2 Commits

36 changed files with 5688 additions and 224 deletions

View File

@@ -1,6 +1,4 @@
using Godot;
using Limbo.Console.Sharp;
using Mr.BrickAdventures.scripts;
using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.Autoloads;
@@ -17,66 +15,42 @@ public partial class ConsoleManager : Node
_gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
RegisterConsoleCommands();
}
public override void _ExitTree()
{
UnregisterConsoleCommands();
}
[ConsoleCommand("add_coins", "Adds a specified amount of coins to the player's total.")]
private void AddCoinsCommand(int amount)
{
_gameManager.AddCoins(amount);
LimboConsole.Info($"Increased coins by {amount}. Total coins: {_gameManager.GetCoins()}");
}
[ConsoleCommand("set_coins", "Sets the player's total coins to a specified amount.")]
private void SetCoinsCommand(int amount)
{
_gameManager.SetCoins(amount);
LimboConsole.Info($"Set coins to {amount}. Total coins: {_gameManager.GetCoins()}");
}
[ConsoleCommand("set_lives", "Sets the player's total lives to a specified amount.")]
private void SetLivesCommand(int amount)
{
_gameManager.SetLives(amount);
LimboConsole.Info($"Set lives to {amount}.");
}
[ConsoleCommand("add_lives", "Adds a specified amount of lives to the player's total.")]
private void AddLivesCommand(int amount)
{
_gameManager.AddLives(amount);
LimboConsole.Info($"Increased lives by {amount}. Total lives: {_gameManager.GetLives()}");
}
[ConsoleCommand("set_health", "Sets the player's health to a specified amount.")]
private void SetHealthCommand(float amount)
{
var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
if (playerHealthComponent != null)
{
playerHealthComponent.Health = amount;
LimboConsole.Info($"Set player health to {amount}.");
}
else
{
LimboConsole.Warn("Player HealthComponent not found.");
}
}
[ConsoleCommand("reset_session", "Resets the current session state.")]
private void ResetSessionCommand()
{
_gameManager.ResetCurrentSessionState();
LimboConsole.Info("Current session state has been reset.");
}
[ConsoleCommand("unlock_skill", "Unlocks and activates a skill by its name.")]
private void UnlockSkillCommand(string skillName)
{
if (!GetSkillManagement()) return;
@@ -84,14 +58,12 @@ public partial class ConsoleManager : Node
var skill = _skillManager.GetSkillByName(skillName);
if (skill == null)
{
LimboConsole.Warn($"Skill '{skillName}' not found.");
return;
}
_gameManager.UnlockSkill(skill);
_skillManager.ActivateSkill(skill);
_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
LimboConsole.Info($"Skill '{skillName}' has been unlocked and activated.");
}
private bool GetSkillManagement()
@@ -99,7 +71,6 @@ public partial class ConsoleManager : Node
var player = _gameManager.Player;
if (player == null || !IsInstanceValid(player))
{
LimboConsole.Warn("Player node not found or is invalid.");
return false;
}
@@ -107,21 +78,17 @@ public partial class ConsoleManager : Node
if (_skillManager != null && _skillUnlockerComponent != null) return true;
LimboConsole.Warn("SkillManager or SkillUnlockerComponent not found on the player.");
return false;
}
[ConsoleCommand("unlock_all_skills", "Unlocks and activates all available skills.")]
private void UnlockAllSkillsCommand()
{
if (!GetSkillManagement()) return;
_skillUnlockerComponent.UnlockAllSkills();
LimboConsole.Info("All skills have been unlocked and activated.");
}
[ConsoleCommand("remove_skill", "Deactivates and removes a skill by its name.")]
private void RemoveSkillCommand(string skillName)
{
if (!GetSkillManagement()) return;
@@ -129,16 +96,13 @@ public partial class ConsoleManager : Node
var skill = _skillManager.GetSkillByName(skillName);
if (skill == null)
{
LimboConsole.Warn($"Skill '{skillName}' not found.");
return;
}
_gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill);
LimboConsole.Info($"Skill '{skillName}' has been deactivated.");
}
[ConsoleCommand("remove_all_skills", "Deactivates and removes all skills.")]
private void RemoveAllSkillsCommand()
{
if (!GetSkillManagement()) return;
@@ -148,23 +112,18 @@ public partial class ConsoleManager : Node
_gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill);
}
LimboConsole.Info("All skills have been deactivated.");
}
[ConsoleCommand("next_level", "Advances the game to the next level.")]
private void GoToNextLevelCommand()
{
_gameManager.OnLevelComplete();
}
[ConsoleCommand("unlock_achievement", "Unlocks an achievement by its ID.")]
private void UnlockAchievementCommand(string achievementId)
{
_achievementManager.UnlockAchievement(achievementId);
LimboConsole.Info($"Attempted to unlock achievement '{achievementId}'.");
}
[ConsoleCommand("reset_achievement", "Resets (locks) an achievement by its ID.")]
private void ResetAchievementCommand(string achievementId)
{
_achievementManager.LockAchievement(achievementId);

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@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
@@ -8,6 +8,5 @@
<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
<PackageReference Include="Facepunch.Steamworks.Dlls" Version="2.3.2" />
<PackageReference Include="Facepunch.Steamworks.Library" Version="2.3.3" />
<PackageReference Include="LimboConsole.Sharp" Version="0.0.1-beta-008" />
</ItemGroup>
</Project>

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@@ -1,4 +1,5 @@
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@@ -10,5 +11,7 @@
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@@ -15,7 +15,7 @@ radius = 4.0
[node name="Bullet" type="Area2D"]
collision_layer = 64
collision_mask = 21
collision_mask = 85
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_txsw8")
@@ -47,7 +47,7 @@ VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("4_aniyw")
LifeTime = 10.0
LifeTime = 3.0
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_3ks47")

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@@ -0,0 +1,48 @@
[gd_scene load_steps=7 format=3 uid="uid://qrbiu1qo4tt5"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_0efvn"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_4ycs1"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ab2uh"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_tynaf"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_0xigu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 3.14159
texture = ExtResource("1_0efvn")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_4ycs1")
BulletScene = ExtResource("3_ab2uh")
ShootInterval = 3.0
ShootDirection = Vector2(0, 1)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(0, 12)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_tynaf")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_0xigu")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

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@@ -0,0 +1,48 @@
[gd_scene load_steps=7 format=3 uid="uid://cm0rd70wafif1"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_hnnrt"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_cho7n"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_kgmtj"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_nfk87"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_43fqe"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = -1.5708
texture = ExtResource("1_hnnrt")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_cho7n")
BulletScene = ExtResource("3_kgmtj")
ShootInterval = 3.0
ShootDirection = Vector2(-1, 0)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(-12, 0)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_nfk87")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_43fqe")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

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@@ -0,0 +1,47 @@
[gd_scene load_steps=7 format=3 uid="uid://dr6srln4mckwn"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_r5bjs"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_gd3be"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_1gufj"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_hwc6x"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_o674s"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5708
texture = ExtResource("1_r5bjs")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_gd3be")
BulletScene = ExtResource("3_1gufj")
ShootInterval = 3.0
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(12, 0)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_hwc6x")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_o674s")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

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@@ -0,0 +1,78 @@
[gd_scene load_steps=11 format=3 uid="uid://bmk3ddwv33dud"]
[ext_resource type="Texture2D" uid="uid://ccjihsk6w8sow" path="res://sprites/BFT - Mega Metroidvania Tileset.png" id="1_erbp6"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_fq2gn"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="4_mgh1e"]
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="5_8g254"]
[ext_resource type="Script" uid="uid://chusyr5vwgwf0" path="res://scripts/components/CleanupOnCollisionComponent.cs" id="6_2rpon"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="6_3n0l8"]
[ext_resource type="Script" uid="uid://co05ugnvx0v3e" path="res://scripts/components/FallOnDetectionComponent.cs" id="7_mgh1e"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t3a48"]
size = Vector2(16, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fq2gn"]
size = Vector2(16, 320)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rpon"]
size = Vector2(17, 9)
[node name="FallingSpike" type="RigidBody2D"]
collision_mask = 5
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_t3a48")
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = -3.14159
texture = ExtResource("1_erbp6")
hframes = 13
vframes = 45
frame = 9
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_fq2gn")
Area = NodePath("")
metadata/_custom_type_script = "uid://2i7p7v135u7c"
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
script = ExtResource("5_8g254")
KnockbackComponent = NodePath("../KnockbackComponent")
HazardArea = NodePath("../HazardArea")
metadata/_custom_type_script = "uid://nhu2xd8611fk"
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("6_3n0l8")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="FallTriggerArea" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="FallTriggerArea"]
position = Vector2(0, 155)
shape = SubResource("RectangleShape2D_fq2gn")
debug_color = Color(0.916282, 7.47952e-05, 0.709809, 0.42)
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("4_mgh1e")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[node name="CleanupOnCollisionComponent" type="Node" parent="."]
script = ExtResource("6_2rpon")
metadata/_custom_type_script = "uid://chusyr5vwgwf0"
[node name="FallOnDetectionComponent" type="Node2D" parent="." node_paths=PackedStringArray("DetectionArea", "TargetBody")]
script = ExtResource("7_mgh1e")
DetectionArea = NodePath("../FallTriggerArea")
TargetBody = NodePath("..")
metadata/_custom_type_script = "uid://co05ugnvx0v3e"
[node name="HazardArea" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="HazardArea"]
position = Vector2(0, -4.5)
shape = SubResource("RectangleShape2D_2rpon")
debug_color = Color(0.73011, 0.468379, 0.188355, 0.42)

View File

@@ -19,7 +19,7 @@ config/version="in-dev"
run/main_scene="uid://cl00e2ocomk3m"
config/use_custom_user_dir=true
config/custom_user_dir_name="MrBrickAdventures"
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
run/max_fps=180
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
@@ -80,6 +80,17 @@ movie_writer/fps=24
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/limbo_console/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
[file_customization]
folder_colors={
"res://objects/": "red",
"res://objects/entities/": "yellow",
"res://resources/": "orange",
"res://scenes/": "purple",
"res://scripts/": "teal",
"res://sprites/": "green"
}
[global_group]
coins=""
@@ -89,9 +100,9 @@ Collectables=""
[gui]
theme/default_font_antialiasing=0
theme/default_theme_scale=0.5
theme/custom_font="res://fonts/PressStart2P-Regular.ttf"
theme/default_font_antialiasing=0
[input]

View File

@@ -17,9 +17,6 @@ metadata/_custom_type_script = "uid://dwb0e05pewcsn"
script = ExtResource("1_unqwr")
Name = "BRICK_ARMOR"
Description = "BRICK_ARMOR_DESCRIPTION"
IsActive = false
Level = 1
Type = 1
Node = ExtResource("1_aqcna")
Upgrades = Array[ExtResource("2_kqsqd")]([SubResource("Resource_xwv1u"), SubResource("Resource_xwv1u")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -26,8 +26,6 @@ metadata/_custom_type_script = "uid://dwb0e05pewcsn"
script = ExtResource("1_m360g")
Name = "BRICK_SHIELD"
Description = "BRICK_SHIELD_DESCRIPTION"
IsActive = false
Level = 1
Type = 2
Node = ExtResource("1_xjknp")
Upgrades = Array[ExtResource("2_lr0w4")]([SubResource("Resource_mu2sy"), SubResource("Resource_5ab4a")])

View File

@@ -8,15 +8,12 @@
script = ExtResource("2_kywbf")
Cost = 80
Description = ""
Properties = Dictionary[String, Variant]({})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_p5qvt")
Name = "DOUBLE_JUMP"
Description = "DOUBLE_JUMP_DESCRIPTION"
IsActive = false
Level = 1
Type = 2
Node = ExtResource("1_t7o84")
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@@ -8,15 +8,12 @@
script = ExtResource("2_tkhf7")
Cost = 300
Description = ""
Properties = Dictionary[String, Variant]({})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_i1qac")
Name = "GROUND_POUND_SKILL"
Description = "GROUND_POUND_SKILL_DESCRIPTION"
IsActive = false
Level = 1
Type = 2
Node = ExtResource("1_auljr")
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@@ -26,9 +26,6 @@ metadata/_custom_type_script = "uid://dwb0e05pewcsn"
script = ExtResource("1_g8qe3")
Name = "XRAY_VISION"
Description = "XRAY_VISION_DESCRIPTION"
IsActive = false
Level = 1
Type = 1
Node = ExtResource("1_ax2d8")
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metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

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@@ -0,0 +1,46 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class CleanupOnCollisionComponent : Node
{
[Export(PropertyHint.Range, "0, 5, 0.1")] public float CleanupDelay { get; set; } = 0.5f;
private RigidBody2D _body;
private CleanupComponent _cleanupComponent;
private bool _isCleaningUp = false;
public override void _Ready()
{
_body = Owner as RigidBody2D;
if (_body == null)
{
GD.PrintErr("CleanupOnCollisionComponent must be attached to a RigidBody2D.");
SetProcess(false);
return;
}
_cleanupComponent = Owner.GetNode<CleanupComponent>("CleanupComponent");
if (_cleanupComponent == null)
{
GD.PrintErr("CleanupOnCollisionComponent requires a CleanupComponent on the same node.");
SetProcess(false);
return;
}
_body.BodyEntered += (_) => OnBodyEntered();
}
private async void OnBodyEntered()
{
if (_isCleaningUp) return;
_isCleaningUp = true;
await ToSignal(GetTree().CreateTimer(CleanupDelay), Timer.SignalName.Timeout);
_cleanupComponent?.CleanUp();
}
}

View File

@@ -0,0 +1 @@
uid://chusyr5vwgwf0

View File

@@ -0,0 +1,47 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class FallOnDetectionComponent : Node2D
{
[Export] public Area2D DetectionArea { get; set; }
[Export] public RigidBody2D TargetBody { get; set; }
[Export] public float FallDelay { get; set; } = 0.2f;
private bool _hasTriggered = false;
public override void _Ready()
{
if (DetectionArea == null)
{
GD.PrintErr("FallOnDetectionComponent: DetectionArea is not set.");
SetProcess(false);
return;
}
if (TargetBody == null)
{
GD.PrintErr("FallOnDetectionComponent: TargetBody is not set.");
SetProcess(false);
return;
}
DetectionArea.BodyEntered += OnBodyEntered;
}
private async void OnBodyEntered(Node2D body)
{
if (_hasTriggered) return;
_hasTriggered = true;
if (FallDelay > 0)
{
await ToSignal(GetTree().CreateTimer(FallDelay), Timer.SignalName.Timeout);
}
if (IsInstanceValid(TargetBody))
{
TargetBody.GravityScale = 1.0f;
}
}
}

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