop modes 2025-09-13 14:43:58 +02:00
7257242fce Add cannon_bullet scene and update cannon settings; implement new bullet behavior and shooting interval 2025-09-13 14:22:12 +02:00
03abf91f59 Add RecoilComponent and SquashAndStretchComponent; implement recoil and animation effects on shooting 2025-09-13 14:18:43 +02:00
e6f8989d16 Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning 2025-09-13 13:53:40 +02:00
db2a090acc Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps 2025-09-13 05:19:37 +02:00
dfc9201f62 Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features 2025-09-13 03:30:15 +02:00
46553a351a Add achievement panel texture and update AchievementPopup design 2025-09-13 02:26:40 +02:00
a8ff492aed Pacxon (#12)
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel

* Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel

* Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
2025-09-13 01:52:07 +02:00
aa73e54b3e Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent 2025-09-11 05:09:24 +02:00
98b3202361 Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene 2025-09-11 04:42:59 +02:00
6e2bdcdf95 Add FloatingText and FloatingTextManager for UI message display; create basic_enemy scene and integrate components 2025-09-11 04:35:39 +02:00
f229ff5b7d Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features 2025-09-11 04:35:30 +02:00
f9cb59d182 Add HealthComponent to bullet and update various resources for skill upgrades 2025-08-31 15:17:47 +02:00
ead52f6d51 Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11) 2025-08-31 15:17:11 +02:00
bd40c797d4 Add SkillManager class and integrate with PlayerController and SkillUnlockerComponent (#10) 2025-08-31 13:04:50 +02:00
2d520a708f Add SkillManager node to village levels and update references 2025-08-31 03:01:24 +02:00
257a492f72 clean up 2025-08-31 02:57:22 +02:00
fd10e566b3 Add ProgressiveDamageComponent for dynamic damage feedback 2025-08-31 02:56:33 +02:00
021e984877 Add DamageNumberManager and DamageNumber for displaying damage feedback 2025-08-31 02:30:42 +02:00
217 changed files with 9378 additions and 462 deletions

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@@ -1,6 +1,4 @@
using Godot; using Godot;
using Limbo.Console.Sharp;
using Mr.BrickAdventures.scripts;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
@@ -16,66 +14,43 @@ public partial class ConsoleManager : Node
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager"); _achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
RegisterConsoleCommands();
} }
public override void _ExitTree()
{
UnregisterConsoleCommands();
}
[ConsoleCommand("add_coins", "Adds a specified amount of coins to the player's total.")]
private void AddCoinsCommand(int amount) private void AddCoinsCommand(int amount)
{ {
_gameManager.AddCoins(amount); _gameManager.AddCoins(amount);
LimboConsole.Info($"Increased coins by {amount}. Total coins: {_gameManager.GetCoins()}");
} }
[ConsoleCommand("set_coins", "Sets the player's total coins to a specified amount.")]
private void SetCoinsCommand(int amount) private void SetCoinsCommand(int amount)
{ {
_gameManager.SetCoins(amount); _gameManager.SetCoins(amount);
LimboConsole.Info($"Set coins to {amount}. Total coins: {_gameManager.GetCoins()}");
} }
[ConsoleCommand("set_lives", "Sets the player's total lives to a specified amount.")]
private void SetLivesCommand(int amount) private void SetLivesCommand(int amount)
{ {
_gameManager.SetLives(amount); _gameManager.SetLives(amount);
LimboConsole.Info($"Set lives to {amount}.");
} }
[ConsoleCommand("add_lives", "Adds a specified amount of lives to the player's total.")]
private void AddLivesCommand(int amount) private void AddLivesCommand(int amount)
{ {
_gameManager.AddLives(amount); _gameManager.AddLives(amount);
LimboConsole.Info($"Increased lives by {amount}. Total lives: {_gameManager.GetLives()}");
} }
[ConsoleCommand("set_health", "Sets the player's health to a specified amount.")]
private void SetHealthCommand(float amount) private void SetHealthCommand(float amount)
{ {
var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent"); var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
if (playerHealthComponent != null) if (playerHealthComponent != null)
{ {
playerHealthComponent.Health = amount; playerHealthComponent.Health = amount;
LimboConsole.Info($"Set player health to {amount}.");
}
else
{
LimboConsole.Warn("Player HealthComponent not found.");
} }
} }
[ConsoleCommand("reset_session", "Resets the current session state.")]
private void ResetSessionCommand() private void ResetSessionCommand()
{ {
_gameManager.ResetCurrentSessionState(); _gameManager.ResetCurrentSessionState();
LimboConsole.Info("Current session state has been reset.");
} }
[ConsoleCommand("unlock_skill", "Unlocks and activates a skill by its name.")]
private void UnlockSkillCommand(string skillName) private void UnlockSkillCommand(string skillName)
{ {
if (!GetSkillManagement()) return; if (!GetSkillManagement()) return;
@@ -83,45 +58,37 @@ public partial class ConsoleManager : Node
var skill = _skillManager.GetSkillByName(skillName); var skill = _skillManager.GetSkillByName(skillName);
if (skill == null) if (skill == null)
{ {
LimboConsole.Warn($"Skill '{skillName}' not found.");
return; return;
} }
_gameManager.UnlockSkill(skill); _gameManager.UnlockSkill(skill);
_skillManager.ActivateSkill(skill); _skillManager.ActivateSkill(skill);
_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill); _skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
LimboConsole.Info($"Skill '{skillName}' has been unlocked and activated.");
} }
private bool GetSkillManagement() private bool GetSkillManagement()
{ {
var player = _gameManager.Player; var player = _gameManager.Player;
if (player == null) if (player == null || !IsInstanceValid(player))
{ {
LimboConsole.Warn("Player node not found.");
return false; return false;
} }
_skillManager ??= player.GetNode<SkillManager>("SkillManager");
_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent"); _skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
if (_skillManager != null && _skillUnlockerComponent != null) return true; if (_skillManager != null && _skillUnlockerComponent != null) return true;
LimboConsole.Warn("SkillManager or SkillUnlockerComponent not found on the player.");
return false; return false;
} }
[ConsoleCommand("unlock_all_skills", "Unlocks and activates all available skills.")]
private void UnlockAllSkillsCommand() private void UnlockAllSkillsCommand()
{ {
if (!GetSkillManagement()) return; if (!GetSkillManagement()) return;
_skillUnlockerComponent.UnlockAllSkills(); _skillUnlockerComponent.UnlockAllSkills();
LimboConsole.Info("All skills have been unlocked and activated.");
} }
[ConsoleCommand("remove_skill", "Deactivates and removes a skill by its name.")]
private void RemoveSkillCommand(string skillName) private void RemoveSkillCommand(string skillName)
{ {
if (!GetSkillManagement()) return; if (!GetSkillManagement()) return;
@@ -129,16 +96,13 @@ public partial class ConsoleManager : Node
var skill = _skillManager.GetSkillByName(skillName); var skill = _skillManager.GetSkillByName(skillName);
if (skill == null) if (skill == null)
{ {
LimboConsole.Warn($"Skill '{skillName}' not found.");
return; return;
} }
_gameManager.RemoveSkill(skill.Name); _gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill); _skillManager.DeactivateSkill(skill);
LimboConsole.Info($"Skill '{skillName}' has been deactivated.");
} }
[ConsoleCommand("remove_all_skills", "Deactivates and removes all skills.")]
private void RemoveAllSkillsCommand() private void RemoveAllSkillsCommand()
{ {
if (!GetSkillManagement()) return; if (!GetSkillManagement()) return;
@@ -148,23 +112,18 @@ public partial class ConsoleManager : Node
_gameManager.RemoveSkill(skill.Name); _gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill); _skillManager.DeactivateSkill(skill);
} }
LimboConsole.Info("All skills have been deactivated.");
} }
[ConsoleCommand("next_level", "Advances the game to the next level.")]
private void GoToNextLevelCommand() private void GoToNextLevelCommand()
{ {
_gameManager.OnLevelComplete(); _gameManager.OnLevelComplete();
} }
[ConsoleCommand("unlock_achievement", "Unlocks an achievement by its ID.")]
private void UnlockAchievementCommand(string achievementId) private void UnlockAchievementCommand(string achievementId)
{ {
_achievementManager.UnlockAchievement(achievementId); _achievementManager.UnlockAchievement(achievementId);
LimboConsole.Info($"Attempted to unlock achievement '{achievementId}'.");
} }
[ConsoleCommand("reset_achievement", "Resets (locks) an achievement by its ID.")]
private void ResetAchievementCommand(string achievementId) private void ResetAchievementCommand(string achievementId)
{ {
_achievementManager.LockAchievement(achievementId); _achievementManager.LockAchievement(achievementId);

9
Autoloads/EventBus.cs Normal file
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@@ -0,0 +1,9 @@
using Godot;
namespace Mr.BrickAdventures.Autoloads;
public partial class EventBus : Node
{
[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
}

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uid://bb2yq5wggdw3w

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@@ -0,0 +1,52 @@
using System.Globalization;
using Godot;
using Mr.BrickAdventures.scripts.UI;
namespace Mr.BrickAdventures.Autoloads;
public partial class FloatingTextManager : Node
{
[Export] public PackedScene FloatingTextScene { get; set; }
[ExportGroup("Colors")]
[Export] public Color DamageColor { get; set; } = new Color("#b21030"); // Red
[Export] public Color HealColor { get; set; } = new Color("#71f341"); // Green
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
public void ShowDamage(float amount, Vector2 position)
{
var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
CreateFloatingText(text, position, DamageColor);
}
public void ShowHeal(float amount, Vector2 position)
{
var text = $"+{Mathf.Round(amount)}";
CreateFloatingText(text, position, HealColor);
}
public void ShowCoin(int amount, Vector2 position)
{
var text = $"+{amount}";
CreateFloatingText(text, position, CoinColor);
}
public void ShowMessage(string message, Vector2 position)
{
CreateFloatingText(message, position, MessageColor);
}
private void CreateFloatingText(string text, Vector2 position, Color color)
{
if (FloatingTextScene == null)
{
GD.PushError("FloatingTextManager: FloatingTextScene is not set!");
return;
}
var popup = FloatingTextScene.Instantiate<FloatingText>();
GetTree().CurrentScene.AddChild(popup);
popup.Show(text, position, color);
}
}

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@@ -0,0 +1 @@
uid://cobgfsr3gw7cn

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@@ -1,9 +1,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
using Double = System.Double;
namespace Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.Autoloads;
@@ -18,6 +18,8 @@ public partial class GameManager : Node
private List<Node> _sceneNodes = []; private List<Node> _sceneNodes = [];
private PlayerController _player; private PlayerController _player;
private SpeedRunManager _speedRunManager;
private EventBus _eventBus;
[Export] [Export]
public Dictionary PlayerState { get; set; } = new() public Dictionary PlayerState { get; set; } = new()
@@ -50,6 +52,12 @@ public partial class GameManager : Node
_sceneNodes.Clear(); _sceneNodes.Clear();
} }
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
_eventBus = GetNode<EventBus>("/root/EventBus");
}
private void OnNodeAdded(Node node) private void OnNodeAdded(Node node)
{ {
_sceneNodes.Add(node); _sceneNodes.Add(node);
@@ -58,6 +66,10 @@ public partial class GameManager : Node
private void OnNodeRemoved(Node node) private void OnNodeRemoved(Node node)
{ {
_sceneNodes.Remove(node); _sceneNodes.Remove(node);
if (node == _player)
{
_player = null;
}
} }
public void AddCoins(int amount) public void AddCoins(int amount)
@@ -129,7 +141,8 @@ public partial class GameManager : Node
{ "current_level", 0 }, { "current_level", 0 },
{ "completed_levels", new Array<int>() }, { "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}}, { "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() } { "unlocked_skills", new Array<SkillData>() },
{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
}; };
} }
@@ -147,6 +160,7 @@ public partial class GameManager : Node
{ {
PlayerState["current_level"] = next; PlayerState["current_level"] = next;
GetTree().ChangeSceneToPacked(LevelScenes[next]); GetTree().ChangeSceneToPacked(LevelScenes[next]);
_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
} }
} }
@@ -183,6 +197,9 @@ public partial class GameManager : Node
{ {
ResetPlayerState(); ResetPlayerState();
ResetCurrentSessionState(); ResetCurrentSessionState();
_speedRunManager?.StartTimer();
GetTree().ChangeSceneToPacked(LevelScenes[0]); GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>("/root/SaveSystem").SaveGame(); GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
} }
@@ -208,10 +225,14 @@ public partial class GameManager : Node
{ {
var levelIndex = (int)PlayerState["current_level"]; var levelIndex = (int)PlayerState["current_level"];
MarkLevelComplete(levelIndex); MarkLevelComplete(levelIndex);
AddCoins((int)CurrentSessionState["coins_collected"]); AddCoins((int)CurrentSessionState["coins_collected"]);
foreach (var s in (Array)CurrentSessionState["skills_unlocked"]) foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
UnlockSkill((SkillData)s); UnlockSkill((SkillData)s);
var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
_eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
ResetCurrentSessionState(); ResetCurrentSessionState();
TryToGoToNextLevel(); TryToGoToNextLevel();
GetNode<SaveSystem>("/root/SaveSystem").SaveGame(); GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
@@ -231,7 +252,9 @@ public partial class GameManager : Node
public PlayerController GetPlayer() public PlayerController GetPlayer()
{ {
if (_player != null) return _player; if (_player != null && IsInstanceValid(_player)) return _player;
_player = null;
foreach (var node in _sceneNodes) foreach (var node in _sceneNodes)
{ {

112
Autoloads/GhostManager.cs Normal file
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@@ -0,0 +1,112 @@
using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts;
namespace Mr.BrickAdventures.Autoloads;
public partial class GhostManager : Node
{
[Export] private PackedScene GhostPlayerScene { get; set; }
public bool IsRecording { get; private set; } = false;
public bool IsPlaybackEnabled { get; private set; } = true;
private List<GhostFrame> _currentRecording = [];
private double _startTime = 0.0;
private int _currentLevelIndex = -1;
public void StartRecording(int levelIndex)
{
if (!IsPlaybackEnabled) return;
_currentLevelIndex = levelIndex;
_currentRecording.Clear();
_startTime = Time.GetTicksMsec() / 1000.0;
IsRecording = true;
GD.Print("Ghost recording started.");
}
public void StopRecording(bool levelCompleted, double finalTime)
{
if (!IsRecording) return;
IsRecording = false;
if (levelCompleted)
{
var bestTime = LoadBestTime(_currentLevelIndex);
if (finalTime < bestTime)
{
SaveGhostData(_currentLevelIndex, finalTime);
GD.Print($"New best ghost saved for level {_currentLevelIndex}. Time: {finalTime}");
}
}
_currentRecording.Clear();
}
public void RecordFrame(Vector2 position)
{
if (!IsRecording) return;
var frame = new GhostFrame
{
Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime,
Position = position
};
_currentRecording.Add(frame);
}
public void SpawnGhostPlayer(int levelIndex, Node parent)
{
if (!IsPlaybackEnabled || GhostPlayerScene == null) return;
var ghostData = LoadGhostData(levelIndex);
if (ghostData.Count > 0)
{
var ghostPlayer = GhostPlayerScene.Instantiate<GhostPlayer>();
parent.AddChild(ghostPlayer);
ghostPlayer.StartPlayback(ghostData);
GD.Print($"Ghost player spawned for level {levelIndex}.");
}
}
private void SaveGhostData(int levelIndex, double time)
{
var path = $"user://ghost_level_{levelIndex}.dat";
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
var dataToSave = new Godot.Collections.Dictionary
{
{ "time", time },
{ "frames", _currentRecording.ToArray() }
};
file.StoreVar(dataToSave);
}
private List<GhostFrame> LoadGhostData(int levelIndex)
{
var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return [];
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var savedData = (Dictionary)file.GetVar();
var framesArray = (Array)savedData["frames"];
var frames = new List<GhostFrame>();
foreach (var obj in framesArray)
{
frames.Add((GhostFrame)obj);
}
return frames;
}
private double LoadBestTime(int levelIndex)
{
var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return double.MaxValue;
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var data = (Dictionary)file.GetVar();
return (double)data["time"];
}
}

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uid://cgmuod4p2hg5h

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@@ -1,30 +1,76 @@
using System.Collections.Generic;
using System.Linq;
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components; using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.interfaces; using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources; using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts; namespace Mr.BrickAdventures.Autoloads;
public partial class SkillManager : Node public partial class SkillManager : Node
{ {
private GameManager _gameManager; private GameManager _gameManager;
private PlayerController _player;
[Export] public Array<SkillData> AvailableSkills { get; set; } = []; [Export] public Array<SkillData> AvailableSkills { get; set; } = [];
public Dictionary ActiveComponents { get; private set; } = new(); public Dictionary ActiveComponents { get; private set; } = new();
[Signal] [Signal]
public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent); public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent);
[Signal]
public delegate void SkillRemovedEventHandler(SkillData skillData);
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>("/root/GameManager");
ApplyUnlockedSkills(); }
/// <summary>
/// Called by the PlayerController from its _Ready method to register itself with the manager.
/// </summary>
public void RegisterPlayer(PlayerController player)
{
if (_player == player) return;
// If a player is already registered (e.g., from a previous scene), unregister it first.
if (_player != null && IsInstanceValid(_player))
{
UnregisterPlayer();
}
_player = player;
if (_player != null)
{
// Automatically unregister when the player node is removed from the scene.
_player.TreeExiting += UnregisterPlayer;
ApplyUnlockedSkills();
}
} }
/// <summary>
/// Cleans up skills and references related to the current player.
/// </summary>
private void UnregisterPlayer()
{
if (_player != null && IsInstanceValid(_player))
{
_player.TreeExiting -= UnregisterPlayer;
RemoveAllActiveSkills();
}
_player = null;
}
public void AddSkill(SkillData skillData) public void AddSkill(SkillData skillData)
{ {
// Ensure a valid player is registered before adding a skill.
if (_player == null || !IsInstanceValid(_player))
{
GD.Print("SkillManager: Player not available to add skill.");
return;
}
if (ActiveComponents.ContainsKey(skillData.Name)) if (ActiveComponents.ContainsKey(skillData.Name))
return; return;
@@ -42,6 +88,7 @@ public partial class SkillManager : Node
break; break;
} }
} }
// Remove other throw skills if a new one is added
if (data is { Type: SkillType.Throw }) if (data is { Type: SkillType.Throw })
RemoveSkill(data.Name); RemoveSkill(data.Name);
} }
@@ -50,7 +97,8 @@ public partial class SkillManager : Node
var instance = skillData.Node.Instantiate(); var instance = skillData.Node.Instantiate();
if (instance is ISkill skill) if (instance is ISkill skill)
{ {
skill.Initialize(Owner, skillData); // Initialize the skill with the registered player instance.
skill.Initialize(_player, skillData);
skill.Activate(); skill.Activate();
} }
else else
@@ -60,12 +108,13 @@ public partial class SkillManager : Node
return; return;
} }
Owner.AddChild(instance); // Add the skill node as a child of the player.
_player.AddChild(instance);
ActiveComponents[skillData.Name] = instance; ActiveComponents[skillData.Name] = instance;
if (instance is BrickThrowComponent btc) if (instance is BrickThrowComponent btc)
{ {
EmitSignalActiveThrowSkillChanged(btc); EmitSignalActiveThrowSkillChanged(btc);
} }
} }
@@ -89,7 +138,7 @@ public partial class SkillManager : Node
inst.QueueFree(); inst.QueueFree();
var skills = _gameManager.GetUnlockedSkills(); var skills = _gameManager.GetUnlockedSkills();
foreach (SkillData s in skills) foreach (var s in skills)
{ {
if (s.Name == skillName) if (s.Name == skillName)
{ {
@@ -98,10 +147,26 @@ public partial class SkillManager : Node
} }
} }
ActiveComponents.Remove(skillName); ActiveComponents.Remove(skillName);
var sd = GetSkillByName(skillName);
if (sd != null) EmitSignalSkillRemoved(sd);
}
private void RemoveAllActiveSkills()
{
// Create a copy of keys to avoid modification during iteration
var keys = ActiveComponents.Keys.ToArray();
var skillNames = keys.Select(key => key.ToString()).ToList();
foreach (var skillName in skillNames)
{
RemoveSkill(skillName);
}
} }
public void ApplyUnlockedSkills() public void ApplyUnlockedSkills()
{ {
if (_player == null || !IsInstanceValid(_player)) return;
foreach (var sd in AvailableSkills) foreach (var sd in AvailableSkills)
{ {
if (_gameManager.IsSkillUnlocked(sd)) if (_gameManager.IsSkillUnlocked(sd))

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uid://dru77vj07e18s

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using System.Collections.Generic;
using Godot;
namespace Mr.BrickAdventures.Autoloads;
public partial class SpeedRunManager : Node
{
public bool IsRunning { get; private set; } = false;
public bool IsVisible { get; private set; } = false;
private double _startTime;
private double _levelStartTime;
private List<double> _splits = [];
[Signal] public delegate void TimeUpdatedEventHandler(double totalTime, double levelTime);
public override void _Process(double delta)
{
if (!IsRunning || !IsVisible) return;
EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime());
}
public void StartTimer()
{
_startTime = Time.GetTicksMsec() / 1000.0;
_levelStartTime = _startTime;
_splits.Clear();
IsRunning = true;
GD.Print("Speedrun timer started.");
}
public void StopTimer()
{
if (!IsRunning) return;
IsRunning = false;
var finalTime = GetCurrentTotalTime();
GD.Print($"Speedrun finished. Final time: {FormatTime(finalTime)}");
// Save personal best if applicable
}
public void Split()
{
if (!IsRunning) return;
var now = Time.GetTicksMsec() / 1000.0;
var splitTime = now - _levelStartTime;
_splits.Add(splitTime);
_levelStartTime = now;
GD.Print($"Split recorded: {FormatTime(splitTime)}");
}
public double GetCurrentTotalTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _startTime : 0;
public double GetCurrentLevelTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _levelStartTime : 0;
public static string FormatTime(double time)
{
var span = System.TimeSpan.FromSeconds(time);
return $"{(int)span.TotalMinutes:00}:{span.Seconds:00}.{span.Milliseconds:000}";
}
}

View File

@@ -0,0 +1 @@
uid://c6ohe36xw1h21

View File

@@ -0,0 +1,78 @@
using Godot;
using Godot.Collections;
namespace Mr.BrickAdventures.Autoloads;
public partial class StatisticsManager : Node
{
private GameManager _gameManager;
private AchievementManager _achievementManager;
private Dictionary<string, Variant> _stats = new();
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
LoadStatistics();
}
private void LoadStatistics()
{
if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
{
_stats = (Dictionary<string, Variant>)statsObj;
}
else
{
_stats = new Dictionary<string, Variant>();
_gameManager.PlayerState["statistics"] = _stats;
}
}
/// <summary>
/// Increases a numerical statistic by a given amount.
/// </summary>
public void IncrementStat(string statName, int amount = 1)
{
if (_stats.TryGetValue(statName, out var currentValue))
{
_stats[statName] = (int)currentValue + amount;
}
else
{
_stats[statName] = amount;
}
GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
CheckAchievementsForStat(statName);
}
/// <summary>
/// Gets the value of a statistic.
/// </summary>
public Variant GetStat(string statName, Variant defaultValue = default)
{
return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
}
/// <summary>
/// Checks if the updated stat meets the criteria for any achievements.
/// </summary>
private void CheckAchievementsForStat(string statName)
{
switch (statName)
{
case "enemies_defeated":
if ((int)GetStat(statName, 0) >= 100)
{
_achievementManager.UnlockAchievement("slayer_100_enemies");
}
break;
case "jumps_made":
if ((int)GetStat(statName, 0) >= 1000)
{
_achievementManager.UnlockAchievement("super_jumper");
}
break;
}
}
}

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@@ -0,0 +1 @@
uid://c5p3l2mhkw0p4

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1"> <Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
@@ -8,6 +8,5 @@
<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" /> <PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
<PackageReference Include="Facepunch.Steamworks.Dlls" Version="2.3.2" /> <PackageReference Include="Facepunch.Steamworks.Dlls" Version="2.3.2" />
<PackageReference Include="Facepunch.Steamworks.Library" Version="2.3.3" /> <PackageReference Include="Facepunch.Steamworks.Library" Version="2.3.3" />
<PackageReference Include="LimboConsole.Sharp" Version="0.0.1-beta-008" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -1,6 +1,9 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArea2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F116d8c5f8dae51522ba398e1d89e3d4722f4af7b6e7f071196b928be44af7_003FArea2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADelegateUtils_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F94701b444afa4c3d9a7a53ebcaa35fd1583c00_003F08_003F45f75e10_003FDelegateUtils_002Ecs/@EntryIndexedValue">ForceIncluded</s:String> <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADelegateUtils_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F94701b444afa4c3d9a7a53ebcaa35fd1583c00_003F08_003F45f75e10_003FDelegateUtils_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
@@ -8,5 +11,7 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMr_002EBrickAdventures_002Escripts_002Ecomponents_002ECollectableComponent_005FScriptSignals_002Egenerated_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F80d9408eb7280c15eb4a12b61cdf8f7f1b0c5a2_003FMr_002EBrickAdventures_002Escripts_002Ecomponents_002ECollectableComponent_005FScriptSignals_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String> <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMr_002EBrickAdventures_002Escripts_002Ecomponents_002ECollectableComponent_005FScriptSignals_002Egenerated_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F80d9408eb7280c15eb4a12b61cdf8f7f1b0c5a2_003FMr_002EBrickAdventures_002Escripts_002Ecomponents_002ECollectableComponent_005FScriptSignals_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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View File

@@ -120,7 +120,7 @@ dotnet/embed_build_outputs=false
name="Linux" name="Linux"
platform="Linux" platform="Linux"
runnable=true runnable=true
advanced_options=true advanced_options=false
dedicated_server=false dedicated_server=false
custom_features="" custom_features=""
export_filter="all_resources" export_filter="all_resources"

View File

@@ -0,0 +1,179 @@
[gd_scene load_steps=26 format=3 uid="uid://bockkmyn8il4c"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
[ext_resource type="Texture2D" uid="uid://duxx56wxmjoxd" path="res://sprites/basic_enemy.png" id="2_laaj3"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_n6phc"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_t0yic"]
[ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_h333r"]
[ext_resource type="Script" uid="uid://cfdugoeduudar" path="res://scripts/components/EnemyDeathComponent.cs" id="8_dbywb"]
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="9_bph85"]
[ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="10_4upf6"]
[ext_resource type="Script" uid="uid://t8rsvwdwt8ea" path="res://scripts/components/StatusEffectComponent.cs" id="11_28moq"]
[ext_resource type="Script" uid="uid://cxuig4xh8nfov" path="res://scripts/components/FireEffectComponent.cs" id="12_dgcex"]
[ext_resource type="Script" uid="uid://d1388lhp2gpgr" path="res://scripts/components/IceEffectComponent.cs" id="13_kga14"]
[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="14_ndloc"]
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="15_cg63s"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="16_jqaq6"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="17_ih01d"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="17_o7qsb"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_v861c"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(25, 31)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j18j0"]
shader = ExtResource("1_hh6y0")
shader_parameter/enabled = false
shader_parameter/tint = Color(1, 1, 1, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
size = Vector2(34, 31)
[sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lvsna"]
gradient = SubResource("Gradient_qb72p")
[sub_resource type="Curve" id="Curve_82d6e"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_pxaaa"]
curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 8.0
direction = Vector3(0.1, -0.5, 0)
initial_velocity_min = 200.0
initial_velocity_max = 400.0
gravity = Vector3(0, 80, 0)
damping_min = 400.0
damping_max = 800.0
scale_max = 3.0
scale_curve = SubResource("CurveTexture_pxaaa")
color = Color(0.635294, 1, 0.952941, 1)
color_ramp = SubResource("GradientTexture1D_lvsna")
[node name="Enemy" type="CharacterBody2D"]
collision_layer = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(-1.5, 0.5)
shape = SubResource("RectangleShape2D_pwwji")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_j18j0")
texture = ExtResource("2_laaj3")
[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
position = Vector2(16, 7)
[node name="left bullet spawn" type="Node2D" parent="Sprite2D"]
position = Vector2(-17, 7)
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
script = ExtResource("3_n6phc")
HurtSfx = NodePath("../sfx_hurt")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("4_t0yic")
Area = NodePath("../Hitbox")
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("Sprite", "LeftRay", "RightRay", "LeftWallRay", "RightWallRay")]
script = ExtResource("5_h333r")
Sprite = NodePath("../Sprite2D")
Speed = 60.0
WaitTime = 0.5
LeftRay = NodePath("../Left Ray")
RightRay = NodePath("../Right Ray")
LeftWallRay = NodePath("../Left Wall Ray")
RightWallRay = NodePath("../Right Wall Ray")
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("8_dbywb")
TweenDuration = 0.1
CollisionShape = NodePath("../Hitbox/CollisionShape2D")
Health = NodePath("../HealthComponent")
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
position = Vector2(-2, 0.5)
shape = SubResource("RectangleShape2D_ejbqt")
debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
[node name="Left Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 13)
target_position = Vector2(0, 8)
[node name="Left Wall Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 0)
target_position = Vector2(-8, 0)
[node name="Right Ray" type="RayCast2D" parent="."]
position = Vector2(16, 13)
target_position = Vector2(0, 8)
[node name="Right Wall Ray" type="RayCast2D" parent="."]
position = Vector2(16, 0)
target_position = Vector2(8, 0)
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
process_mode = 3
script = ExtResource("9_bph85")
Sprite = NodePath("../Sprite2D")
HealthComponent = NodePath("../HealthComponent")
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("10_4upf6")
Sprite = NodePath("../Sprite2D")
Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles")
[node name="StatusEffectComponent" type="Node" parent="."]
script = ExtResource("11_28moq")
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
script = ExtResource("12_dgcex")
Health = NodePath("../HealthComponent")
StatusEffectComponent = NodePath("../StatusEffectComponent")
FireFX = NodePath("../FireFX")
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
script = ExtResource("13_kga14")
ComponentsToDisable = [NodePath("../SideToSideMovement"), null, NodePath("../DamageComponent")]
StatusEffectComponent = NodePath("../StatusEffectComponent")
IceFx = NodePath("../Ice FX")
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("14_ndloc")
bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("15_cg63s")
bus = &"sfx"
[node name="FireFX" parent="." instance=ExtResource("16_jqaq6")]
position = Vector2(0, 9)
emitting = false
amount = 2048
[node name="Ice FX" parent="." instance=ExtResource("17_o7qsb")]
visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_v861c")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("17_ih01d")
metadata/_custom_type_script = "uid://cgfynrn68lp12"

View File

@@ -0,0 +1,31 @@
[gd_scene load_steps=5 format=3 uid="uid://c0j1yun5s7kns"]
[ext_resource type="Texture2D" uid="uid://bu0yv6rktj221" path="res://sprites/bouncing_mushroom.png" id="1_t1exj"]
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_w2gbr"]
[ext_resource type="PackedScene" uid="uid://qo2ngbnkix85" path="res://objects/fxs/bounce_gfx.tscn" id="3_w2gbr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
size = Vector2(22, 10)
[node name="Bouncing Mushrrom" type="Area2D"]
modulate = Color(1.1, 1.1, 1.1, 1)
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = SubResource("RectangleShape2D_ci3ij")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -8)
texture = ExtResource("1_t1exj")
hframes = 2
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite", "Particles")]
script = ExtResource("2_w2gbr")
JumpForce = 600.0
Area = NodePath("..")
Sprite = NodePath("../Sprite2D")
Particles = NodePath("../BounceGFX")
[node name="BounceGFX" parent="." instance=ExtResource("3_w2gbr")]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=59 format=3 uid="uid://bqi5s710xb1ju"] [gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"] [ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"] [ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
@@ -16,25 +16,18 @@
[ext_resource type="PackedScene" uid="uid://chjbi5mgtwhsh" path="res://objects/movement_abilities/wall_jump_ability.tscn" id="7_bnap0"] [ext_resource type="PackedScene" uid="uid://chjbi5mgtwhsh" path="res://objects/movement_abilities/wall_jump_ability.tscn" id="7_bnap0"]
[ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="7_uno3u"] [ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="7_uno3u"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"] [ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"]
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"] [ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"] [ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"] [ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"] [ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"] [ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="14_e5pae"]
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"] [ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="16_uno3u"] [ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="16_uno3u"]
[ext_resource type="Script" uid="uid://dtg6115je7b5s" path="res://scripts/components/StompDamageComponent.cs" id="17_bl1gx"] [ext_resource type="Script" uid="uid://dtg6115je7b5s" path="res://scripts/components/StompDamageComponent.cs" id="17_bl1gx"]
[ext_resource type="Script" uid="uid://di572axt0c3s8" path="res://scripts/SkillManager.cs" id="18_6lsog"]
[ext_resource type="AudioStream" uid="uid://duj2q0rqytaxg" path="res://sfx/jump.wav" id="18_pysae"] [ext_resource type="AudioStream" uid="uid://duj2q0rqytaxg" path="res://sfx/jump.wav" id="18_pysae"]
[ext_resource type="AudioStream" uid="uid://bmfn6p88gy575" path="res://sfx/player_hurt.wav" id="19_7anly"] [ext_resource type="AudioStream" uid="uid://bmfn6p88gy575" path="res://sfx/player_hurt.wav" id="19_7anly"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="19_yysbb"]
[ext_resource type="AudioStream" uid="uid://ycgtf6wj7mto" path="res://sfx/heal.wav" id="20_bptj5"] [ext_resource type="AudioStream" uid="uid://ycgtf6wj7mto" path="res://sfx/heal.wav" id="20_bptj5"]
[ext_resource type="Resource" uid="uid://dw5ee2lpeypnb" path="res://resources/skills/brick_throw.tres" id="20_o1ihh"]
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="21_ur2y5"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="22_7til7"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="23_e5pae"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="24_xuhvf"]
[ext_resource type="Script" uid="uid://dlh5xcv2sy82s" path="res://scripts/components/SkillUnlockerComponent.cs" id="25_yysbb"] [ext_resource type="Script" uid="uid://dlh5xcv2sy82s" path="res://scripts/components/SkillUnlockerComponent.cs" id="25_yysbb"]
[ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="26_6n1ss"] [ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="26_6n1ss"]
[ext_resource type="Script" uid="uid://cjcc7fia15wu3" path="res://scripts/components/CanBeLaunchedComponent.cs" id="27_oefns"] [ext_resource type="Script" uid="uid://cjcc7fia15wu3" path="res://scripts/components/CanBeLaunchedComponent.cs" id="27_oefns"]
@@ -44,9 +37,15 @@
[ext_resource type="Script" uid="uid://dr3uv0j7n75s" path="res://scripts/components/ShipShooterComponent.cs" id="30_usc1p"] [ext_resource type="Script" uid="uid://dr3uv0j7n75s" path="res://scripts/components/ShipShooterComponent.cs" id="30_usc1p"]
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="32_x2b7c"] [ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="32_x2b7c"]
[ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="36_oxudy"] [ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="36_oxudy"]
[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="37_qec3q"] [ext_resource type="Script" uid="uid://dupnaark1f7gm" path="res://scripts/components/ProgressiveDamageComponent.cs" id="38_dhjci"]
[ext_resource type="Script" uid="uid://dssa2taiwktis" path="res://scripts/components/Movement/PlayerInputHandler.cs" id="42_e5pae"] [ext_resource type="Script" uid="uid://dssa2taiwktis" path="res://scripts/components/Movement/PlayerInputHandler.cs" id="42_e5pae"]
[ext_resource type="Script" uid="uid://c00siqtssccr6" path="res://scripts/components/PacXonGridInteractor.cs" id="42_xuhvf"]
[ext_resource type="Script" uid="uid://ceoxet1nqws8w" path="res://scripts/components/SpriteTilterComponent.cs" id="43_xuhvf"] [ext_resource type="Script" uid="uid://ceoxet1nqws8w" path="res://scripts/components/SpriteTilterComponent.cs" id="43_xuhvf"]
[ext_resource type="Script" uid="uid://cmk4m7mplqnrm" path="res://scripts/components/PacXonTrailComponent.cs" id="44_uno3u"]
[ext_resource type="PackedScene" uid="uid://de5emerpbiknb" path="res://objects/fxs/foot_step_gfx.tscn" id="45_bl1gx"]
[ext_resource type="Script" uid="uid://d3ksrjt1ek4gi" path="res://scripts/components/FootstepGfx.cs" id="46_6n1ss"]
[ext_resource type="Script" uid="uid://bpopfy6m4a0br" path="res://scripts/components/JumpGfxComponent.cs" id="47_oefns"]
[ext_resource type="PackedScene" uid="uid://bqhondao5bm6k" path="res://objects/fxs/jump_cloud_fx.tscn" id="48_bnap0"]
[ext_resource type="Script" uid="uid://b1h8r5irryxcx" path="res://scripts/components/PlayerSfxComponent.cs" id="49_qec3q"] [ext_resource type="Script" uid="uid://b1h8r5irryxcx" path="res://scripts/components/PlayerSfxComponent.cs" id="49_qec3q"]
[ext_resource type="Script" uid="uid://b2aanqykvdnev" path="res://scripts/components/PlayerGraphicsComponent.cs" id="50_dhjci"] [ext_resource type="Script" uid="uid://b2aanqykvdnev" path="res://scripts/components/PlayerGraphicsComponent.cs" id="50_dhjci"]
@@ -96,7 +95,7 @@ color_ramp = SubResource("GradientTexture1D_lgb3u")
[node name="Brick Player" type="CharacterBody2D" node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]] [node name="Brick Player" type="CharacterBody2D" node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]]
collision_layer = 4 collision_layer = 4
collision_mask = 43 collision_mask = 107
script = ExtResource("1_yysbb") script = ExtResource("1_yysbb")
MovementAbilitiesContainer = NodePath("Movements") MovementAbilitiesContainer = NodePath("Movements")
GroundMovementScene = ExtResource("2_oefns") GroundMovementScene = ExtResource("2_oefns")
@@ -105,6 +104,7 @@ GravityScene = ExtResource("4_qec3q")
OneWayPlatformScene = ExtResource("5_dhjci") OneWayPlatformScene = ExtResource("5_dhjci")
SpaceshipMovementScene = ExtResource("6_721q0") SpaceshipMovementScene = ExtResource("6_721q0")
WallJumpScene = ExtResource("7_bnap0") WallJumpScene = ExtResource("7_bnap0")
GridMovementScene = ExtResource("8_xuhvf")
metadata/_custom_type_script = "uid://csel4s0e4g5uf" metadata/_custom_type_script = "uid://csel4s0e4g5uf"
[node name="Movements" type="Node" parent="."] [node name="Movements" type="Node" parent="."]
@@ -189,11 +189,6 @@ script = ExtResource("13_7til7")
DeathSfx = NodePath("../sfx_hurt") DeathSfx = NodePath("../sfx_hurt")
HealthComponent = NodePath("../HealthComponent") HealthComponent = NodePath("../HealthComponent")
[node name="KnockbackComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent")]
script = ExtResource("14_e5pae")
KnockbackForce = 1250.0
HealthComponent = NodePath("../HealthComponent")
[node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")] [node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
script = ExtResource("15_xuhvf") script = ExtResource("15_xuhvf")
FlashingComponent = NodePath("../FlashingComponent Base") FlashingComponent = NodePath("../FlashingComponent Base")
@@ -216,18 +211,14 @@ Sprite = NodePath("../Graphics/Root/Right Eye")
FlashDuration = 1.0 FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent") HealthComponent = NodePath("../HealthComponent")
[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")] [node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Root")]
script = ExtResource("17_bl1gx") script = ExtResource("17_bl1gx")
Damage = 4.0 Damage = 4.0
Area = NodePath("../StompDamageArea") Area = NodePath("../StompDamageArea")
Root = NodePath("..")
[node name="SkillManager" type="Node" parent="."] [node name="SkillUnlockerComponent" type="Node" parent="."]
script = ExtResource("18_6lsog")
AvailableSkills = Array[ExtResource("19_yysbb")]([ExtResource("20_o1ihh"), ExtResource("21_ur2y5"), ExtResource("22_7til7"), ExtResource("23_e5pae"), ExtResource("24_xuhvf")])
[node name="SkillUnlockerComponent" type="Node" parent="." node_paths=PackedStringArray("SkillManager")]
script = ExtResource("25_yysbb") script = ExtResource("25_yysbb")
SkillManager = NodePath("../SkillManager")
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")] [node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("26_6n1ss") script = ExtResource("26_6n1ss")
@@ -265,12 +256,11 @@ bus = &"sfx"
stream = ExtResource("32_x2b7c") stream = ExtResource("32_x2b7c")
bus = &"sfx" bus = &"sfx"
[node name="ChargingBarLayer" parent="." node_paths=PackedStringArray("_skillManager") instance=ExtResource("28_3f5nm")] [node name="ChargingBarLayer" parent="." instance=ExtResource("28_3f5nm")]
offset_left = -17.0 offset_left = -17.0
offset_top = -30.0 offset_top = -30.0
offset_right = 23.0 offset_right = 23.0
offset_bottom = -20.0 offset_bottom = -20.0
_skillManager = NodePath("../SkillManager")
[node name="HitParticles" parent="." instance=ExtResource("28_jh5m0")] [node name="HitParticles" parent="." instance=ExtResource("28_jh5m0")]
process_material = SubResource("ParticleProcessMaterial_lgb3u") process_material = SubResource("ParticleProcessMaterial_lgb3u")
@@ -289,11 +279,6 @@ gizmo_extents = 1.0
position = Vector2(0, 3) position = Vector2(0, 3)
scale = Vector2(0.8, 1.9) scale = Vector2(0.8, 1.9)
[node name="KillPlayerOutOfScreen" type="Node" parent="." node_paths=PackedStringArray("ScreenNotifier", "HealthComponent")]
script = ExtResource("37_qec3q")
ScreenNotifier = NodePath("../VisibleOnScreenNotifier2D")
HealthComponent = NodePath("../HealthComponent")
[node name="PlayerInputHandler" type="Node" parent="."] [node name="PlayerInputHandler" type="Node" parent="."]
script = ExtResource("42_e5pae") script = ExtResource("42_e5pae")
metadata/_custom_type_script = "uid://dssa2taiwktis" metadata/_custom_type_script = "uid://dssa2taiwktis"
@@ -313,3 +298,37 @@ script = ExtResource("50_dhjci")
DefaultSprite = NodePath("../Graphics/Root") DefaultSprite = NodePath("../Graphics/Root")
SpaceshipSprite = NodePath("../Graphics/Ship") SpaceshipSprite = NodePath("../Graphics/Ship")
metadata/_custom_type_script = "uid://b2aanqykvdnev" metadata/_custom_type_script = "uid://b2aanqykvdnev"
[node name="ProgressiveDamageComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent", "Sprite")]
script = ExtResource("38_dhjci")
HealthComponent = NodePath("../HealthComponent")
Sprite = NodePath("../Graphics/Root/Base")
metadata/_custom_type_script = "uid://dupnaark1f7gm"
[node name="PacXonGridInteractor" type="Node" parent="."]
script = ExtResource("42_xuhvf")
metadata/_custom_type_script = "uid://c00siqtssccr6"
[node name="PacXonTrailComponent" type="Line2D" parent="."]
script = ExtResource("44_uno3u")
metadata/_custom_type_script = "uid://cmk4m7mplqnrm"
[node name="Feet" type="Marker2D" parent="."]
position = Vector2(0, 16)
[node name="FootstepGfx" type="Node2D" parent="." node_paths=PackedStringArray("_controller", "_marker")]
script = ExtResource("46_6n1ss")
_particles = ExtResource("45_bl1gx")
_controller = NodePath("..")
_marker = NodePath("../Feet")
_stepInterval = 0.4
_stepIntervalRandomness = 0.15
_minMoveSpeed = 4.0
_randomOffsetRange = 0.3
metadata/_custom_type_script = "uid://d3ksrjt1ek4gi"
[node name="JumpGfxComponent" type="Node2D" parent="." node_paths=PackedStringArray("Controller")]
script = ExtResource("47_oefns")
ParticleScene = ExtResource("48_bnap0")
Controller = NodePath("..")
metadata/_custom_type_script = "uid://bpopfy6m4a0br"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://bhc7y4xugu4q7"] [gd_scene load_steps=11 format=3 uid="uid://bhc7y4xugu4q7"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_w543f"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_w543f"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_6th6w"] [ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_6th6w"]
@@ -8,12 +8,13 @@
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_lycw2"] [ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_lycw2"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_2aweg"] [ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_2aweg"]
[ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_6th6w"] [ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_6th6w"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="9_e0mqp"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"] [sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0 radius = 4.0
[node name="Bullet" type="Area2D"] [node name="Bullet" type="Area2D"]
collision_layer = 8 collision_layer = 64
collision_mask = 21 collision_mask = 21
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@@ -50,7 +51,6 @@ LifeTime = 10.0
[node name="LaunchComponent" type="Node2D" parent="."] [node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_7bijt") script = ExtResource("5_7bijt")
Speed = 120.0 Speed = 120.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")] [node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("6_lycw2") script = ExtResource("6_lycw2")
@@ -61,7 +61,11 @@ script = ExtResource("7_2aweg")
Area = NodePath("..") Area = NodePath("..")
TerrainHitFx = NodePath("../TerrainHitFX") TerrainHitFx = NodePath("../TerrainHitFX")
BulletSprite = NodePath("../Sprite2D") BulletSprite = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
[node name="TerrainHitFX" parent="." instance=ExtResource("8_6th6w")] [node name="TerrainHitFX" parent="." instance=ExtResource("8_6th6w")]
z_index = 3 z_index = 3
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("9_e0mqp")
Health = 0.1
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"

View File

@@ -0,0 +1,41 @@
[gd_scene load_steps=6 format=3 uid="uid://un55bdc2cg2q"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1nndd"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="2_bljtt"]
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="3_bljtt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14ml2"]
size = Vector2(14, 15)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4q8oh"]
size = Vector2(16, 16)
[node name="Cactus" type="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_14ml2")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1nndd")
hframes = 12
vframes = 12
frame = 71
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 12
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-0.5, 0)
shape = SubResource("RectangleShape2D_4q8oh")
debug_color = Color(0.285572, 0.422655, 0.118384, 0.42)
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("2_bljtt")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
script = ExtResource("3_bljtt")
KnockbackComponent = NodePath("../KnockbackComponent")
HazardArea = NodePath("../Area2D")
metadata/_custom_type_script = "uid://nhu2xd8611fk"

View File

@@ -1,26 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="2_q37h7"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_bhwy3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_6gptm")
hframes = 12
vframes = 12
frame = 42
[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("Health")]
script = ExtResource("2_q37h7")
Health = NodePath("../HealthComponent")
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("3_bhwy3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")

View File

@@ -0,0 +1,72 @@
[gd_scene load_steps=11 format=3 uid="uid://chetx6gmnwbxi"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_alaj6"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_xmjlg"]
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_jege3"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="4_aniyw"]
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_3ks47"]
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_4cg6n"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_cr5p0"]
[ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_ivkeb"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="9_gx2e5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0
[node name="Bullet" type="Area2D"]
collision_layer = 64
collision_mask = 85
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_txsw8")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1.5, 1, 1, 1)
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_alaj6")
hframes = 12
vframes = 12
frame = 79
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(2.38419e-07, 2.38419e-07)
scale = Vector2(0.4, 0.4)
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
script = ExtResource("2_xmjlg")
Area = NodePath("..")
DamageTimer = NodePath("../Timer")
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
autostart = true
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
script = ExtResource("3_jege3")
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("4_aniyw")
LifeTime = 3.0
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_3ks47")
Speed = 160.0
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("6_4cg6n")
LaunchComponent = NodePath("../LaunchComponent")
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "TerrainHitFx", "BulletSprite")]
script = ExtResource("7_cr5p0")
Area = NodePath("..")
TerrainHitFx = NodePath("../TerrainHitFX")
BulletSprite = NodePath("../Sprite2D")
[node name="TerrainHitFX" parent="." instance=ExtResource("8_ivkeb")]
z_index = 3
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("9_gx2e5")
Health = 0.1
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"

View File

@@ -0,0 +1,48 @@
[gd_scene load_steps=7 format=3 uid="uid://qrbiu1qo4tt5"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_0efvn"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_4ycs1"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ab2uh"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_tynaf"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_0xigu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 3.14159
texture = ExtResource("1_0efvn")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_4ycs1")
BulletScene = ExtResource("3_ab2uh")
ShootInterval = 3.0
ShootDirection = Vector2(0, 1)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(0, 12)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_tynaf")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_0xigu")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -0,0 +1,48 @@
[gd_scene load_steps=7 format=3 uid="uid://cm0rd70wafif1"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_hnnrt"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_cho7n"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_kgmtj"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_nfk87"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_43fqe"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = -1.5708
texture = ExtResource("1_hnnrt")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_cho7n")
BulletScene = ExtResource("3_kgmtj")
ShootInterval = 3.0
ShootDirection = Vector2(-1, 0)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(-12, 0)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_nfk87")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_43fqe")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -1,33 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://dfwpha0d18dmn"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rwgpm"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_hrj61"]
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_hrj61"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
size = Vector2(8, 16)
[node name="Cannon Ray" type="Area2D"]
collision_layer = 0
collision_mask = 5
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_repeat = 2
texture = ExtResource("1_rwgpm")
region_enabled = true
region_rect = Rect2(176, 64, 16, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ptfn7")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_hrj61")
Area = NodePath("..")
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
position = Vector2(0, -8)
script = ExtResource("3_hrj61")
ExpansionSpeed = 16.0
Root = NodePath(".")
Sprite = NodePath("../Sprite2D")
CollisionShape = NodePath("../CollisionShape2D")

View File

@@ -1,35 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"]
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
size = Vector2(16, 8)
[node name="Cannon Ray" type="Area2D"]
collision_layer = 0
collision_mask = 5
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_repeat = 2
rotation = 1.5708
texture = ExtResource("1_l5x2w")
region_enabled = true
region_rect = Rect2(176, 64, 16, 16)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ptfn7")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_0kbpg")
Area = NodePath("..")
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
position = Vector2(8, 0)
script = ExtResource("3_0kbpg")
ExpansionSpeed = 16.0
Root = NodePath("..")
Sprite = NodePath("../Sprite2D")
CollisionShape = NodePath("../CollisionShape2D")

View File

@@ -0,0 +1,47 @@
[gd_scene load_steps=7 format=3 uid="uid://dr6srln4mckwn"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_r5bjs"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_gd3be"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_1gufj"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_hwc6x"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_o674s"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5708
texture = ExtResource("1_r5bjs")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_gd3be")
BulletScene = ExtResource("3_1gufj")
ShootInterval = 3.0
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(12, 0)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_hwc6x")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_o674s")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -0,0 +1,47 @@
[gd_scene load_steps=7 format=3 uid="uid://dstko446qydsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ww0hb"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_bhwy3"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_ww0hb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_6gptm")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_q37h7")
BulletScene = ExtResource("3_ww0hb")
ShootInterval = 3.0
ShootDirection = Vector2(0, -1)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(0, -16)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_bhwy3")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_ww0hb")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://bwdlmualj6xbw"] [gd_scene load_steps=29 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"] [ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"] [ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
@@ -18,6 +18,8 @@
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"] [ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"] [ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"] [ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="19_xku20"]
[ext_resource type="Script" uid="uid://bhbgjr8ty2n85" path="res://scripts/components/EnemyControllerComponent.cs" id="20_5lji2"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(25, 31) size = Vector2(25, 31)
@@ -96,13 +98,12 @@ RightRay = NodePath("../Right Ray")
LeftWallRay = NodePath("../Left Wall Ray") LeftWallRay = NodePath("../Left Wall Ray")
RightWallRay = NodePath("../Right Wall Ray") RightWallRay = NodePath("../Right Wall Ray")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("SideToSideMovement", "BulletSpawnRight", "BulletSpawnLeft")] [node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
script = ExtResource("6_lgbyy") script = ExtResource("6_lgbyy")
BulletScene = ExtResource("7_r48kf") BulletScene = ExtResource("7_r48kf")
SideToSideMovement = NodePath("../SideToSideMovement") BulletSpawnPointRight = NodePath("../Sprite2D/right bullet spawn")
BulletSpawnRight = NodePath("../Sprite2D/right bullet spawn") BulletSpawnPointLeft = NodePath("../Sprite2D/left bullet spawn")
BulletSpawnLeft = NodePath("../Sprite2D/left bullet spawn") ShootingIntervalVariation = 0.3
ShootingIntervalVariation = 0.1
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")] [node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("8_pxaaa") script = ExtResource("8_pxaaa")
@@ -182,3 +183,13 @@ visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")] [node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")]
position = Vector2(0, 1) position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa") process_material = SubResource("ParticleProcessMaterial_pxaaa")
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("19_xku20")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="EnemyControllerComponent" type="Node" parent="." node_paths=PackedStringArray("MovementComponent", "ShootingComponent")]
script = ExtResource("20_5lji2")
MovementComponent = NodePath("../SideToSideMovement")
ShootingComponent = NodePath("../PeriodicShootingComponent")
metadata/_custom_type_script = "uid://bhbgjr8ty2n85"

View File

@@ -0,0 +1,78 @@
[gd_scene load_steps=11 format=3 uid="uid://bmk3ddwv33dud"]
[ext_resource type="Texture2D" uid="uid://ccjihsk6w8sow" path="res://sprites/BFT - Mega Metroidvania Tileset.png" id="1_erbp6"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_fq2gn"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="4_mgh1e"]
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="5_8g254"]
[ext_resource type="Script" uid="uid://chusyr5vwgwf0" path="res://scripts/components/CleanupOnCollisionComponent.cs" id="6_2rpon"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="6_3n0l8"]
[ext_resource type="Script" uid="uid://co05ugnvx0v3e" path="res://scripts/components/FallOnDetectionComponent.cs" id="7_mgh1e"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t3a48"]
size = Vector2(16, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fq2gn"]
size = Vector2(16, 320)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rpon"]
size = Vector2(17, 9)
[node name="FallingSpike" type="RigidBody2D"]
collision_mask = 5
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_t3a48")
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = -3.14159
texture = ExtResource("1_erbp6")
hframes = 13
vframes = 45
frame = 9
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_fq2gn")
Area = NodePath("")
metadata/_custom_type_script = "uid://2i7p7v135u7c"
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
script = ExtResource("5_8g254")
KnockbackComponent = NodePath("../KnockbackComponent")
HazardArea = NodePath("../HazardArea")
metadata/_custom_type_script = "uid://nhu2xd8611fk"
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("6_3n0l8")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="FallTriggerArea" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="FallTriggerArea"]
position = Vector2(0, 155)
shape = SubResource("RectangleShape2D_fq2gn")
debug_color = Color(0.916282, 7.47952e-05, 0.709809, 0.42)
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("4_mgh1e")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[node name="CleanupOnCollisionComponent" type="Node" parent="."]
script = ExtResource("6_2rpon")
metadata/_custom_type_script = "uid://chusyr5vwgwf0"
[node name="FallOnDetectionComponent" type="Node2D" parent="." node_paths=PackedStringArray("DetectionArea", "TargetBody")]
script = ExtResource("7_mgh1e")
DetectionArea = NodePath("../FallTriggerArea")
TargetBody = NodePath("..")
metadata/_custom_type_script = "uid://co05ugnvx0v3e"
[node name="HazardArea" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="HazardArea"]
position = Vector2(0, -4.5)
shape = SubResource("RectangleShape2D_2rpon")
debug_color = Color(0.73011, 0.468379, 0.188355, 0.42)

View File

@@ -123,12 +123,12 @@ bus = &"sfx"
script = ExtResource("6_q78ru") script = ExtResource("6_q78ru")
Area = NodePath("../Hitbox") Area = NodePath("../Hitbox")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnRight", "BulletSpawnLeft")] [node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
script = ExtResource("7_weo6b") script = ExtResource("7_weo6b")
BulletScene = ExtResource("7_4ajjm") BulletScene = ExtResource("7_4ajjm")
ShootInterval = 2.0 ShootInterval = 2.0
BulletSpawnRight = NodePath("../laser spawn point right") BulletSpawnPointRight = NodePath("../laser spawn point right")
BulletSpawnLeft = NodePath("../laser spawn point left") BulletSpawnPointLeft = NodePath("../laser spawn point left")
ShootingIntervalVariation = 0.5 ShootingIntervalVariation = 0.5
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")] [node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]

View File

@@ -0,0 +1,31 @@
[gd_scene load_steps=5 format=3 uid="uid://b3877xt5upsj2"]
[ext_resource type="Texture2D" uid="uid://dpbpjffbdbovp" path="res://sprites/cap.png" id="1_ksysq"]
[ext_resource type="Script" uid="uid://7i20oc4cyabl" path="res://scripts/components/GhostMovementComponent.cs" id="2_0qila"]
[sub_resource type="CircleShape2D" id="CircleShape2D_0xbgb"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ksysq"]
[node name="Ghost" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_0xbgb")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(2.98023e-08, 0)
scale = Vector2(0.609375, 0.78125)
texture = ExtResource("1_ksysq")
[node name="GhostMovementComponent" type="Node2D" parent="."]
script = ExtResource("2_0qila")
metadata/_custom_type_script = "uid://7i20oc4cyabl"
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_ksysq")

View File

@@ -0,0 +1,39 @@
[gd_scene load_steps=7 format=3 uid="uid://gknrmek1jmjx"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="13_uybbp"]
[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="14_4rwar"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="15_qkwlh"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="16_kt5il"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="17_i5nnv"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xoue7"]
shader = ExtResource("13_uybbp")
shader_parameter/enabled = false
shader_parameter/tint = Color(1, 1, 1, 1)
[node name="Brick Player" type="Node2D"]
[node name="Graphics" type="Node2D" parent="."]
modulate = Color(1, 1, 1, 0.443137)
[node name="Root" type="Node2D" parent="Graphics"]
[node name="Base" type="Sprite2D" parent="Graphics/Root"]
material = SubResource("ShaderMaterial_xoue7")
texture = ExtResource("14_4rwar")
hframes = 5
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(-7, -6)
texture = ExtResource("15_qkwlh")
hframes = 2
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(6, -5)
texture = ExtResource("16_kt5il")
hframes = 2
[node name="Ship" type="Sprite2D" parent="Graphics"]
visible = false
position = Vector2(1, 7)
texture = ExtResource("17_i5nnv")

View File

@@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://dpibw6s3dcggr"]
[ext_resource type="Script" uid="uid://cobgfsr3gw7cn" path="res://Autoloads/FloatingTextManager.cs" id="1_ak38b"]
[ext_resource type="PackedScene" uid="uid://c7mp0o2goauyy" path="res://objects/ui/floating_text.tscn" id="2_sdx3u"]
[node name="FloatingTextManager" type="Node"]
script = ExtResource("1_ak38b")
FloatingTextScene = ExtResource("2_sdx3u")

View File

@@ -0,0 +1,39 @@
[gd_scene load_steps=6 format=3 uid="uid://qo2ngbnkix85"]
[sub_resource type="Gradient" id="Gradient_qxp43"]
offsets = PackedFloat32Array(0, 0.289256, 0.790634)
colors = PackedColorArray(0.635294, 1, 0.952941, 1, 0.380392, 0.827451, 0.890196, 1, 0.188235, 0.317647, 0.509804, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1jx8o"]
gradient = SubResource("Gradient_qxp43")
use_hdr = true
[sub_resource type="Curve" id="Curve_8fwqm"]
_data = [Vector2(0.251928, 1), 0.0, -3.43942, 0, 0, Vector2(1, 0.340954), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_365fl"]
curve = SubResource("Curve_8fwqm")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wfuta"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(10, 1, 1)
angle_min = -45.0
angle_max = 45.0
direction = Vector3(0, 1, 0)
spread = 15.0
initial_velocity_min = 5.0
initial_velocity_max = 10.0
gravity = Vector3(0, 98, 0)
scale_curve = SubResource("CurveTexture_365fl")
color_ramp = SubResource("GradientTexture1D_1jx8o")
[node name="BounceGFX" type="GPUParticles2D"]
emitting = false
amount = 52
one_shot = true
explosiveness = 1.0
fixed_fps = 24
collision_base_size = 3.32
process_material = SubResource("ParticleProcessMaterial_wfuta")

View File

@@ -0,0 +1,52 @@
[gd_scene load_steps=7 format=3 uid="uid://de5emerpbiknb"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_lnlfk"]
[sub_resource type="Curve" id="Curve_lnlfk"]
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_a3r26"]
curve = SubResource("Curve_lnlfk")
[sub_resource type="Curve" id="Curve_et0te"]
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_lnlfk"]
width = 2048
curve = SubResource("Curve_et0te")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_a3r26"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1.0
direction = Vector3(0, -1, 0)
spread = 0.93
flatness = 1.0
initial_velocity_min = 11.0
initial_velocity_max = 11.0
angular_velocity_min = -80.0
angular_velocity_max = -80.0
gravity = Vector3(0, 0, 0)
scale_min = 1.25
scale_max = 1.75
scale_curve = SubResource("CurveTexture_lnlfk")
color = Color(0.47451, 0.47451, 0.47451, 1)
alpha_curve = SubResource("CurveTexture_a3r26")
[node name="FootStepGfx" type="GPUParticles2D"]
emitting = false
amount = 42
lifetime = 2.0
one_shot = true
speed_scale = 2.0
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_a3r26")
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("1_lnlfk")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]

View File

@@ -0,0 +1,52 @@
[gd_scene load_steps=7 format=3 uid="uid://bqhondao5bm6k"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_0051n"]
[sub_resource type="Curve" id="Curve_0051n"]
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_oxugj"]
curve = SubResource("Curve_0051n")
[sub_resource type="Curve" id="Curve_cc2b5"]
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_qdic5"]
width = 2048
curve = SubResource("Curve_cc2b5")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vwfwg"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.25
angle_min = 23.1
angle_max = 107.8
direction = Vector3(0, 1, 0)
spread = 4.0
initial_velocity_min = 8.0
initial_velocity_max = 8.0
angular_velocity_min = -80.0
angular_velocity_max = -80.0
gravity = Vector3(0, 0, 0)
scale_min = 3.0
scale_max = 4.0
scale_curve = SubResource("CurveTexture_qdic5")
alpha_curve = SubResource("CurveTexture_oxugj")
[node name="FootStepGfx" type="GPUParticles2D"]
emitting = false
amount = 64
lifetime = 2.0
one_shot = true
speed_scale = 4.0
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_vwfwg")
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("1_0051n")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]

View File

@@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://d0074by8ith81"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="1_dkcj7"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="2_mcqxt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jwgyp"]
size = Vector2(128, 32)
[node name="Shockwave" type="Area2D"]
collision_layer = 20
collision_mask = 72
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jwgyp")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("1_dkcj7")
Area = NodePath("..")
metadata/_custom_type_script = "uid://2i7p7v135u7c"
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("2_mcqxt")
LifeTime = 0.2

View File

@@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://ckeu2eddl5b3m"]
[ext_resource type="Script" uid="uid://cgmuod4p2hg5h" path="res://Autoloads/GhostManager.cs" id="1_u0u02"]
[ext_resource type="PackedScene" uid="uid://gknrmek1jmjx" path="res://objects/entities/ghost_player.tscn" id="2_jnk6u"]
[node name="GhostManager" type="Node"]
script = ExtResource("1_u0u02")
GhostPlayerScene = ExtResource("2_jnk6u")

38
objects/items/shield.tscn Normal file
View File

@@ -0,0 +1,38 @@
[gd_scene load_steps=6 format=3 uid="uid://c6rgh0qn4jqlc"]
[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="1_n5wbm"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="2_yw7rl"]
[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="3_6t8cd"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_yw7rl"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_n5wbm"]
radius = 26.0
height = 60.0
[node name="Shield" type="Sprite2D"]
modulate = Color(0.00784314, 1, 1, 1)
texture = ExtResource("1_n5wbm")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 64
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(1, -3)
shape = SubResource("CapsuleShape2D_n5wbm")
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("2_yw7rl")
Health = 0.5
MaxHealth = 0.5
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"
[node name="DestroyableComponent" type="Node2D" parent="." node_paths=PackedStringArray("Health")]
script = ExtResource("3_6t8cd")
Health = NodePath("../HealthComponent")
metadata/_custom_type_script = "uid://ctfrbj52ejay4"
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("4_yw7rl")
Area = NodePath("../Area2D")
metadata/_custom_type_script = "uid://2i7p7v135u7c"

View File

@@ -53,15 +53,19 @@ ease = 2
[node name="Brick Player" parent="." instance=ExtResource("1_lbnsn")] [node name="Brick Player" parent="." instance=ExtResource("1_lbnsn")]
[node name="HitParticles" parent="Brick Player" index="26"] [node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u") process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="WorldEnvironment" parent="." instance=ExtResource("1_hb5r3")] [node name="WorldEnvironment" parent="." instance=ExtResource("1_hb5r3")]
[node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")] [node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent")] [node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
Health = NodePath("../../Brick Player/HealthComponent")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent") SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
ComponentsToDisable = [NodePath("../../Brick Player")]
[node name="Global Light" parent="." instance=ExtResource("3_3732a")] [node name="Global Light" parent="." instance=ExtResource("3_3732a")]

View File

@@ -0,0 +1,40 @@
[gd_scene load_steps=4 format=3 uid="uid://dt6rnh7v6dcmd"]
[ext_resource type="Script" uid="uid://g4ryqvpelmvl" path="res://scripts/components/MovingPlatformComponent.cs" id="1_hd47u"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="2_6wunj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1avbh"]
size = Vector2(48, 4)
[node name="MovingPlatformComponent" type="AnimatableBody2D"]
script = ExtResource("1_hd47u")
metadata/_custom_type_script = "uid://g4ryqvpelmvl"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1avbh")
[node name="Gfx" type="Node2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="Gfx"]
position = Vector2(-16, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 81
[node name="Sprite2D2" type="Sprite2D" parent="Gfx"]
position = Vector2(0, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 82
[node name="Sprite2D3" type="Sprite2D" parent="Gfx"]
position = Vector2(16, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 83
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
scale = Vector2(1, 0.2)

View File

@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://bktuhojquwesl"]
[ext_resource type="Script" uid="uid://xc0j26e88np7" path="res://scripts/components/Movement/DoubleJumpAbility.cs" id="1_vu3oa"]
[node name="DoubleJump" type="Node"]
script = ExtResource("1_vu3oa")
metadata/_custom_type_script = "uid://xc0j26e88np7"

View File

@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dre1vit1m4d2n"]
[ext_resource type="Script" uid="uid://ctm5glmeu502l" path="res://scripts/components/Movement/GridMovementAbility.cs" id="1_xeoy8"]
[node name="GridMovementAbility" type="Node"]
script = ExtResource("1_xeoy8")
metadata/_custom_type_script = "uid://ctm5glmeu502l"

View File

@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://cdeh7wfc62fr4"]
[ext_resource type="Script" uid="uid://5fyepa666cc8" path="res://scripts/components/BrickArmorSkillComponent.cs" id="1_i7tox"]
[node name="BrickArmorSkillComponent" type="Node"]
script = ExtResource("1_i7tox")
metadata/_custom_type_script = "uid://5fyepa666cc8"

View File

@@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://blwk5qduvdnxv"]
[ext_resource type="Script" uid="uid://dbiu2qrr8sprx" path="res://scripts/components/BrickShieldSkillComponent.cs" id="1_gjjt4"]
[ext_resource type="PackedScene" uid="uid://c6rgh0qn4jqlc" path="res://objects/items/shield.tscn" id="2_wjvuq"]
[node name="BrickShieldSkillComponent" type="Node"]
script = ExtResource("1_gjjt4")
ShieldScene = ExtResource("2_wjvuq")
metadata/_custom_type_script = "uid://dbiu2qrr8sprx"

View File

@@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://dwaxbojb44a6l"]
[ext_resource type="Script" uid="uid://c61jxwtgiuqsy" path="res://scripts/components/DoubleJumpSkillComponent.cs" id="1_d8v8j"]
[ext_resource type="PackedScene" uid="uid://bktuhojquwesl" path="res://objects/movement_abilities/double_jump.tscn" id="2_romvo"]
[node name="DoubleJumpSkill" type="Node"]
script = ExtResource("1_d8v8j")
_doubleJumpAbilityScene = ExtResource("2_romvo")
metadata/_custom_type_script = "uid://c61jxwtgiuqsy"

View File

@@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://lu3wvpqefekn"]
[ext_resource type="Script" uid="uid://3sclg5kdjg13" path="res://scripts/components/GroundPoundSkillComponent.cs" id="1_gx4wb"]
[ext_resource type="PackedScene" uid="uid://d0074by8ith81" path="res://objects/fxs/shockwave.tscn" id="2_3vdwu"]
[node name="GroundPoundSkillComponent" type="Node"]
script = ExtResource("1_gx4wb")
ShockwaveScene = ExtResource("2_3vdwu")
metadata/_custom_type_script = "uid://3sclg5kdjg13"

View File

@@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://dtxkjif7prm70"]
[ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"]
[node name="XRayVisionSkillComponent" type="Node"]
script = ExtResource("1_ebn6n")
SecretLayer = 2
metadata/_custom_type_script = "uid://dl7vthhurirwc"

View File

@@ -0,0 +1,18 @@
[gd_scene load_steps=13 format=3 uid="uid://bi6v7u17vg1ww"]
[ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"]
[ext_resource type="Resource" uid="uid://dw5ee2lpeypnb" path="res://resources/skills/brick_throw.tres" id="3_shjvi"]
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_6wy8o"]
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"]
[ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"]
[ext_resource type="Resource" uid="uid://c5dj06l86winx" path="res://resources/skills/xray_vision.tres" id="10_gib8v"]
[ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"]
[ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"]
[node name="SkillManager" type="Node"]
script = ExtResource("1_31033")
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("7_6wy8o"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("10_gib8v"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://tgaadui3lvdc"] [gd_scene load_steps=5 format=3 uid="uid://tgaadui3lvdc"]
[ext_resource type="Script" uid="uid://cejjan582nhfn" path="res://scripts/UI/AchievementPopup.cs" id="1_8pd1y"] [ext_resource type="Script" uid="uid://cejjan582nhfn" path="res://scripts/UI/AchievementPopup.cs" id="1_8pd1y"]
[ext_resource type="Texture2D" uid="uid://cebeyr4wnibvk" path="res://sprites/achievement.png" id="2_1wq1d"] [ext_resource type="Texture2D" uid="uid://cebeyr4wnibvk" path="res://sprites/achievement.png" id="2_1wq1d"]
[ext_resource type="Texture2D" uid="uid://fvgvlqh7vv1l" path="res://sprites/achievement_panel.png" id="2_enx8n"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_enx8n"] [sub_resource type="StyleBoxTexture" id="StyleBoxTexture_enx8n"]
bg_color = Color(0, 0, 0, 1) texture = ExtResource("2_enx8n")
[node name="AchievementPopup" type="CanvasLayer" node_paths=PackedStringArray("TitleLabel", "DescriptionLabel", "IconRect")] [node name="AchievementPopup" type="CanvasLayer" node_paths=PackedStringArray("TitleLabel", "DescriptionLabel", "IconRect")]
script = ExtResource("1_8pd1y") script = ExtResource("1_8pd1y")
@@ -33,7 +34,7 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_enx8n") theme_override_styles/panel = SubResource("StyleBoxTexture_enx8n")
[node name="MarginContainer" type="MarginContainer" parent="Container/Panel"] [node name="MarginContainer" type="MarginContainer" parent="Container/Panel"]
layout_mode = 1 layout_mode = 1
@@ -42,22 +43,26 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_constants/margin_left = 4 theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 4 theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 4 theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 4 theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="Container/Panel/MarginContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="Container/Panel/MarginContainer"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 4
[node name="Title" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"] [node name="Title" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(120, 30) custom_minimum_size = Vector2(120, 30)
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 16 theme_override_font_sizes/font_size = 16
text = "saaaaaaaaaaaaaaaaaaa" text = "saaaaaaaaaaaaaaaaaaa"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 3 autowrap_mode = 3
[node name="Description" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"] [node name="Description" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"]
visible = false
custom_minimum_size = Vector2(120, 40) custom_minimum_size = Vector2(120, 40)
layout_mode = 2 layout_mode = 2
theme_override_colors/font_color = Color(0.7, 0.7, 0.7, 1) theme_override_colors/font_color = Color(0.7, 0.7, 0.7, 1)

View File

@@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=3 uid="uid://c7mp0o2goauyy"]
[ext_resource type="Script" uid="uid://bgh1dilc82oat" path="res://scripts/UI/FloatingText.cs" id="1_721jx"]
[node name="FloatingText" type="Label"]
offset_right = 40.0
offset_bottom = 8.0
theme_override_constants/outline_size = 1
theme_override_constants/shadow_outline_size = 3
theme_override_font_sizes/font_size = 8
text = "23"
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("1_721jx")
metadata/_custom_type_script = "uid://bbupymh6krrgx"

View File

@@ -12,6 +12,8 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
focus_neighbor_bottom = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
focus_next = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
script = ExtResource("1_epxpl") script = ExtResource("1_epxpl")
MainMenuControl = NodePath(".") MainMenuControl = NodePath(".")
NewGameButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/NewGameButton") NewGameButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/NewGameButton")
@@ -54,26 +56,42 @@ size_flags_vertical = 3
[node name="ContinueButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="ContinueButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_neighbor_bottom = NodePath("../NewGameButton")
focus_next = NodePath("../NewGameButton")
text = "CONTINUE_BUTTON" text = "CONTINUE_BUTTON"
flat = true flat = true
[node name="NewGameButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="NewGameButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_neighbor_top = NodePath("../ContinueButton")
focus_neighbor_bottom = NodePath("../SettingsButton")
focus_next = NodePath("../SettingsButton")
focus_previous = NodePath("../ContinueButton")
text = "NEW_GAME_BUTTON" text = "NEW_GAME_BUTTON"
flat = true flat = true
[node name="SettingsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="SettingsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_neighbor_top = NodePath("../NewGameButton")
focus_neighbor_bottom = NodePath("../CreditsButton")
focus_next = NodePath("../CreditsButton")
focus_previous = NodePath("../NewGameButton")
text = "SETTINGS_BUTTON" text = "SETTINGS_BUTTON"
flat = true flat = true
[node name="CreditsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="CreditsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_neighbor_top = NodePath("../SettingsButton")
focus_neighbor_bottom = NodePath("../QuitButton")
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../SettingsButton")
text = "CREDITS_BUTTON" text = "CREDITS_BUTTON"
flat = true flat = true
[node name="QuitButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="QuitButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
focus_neighbor_top = NodePath("../CreditsButton")
focus_previous = NodePath("../CreditsButton")
text = "QUIT_BUTTON" text = "QUIT_BUTTON"
flat = true flat = true

View File

@@ -0,0 +1,26 @@
[gd_scene load_steps=2 format=3 uid="uid://kh85xqo6j848"]
[ext_resource type="Script" uid="uid://0jfdx0hufs55" path="res://scripts/UI/SpeedRunHud.cs" id="1_uwqm0"]
[node name="SpeedRunHud" type="Control" node_paths=PackedStringArray("_timerLabel")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_uwqm0")
_timerLabel = NodePath("Label")
metadata/_custom_type_script = "uid://0jfdx0hufs55"
[node name="Label" type="Label" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "00:00:00"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true

View File

@@ -19,7 +19,7 @@ config/version="in-dev"
run/main_scene="uid://cl00e2ocomk3m" run/main_scene="uid://cl00e2ocomk3m"
config/use_custom_user_dir=true config/use_custom_user_dir=true
config/custom_user_dir_name="MrBrickAdventures" config/custom_user_dir_name="MrBrickAdventures"
config/features=PackedStringArray("4.4", "C#", "GL Compatibility") config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
run/max_fps=180 run/max_fps=180
boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false boot_splash/show_image=false
@@ -40,6 +40,12 @@ LimboConsole="*res://addons/limbo_console/limbo_console.gd"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd" DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
SteamManager="*res://Autoloads/SteamManager.cs" SteamManager="*res://Autoloads/SteamManager.cs"
AchievementManager="*res://objects/achievement_manager.tscn" AchievementManager="*res://objects/achievement_manager.tscn"
SkillManager="*res://objects/skill_manager.tscn"
FloatingTextManager="*res://objects/floating_text_manager.tscn"
EventBus="*res://Autoloads/EventBus.cs"
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
GhostManager="res://objects/ghost_manager.tscn"
[debug] [debug]
@@ -74,6 +80,17 @@ movie_writer/fps=24
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/limbo_console/plugin.cfg", "res://addons/phantom_camera/plugin.cfg") enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/limbo_console/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
[file_customization]
folder_colors={
"res://objects/": "red",
"res://objects/entities/": "yellow",
"res://resources/": "orange",
"res://scenes/": "purple",
"res://scripts/": "teal",
"res://sprites/": "green"
}
[global_group] [global_group]
coins="" coins=""
@@ -83,9 +100,9 @@ Collectables=""
[gui] [gui]
theme/default_font_antialiasing=0
theme/default_theme_scale=0.5 theme/default_theme_scale=0.5
theme/custom_font="res://fonts/PressStart2P-Regular.ttf" theme/custom_font="res://fonts/PressStart2P-Regular.ttf"
theme/default_font_antialiasing=0
[input] [input]
@@ -97,6 +114,12 @@ ui_accept={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
] ]
} }
ui_cancel={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
]
}
left={ left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
@@ -116,7 +139,6 @@ jump={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
] ]
} }
up={ up={
@@ -191,12 +213,14 @@ locale/translations=PackedStringArray("res://translations.en.translation", "res:
[layer_names] [layer_names]
2d_render/layer_2="SECRET"
2d_physics/layer_1="Terrain" 2d_physics/layer_1="Terrain"
2d_physics/layer_2="Collectible Entities" 2d_physics/layer_2="Collectible Entities"
2d_physics/layer_3="Player" 2d_physics/layer_3="Player"
2d_physics/layer_4="Enemy" 2d_physics/layer_4="Enemy"
2d_physics/layer_5="player projectiles" 2d_physics/layer_5="player projectiles"
2d_physics/layer_6="Environment" 2d_physics/layer_6="Environment"
2d_physics/layer_7="Enemy Projectiles"
[physics] [physics]

View File

@@ -0,0 +1,22 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dghnl301o1aiy"]
[ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_kqsqd"]
[sub_resource type="Resource" id="Resource_xwv1u"]
script = ExtResource("2_kqsqd")
Cost = 120
Description = ""
Properties = Dictionary[String, Variant]({
"health_bonus": 1.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_unqwr")
Name = "BRICK_ARMOR"
Description = "BRICK_ARMOR_DESCRIPTION"
Node = ExtResource("1_aqcna")
Upgrades = Array[ExtResource("2_kqsqd")]([SubResource("Resource_xwv1u"), SubResource("Resource_xwv1u")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -0,0 +1,32 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_lr0w4"]
[sub_resource type="Resource" id="Resource_mu2sy"]
script = ExtResource("2_lr0w4")
Cost = 100
Description = ""
Properties = Dictionary[String, Variant]({
"health": 0.25
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[sub_resource type="Resource" id="Resource_5ab4a"]
script = ExtResource("2_lr0w4")
Cost = 150
Description = ""
Properties = Dictionary[String, Variant]({
"health": 0.5
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_m360g")
Name = "BRICK_SHIELD"
Description = "BRICK_SHIELD_DESCRIPTION"
Type = 2
Node = ExtResource("1_xjknp")
Upgrades = Array[ExtResource("2_lr0w4")]([SubResource("Resource_mu2sy"), SubResource("Resource_5ab4a")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://dw5ee2lpeypnb"] [gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://dw5ee2lpeypnb"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"] [ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"] [ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]

View File

@@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://bxsgq8703qx4u"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_p5qvt"]
[ext_resource type="PackedScene" uid="uid://dwaxbojb44a6l" path="res://objects/player_skills/double_jump_skill.tscn" id="1_t7o84"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_kywbf"]
[sub_resource type="Resource" id="Resource_0fn2n"]
script = ExtResource("2_kywbf")
Cost = 80
Description = ""
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_p5qvt")
Name = "DOUBLE_JUMP"
Description = "DOUBLE_JUMP_DESCRIPTION"
Type = 2
Node = ExtResource("1_t7o84")
Upgrades = Array[ExtResource("2_kywbf")]([SubResource("Resource_0fn2n")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"] [gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
[ext_resource type="PackedScene" uid="uid://cfses3kn3y8qw" path="res://objects/player_skills/exploding_brick_throw_skill.tscn" id="2_gt8f6"] [ext_resource type="PackedScene" uid="uid://cfses3kn3y8qw" path="res://objects/player_skills/exploding_brick_throw_skill.tscn" id="2_gt8f6"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_txev8"] [ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_txev8"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"] [gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"]
[ext_resource type="PackedScene" uid="uid://dfm2you3v5ap4" path="res://objects/player_skills/fire_brick_throw_skill.tscn" id="2_d6y6i"] [ext_resource type="PackedScene" uid="uid://dfm2you3v5ap4" path="res://objects/player_skills/fire_brick_throw_skill.tscn" id="2_d6y6i"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_1ooyb"] [ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_1ooyb"]

View File

@@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cseilsspimw1n"]
[ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_tkhf7"]
[sub_resource type="Resource" id="Resource_upxa7"]
script = ExtResource("2_tkhf7")
Cost = 300
Description = ""
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_i1qac")
Name = "GROUND_POUND_SKILL"
Description = "GROUND_POUND_SKILL_DESCRIPTION"
Type = 2
Node = ExtResource("1_auljr")
Upgrades = Array[ExtResource("2_tkhf7")]([SubResource("Resource_upxa7")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://ceakv6oqob6m7"] [gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://ceakv6oqob6m7"]
[ext_resource type="PackedScene" uid="uid://dpmmacva7qf8j" path="res://objects/player_skills/ice_brick_throw_skill.tscn" id="2_gm1ka"] [ext_resource type="PackedScene" uid="uid://dpmmacva7qf8j" path="res://objects/player_skills/ice_brick_throw_skill.tscn" id="2_gm1ka"]
[ext_resource type="Texture2D" uid="uid://c1qaxspv8aemf" path="res://sprites/ice_brick_skill_icon.png" id="3_6btth"] [ext_resource type="Texture2D" uid="uid://c1qaxspv8aemf" path="res://sprites/ice_brick_skill_icon.png" id="3_6btth"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://d3bjre2etov1n"] [gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d3bjre2etov1n"]
[ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_16qcg"] [ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_16qcg"]
[ext_resource type="PackedScene" uid="uid://cunyndudjh2he" path="res://objects/player_skills/magnetic_skill.tscn" id="1_er41s"] [ext_resource type="PackedScene" uid="uid://cunyndudjh2he" path="res://objects/player_skills/magnetic_skill.tscn" id="1_er41s"]

View File

@@ -0,0 +1,31 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://c5dj06l86winx"]
[ext_resource type="PackedScene" uid="uid://dtxkjif7prm70" path="res://objects/player_skills/x_ray_vision_skill_component.tscn" id="1_ax2d8"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_g8qe3"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_o726x"]
[sub_resource type="Resource" id="Resource_72ltj"]
script = ExtResource("2_o726x")
Cost = 200
Description = ""
Properties = Dictionary[String, Variant]({
"duration": 5.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[sub_resource type="Resource" id="Resource_2kdfi"]
script = ExtResource("2_o726x")
Cost = 275
Description = ""
Properties = Dictionary[String, Variant]({
"duration": 10.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_g8qe3")
Name = "XRAY_VISION"
Description = "XRAY_VISION_DESCRIPTION"
Node = ExtResource("1_ax2d8")
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -1,10 +1,11 @@
[gd_scene load_steps=22 format=4 uid="uid://bol7g83v2accs"] [gd_scene load_steps=26 format=4 uid="uid://bol7g83v2accs"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_dnj2y"] [ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_dnj2y"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_1vw1j"] [ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_1vw1j"]
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_4fsls"] [ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_4fsls"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_mc58c"] [ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_mc58c"]
[ext_resource type="Resource" uid="uid://cqtalsov2bkpo" path="res://resources/levels/village/village_1.tres" id="4_onnch"] [ext_resource type="Resource" uid="uid://cqtalsov2bkpo" path="res://resources/levels/village/village_1.tres" id="4_onnch"]
[ext_resource type="PackedScene" uid="uid://kh85xqo6j848" path="res://objects/ui/speed_run_hud.tscn" id="5_chnw1"]
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_sskgn"] [ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_sskgn"]
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_18aqg"] [ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_18aqg"]
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_80vn0"] [ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_80vn0"]
@@ -13,8 +14,11 @@
[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_ei558"] [ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_ei558"]
[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_w7c5i"] [ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_w7c5i"]
[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_vqevu"] [ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_vqevu"]
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="16_bxal3"]
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="16_chnw1"] [ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="16_chnw1"]
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_4bhfj"] [ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_4bhfj"]
[ext_resource type="Script" uid="uid://dkqeys6lsf04v" path="res://scripts/Events/GhostEventHandler.cs" id="18_p7e1u"]
[ext_resource type="Script" uid="uid://bysxvcvt00t04" path="res://scripts/Events/SpeedRunEventHandler.cs" id="19_84xgs"]
[sub_resource type="Gradient" id="Gradient_qb72p"] [sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
@@ -57,7 +61,7 @@ ease = 2
[node name="Brick Player" parent="." instance=ExtResource("1_dnj2y")] [node name="Brick Player" parent="." instance=ExtResource("1_dnj2y")]
z_index = 10 z_index = 10
[node name="HitParticles" parent="Brick Player" index="26"] [node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u") process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="WorldEnvironment" parent="." instance=ExtResource("2_1vw1j")] [node name="WorldEnvironment" parent="." instance=ExtResource("2_1vw1j")]
@@ -82,6 +86,17 @@ SettingsControl = NodePath("../Settings menu")
InputSettingsControl = NodePath("../Input Settings") InputSettingsControl = NodePath("../Input Settings")
AudioSettingsControl = NodePath("../Audio settings") AudioSettingsControl = NodePath("../Audio settings")
[node name="SpeedRunHud" parent="UI Layer" instance=ExtResource("5_chnw1")]
anchors_preset = 1
anchor_left = 1.0
anchor_bottom = 0.0
offset_left = -40.0
offset_top = 38.0
offset_right = -40.0
offset_bottom = 38.0
grow_horizontal = 0
grow_vertical = 1
[node name="Global Light" parent="." instance=ExtResource("4_mc58c")] [node name="Global Light" parent="." instance=ExtResource("4_mc58c")]
[node name="Camera2D" parent="." instance=ExtResource("5_sskgn")] [node name="Camera2D" parent="." instance=ExtResource("5_sskgn")]
@@ -141,6 +156,17 @@ Text = "LEVEL_1_TOOLTIP_2"
position = Vector2(-59, -247) position = Vector2(-59, -247)
Text = "LEVEL_1_TOOLTIP_3" Text = "LEVEL_1_TOOLTIP_3"
[node name="Killzone" parent="." instance=ExtResource("16_bxal3")]
position = Vector2(704, 337)
[node name="GhostEventHandler" type="Node" parent="."]
script = ExtResource("18_p7e1u")
metadata/_custom_type_script = "uid://dkqeys6lsf04v"
[node name="SpeedRunEventHandler" type="Node" parent="."]
script = ExtResource("19_84xgs")
metadata/_custom_type_script = "uid://bysxvcvt00t04"
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=24 format=4 uid="uid://chqb11pfoqmeb"] [gd_scene load_steps=26 format=4 uid="uid://chqb11pfoqmeb"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"] [ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"] [ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"]
@@ -13,9 +13,11 @@
[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_r0ngp"] [ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_r0ngp"]
[ext_resource type="TileSet" uid="uid://ccffmjebvuoaj" path="res://resources/tilesets/village/small_foreground.tres" id="13_lc0ll"] [ext_resource type="TileSet" uid="uid://ccffmjebvuoaj" path="res://resources/tilesets/village/small_foreground.tres" id="13_lc0ll"]
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="15_hcsb6"] [ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="15_hcsb6"]
[ext_resource type="PackedScene" uid="uid://bockkmyn8il4c" path="res://objects/entities/basic_enemy.tscn" id="16_h4uvs"]
[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="16_lc0ll"] [ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="16_lc0ll"]
[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="17_h4uvs"] [ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="17_h4uvs"]
[ext_resource type="PackedScene" uid="uid://bwdlmualj6xbw" path="res://objects/entities/enemy.tscn" id="18_girek"] [ext_resource type="PackedScene" uid="uid://bwdlmualj6xbw" path="res://objects/entities/enemy.tscn" id="18_girek"]
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="18_hcsb6"]
[ext_resource type="PackedScene" uid="uid://bd51frym6mm7v" path="res://objects/entities/lever.tscn" id="20_h4uvs"] [ext_resource type="PackedScene" uid="uid://bd51frym6mm7v" path="res://objects/entities/lever.tscn" id="20_h4uvs"]
[sub_resource type="Gradient" id="Gradient_qb72p"] [sub_resource type="Gradient" id="Gradient_qb72p"]
@@ -50,7 +52,7 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
[sub_resource type="Resource" id="Resource_0nwt7"] [sub_resource type="Resource" id="Resource_0nwt7"]
script = ExtResource("7_y1tp2") script = ExtResource("7_y1tp2")
duration = 0.25 duration = 0.1
transition = 3 transition = 3
ease = 2 ease = 2
@@ -58,10 +60,14 @@ ease = 2
[node name="Brick Player" parent="." instance=ExtResource("1_wcma7")] [node name="Brick Player" parent="." instance=ExtResource("1_wcma7")]
z_index = 1 z_index = 1
position = Vector2(-203, 9)
[node name="HitParticles" parent="Brick Player" index="26"] [node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u") process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="27"]
process_mode = 4
[node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")] [node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")]
[node name="UI Layer" parent="." instance=ExtResource("3_cjqhe")] [node name="UI Layer" parent="." instance=ExtResource("3_cjqhe")]
@@ -77,7 +83,7 @@ ComponentsToDisable = [NodePath("../../Brick Player")]
[node name="Camera2D" parent="." instance=ExtResource("5_8nvkd")] [node name="Camera2D" parent="." instance=ExtResource("5_8nvkd")]
physics_interpolation_mode = 1 physics_interpolation_mode = 1
position = Vector2(32, -16) position = Vector2(-171, -7)
process_callback = 0 process_callback = 0
limit_left = -1952 limit_left = -1952
limit_top = -1744 limit_top = -1744
@@ -86,7 +92,7 @@ limit_bottom = 560
[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")] [node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
top_level = true top_level = true
position = Vector2(32, -16) position = Vector2(-171, -7)
script = ExtResource("6_ono4h") script = ExtResource("6_ono4h")
follow_mode = 5 follow_mode = 5
follow_target = NodePath("../Brick Player") follow_target = NodePath("../Brick Player")
@@ -135,6 +141,18 @@ position = Vector2(-1329, 184)
[node name="Enemies" type="Node" parent="."] [node name="Enemies" type="Node" parent="."]
[node name="Enemy5" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(187, -784)
[node name="Enemy7" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(792, -784)
[node name="Enemy8" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(1147, -783)
[node name="Enemy10" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(1272, -143)
[node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")] [node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1526, 256) position = Vector2(-1526, 256)
@@ -147,24 +165,15 @@ position = Vector2(-1190, 175)
[node name="Enemy4" parent="Enemies" instance=ExtResource("18_girek")] [node name="Enemy4" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1326, 320) position = Vector2(-1326, 320)
[node name="Enemy5" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(1272, -143)
[node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")] [node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(1648, -352) position = Vector2(1648, -352)
[node name="Enemy7" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(1147, -783)
[node name="Enemy8" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(187, -784)
[node name="Enemy9" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(792, -784)
[node name="Lever" parent="." instance=ExtResource("20_h4uvs")] [node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
position = Vector2(-231, -776) position = Vector2(-231, -776)
[node name="Killzone" parent="." instance=ExtResource("18_hcsb6")]
position = Vector2(625, 568)
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=4 uid="uid://h60obxmju6mo"] [gd_scene load_steps=31 format=4 uid="uid://h60obxmju6mo"]
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"] [ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"] [ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
@@ -19,6 +19,7 @@
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_l3a7y"] [ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_l3a7y"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="20_embdf"] [ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="20_embdf"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="21_fytod"] [ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="21_fytod"]
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"] [ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
@@ -294,7 +295,7 @@ z_index = 5
position = Vector2(903, -118) position = Vector2(903, -118)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="HitParticles" parent="Brick Player" index="26"] [node name="HitParticles" parent="Brick Player" index="25"]
process_material = SubResource("ParticleProcessMaterial_lgb3u") process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")] [node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
@@ -350,6 +351,9 @@ position = Vector2(1244, -41)
[node name="SmallHealPotion3" parent="." instance=ExtResource("23_m6h4x")] [node name="SmallHealPotion3" parent="." instance=ExtResource("23_m6h4x")]
position = Vector2(1359, -42) position = Vector2(1359, -42)
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
position = Vector2(2456, 815)
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=37 format=4 uid="uid://bhad760x3vvco"] [gd_scene load_steps=38 format=4 uid="uid://bhad760x3vvco"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_k3uyd"] [ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_k3uyd"]
[ext_resource type="PackedScene" uid="uid://bon6raeddf3tu" path="res://objects/entities/chaser.tscn" id="1_xraal"] [ext_resource type="PackedScene" uid="uid://bon6raeddf3tu" path="res://objects/entities/chaser.tscn" id="1_xraal"]
@@ -20,6 +20,7 @@
[ext_resource type="Script" uid="uid://ctg4awndvgfd8" path="res://scripts/components/WaveTriggerComponent.cs" id="20_e6jir"] [ext_resource type="Script" uid="uid://ctg4awndvgfd8" path="res://scripts/components/WaveTriggerComponent.cs" id="20_e6jir"]
[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="20_l8w2k"] [ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="20_l8w2k"]
[ext_resource type="PackedScene" uid="uid://dkqa3q6j2gof4" path="res://objects/entities/spaceship_exit.tscn" id="21_e6jir"] [ext_resource type="PackedScene" uid="uid://dkqa3q6j2gof4" path="res://objects/entities/spaceship_exit.tscn" id="21_e6jir"]
[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="21_o1yb3"]
[sub_resource type="Gradient" id="Gradient_l8w2k"] [sub_resource type="Gradient" id="Gradient_l8w2k"]
offsets = PackedFloat32Array(0) offsets = PackedFloat32Array(0)
@@ -194,13 +195,9 @@ process_mode = 4
[node name="OneWayPlatformAbility" parent="Brick Player/Movements" index="3"] [node name="OneWayPlatformAbility" parent="Brick Player/Movements" index="3"]
process_mode = 4 process_mode = 4
[node name="HitParticles" parent="Brick Player" index="26"] [node name="HitParticles" parent="Brick Player" index="25"]
process_material = SubResource("ParticleProcessMaterial_lgb3u") process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="ProgressiveDamageComponent" parent="Brick Player" index="31"]
MinJumpHeight = null
JumpReductionPercentage = null
[node name="Enemies" type="Node2D" parent="."] [node name="Enemies" type="Node2D" parent="."]
[node name="Flying Enemy" parent="Enemies" instance=ExtResource("18_162yw")] [node name="Flying Enemy" parent="Enemies" instance=ExtResource("18_162yw")]
@@ -303,6 +300,12 @@ collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="First Wave Area"] [node name="CollisionShape2D" type="CollisionShape2D" parent="First Wave Area"]
shape = SubResource("RectangleShape2D_o1yb3") shape = SubResource("RectangleShape2D_o1yb3")
[node name="KillPlayerOutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("ScreenNotifier", "HealthComponent")]
script = ExtResource("21_o1yb3")
ScreenNotifier = NodePath("../Brick Player/VisibleOnScreenNotifier2D")
HealthComponent = NodePath("../Brick Player/HealthComponent")
metadata/_custom_type_script = "uid://diw6opv6yutgi"
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"] [connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"]

225
scenes/level_village_5.tscn Normal file

File diff suppressed because one or more lines are too long

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@@ -0,0 +1,159 @@
[gd_scene load_steps=18 format=3 uid="uid://bljbcv22gq872"]
[ext_resource type="Script" uid="uid://dx4m2ouyvwkir" path="res://scripts/components/PacXonGridManager.cs" id="1_0g620"]
[ext_resource type="Texture2D" uid="uid://bolouq7v3acmx" path="res://sprites/pacxon_tileset.png" id="1_7fq4x"]
[ext_resource type="Script" uid="uid://b8lu5pdufiy37" path="res://scripts/PacXonLevel.cs" id="2_lbrge"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="3_tehv8"]
[ext_resource type="Texture2D" uid="uid://dedn7c7464pg2" path="res://sprites/brick_pacxon.png" id="5_tn615"]
[ext_resource type="PackedScene" uid="uid://b3877xt5upsj2" path="res://objects/entities/ghost.tscn" id="6_8wuxa"]
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="7_7j16a"]
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="8_2w5m3"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tn615"]
texture = ExtResource("1_7fq4x")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
[sub_resource type="TileSet" id="TileSet_8wuxa"]
sources/0 = SubResource("TileSetAtlasSource_tn615")
[sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lgb3u"]
gradient = SubResource("Gradient_qb72p")
[sub_resource type="Curve" id="Curve_82d6e"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_xoue7"]
curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lgb3u"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 8.0
direction = Vector3(0.1, -0.5, 0)
initial_velocity_min = 200.0
initial_velocity_max = 400.0
gravity = Vector3(0, 80, 0)
damping_min = 400.0
damping_max = 800.0
scale_max = 3.0
scale_curve = SubResource("CurveTexture_xoue7")
color = Color(0.764706, 0.443137, 0, 1)
color_ramp = SubResource("GradientTexture1D_lgb3u")
[sub_resource type="Resource" id="Resource_uptla"]
script = ExtResource("8_2w5m3")
duration = 1.0
transition = 0
ease = 2
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_7j16a"]
[node name="PacXonMiniGame" type="Node2D"]
[node name="PacXonGridManager" type="TileMapLayer" parent="."]
tile_set = SubResource("TileSet_8wuxa")
script = ExtResource("1_0g620")
PlayArea = Rect2i(1, 1, 27, 14)
metadata/_custom_type_script = "uid://dx4m2ouyvwkir"
[node name="PacXonLevel" type="Node" parent="." node_paths=PackedStringArray("Player", "GridManager", "GhostContainer", "PercentageLabel")]
script = ExtResource("2_lbrge")
Player = NodePath("../Brick Player")
GridManager = NodePath("../PacXonGridManager")
GhostContainer = NodePath("../Ghosts")
PercentageLabel = NodePath("../Label")
metadata/_custom_type_script = "uid://b8lu5pdufiy37"
[node name="Brick Player" parent="." instance=ExtResource("3_tehv8")]
position = Vector2(101, 213)
motion_mode = 1
metadata/_edit_group_ = true
[node name="GroundMovementAbility" parent="Brick Player/Movements" index="0"]
process_mode = 4
[node name="GravityAbility" parent="Brick Player/Movements" index="1"]
process_mode = 4
[node name="VariableJumpAbility" parent="Brick Player/Movements" index="2"]
process_mode = 4
[node name="OneWayPlatformAbility" parent="Brick Player/Movements" index="3"]
process_mode = 4
[node name="Base" parent="Brick Player/Graphics/Root" index="0"]
texture = ExtResource("5_tn615")
hframes = 1
[node name="Left Eye" parent="Brick Player/Graphics/Root" index="1"]
visible = false
[node name="Right Eye" parent="Brick Player/Graphics/Root" index="2"]
visible = false
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="27"]
position = Vector2(0, -4.76837e-07)
scale = Vector2(0.8, 0.8)
[node name="Ghosts" type="Node2D" parent="."]
[node name="Ghost" parent="Ghosts" instance=ExtResource("6_8wuxa")]
position = Vector2(252, 155)
[node name="Label" type="Label" parent="."]
offset_left = 73.0
offset_right = 121.0
offset_bottom = 8.0
text = "sdsdsd"
[node name="PhantomCamera2D" type="Node2D" parent="."]
position = Vector2(-240, -135)
script = ExtResource("7_7j16a")
snap_to_pixel = true
tween_resource = SubResource("Resource_uptla")
draw_limits = true
limit_target = NodePath("../PacXonGridManager")
metadata/_custom_type_script = "uid://d23haq52m7ulv"
[node name="Word boundary top" type="StaticBody2D" parent="."]
position = Vector2(0, -2)
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary top"]
shape = SubResource("WorldBoundaryShape2D_7j16a")
[node name="Word boundary bottom" type="StaticBody2D" parent="."]
position = Vector2(0, 272)
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary bottom"]
shape = SubResource("WorldBoundaryShape2D_7j16a")
[node name="Word boundary left" type="StaticBody2D" parent="."]
position = Vector2(0, 272)
rotation = 1.5708
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary left"]
shape = SubResource("WorldBoundaryShape2D_7j16a")
[node name="Word boundary right" type="StaticBody2D" parent="."]
position = Vector2(482, 272)
rotation = -1.5708
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary right"]
shape = SubResource("WorldBoundaryShape2D_7j16a")
[editable path="Brick Player"]

View File

@@ -0,0 +1,31 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
[GlobalClass]
public partial class GhostEventHandler : Node
{
private GhostManager _ghostManager;
public override void _Ready()
{
_ghostManager = GetNode<GhostManager>("/root/GhostManager");
var eventBus = GetNode<EventBus>("/root/EventBus");
eventBus.LevelStarted += OnLevelStarted;
eventBus.LevelCompleted += OnLevelCompleted;
}
private void OnLevelStarted(int levelIndex, Node currentScene)
{
GD.Print($"GhostEventHandler: Level {levelIndex} started.");
_ghostManager.StartRecording(levelIndex);
_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
_ghostManager.StopRecording(true, completionTime);
}
}

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@@ -0,0 +1 @@
uid://dkqeys6lsf04v

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@@ -0,0 +1,23 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
[GlobalClass]
public partial class SpeedRunEventHandler : Node
{
private SpeedRunManager _speedRunManager;
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
var eventBus = GetNode<EventBus>("/root/EventBus");
eventBus.LevelCompleted += OnLevelCompleted;
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
_speedRunManager.Split();
}
}

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@@ -0,0 +1 @@
uid://bysxvcvt00t04

9
scripts/GhostFrame.cs Normal file
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@@ -0,0 +1,9 @@
using Godot;
namespace Mr.BrickAdventures.scripts;
public partial class GhostFrame : GodotObject
{
public double Timestamp { get; set; }
public Vector2 Position { get; set; }
}

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@@ -0,0 +1 @@
uid://d2vth3yveucti

48
scripts/GhostPlayer.cs Normal file
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@@ -0,0 +1,48 @@
using System.Collections.Generic;
using Godot;
namespace Mr.BrickAdventures.scripts;
[GlobalClass]
public partial class GhostPlayer : Node2D
{
private List<GhostFrame> _playbackData = [];
private double _startTime = 0;
private int _currentFrameIndex = 0;
private bool _isPlaying = false;
public void StartPlayback(List<GhostFrame> playbackData)
{
_playbackData = playbackData;
_startTime = Time.GetTicksMsec() / 1000.0;
_currentFrameIndex = 0;
_isPlaying = true;
SetProcess(true);
}
public override void _PhysicsProcess(double delta)
{
if (!_isPlaying || _playbackData.Count == 0) return;
var currentTime = (Time.GetTicksMsec() / 1000.0) - _startTime;
while (_currentFrameIndex + 1 < _playbackData.Count && _playbackData[_currentFrameIndex + 1].Timestamp <= currentTime)
{
_currentFrameIndex++;
}
if (_currentFrameIndex + 1 >= _playbackData.Count)
{
GlobalPosition = _playbackData[_currentFrameIndex].Position;
_isPlaying = false;
QueueFree();
return;
}
var frameA = _playbackData[_currentFrameIndex];
var frameB = _playbackData[_currentFrameIndex + 1];
var t = (currentTime - frameA.Timestamp) / (frameB.Timestamp - frameA.Timestamp);
GlobalPosition = frameA.Position.Lerp(frameB.Position, (float)t);
}
}

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@@ -0,0 +1 @@
uid://cr4bfcpo27e7t

59
scripts/PacXonLevel.cs Normal file
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@@ -0,0 +1,59 @@
using System.Linq;
using Godot;
using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.scripts;
[GlobalClass]
public partial class PacXonLevel : Node
{
[Export] public PlayerController Player { get; set; }
[Export] public PacXonGridManager GridManager { get; set; }
[Export] public Node GhostContainer { get; set; }
[Export] public Label PercentageLabel { get; set; }
private const float WinPercentage = 0.90f;
public override void _Ready()
{
var ghosts = GhostContainer.GetChildren().OfType<Node2D>().ToList();
Player.ClearMovementAbilities();
Player.SetGridMovement();
foreach (var ghost in ghosts)
{
var movement = ghost.GetNode<GhostMovementComponent>("GhostMovementComponent");
movement?.Initialize(GridManager, Player);
}
var gridMovement = Player.GetNodeOrNull<GridMovementAbility>("Movements/GridMovementAbility");
var gridInteractor = Player.GetNodeOrNull<PacXonGridInteractor>("PacXonGridInteractor");
var trailComponent = Player.GetNodeOrNull<PacXonTrailComponent>("PacXonTrailComponent");
if (gridMovement != null && gridInteractor != null)
{
gridInteractor.Initialize(GridManager, gridMovement, ghosts);
trailComponent?.Initialize(gridInteractor);
}
else
{
GD.PushError("Could not find GridMovementAbility or PacXonGridInteractor on Player.");
}
GridManager.FillPercentageChanged += OnFillPercentageChanged;
OnFillPercentageChanged(GridManager.GetFillPercentage());
var playerMapPos = GridManager.LocalToMap(Player.Position);
Player.GlobalPosition = GridManager.MapToLocal(playerMapPos);
}
private void OnFillPercentageChanged(float percentage)
{
PercentageLabel.Text = $"Fill: {percentage:P0}";
if (percentage >= WinPercentage)
{
GD.Print("YOU WIN!");
GetTree().Paused = true;
}
}
}

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@@ -0,0 +1 @@
uid://b8lu5pdufiy37

View File

@@ -4,6 +4,7 @@ using Godot.Collections;
namespace Mr.BrickAdventures.scripts.Resources; namespace Mr.BrickAdventures.scripts.Resources;
[GlobalClass]
public partial class SkillData : Resource public partial class SkillData : Resource
{ {
[Export] public string Name { get; set; } = "New Skill"; [Export] public string Name { get; set; } = "New Skill";

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@@ -1 +0,0 @@
uid://di572axt0c3s8

View File

@@ -8,8 +8,8 @@ namespace Mr.BrickAdventures.scripts.UI;
public partial class ChargeProgressBar : ProgressBar public partial class ChargeProgressBar : ProgressBar
{ {
[Export] public ProgressBar ProgressBar { get; set; } [Export] public ProgressBar ProgressBar { get; set; }
[Export] private SkillManager _skillManager;
private SkillManager _skillManager;
private BrickThrowComponent _throwComponent; private BrickThrowComponent _throwComponent;
private ChargeThrowInputResource _throwInput; private ChargeThrowInputResource _throwInput;
@@ -17,8 +17,10 @@ public partial class ChargeProgressBar : ProgressBar
{ {
ProgressBar.Hide(); ProgressBar.Hide();
_skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager");
if (_skillManager == null) if (_skillManager == null)
{ {
GD.PrintErr("ChargeProgressBar: SkillManager autoload not found.");
return; return;
} }
@@ -26,12 +28,21 @@ public partial class ChargeProgressBar : ProgressBar
SetupDependencies(); SetupDependencies();
} }
public override void _ExitTree()
{
if (_skillManager != null && IsInstanceValid(_skillManager))
{
_skillManager.ActiveThrowSkillChanged -= OnActiveThrowSkillChanged;
}
OnOwnerExiting();
}
private void OnActiveThrowSkillChanged(BrickThrowComponent throwComponent) private void OnActiveThrowSkillChanged(BrickThrowComponent throwComponent)
{ {
OnOwnerExiting(); OnOwnerExiting();
if (throwComponent == null) return; if (throwComponent == null || !IsInstanceValid(throwComponent)) return;
_throwComponent = throwComponent; _throwComponent = throwComponent;
_throwComponent.TreeExiting += OnOwnerExiting; _throwComponent.TreeExiting += OnOwnerExiting;

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@@ -0,0 +1,35 @@
using Godot;
namespace Mr.BrickAdventures.scripts.UI;
[GlobalClass]
public partial class FloatingText : Label
{
[Export] public float Duration { get; set; } = 1f;
[Export] public float FallDistance { get; set; } = 40f;
[Export] public float HorizontalDrift { get; set; } = 15f;
public void Show(string textToShow, Vector2 position, Color color)
{
Text = textToShow;
GlobalPosition = position;
Modulate = color;
var rng = new RandomNumberGenerator();
var horizontalOffset = rng.RandfRange(-HorizontalDrift, HorizontalDrift);
var endPosition = GlobalPosition + new Vector2(horizontalOffset, FallDistance);
var tween = CreateTween().SetParallel();
tween.TweenProperty(this, "global_position", endPosition, Duration)
.SetTrans(Tween.TransitionType.Quad)
.SetEase(Tween.EaseType.Out);
tween.Chain().TweenProperty(this, "modulate:a", 0f, Duration * 0.5f)
.SetTrans(Tween.TransitionType.Sine)
.SetEase(Tween.EaseType.In);
tween.TweenCallback(Callable.From(QueueFree));
}
}

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@@ -0,0 +1 @@
uid://bgh1dilc82oat

View File

@@ -19,12 +19,17 @@ public partial class Marketplace : Control
[Export] public PackedScene SkillButtonScene { get; set; } [Export] public PackedScene SkillButtonScene { get; set; }
private GameManager _gameManager; private GameManager _gameManager;
private SkillManager _skillManager;
private readonly List<Button> _unlockButtons = []; private readonly List<Button> _unlockButtons = [];
private readonly List<SkillButton> _skillButtons = []; private readonly List<SkillButton> _skillButtons = [];
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetNode<GameManager>("/root/GameManager"); _gameManager = GetNode<GameManager>("/root/GameManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
_skillManager.SkillRemoved += OnSkillRemoved;
Skills = _skillManager.AvailableSkills;
var skillsToUnlock = new List<SkillData>(); var skillsToUnlock = new List<SkillData>();
@@ -137,4 +142,22 @@ public partial class Marketplace : Control
btn.Deactivate(); btn.Deactivate();
} }
} }
private void OnSkillRemoved(SkillData skill)
{
SkillButton buttonToRemove = null;
foreach (var button in _skillButtons)
{
if (button.Data == skill)
{
buttonToRemove = button;
break;
}
}
if (buttonToRemove != null)
{
_skillButtons.Remove(buttonToRemove);
buttonToRemove.QueueFree();
}
}
} }

View File

@@ -14,6 +14,7 @@ public partial class MarketplaceButton : Button
private GameManager _gameManager; private GameManager _gameManager;
private SkillUnlockerComponent _skillUnlockerComponent; private SkillUnlockerComponent _skillUnlockerComponent;
private SkillManager _skillManager;
public override void _Ready() public override void _Ready()
{ {
@@ -27,6 +28,9 @@ public partial class MarketplaceButton : Button
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged; _skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
} }
_skillManager = GetNode<SkillManager>("/root/SkillManager");
_skillManager.SkillRemoved += OnSkillStateChanged;
UpdateButtonState(); UpdateButtonState();
} }

26
scripts/UI/SpeedRunHud.cs Normal file
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@@ -0,0 +1,26 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
[GlobalClass]
public partial class SpeedRunHud : Control
{
[Export] private Label _timerLabel;
private SpeedRunManager _speedRunManager;
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
_speedRunManager.TimeUpdated += OnTimerUpdated;
Visible = _speedRunManager.IsVisible;
}
private void OnTimerUpdated(double totalTime, double levelTime)
{
_timerLabel.Text = SpeedRunManager.FormatTime(totalTime);
}
}

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@@ -0,0 +1 @@
uid://0jfdx0hufs55

View File

@@ -0,0 +1,48 @@
using Godot;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class BrickArmorSkillComponent : Node, ISkill
{
private HealthComponent _healthComponent;
private SkillData _skillData;
private float _armorBonus = 0;
public void Initialize(Node owner, SkillData data)
{
if (owner is not PlayerController player) return;
_healthComponent = player.GetNode<HealthComponent>("HealthComponent");
_skillData = data;
}
public void Activate()
{
if (_healthComponent == null || _skillData == null) return;
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
}
public void Deactivate()
{
if (_healthComponent == null) return;
_healthComponent.MaxHealth -= _armorBonus;
if (_healthComponent.Health > _healthComponent.MaxHealth)
{
_healthComponent.SetHealth(_healthComponent.MaxHealth);
}
_armorBonus = 0;
}
public void ApplyUpgrade(SkillUpgrade upgrade)
{
if (_healthComponent == null || upgrade == null) return;
_healthComponent.MaxHealth -= _armorBonus;
_armorBonus = (float)upgrade.Properties["health_bonus"];
_healthComponent.MaxHealth += _armorBonus;
_healthComponent.IncreaseHealth(_armorBonus);
}
}

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using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class BrickShieldSkillComponent : Node, ISkill
{
[Export] public PackedScene ShieldScene { get; set; }
private PlayerController _player;
private Node2D _shieldInstance;
private SkillData _skillData;
private GameManager _gameManager;
private SkillManager _skillManager;
private HealthComponent _shieldHealth;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
}
public void Initialize(Node owner, SkillData data)
{
_player = owner as PlayerController;
_skillData = data;
}
public void Activate()
{
if (_player == null || ShieldScene == null || _shieldInstance != null) return;
_shieldInstance = ShieldScene.Instantiate<Node2D>();
_player.AddChild(_shieldInstance);
_shieldInstance.Position = Vector2.Zero;
_shieldInstance.TreeExiting += OnShieldDestroyed;
_shieldHealth = _shieldInstance.GetNode<HealthComponent>("HealthComponent");
}
public void Deactivate()
{
if (_shieldInstance != null && IsInstanceValid(_shieldInstance))
{
_shieldInstance.TreeExiting -= OnShieldDestroyed;
_shieldInstance.QueueFree();
}
_shieldInstance = null;
}
public void ApplyUpgrade(SkillUpgrade upgrade)
{
upgrade.Properties.TryGetValue("shield_health", out var newHealth);
if (_shieldHealth != null)
{
_shieldHealth.Health = (float)newHealth;
_shieldHealth.MaxHealth = (float)newHealth;
}
}
private void OnShieldDestroyed()
{
if (_gameManager != null && _skillData != null && _skillManager != null)
{
_gameManager.RemoveSkill(_skillData.Name);
_skillManager.RemoveSkill(_skillData.Name);
}
_shieldInstance = null;
}
}

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