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..

9 Commits

Author SHA1 Message Date
bc3108ea37 Add MovingPlatformComponent and moving platform scene; implement movement along a path with customizable speed and loop modes 2025-09-13 14:43:58 +02:00
7257242fce Add cannon_bullet scene and update cannon settings; implement new bullet behavior and shooting interval 2025-09-13 14:22:12 +02:00
03abf91f59 Add RecoilComponent and SquashAndStretchComponent; implement recoil and animation effects on shooting 2025-09-13 14:18:43 +02:00
e6f8989d16 Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning 2025-09-13 13:53:40 +02:00
db2a090acc Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps 2025-09-13 05:19:37 +02:00
dfc9201f62 Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features 2025-09-13 03:30:15 +02:00
46553a351a Add achievement panel texture and update AchievementPopup design 2025-09-13 02:26:40 +02:00
a8ff492aed Pacxon (#12)
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel

* Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel

* Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
2025-09-13 01:52:07 +02:00
aa73e54b3e Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent 2025-09-11 05:09:24 +02:00
90 changed files with 2442 additions and 178 deletions

9
Autoloads/EventBus.cs Normal file
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@@ -0,0 +1,9 @@
using Godot;
namespace Mr.BrickAdventures.Autoloads;
public partial class EventBus : Node
{
[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
}

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@@ -0,0 +1 @@
uid://bb2yq5wggdw3w

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@@ -1,9 +1,9 @@
using System.Collections.Generic;
using System.Linq;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
using Double = System.Double;
namespace Mr.BrickAdventures.Autoloads;
@@ -18,6 +18,8 @@ public partial class GameManager : Node
private List<Node> _sceneNodes = [];
private PlayerController _player;
private SpeedRunManager _speedRunManager;
private EventBus _eventBus;
[Export]
public Dictionary PlayerState { get; set; } = new()
@@ -50,6 +52,12 @@ public partial class GameManager : Node
_sceneNodes.Clear();
}
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
_eventBus = GetNode<EventBus>("/root/EventBus");
}
private void OnNodeAdded(Node node)
{
_sceneNodes.Add(node);
@@ -133,7 +141,8 @@ public partial class GameManager : Node
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() }
{ "unlocked_skills", new Array<SkillData>() },
{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
};
}
@@ -151,6 +160,7 @@ public partial class GameManager : Node
{
PlayerState["current_level"] = next;
GetTree().ChangeSceneToPacked(LevelScenes[next]);
_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
}
}
@@ -187,6 +197,9 @@ public partial class GameManager : Node
{
ResetPlayerState();
ResetCurrentSessionState();
_speedRunManager?.StartTimer();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
}
@@ -212,10 +225,14 @@ public partial class GameManager : Node
{
var levelIndex = (int)PlayerState["current_level"];
MarkLevelComplete(levelIndex);
AddCoins((int)CurrentSessionState["coins_collected"]);
foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
UnlockSkill((SkillData)s);
var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
_eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
ResetCurrentSessionState();
TryToGoToNextLevel();
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();

112
Autoloads/GhostManager.cs Normal file
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@@ -0,0 +1,112 @@
using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts;
namespace Mr.BrickAdventures.Autoloads;
public partial class GhostManager : Node
{
[Export] private PackedScene GhostPlayerScene { get; set; }
public bool IsRecording { get; private set; } = false;
public bool IsPlaybackEnabled { get; private set; } = true;
private List<GhostFrame> _currentRecording = [];
private double _startTime = 0.0;
private int _currentLevelIndex = -1;
public void StartRecording(int levelIndex)
{
if (!IsPlaybackEnabled) return;
_currentLevelIndex = levelIndex;
_currentRecording.Clear();
_startTime = Time.GetTicksMsec() / 1000.0;
IsRecording = true;
GD.Print("Ghost recording started.");
}
public void StopRecording(bool levelCompleted, double finalTime)
{
if (!IsRecording) return;
IsRecording = false;
if (levelCompleted)
{
var bestTime = LoadBestTime(_currentLevelIndex);
if (finalTime < bestTime)
{
SaveGhostData(_currentLevelIndex, finalTime);
GD.Print($"New best ghost saved for level {_currentLevelIndex}. Time: {finalTime}");
}
}
_currentRecording.Clear();
}
public void RecordFrame(Vector2 position)
{
if (!IsRecording) return;
var frame = new GhostFrame
{
Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime,
Position = position
};
_currentRecording.Add(frame);
}
public void SpawnGhostPlayer(int levelIndex, Node parent)
{
if (!IsPlaybackEnabled || GhostPlayerScene == null) return;
var ghostData = LoadGhostData(levelIndex);
if (ghostData.Count > 0)
{
var ghostPlayer = GhostPlayerScene.Instantiate<GhostPlayer>();
parent.AddChild(ghostPlayer);
ghostPlayer.StartPlayback(ghostData);
GD.Print($"Ghost player spawned for level {levelIndex}.");
}
}
private void SaveGhostData(int levelIndex, double time)
{
var path = $"user://ghost_level_{levelIndex}.dat";
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
var dataToSave = new Godot.Collections.Dictionary
{
{ "time", time },
{ "frames", _currentRecording.ToArray() }
};
file.StoreVar(dataToSave);
}
private List<GhostFrame> LoadGhostData(int levelIndex)
{
var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return [];
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var savedData = (Dictionary)file.GetVar();
var framesArray = (Array)savedData["frames"];
var frames = new List<GhostFrame>();
foreach (var obj in framesArray)
{
frames.Add((GhostFrame)obj);
}
return frames;
}
private double LoadBestTime(int levelIndex)
{
var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return double.MaxValue;
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var data = (Dictionary)file.GetVar();
return (double)data["time"];
}
}

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@@ -0,0 +1 @@
uid://cgmuod4p2hg5h

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@@ -0,0 +1,62 @@
using System.Collections.Generic;
using Godot;
namespace Mr.BrickAdventures.Autoloads;
public partial class SpeedRunManager : Node
{
public bool IsRunning { get; private set; } = false;
public bool IsVisible { get; private set; } = false;
private double _startTime;
private double _levelStartTime;
private List<double> _splits = [];
[Signal] public delegate void TimeUpdatedEventHandler(double totalTime, double levelTime);
public override void _Process(double delta)
{
if (!IsRunning || !IsVisible) return;
EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime());
}
public void StartTimer()
{
_startTime = Time.GetTicksMsec() / 1000.0;
_levelStartTime = _startTime;
_splits.Clear();
IsRunning = true;
GD.Print("Speedrun timer started.");
}
public void StopTimer()
{
if (!IsRunning) return;
IsRunning = false;
var finalTime = GetCurrentTotalTime();
GD.Print($"Speedrun finished. Final time: {FormatTime(finalTime)}");
// Save personal best if applicable
}
public void Split()
{
if (!IsRunning) return;
var now = Time.GetTicksMsec() / 1000.0;
var splitTime = now - _levelStartTime;
_splits.Add(splitTime);
_levelStartTime = now;
GD.Print($"Split recorded: {FormatTime(splitTime)}");
}
public double GetCurrentTotalTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _startTime : 0;
public double GetCurrentLevelTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _levelStartTime : 0;
public static string FormatTime(double time)
{
var span = System.TimeSpan.FromSeconds(time);
return $"{(int)span.TotalMinutes:00}:{span.Seconds:00}.{span.Milliseconds:000}";
}
}

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@@ -0,0 +1 @@
uid://c6ohe36xw1h21

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@@ -0,0 +1,78 @@
using Godot;
using Godot.Collections;
namespace Mr.BrickAdventures.Autoloads;
public partial class StatisticsManager : Node
{
private GameManager _gameManager;
private AchievementManager _achievementManager;
private Dictionary<string, Variant> _stats = new();
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
LoadStatistics();
}
private void LoadStatistics()
{
if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
{
_stats = (Dictionary<string, Variant>)statsObj;
}
else
{
_stats = new Dictionary<string, Variant>();
_gameManager.PlayerState["statistics"] = _stats;
}
}
/// <summary>
/// Increases a numerical statistic by a given amount.
/// </summary>
public void IncrementStat(string statName, int amount = 1)
{
if (_stats.TryGetValue(statName, out var currentValue))
{
_stats[statName] = (int)currentValue + amount;
}
else
{
_stats[statName] = amount;
}
GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
CheckAchievementsForStat(statName);
}
/// <summary>
/// Gets the value of a statistic.
/// </summary>
public Variant GetStat(string statName, Variant defaultValue = default)
{
return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
}
/// <summary>
/// Checks if the updated stat meets the criteria for any achievements.
/// </summary>
private void CheckAchievementsForStat(string statName)
{
switch (statName)
{
case "enemies_defeated":
if ((int)GetStat(statName, 0) >= 100)
{
_achievementManager.UnlockAchievement("slayer_100_enemies");
}
break;
case "jumps_made":
if ((int)GetStat(statName, 0) >= 1000)
{
_achievementManager.UnlockAchievement("super_jumper");
}
break;
}
}
}

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@@ -0,0 +1 @@
uid://c5p3l2mhkw0p4

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@@ -2,6 +2,7 @@
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACamera2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fa2e12a1a67ad701a97608de6be85250e3e353951ecf8058a02c703490c753_003FCamera2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACanvasItem_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fef7b819b226fab796d1dfe66d415dd7510bcac87675020ddb8f03a828e763_003FCanvasItem_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACecovym_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Ftmp_003FJetBrainsPerUserTemp_002D1000_002D1_003FSandboxFiles_003FSadijuw_003FCecovym_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACharacterBody2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fbba0bbd7a98ee58286e9484fbe86e01afff6232283f6efd3556eb7116453_003FCharacterBody2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACollisionShape2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F2ca9b7334678f5c97c7c2a9fbe4837be71cae11b6a30408dd4791b18f997e4a_003FCollisionShape2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACSharpInstanceBridge_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F94701b444afa4c3d9a7a53ebcaa35fd1583c00_003F14_003F4b4ade3f_003FCSharpInstanceBridge_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADelegateUtils_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F94701b444afa4c3d9a7a53ebcaa35fd1583c00_003F08_003F45f75e10_003FDelegateUtils_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>

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@@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://bockkmyn8il4c"]
[gd_scene load_steps=26 format=3 uid="uid://bockkmyn8il4c"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
[ext_resource type="Texture2D" uid="uid://duxx56wxmjoxd" path="res://sprites/basic_enemy.png" id="2_laaj3"]
@@ -14,6 +14,7 @@
[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="14_ndloc"]
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="15_cg63s"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="16_jqaq6"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="17_ih01d"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="17_o7qsb"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_v861c"]
@@ -172,3 +173,7 @@ visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_v861c")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("17_ih01d")
metadata/_custom_type_script = "uid://cgfynrn68lp12"

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@@ -0,0 +1,31 @@
[gd_scene load_steps=5 format=3 uid="uid://c0j1yun5s7kns"]
[ext_resource type="Texture2D" uid="uid://bu0yv6rktj221" path="res://sprites/bouncing_mushroom.png" id="1_t1exj"]
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_w2gbr"]
[ext_resource type="PackedScene" uid="uid://qo2ngbnkix85" path="res://objects/fxs/bounce_gfx.tscn" id="3_w2gbr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
size = Vector2(22, 10)
[node name="Bouncing Mushrrom" type="Area2D"]
modulate = Color(1.1, 1.1, 1.1, 1)
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = SubResource("RectangleShape2D_ci3ij")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -8)
texture = ExtResource("1_t1exj")
hframes = 2
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite", "Particles")]
script = ExtResource("2_w2gbr")
JumpForce = 600.0
Area = NodePath("..")
Sprite = NodePath("../Sprite2D")
Particles = NodePath("../BounceGFX")
[node name="BounceGFX" parent="." instance=ExtResource("3_w2gbr")]

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@@ -1,4 +1,4 @@
[gd_scene load_steps=52 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
@@ -16,12 +16,12 @@
[ext_resource type="PackedScene" uid="uid://chjbi5mgtwhsh" path="res://objects/movement_abilities/wall_jump_ability.tscn" id="7_bnap0"]
[ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="7_uno3u"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"]
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="14_e5pae"]
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="16_uno3u"]
[ext_resource type="Script" uid="uid://dtg6115je7b5s" path="res://scripts/components/StompDamageComponent.cs" id="17_bl1gx"]
@@ -39,7 +39,13 @@
[ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="36_oxudy"]
[ext_resource type="Script" uid="uid://dupnaark1f7gm" path="res://scripts/components/ProgressiveDamageComponent.cs" id="38_dhjci"]
[ext_resource type="Script" uid="uid://dssa2taiwktis" path="res://scripts/components/Movement/PlayerInputHandler.cs" id="42_e5pae"]
[ext_resource type="Script" uid="uid://c00siqtssccr6" path="res://scripts/components/PacXonGridInteractor.cs" id="42_xuhvf"]
[ext_resource type="Script" uid="uid://ceoxet1nqws8w" path="res://scripts/components/SpriteTilterComponent.cs" id="43_xuhvf"]
[ext_resource type="Script" uid="uid://cmk4m7mplqnrm" path="res://scripts/components/PacXonTrailComponent.cs" id="44_uno3u"]
[ext_resource type="PackedScene" uid="uid://de5emerpbiknb" path="res://objects/fxs/foot_step_gfx.tscn" id="45_bl1gx"]
[ext_resource type="Script" uid="uid://d3ksrjt1ek4gi" path="res://scripts/components/FootstepGfx.cs" id="46_6n1ss"]
[ext_resource type="Script" uid="uid://bpopfy6m4a0br" path="res://scripts/components/JumpGfxComponent.cs" id="47_oefns"]
[ext_resource type="PackedScene" uid="uid://bqhondao5bm6k" path="res://objects/fxs/jump_cloud_fx.tscn" id="48_bnap0"]
[ext_resource type="Script" uid="uid://b1h8r5irryxcx" path="res://scripts/components/PlayerSfxComponent.cs" id="49_qec3q"]
[ext_resource type="Script" uid="uid://b2aanqykvdnev" path="res://scripts/components/PlayerGraphicsComponent.cs" id="50_dhjci"]
@@ -98,6 +104,7 @@ GravityScene = ExtResource("4_qec3q")
OneWayPlatformScene = ExtResource("5_dhjci")
SpaceshipMovementScene = ExtResource("6_721q0")
WallJumpScene = ExtResource("7_bnap0")
GridMovementScene = ExtResource("8_xuhvf")
metadata/_custom_type_script = "uid://csel4s0e4g5uf"
[node name="Movements" type="Node" parent="."]
@@ -182,11 +189,6 @@ script = ExtResource("13_7til7")
DeathSfx = NodePath("../sfx_hurt")
HealthComponent = NodePath("../HealthComponent")
[node name="KnockbackComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent")]
script = ExtResource("14_e5pae")
KnockbackForce = 1250.0
HealthComponent = NodePath("../HealthComponent")
[node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
script = ExtResource("15_xuhvf")
FlashingComponent = NodePath("../FlashingComponent Base")
@@ -302,3 +304,31 @@ script = ExtResource("38_dhjci")
HealthComponent = NodePath("../HealthComponent")
Sprite = NodePath("../Graphics/Root/Base")
metadata/_custom_type_script = "uid://dupnaark1f7gm"
[node name="PacXonGridInteractor" type="Node" parent="."]
script = ExtResource("42_xuhvf")
metadata/_custom_type_script = "uid://c00siqtssccr6"
[node name="PacXonTrailComponent" type="Line2D" parent="."]
script = ExtResource("44_uno3u")
metadata/_custom_type_script = "uid://cmk4m7mplqnrm"
[node name="Feet" type="Marker2D" parent="."]
position = Vector2(0, 16)
[node name="FootstepGfx" type="Node2D" parent="." node_paths=PackedStringArray("_controller", "_marker")]
script = ExtResource("46_6n1ss")
_particles = ExtResource("45_bl1gx")
_controller = NodePath("..")
_marker = NodePath("../Feet")
_stepInterval = 0.4
_stepIntervalRandomness = 0.15
_minMoveSpeed = 4.0
_randomOffsetRange = 0.3
metadata/_custom_type_script = "uid://d3ksrjt1ek4gi"
[node name="JumpGfxComponent" type="Node2D" parent="." node_paths=PackedStringArray("Controller")]
script = ExtResource("47_oefns")
ParticleScene = ExtResource("48_bnap0")
Controller = NodePath("..")
metadata/_custom_type_script = "uid://bpopfy6m4a0br"

View File

@@ -0,0 +1,41 @@
[gd_scene load_steps=6 format=3 uid="uid://un55bdc2cg2q"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1nndd"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="2_bljtt"]
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="3_bljtt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14ml2"]
size = Vector2(14, 15)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4q8oh"]
size = Vector2(16, 16)
[node name="Cactus" type="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_14ml2")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1nndd")
hframes = 12
vframes = 12
frame = 71
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 12
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-0.5, 0)
shape = SubResource("RectangleShape2D_4q8oh")
debug_color = Color(0.285572, 0.422655, 0.118384, 0.42)
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("2_bljtt")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
script = ExtResource("3_bljtt")
KnockbackComponent = NodePath("../KnockbackComponent")
HazardArea = NodePath("../Area2D")
metadata/_custom_type_script = "uid://nhu2xd8611fk"

View File

@@ -1,13 +1,17 @@
[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
[gd_scene load_steps=7 format=3 uid="uid://dstko446qydsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="2_q37h7"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_bhwy3"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ww0hb"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_bhwy3"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_ww0hb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_6gptm")
@@ -15,12 +19,29 @@ hframes = 12
vframes = 12
frame = 42
[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("Health")]
script = ExtResource("2_q37h7")
Health = NodePath("../HealthComponent")
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("3_bhwy3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_q37h7")
BulletScene = ExtResource("3_ww0hb")
ShootInterval = 3.0
ShootDirection = Vector2(0, -1)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(0, -16)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_bhwy3")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_ww0hb")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -0,0 +1,72 @@
[gd_scene load_steps=11 format=3 uid="uid://chetx6gmnwbxi"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_alaj6"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_xmjlg"]
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_jege3"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="4_aniyw"]
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_3ks47"]
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_4cg6n"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_cr5p0"]
[ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_ivkeb"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="9_gx2e5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0
[node name="Bullet" type="Area2D"]
collision_layer = 64
collision_mask = 21
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_txsw8")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1.5, 1, 1, 1)
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_alaj6")
hframes = 12
vframes = 12
frame = 79
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(2.38419e-07, 2.38419e-07)
scale = Vector2(0.4, 0.4)
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
script = ExtResource("2_xmjlg")
Area = NodePath("..")
DamageTimer = NodePath("../Timer")
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
autostart = true
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
script = ExtResource("3_jege3")
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("4_aniyw")
LifeTime = 10.0
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_3ks47")
Speed = 160.0
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("6_4cg6n")
LaunchComponent = NodePath("../LaunchComponent")
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "TerrainHitFx", "BulletSprite")]
script = ExtResource("7_cr5p0")
Area = NodePath("..")
TerrainHitFx = NodePath("../TerrainHitFX")
BulletSprite = NodePath("../Sprite2D")
[node name="TerrainHitFX" parent="." instance=ExtResource("8_ivkeb")]
z_index = 3
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("9_gx2e5")
Health = 0.1
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"

View File

@@ -1,33 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://dfwpha0d18dmn"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rwgpm"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_hrj61"]
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_hrj61"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
size = Vector2(8, 16)
[node name="Cannon Ray" type="Area2D"]
collision_layer = 0
collision_mask = 5
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_repeat = 2
texture = ExtResource("1_rwgpm")
region_enabled = true
region_rect = Rect2(176, 64, 16, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ptfn7")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_hrj61")
Area = NodePath("..")
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
position = Vector2(0, -8)
script = ExtResource("3_hrj61")
ExpansionSpeed = 16.0
Root = NodePath(".")
Sprite = NodePath("../Sprite2D")
CollisionShape = NodePath("../CollisionShape2D")

View File

@@ -1,35 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"]
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
size = Vector2(16, 8)
[node name="Cannon Ray" type="Area2D"]
collision_layer = 0
collision_mask = 5
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_repeat = 2
rotation = 1.5708
texture = ExtResource("1_l5x2w")
region_enabled = true
region_rect = Rect2(176, 64, 16, 16)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ptfn7")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_0kbpg")
Area = NodePath("..")
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
position = Vector2(8, 0)
script = ExtResource("3_0kbpg")
ExpansionSpeed = 16.0
Root = NodePath("..")
Sprite = NodePath("../Sprite2D")
CollisionShape = NodePath("../CollisionShape2D")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://bwdlmualj6xbw"]
[gd_scene load_steps=29 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
@@ -18,6 +18,8 @@
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="19_xku20"]
[ext_resource type="Script" uid="uid://bhbgjr8ty2n85" path="res://scripts/components/EnemyControllerComponent.cs" id="20_5lji2"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(25, 31)
@@ -96,13 +98,12 @@ RightRay = NodePath("../Right Ray")
LeftWallRay = NodePath("../Left Wall Ray")
RightWallRay = NodePath("../Right Wall Ray")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("SideToSideMovement", "BulletSpawnRight", "BulletSpawnLeft")]
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
script = ExtResource("6_lgbyy")
BulletScene = ExtResource("7_r48kf")
SideToSideMovement = NodePath("../SideToSideMovement")
BulletSpawnRight = NodePath("../Sprite2D/right bullet spawn")
BulletSpawnLeft = NodePath("../Sprite2D/left bullet spawn")
ShootingIntervalVariation = 0.1
BulletSpawnPointRight = NodePath("../Sprite2D/right bullet spawn")
BulletSpawnPointLeft = NodePath("../Sprite2D/left bullet spawn")
ShootingIntervalVariation = 0.3
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("8_pxaaa")
@@ -182,3 +183,13 @@ visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("19_xku20")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="EnemyControllerComponent" type="Node" parent="." node_paths=PackedStringArray("MovementComponent", "ShootingComponent")]
script = ExtResource("20_5lji2")
MovementComponent = NodePath("../SideToSideMovement")
ShootingComponent = NodePath("../PeriodicShootingComponent")
metadata/_custom_type_script = "uid://bhbgjr8ty2n85"

View File

@@ -123,12 +123,12 @@ bus = &"sfx"
script = ExtResource("6_q78ru")
Area = NodePath("../Hitbox")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnRight", "BulletSpawnLeft")]
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
script = ExtResource("7_weo6b")
BulletScene = ExtResource("7_4ajjm")
ShootInterval = 2.0
BulletSpawnRight = NodePath("../laser spawn point right")
BulletSpawnLeft = NodePath("../laser spawn point left")
BulletSpawnPointRight = NodePath("../laser spawn point right")
BulletSpawnPointLeft = NodePath("../laser spawn point left")
ShootingIntervalVariation = 0.5
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]

View File

@@ -0,0 +1,31 @@
[gd_scene load_steps=5 format=3 uid="uid://b3877xt5upsj2"]
[ext_resource type="Texture2D" uid="uid://dpbpjffbdbovp" path="res://sprites/cap.png" id="1_ksysq"]
[ext_resource type="Script" uid="uid://7i20oc4cyabl" path="res://scripts/components/GhostMovementComponent.cs" id="2_0qila"]
[sub_resource type="CircleShape2D" id="CircleShape2D_0xbgb"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ksysq"]
[node name="Ghost" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_0xbgb")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(2.98023e-08, 0)
scale = Vector2(0.609375, 0.78125)
texture = ExtResource("1_ksysq")
[node name="GhostMovementComponent" type="Node2D" parent="."]
script = ExtResource("2_0qila")
metadata/_custom_type_script = "uid://7i20oc4cyabl"
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_ksysq")

View File

@@ -0,0 +1,39 @@
[gd_scene load_steps=7 format=3 uid="uid://gknrmek1jmjx"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="13_uybbp"]
[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="14_4rwar"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="15_qkwlh"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="16_kt5il"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="17_i5nnv"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xoue7"]
shader = ExtResource("13_uybbp")
shader_parameter/enabled = false
shader_parameter/tint = Color(1, 1, 1, 1)
[node name="Brick Player" type="Node2D"]
[node name="Graphics" type="Node2D" parent="."]
modulate = Color(1, 1, 1, 0.443137)
[node name="Root" type="Node2D" parent="Graphics"]
[node name="Base" type="Sprite2D" parent="Graphics/Root"]
material = SubResource("ShaderMaterial_xoue7")
texture = ExtResource("14_4rwar")
hframes = 5
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(-7, -6)
texture = ExtResource("15_qkwlh")
hframes = 2
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(6, -5)
texture = ExtResource("16_kt5il")
hframes = 2
[node name="Ship" type="Sprite2D" parent="Graphics"]
visible = false
position = Vector2(1, 7)
texture = ExtResource("17_i5nnv")

View File

@@ -0,0 +1,39 @@
[gd_scene load_steps=6 format=3 uid="uid://qo2ngbnkix85"]
[sub_resource type="Gradient" id="Gradient_qxp43"]
offsets = PackedFloat32Array(0, 0.289256, 0.790634)
colors = PackedColorArray(0.635294, 1, 0.952941, 1, 0.380392, 0.827451, 0.890196, 1, 0.188235, 0.317647, 0.509804, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1jx8o"]
gradient = SubResource("Gradient_qxp43")
use_hdr = true
[sub_resource type="Curve" id="Curve_8fwqm"]
_data = [Vector2(0.251928, 1), 0.0, -3.43942, 0, 0, Vector2(1, 0.340954), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_365fl"]
curve = SubResource("Curve_8fwqm")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wfuta"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(10, 1, 1)
angle_min = -45.0
angle_max = 45.0
direction = Vector3(0, 1, 0)
spread = 15.0
initial_velocity_min = 5.0
initial_velocity_max = 10.0
gravity = Vector3(0, 98, 0)
scale_curve = SubResource("CurveTexture_365fl")
color_ramp = SubResource("GradientTexture1D_1jx8o")
[node name="BounceGFX" type="GPUParticles2D"]
emitting = false
amount = 52
one_shot = true
explosiveness = 1.0
fixed_fps = 24
collision_base_size = 3.32
process_material = SubResource("ParticleProcessMaterial_wfuta")

View File

@@ -0,0 +1,52 @@
[gd_scene load_steps=7 format=3 uid="uid://de5emerpbiknb"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_lnlfk"]
[sub_resource type="Curve" id="Curve_lnlfk"]
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_a3r26"]
curve = SubResource("Curve_lnlfk")
[sub_resource type="Curve" id="Curve_et0te"]
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_lnlfk"]
width = 2048
curve = SubResource("Curve_et0te")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_a3r26"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1.0
direction = Vector3(0, -1, 0)
spread = 0.93
flatness = 1.0
initial_velocity_min = 11.0
initial_velocity_max = 11.0
angular_velocity_min = -80.0
angular_velocity_max = -80.0
gravity = Vector3(0, 0, 0)
scale_min = 1.25
scale_max = 1.75
scale_curve = SubResource("CurveTexture_lnlfk")
color = Color(0.47451, 0.47451, 0.47451, 1)
alpha_curve = SubResource("CurveTexture_a3r26")
[node name="FootStepGfx" type="GPUParticles2D"]
emitting = false
amount = 42
lifetime = 2.0
one_shot = true
speed_scale = 2.0
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_a3r26")
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("1_lnlfk")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]

View File

@@ -0,0 +1,52 @@
[gd_scene load_steps=7 format=3 uid="uid://bqhondao5bm6k"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_0051n"]
[sub_resource type="Curve" id="Curve_0051n"]
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_oxugj"]
curve = SubResource("Curve_0051n")
[sub_resource type="Curve" id="Curve_cc2b5"]
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_qdic5"]
width = 2048
curve = SubResource("Curve_cc2b5")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vwfwg"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.25
angle_min = 23.1
angle_max = 107.8
direction = Vector3(0, 1, 0)
spread = 4.0
initial_velocity_min = 8.0
initial_velocity_max = 8.0
angular_velocity_min = -80.0
angular_velocity_max = -80.0
gravity = Vector3(0, 0, 0)
scale_min = 3.0
scale_max = 4.0
scale_curve = SubResource("CurveTexture_qdic5")
alpha_curve = SubResource("CurveTexture_oxugj")
[node name="FootStepGfx" type="GPUParticles2D"]
emitting = false
amount = 64
lifetime = 2.0
one_shot = true
speed_scale = 4.0
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_vwfwg")
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("1_0051n")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]

View File

@@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://ckeu2eddl5b3m"]
[ext_resource type="Script" uid="uid://cgmuod4p2hg5h" path="res://Autoloads/GhostManager.cs" id="1_u0u02"]
[ext_resource type="PackedScene" uid="uid://gknrmek1jmjx" path="res://objects/entities/ghost_player.tscn" id="2_jnk6u"]
[node name="GhostManager" type="Node"]
script = ExtResource("1_u0u02")
GhostPlayerScene = ExtResource("2_jnk6u")

View File

@@ -53,15 +53,19 @@ ease = 2
[node name="Brick Player" parent="." instance=ExtResource("1_lbnsn")]
[node name="HitParticles" parent="Brick Player" index="26"]
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="WorldEnvironment" parent="." instance=ExtResource("1_hb5r3")]
[node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent")]
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
Health = NodePath("../../Brick Player/HealthComponent")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
ComponentsToDisable = [NodePath("../../Brick Player")]
[node name="Global Light" parent="." instance=ExtResource("3_3732a")]

View File

@@ -0,0 +1,40 @@
[gd_scene load_steps=4 format=3 uid="uid://dt6rnh7v6dcmd"]
[ext_resource type="Script" uid="uid://g4ryqvpelmvl" path="res://scripts/components/MovingPlatformComponent.cs" id="1_hd47u"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="2_6wunj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1avbh"]
size = Vector2(48, 4)
[node name="MovingPlatformComponent" type="AnimatableBody2D"]
script = ExtResource("1_hd47u")
metadata/_custom_type_script = "uid://g4ryqvpelmvl"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1avbh")
[node name="Gfx" type="Node2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="Gfx"]
position = Vector2(-16, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 81
[node name="Sprite2D2" type="Sprite2D" parent="Gfx"]
position = Vector2(0, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 82
[node name="Sprite2D3" type="Sprite2D" parent="Gfx"]
position = Vector2(16, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 83
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
scale = Vector2(1, 0.2)

View File

@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dre1vit1m4d2n"]
[ext_resource type="Script" uid="uid://ctm5glmeu502l" path="res://scripts/components/Movement/GridMovementAbility.cs" id="1_xeoy8"]
[node name="GridMovementAbility" type="Node"]
script = ExtResource("1_xeoy8")
metadata/_custom_type_script = "uid://ctm5glmeu502l"

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://tgaadui3lvdc"]
[gd_scene load_steps=5 format=3 uid="uid://tgaadui3lvdc"]
[ext_resource type="Script" uid="uid://cejjan582nhfn" path="res://scripts/UI/AchievementPopup.cs" id="1_8pd1y"]
[ext_resource type="Texture2D" uid="uid://cebeyr4wnibvk" path="res://sprites/achievement.png" id="2_1wq1d"]
[ext_resource type="Texture2D" uid="uid://fvgvlqh7vv1l" path="res://sprites/achievement_panel.png" id="2_enx8n"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_enx8n"]
bg_color = Color(0, 0, 0, 1)
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_enx8n"]
texture = ExtResource("2_enx8n")
[node name="AchievementPopup" type="CanvasLayer" node_paths=PackedStringArray("TitleLabel", "DescriptionLabel", "IconRect")]
script = ExtResource("1_8pd1y")
@@ -33,7 +34,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_enx8n")
theme_override_styles/panel = SubResource("StyleBoxTexture_enx8n")
[node name="MarginContainer" type="MarginContainer" parent="Container/Panel"]
layout_mode = 1
@@ -42,22 +43,26 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="Container/Panel/MarginContainer"]
layout_mode = 2
size_flags_vertical = 4
[node name="Title" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(120, 30)
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "saaaaaaaaaaaaaaaaaaa"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 3
[node name="Description" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"]
visible = false
custom_minimum_size = Vector2(120, 40)
layout_mode = 2
theme_override_colors/font_color = Color(0.7, 0.7, 0.7, 1)

View File

@@ -12,6 +12,8 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
focus_neighbor_bottom = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
focus_next = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
script = ExtResource("1_epxpl")
MainMenuControl = NodePath(".")
NewGameButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/NewGameButton")
@@ -54,26 +56,42 @@ size_flags_vertical = 3
[node name="ContinueButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_bottom = NodePath("../NewGameButton")
focus_next = NodePath("../NewGameButton")
text = "CONTINUE_BUTTON"
flat = true
[node name="NewGameButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../ContinueButton")
focus_neighbor_bottom = NodePath("../SettingsButton")
focus_next = NodePath("../SettingsButton")
focus_previous = NodePath("../ContinueButton")
text = "NEW_GAME_BUTTON"
flat = true
[node name="SettingsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../NewGameButton")
focus_neighbor_bottom = NodePath("../CreditsButton")
focus_next = NodePath("../CreditsButton")
focus_previous = NodePath("../NewGameButton")
text = "SETTINGS_BUTTON"
flat = true
[node name="CreditsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../SettingsButton")
focus_neighbor_bottom = NodePath("../QuitButton")
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../SettingsButton")
text = "CREDITS_BUTTON"
flat = true
[node name="QuitButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../CreditsButton")
focus_previous = NodePath("../CreditsButton")
text = "QUIT_BUTTON"
flat = true

View File

@@ -0,0 +1,26 @@
[gd_scene load_steps=2 format=3 uid="uid://kh85xqo6j848"]
[ext_resource type="Script" uid="uid://0jfdx0hufs55" path="res://scripts/UI/SpeedRunHud.cs" id="1_uwqm0"]
[node name="SpeedRunHud" type="Control" node_paths=PackedStringArray("_timerLabel")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_uwqm0")
_timerLabel = NodePath("Label")
metadata/_custom_type_script = "uid://0jfdx0hufs55"
[node name="Label" type="Label" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "00:00:00"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true

View File

@@ -42,6 +42,10 @@ SteamManager="*res://Autoloads/SteamManager.cs"
AchievementManager="*res://objects/achievement_manager.tscn"
SkillManager="*res://objects/skill_manager.tscn"
FloatingTextManager="*res://objects/floating_text_manager.tscn"
EventBus="*res://Autoloads/EventBus.cs"
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
GhostManager="res://objects/ghost_manager.tscn"
[debug]
@@ -99,6 +103,12 @@ ui_accept={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
ui_cancel={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
@@ -118,7 +128,6 @@ jump={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
up={

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=15 format=3 uid="uid://bc5a20s6kuy8e"]
[gd_resource type="TileSet" load_steps=17 format=3 uid="uid://bc5a20s6kuy8e"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]
@@ -6,8 +6,10 @@
[ext_resource type="PackedScene" uid="uid://ct8fim6mduyl3" path="res://objects/entities/collapsing_bridge.tscn" id="3_x63lh"]
[ext_resource type="PackedScene" uid="uid://bargnp4twtmxg" path="res://objects/entities/big_coin.tscn" id="4_ov0dn"]
[ext_resource type="PackedScene" uid="uid://buff711j0f2ph" path="res://objects/entities/spike_wheel.tscn" id="4_x63lh"]
[ext_resource type="PackedScene" uid="uid://c0j1yun5s7kns" path="res://objects/entities/bouncing_mushroom.tscn" id="5_ov0dn"]
[ext_resource type="PackedScene" uid="uid://d08dfqmirnd66" path="res://objects/entities/big_treasure.tscn" id="5_xxibl"]
[ext_resource type="PackedScene" uid="uid://073ts5cxtwbl" path="res://objects/entities/treasure.tscn" id="6_fmgww"]
[ext_resource type="PackedScene" uid="uid://dstko446qydsc" path="res://objects/entities/cannon.tscn" id="6_xxibl"]
[ext_resource type="PackedScene" uid="uid://cm3rixnnev1pg" path="res://objects/entities/jump_pad.tscn" id="7_0kjxj"]
[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="8_83o0w"]
[ext_resource type="PackedScene" uid="uid://bd51frym6mm7v" path="res://objects/entities/lever.tscn" id="9_at40q"]
@@ -149,6 +151,8 @@ scenes/8/scene = ExtResource("9_at40q")
scenes/9/scene = ExtResource("10_ivcjr")
scenes/10/scene = ExtResource("3_31a0q")
scenes/11/scene = ExtResource("4_x63lh")
scenes/12/scene = ExtResource("5_ov0dn")
scenes/13/scene = ExtResource("6_xxibl")
[resource]
physics_layer_0/collision_layer = 1

View File

@@ -1056,7 +1056,7 @@ texture = ExtResource("2_43n76")
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 29
physics_layer_0/collision_mask = 93
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Village"
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=23 format=4 uid="uid://bol7g83v2accs"]
[gd_scene load_steps=26 format=4 uid="uid://bol7g83v2accs"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_dnj2y"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_1vw1j"]
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_4fsls"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_mc58c"]
[ext_resource type="Resource" uid="uid://cqtalsov2bkpo" path="res://resources/levels/village/village_1.tres" id="4_onnch"]
[ext_resource type="PackedScene" uid="uid://kh85xqo6j848" path="res://objects/ui/speed_run_hud.tscn" id="5_chnw1"]
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_sskgn"]
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_18aqg"]
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_80vn0"]
@@ -16,6 +17,8 @@
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="16_bxal3"]
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="16_chnw1"]
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_4bhfj"]
[ext_resource type="Script" uid="uid://dkqeys6lsf04v" path="res://scripts/Events/GhostEventHandler.cs" id="18_p7e1u"]
[ext_resource type="Script" uid="uid://bysxvcvt00t04" path="res://scripts/Events/SpeedRunEventHandler.cs" id="19_84xgs"]
[sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
@@ -58,7 +61,7 @@ ease = 2
[node name="Brick Player" parent="." instance=ExtResource("1_dnj2y")]
z_index = 10
[node name="HitParticles" parent="Brick Player" index="25"]
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="WorldEnvironment" parent="." instance=ExtResource("2_1vw1j")]
@@ -83,6 +86,17 @@ SettingsControl = NodePath("../Settings menu")
InputSettingsControl = NodePath("../Input Settings")
AudioSettingsControl = NodePath("../Audio settings")
[node name="SpeedRunHud" parent="UI Layer" instance=ExtResource("5_chnw1")]
anchors_preset = 1
anchor_left = 1.0
anchor_bottom = 0.0
offset_left = -40.0
offset_top = 38.0
offset_right = -40.0
offset_bottom = 38.0
grow_horizontal = 0
grow_vertical = 1
[node name="Global Light" parent="." instance=ExtResource("4_mc58c")]
[node name="Camera2D" parent="." instance=ExtResource("5_sskgn")]
@@ -145,6 +159,14 @@ Text = "LEVEL_1_TOOLTIP_3"
[node name="Killzone" parent="." instance=ExtResource("16_bxal3")]
position = Vector2(704, 337)
[node name="GhostEventHandler" type="Node" parent="."]
script = ExtResource("18_p7e1u")
metadata/_custom_type_script = "uid://dkqeys6lsf04v"
[node name="SpeedRunEventHandler" type="Node" parent="."]
script = ExtResource("19_84xgs")
metadata/_custom_type_script = "uid://bysxvcvt00t04"
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]

View File

@@ -62,10 +62,10 @@ ease = 2
z_index = 1
position = Vector2(-203, 9)
[node name="HitParticles" parent="Brick Player" index="25"]
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="28"]
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="27"]
process_mode = 4
[node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")]

170
scenes/level_village_5.tscn Normal file

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,159 @@
[gd_scene load_steps=18 format=3 uid="uid://bljbcv22gq872"]
[ext_resource type="Script" uid="uid://dx4m2ouyvwkir" path="res://scripts/components/PacXonGridManager.cs" id="1_0g620"]
[ext_resource type="Texture2D" uid="uid://bolouq7v3acmx" path="res://sprites/pacxon_tileset.png" id="1_7fq4x"]
[ext_resource type="Script" uid="uid://b8lu5pdufiy37" path="res://scripts/PacXonLevel.cs" id="2_lbrge"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="3_tehv8"]
[ext_resource type="Texture2D" uid="uid://dedn7c7464pg2" path="res://sprites/brick_pacxon.png" id="5_tn615"]
[ext_resource type="PackedScene" uid="uid://b3877xt5upsj2" path="res://objects/entities/ghost.tscn" id="6_8wuxa"]
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="7_7j16a"]
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="8_2w5m3"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tn615"]
texture = ExtResource("1_7fq4x")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
[sub_resource type="TileSet" id="TileSet_8wuxa"]
sources/0 = SubResource("TileSetAtlasSource_tn615")
[sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lgb3u"]
gradient = SubResource("Gradient_qb72p")
[sub_resource type="Curve" id="Curve_82d6e"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_xoue7"]
curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lgb3u"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 8.0
direction = Vector3(0.1, -0.5, 0)
initial_velocity_min = 200.0
initial_velocity_max = 400.0
gravity = Vector3(0, 80, 0)
damping_min = 400.0
damping_max = 800.0
scale_max = 3.0
scale_curve = SubResource("CurveTexture_xoue7")
color = Color(0.764706, 0.443137, 0, 1)
color_ramp = SubResource("GradientTexture1D_lgb3u")
[sub_resource type="Resource" id="Resource_uptla"]
script = ExtResource("8_2w5m3")
duration = 1.0
transition = 0
ease = 2
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_7j16a"]
[node name="PacXonMiniGame" type="Node2D"]
[node name="PacXonGridManager" type="TileMapLayer" parent="."]
tile_set = SubResource("TileSet_8wuxa")
script = ExtResource("1_0g620")
PlayArea = Rect2i(1, 1, 27, 14)
metadata/_custom_type_script = "uid://dx4m2ouyvwkir"
[node name="PacXonLevel" type="Node" parent="." node_paths=PackedStringArray("Player", "GridManager", "GhostContainer", "PercentageLabel")]
script = ExtResource("2_lbrge")
Player = NodePath("../Brick Player")
GridManager = NodePath("../PacXonGridManager")
GhostContainer = NodePath("../Ghosts")
PercentageLabel = NodePath("../Label")
metadata/_custom_type_script = "uid://b8lu5pdufiy37"
[node name="Brick Player" parent="." instance=ExtResource("3_tehv8")]
position = Vector2(101, 213)
motion_mode = 1
metadata/_edit_group_ = true
[node name="GroundMovementAbility" parent="Brick Player/Movements" index="0"]
process_mode = 4
[node name="GravityAbility" parent="Brick Player/Movements" index="1"]
process_mode = 4
[node name="VariableJumpAbility" parent="Brick Player/Movements" index="2"]
process_mode = 4
[node name="OneWayPlatformAbility" parent="Brick Player/Movements" index="3"]
process_mode = 4
[node name="Base" parent="Brick Player/Graphics/Root" index="0"]
texture = ExtResource("5_tn615")
hframes = 1
[node name="Left Eye" parent="Brick Player/Graphics/Root" index="1"]
visible = false
[node name="Right Eye" parent="Brick Player/Graphics/Root" index="2"]
visible = false
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="27"]
position = Vector2(0, -4.76837e-07)
scale = Vector2(0.8, 0.8)
[node name="Ghosts" type="Node2D" parent="."]
[node name="Ghost" parent="Ghosts" instance=ExtResource("6_8wuxa")]
position = Vector2(252, 155)
[node name="Label" type="Label" parent="."]
offset_left = 73.0
offset_right = 121.0
offset_bottom = 8.0
text = "sdsdsd"
[node name="PhantomCamera2D" type="Node2D" parent="."]
position = Vector2(-240, -135)
script = ExtResource("7_7j16a")
snap_to_pixel = true
tween_resource = SubResource("Resource_uptla")
draw_limits = true
limit_target = NodePath("../PacXonGridManager")
metadata/_custom_type_script = "uid://d23haq52m7ulv"
[node name="Word boundary top" type="StaticBody2D" parent="."]
position = Vector2(0, -2)
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary top"]
shape = SubResource("WorldBoundaryShape2D_7j16a")
[node name="Word boundary bottom" type="StaticBody2D" parent="."]
position = Vector2(0, 272)
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary bottom"]
shape = SubResource("WorldBoundaryShape2D_7j16a")
[node name="Word boundary left" type="StaticBody2D" parent="."]
position = Vector2(0, 272)
rotation = 1.5708
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary left"]
shape = SubResource("WorldBoundaryShape2D_7j16a")
[node name="Word boundary right" type="StaticBody2D" parent="."]
position = Vector2(482, 272)
rotation = -1.5708
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary right"]
shape = SubResource("WorldBoundaryShape2D_7j16a")
[editable path="Brick Player"]

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@@ -0,0 +1,31 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
[GlobalClass]
public partial class GhostEventHandler : Node
{
private GhostManager _ghostManager;
public override void _Ready()
{
_ghostManager = GetNode<GhostManager>("/root/GhostManager");
var eventBus = GetNode<EventBus>("/root/EventBus");
eventBus.LevelStarted += OnLevelStarted;
eventBus.LevelCompleted += OnLevelCompleted;
}
private void OnLevelStarted(int levelIndex, Node currentScene)
{
GD.Print($"GhostEventHandler: Level {levelIndex} started.");
_ghostManager.StartRecording(levelIndex);
_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
_ghostManager.StopRecording(true, completionTime);
}
}

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@@ -0,0 +1 @@
uid://dkqeys6lsf04v

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@@ -0,0 +1,23 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
[GlobalClass]
public partial class SpeedRunEventHandler : Node
{
private SpeedRunManager _speedRunManager;
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
var eventBus = GetNode<EventBus>("/root/EventBus");
eventBus.LevelCompleted += OnLevelCompleted;
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
_speedRunManager.Split();
}
}

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@@ -0,0 +1 @@
uid://bysxvcvt00t04

9
scripts/GhostFrame.cs Normal file
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@@ -0,0 +1,9 @@
using Godot;
namespace Mr.BrickAdventures.scripts;
public partial class GhostFrame : GodotObject
{
public double Timestamp { get; set; }
public Vector2 Position { get; set; }
}

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@@ -0,0 +1 @@
uid://d2vth3yveucti

48
scripts/GhostPlayer.cs Normal file
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@@ -0,0 +1,48 @@
using System.Collections.Generic;
using Godot;
namespace Mr.BrickAdventures.scripts;
[GlobalClass]
public partial class GhostPlayer : Node2D
{
private List<GhostFrame> _playbackData = [];
private double _startTime = 0;
private int _currentFrameIndex = 0;
private bool _isPlaying = false;
public void StartPlayback(List<GhostFrame> playbackData)
{
_playbackData = playbackData;
_startTime = Time.GetTicksMsec() / 1000.0;
_currentFrameIndex = 0;
_isPlaying = true;
SetProcess(true);
}
public override void _PhysicsProcess(double delta)
{
if (!_isPlaying || _playbackData.Count == 0) return;
var currentTime = (Time.GetTicksMsec() / 1000.0) - _startTime;
while (_currentFrameIndex + 1 < _playbackData.Count && _playbackData[_currentFrameIndex + 1].Timestamp <= currentTime)
{
_currentFrameIndex++;
}
if (_currentFrameIndex + 1 >= _playbackData.Count)
{
GlobalPosition = _playbackData[_currentFrameIndex].Position;
_isPlaying = false;
QueueFree();
return;
}
var frameA = _playbackData[_currentFrameIndex];
var frameB = _playbackData[_currentFrameIndex + 1];
var t = (currentTime - frameA.Timestamp) / (frameB.Timestamp - frameA.Timestamp);
GlobalPosition = frameA.Position.Lerp(frameB.Position, (float)t);
}
}

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uid://cr4bfcpo27e7t

59
scripts/PacXonLevel.cs Normal file
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@@ -0,0 +1,59 @@
using System.Linq;
using Godot;
using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.scripts;
[GlobalClass]
public partial class PacXonLevel : Node
{
[Export] public PlayerController Player { get; set; }
[Export] public PacXonGridManager GridManager { get; set; }
[Export] public Node GhostContainer { get; set; }
[Export] public Label PercentageLabel { get; set; }
private const float WinPercentage = 0.90f;
public override void _Ready()
{
var ghosts = GhostContainer.GetChildren().OfType<Node2D>().ToList();
Player.ClearMovementAbilities();
Player.SetGridMovement();
foreach (var ghost in ghosts)
{
var movement = ghost.GetNode<GhostMovementComponent>("GhostMovementComponent");
movement?.Initialize(GridManager, Player);
}
var gridMovement = Player.GetNodeOrNull<GridMovementAbility>("Movements/GridMovementAbility");
var gridInteractor = Player.GetNodeOrNull<PacXonGridInteractor>("PacXonGridInteractor");
var trailComponent = Player.GetNodeOrNull<PacXonTrailComponent>("PacXonTrailComponent");
if (gridMovement != null && gridInteractor != null)
{
gridInteractor.Initialize(GridManager, gridMovement, ghosts);
trailComponent?.Initialize(gridInteractor);
}
else
{
GD.PushError("Could not find GridMovementAbility or PacXonGridInteractor on Player.");
}
GridManager.FillPercentageChanged += OnFillPercentageChanged;
OnFillPercentageChanged(GridManager.GetFillPercentage());
var playerMapPos = GridManager.LocalToMap(Player.Position);
Player.GlobalPosition = GridManager.MapToLocal(playerMapPos);
}
private void OnFillPercentageChanged(float percentage)
{
PercentageLabel.Text = $"Fill: {percentage:P0}";
if (percentage >= WinPercentage)
{
GD.Print("YOU WIN!");
GetTree().Paused = true;
}
}
}

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uid://b8lu5pdufiy37

26
scripts/UI/SpeedRunHud.cs Normal file
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@@ -0,0 +1,26 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
[GlobalClass]
public partial class SpeedRunHud : Control
{
[Export] private Label _timerLabel;
private SpeedRunManager _speedRunManager;
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
_speedRunManager.TimeUpdated += OnTimerUpdated;
Visible = _speedRunManager.IsVisible;
}
private void OnTimerUpdated(double totalTime, double levelTime)
{
_timerLabel.Text = SpeedRunManager.FormatTime(totalTime);
}
}

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uid://0jfdx0hufs55

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@@ -12,11 +12,14 @@ public partial class DamageComponent : Node
[Export] public Timer DamageTimer { get; set; }
private Node _currentTarget = null;
private KnockbackComponent _knockbackComponent = null;
[Signal] public delegate void EffectInflictedEventHandler(Node2D target, StatusEffectDataResource effect);
public override void _Ready()
{
_knockbackComponent = Owner.GetNodeOrNull<KnockbackComponent>("KnockbackComponent");
if (Area != null)
{
Area.BodyEntered += OnAreaBodyEntered;
@@ -93,6 +96,11 @@ public partial class DamageComponent : Node
DealDamage(health);
if (_knockbackComponent != null && body is CharacterBody2D characterBody && Owner is Node2D source)
{
_knockbackComponent.ApplyKnockback(characterBody, source);
}
inv?.Activate();
}

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@@ -0,0 +1,20 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class EnemyControllerComponent : Node
{
[Export] public SideToSideMovementComponent MovementComponent { get; set; }
[Export] public PeriodicShootingComponent ShootingComponent { get; set; }
public override void _Process(double delta)
{
if (MovementComponent == null || ShootingComponent == null) return;
if (MovementComponent.Direction != Vector2.Zero)
{
ShootingComponent.ShootDirection = MovementComponent.Direction;
}
}
}

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uid://bhbgjr8ty2n85

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@@ -0,0 +1,55 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class FootstepGfx : Node2D
{
[Export] private PackedScene _particles;
[Export] private PlayerController _controller;
[Export] private Marker2D _marker;
[ExportGroup("Footstep Settings")]
[Export] private double _stepInterval = 0.5; // Time in seconds between steps
[Export] private double _stepIntervalRandomness = 0.1; // Randomness factor for step interval
[Export] private double _minMoveSpeed = 10.0; // Minimum speed to trigger footsteps
[Export] private double _randomOffsetRange = 5.0; // Range for random offset
private double _timeSinceLastStep = 0.0;
public override void _PhysicsProcess(double delta)
{
if (_controller == null || _particles == null) return;
var canMakeFootstep = _controller.IsOnFloor() && _controller.Velocity.Length() >= _minMoveSpeed;
if (canMakeFootstep)
{
_timeSinceLastStep += delta;
var randomFactor = GD.RandRange(-_stepIntervalRandomness, _stepIntervalRandomness);
var adjustedStepInterval = _stepInterval + randomFactor;
if (_timeSinceLastStep >= adjustedStepInterval)
{
SpawnFootstep();
_timeSinceLastStep = 0.0;
}
}
else
{
_timeSinceLastStep = 0.0;
}
}
private void SpawnFootstep()
{
if (_marker == null) return;
var randomOffset = new Vector2(
(float)GD.RandRange(-_randomOffsetRange, _randomOffsetRange),
(float)GD.RandRange(-_randomOffsetRange, _randomOffsetRange)
);
var newParticles = _particles.Instantiate<GpuParticles2D>();
newParticles.GlobalPosition = _marker.GlobalPosition + randomOffset;
GetTree().CurrentScene.AddChild(newParticles);
newParticles.Emitting = true;
}
}

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uid://d3ksrjt1ek4gi

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class GhostMovementComponent : Node2D
{
[Export] public float MoveSpeed { get; set; } = 0.2f;
[Export] public int GridSize { get; set; } = 16;
private CharacterBody2D _body;
private Timer _moveTimer;
private PacXonGridManager _gridManager;
private HealthComponent _playerHealth;
private Vector2 _direction;
private readonly Vector2[] _directions = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
public override void _Ready()
{
_body = Owner.GetNode<CharacterBody2D>(".");
_moveTimer = new Timer { WaitTime = MoveSpeed, OneShot = false, Autostart = true };
AddChild(_moveTimer);
_moveTimer.Timeout += OnMoveTimerTimeout;
var rng = new RandomNumberGenerator();
_direction = _directions[rng.RandiRange(0, 3)];
}
public void Initialize(PacXonGridManager gridManager, PlayerController player)
{
_gridManager = gridManager;
_playerHealth = player.GetNode<HealthComponent>("HealthComponent");
}
private void OnMoveTimerTimeout()
{
if (_gridManager == null || _body == null) return;
var nextMapPos = _gridManager.LocalToMap(_body.Position + (_direction * GridSize));
var cellState = _gridManager.GetCellState(nextMapPos);
switch (cellState)
{
case CellState.Solid:
PickNewDirection();
break;
case CellState.Trail:
_playerHealth?.DecreaseHealth(9999);
_moveTimer.Stop();
break;
case CellState.Empty:
_body.Position += _direction * GridSize;
break;
}
}
private void PickNewDirection()
{
var rng = new RandomNumberGenerator();
Vector2 newDir;
do
{
newDir = _directions[rng.RandiRange(0, 3)];
} while (newDir == _direction || newDir == -_direction);
_direction = newDir;
}
}

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uid://7i20oc4cyabl

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class HazardComponent : Node2D
{
[Export] public KnockbackComponent KnockbackComponent { get; set; }
[Export] public Area2D HazardArea { get; set; }
public override void _Ready()
{
if (KnockbackComponent == null)
{
GD.PrintErr("HazardComponent requires a KnockbackComponent to function properly.");
SetProcess(false);
return;
}
HazardArea.BodyEntered += OnBodyEntered;
}
private void OnBodyEntered(Node2D body)
{
GD.Print($"Node {body.Name} entered hazard area.");
if (body is CharacterBody2D characterBody && Owner is Node2D source)
{
KnockbackComponent.ApplyKnockback(characterBody, source);
}
}
}

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uid://nhu2xd8611fk

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@@ -0,0 +1,35 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class JumpGfxComponent : Node2D
{
[Export] public PackedScene ParticleScene { get; set; }
[Export] public PlayerController Controller { get; set; }
public override void _Ready()
{
if (Controller == null)
{
GD.PrintErr("JumpGfxComponent must have a reference to a PlayerController.");
SetProcess(false);
return;
}
Controller.JumpInitiated += OnJumpInitiated;
}
private void OnJumpInitiated()
{
SpawnGfx();
}
private void SpawnGfx()
{
var particleInstance = ParticleScene.Instantiate<GpuParticles2D>();
particleInstance.GlobalPosition = GlobalPosition;
GetTree().CurrentScene.AddChild(particleInstance);
particleInstance.Emitting = true;
}
}

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uid://bpopfy6m4a0br

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@@ -11,6 +11,7 @@ public partial class JumpPadComponent : Node
[Export] public Sprite2D Sprite { get; set; }
[Export] public int StartAnimationIndex { get; set; } = 0;
[Export] public float AnimationDuration { get; set; } = 0.5f;
[Export] public GpuParticles2D Particles { get; set; }
public override void _Ready()
{
@@ -27,6 +28,7 @@ public partial class JumpPadComponent : Node
_ = HandleLaunchPadAnimation();
player.Velocity = new Vector2(player.Velocity.X, -JumpForce);
player.EmitSignal(PlayerController.SignalName.JumpInitiated);
Particles?.Restart();
}
private async Task HandleLaunchPadAnimation()

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@@ -5,45 +5,33 @@ namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class KnockbackComponent : Node
{
[Export] public CharacterBody2D Body { get; set; }
[Export] public float KnockbackForce { get; set; } = 25f;
[Export] public HealthComponent HealthComponent { get; set; }
[Export] public float KnockbackForce { get; set; } = 400f;
[Export] public float KnockbackDuration { get; set; } = 0.2f; // Duration in seconds
private bool _knockbackMode = false;
private int _knockbackFrames = 0;
public override void _Ready()
/// <summary>
/// Applies a knockback force to a target body, pushing it away from a source.
/// </summary>
/// <param name="target">The CharacterBody2D to apply the knockback to.</param>
/// <param name="source">The Node2D causing the knockback (e.g., the enemy, the cactus).</param>
public void ApplyKnockback(CharacterBody2D target, Node2D source)
{
HealthComponent.HealthChanged += OnHealthChanged;
}
if (target == null || source == null)
{
return;
}
public override void _Process(double delta)
{
if (_knockbackMode) _knockbackFrames++;
var direction = (target.GlobalPosition - source.GlobalPosition).Normalized();
if (_knockbackFrames <= 1) return;
if (direction == Vector2.Zero)
{
direction = Vector2.Up;
}
_knockbackMode = false;
_knockbackFrames = 0;
}
target.Velocity = direction * KnockbackForce;
public override void _PhysicsProcess(double delta)
{
if (_knockbackMode) ApplyKnockback((float)delta);
}
private void OnHealthChanged(float delta, float totalHealth)
{
if (totalHealth <= 0f || delta >= 0f) return;
_knockbackMode = true;
}
private void ApplyKnockback(float delta)
{
var velocity = Body.Velocity.Normalized();
var knockbackDirection = new Vector2(Mathf.Sign(velocity.X), 0.4f);
var knockbackVector = -knockbackDirection * KnockbackForce * delta;
Body.Velocity += knockbackVector;
var tween = CreateTween();
tween.TweenProperty(target, "velocity", Vector2.Zero, KnockbackDuration)
.SetEase(Tween.EaseType.Out)
.SetTrans(Tween.TransitionType.Quad);
}
}

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@@ -0,0 +1,59 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class GridMovementAbility : MovementAbility
{
[Export] public float MoveSpeed { get; set; } = 0.15f; // Time in seconds between moves
[Export] public int GridSize { get; set; } = 16; // Size of one grid cell in pixels
private Vector2 _currentDirection = Vector2.Zero;
private Vector2 _nextDirection = Vector2.Zero;
private Timer _moveTimer;
[Signal]
public delegate void MovedEventHandler(Vector2 newPosition);
public override void Initialize(PlayerController controller)
{
base.Initialize(controller);
_moveTimer = new Timer { WaitTime = MoveSpeed, OneShot = false };
AddChild(_moveTimer);
_moveTimer.Timeout += OnMoveTimerTimeout;
_moveTimer.Start();
}
public override Vector2 ProcessMovement(Vector2 currentVelocity, double delta)
{
GD.Print($"Player position: {_body.Position}, {_body.GlobalPosition}");
var inputDirection = _input.MoveDirection;
var newDirection = Vector2.Zero;
if (Mathf.Abs(inputDirection.Y) > 0.1f)
{
newDirection = new Vector2(0, Mathf.Sign(inputDirection.Y));
}
else if (Mathf.Abs(inputDirection.X) > 0.1f)
{
newDirection = new Vector2(Mathf.Sign(inputDirection.X), 0);
}
if (newDirection != Vector2.Zero && newDirection != -_currentDirection)
{
_nextDirection = newDirection;
}
return Vector2.Zero;
}
private void OnMoveTimerTimeout()
{
_currentDirection = _nextDirection;
if (_currentDirection == Vector2.Zero) return;
_body.Position += _currentDirection * GridSize;
EmitSignal(SignalName.Moved, _body.GlobalPosition);
}
}

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uid://ctm5glmeu502l

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@@ -0,0 +1,74 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class MovingPlatformComponent : AnimatableBody2D
{
public enum LoopModeEnum { OneShot, Loop, PingPong }
[Export] public Path2D Path { get; set; }
[Export(PropertyHint.Range, "10, 1000, 1")] public float Speed { get; set; } = 100.0f;
[Export] public LoopModeEnum LoopMode { get; set; } = LoopModeEnum.PingPong;
[Export(PropertyHint.Range, "0, 10, 0.1")] public float WaitTime { get; set; } = 1.0f;
private PathFollow2D _pathFollower;
private Tween _tween;
public override void _Ready()
{
if (Path == null)
{
GD.PrintErr("MovingPlatform: Path is not set. The platform will not move.");
return;
}
_pathFollower = new PathFollow2D
{
Loop = false,
Rotates = false
};
Path.AddChild(_pathFollower);
StartMovement();
}
public override void _PhysicsProcess(double delta)
{
if (_pathFollower == null) return;
GlobalPosition = _pathFollower.GlobalPosition;
}
private void StartMovement()
{
_tween?.Kill();
_tween = CreateTween();
_tween.SetParallel(false);
var pathLength =Path.Curve.GetBakedLength();
var duration = pathLength / Speed;
switch (LoopMode)
{
case LoopModeEnum.OneShot:
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
break;
case LoopModeEnum.Loop:
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
_tween.TweenInterval(WaitTime);
_tween.TweenCallback(Callable.From(() => _pathFollower.Progress = 0));
_tween.SetLoops();
break;
case LoopModeEnum.PingPong:
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
_tween.TweenInterval(WaitTime);
_tween.TweenProperty(_pathFollower, "progress", 0, duration);
_tween.TweenInterval(WaitTime);
_tween.SetLoops();
break;
}
}
}

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uid://g4ryqvpelmvl

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@@ -0,0 +1,91 @@
using System.Collections.Generic;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class PacXonGridInteractor : Node
{
private enum PlayerGridState { OnSolid, DrawingTrail }
private PacXonGridManager _gridManager;
private HealthComponent _healthComponent;
private GridMovementAbility _gridMovement;
private PlayerGridState _currentState = PlayerGridState.OnSolid;
private readonly List<Vector2I> _currentTrail = [];
private List<Node2D> _ghosts = [];
[Signal] public delegate void TrailStartedEventHandler(Vector2 startPosition);
[Signal] public delegate void TrailExtendedEventHandler(Vector2 newPosition);
[Signal] public delegate void TrailClearedEventHandler();
public override void _Ready()
{
_healthComponent = Owner.GetNodeOrNull<HealthComponent>("HealthComponent");
}
public void Initialize(PacXonGridManager gridManager, GridMovementAbility gridMovement, List<Node2D> ghosts)
{
_gridManager = gridManager;
_gridMovement = gridMovement;
_ghosts = ghosts;
_gridMovement.Moved += OnPlayerMoved;
}
private void OnPlayerMoved(Vector2 newPosition)
{
if (_gridManager == null) return;
var mapCoords = _gridManager.LocalToMap(newPosition);
var destinationState = _gridManager.GetCellState(mapCoords);
if (_currentState == PlayerGridState.DrawingTrail) EmitSignalTrailExtended(newPosition);
if (destinationState == CellState.Trail)
{
EmitSignalTrailCleared();
_healthComponent?.DecreaseHealth(9999);
return;
}
if (_currentState == PlayerGridState.OnSolid)
{
if (destinationState == CellState.Empty)
{
// Moved from solid ground to an empty space, start drawing.
_currentState = PlayerGridState.DrawingTrail;
_currentTrail.Clear();
_currentTrail.Add(mapCoords);
_gridManager.SetCellState(mapCoords, CellState.Trail);
EmitSignalTrailStarted(newPosition);
}
}
else if (_currentState == PlayerGridState.DrawingTrail)
{
if (destinationState == CellState.Empty)
{
// Continue drawing the trail
_currentTrail.Add(mapCoords);
_gridManager.SetCellState(mapCoords, CellState.Trail);
}
else if (destinationState == CellState.Solid)
{
_gridManager.PerformFloodFill(_ghosts);
GD.Print("Fill logic triggered!");
_currentState = PlayerGridState.OnSolid;
SolidifyTrail();
_currentTrail.Clear();
EmitSignalTrailCleared();
}
}
}
private void SolidifyTrail()
{
foreach (var pos in _currentTrail)
{
_gridManager.SetCellState(pos, CellState.Solid);
}
}
}

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uid://c00siqtssccr6

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using System.Collections.Generic;
using System.Linq;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
public enum CellState
{
Empty = -1,
Solid = 0,
Trail = 1,
Hunted = 2
}
[GlobalClass]
public partial class PacXonGridManager : TileMapLayer
{
[Export] public Rect2I PlayArea { get; set; } = new Rect2I(1, 1, 38, 28);
private int _solidCellCount = 0;
private int _totalPlayableCells = 0;
[Signal] public delegate void FillPercentageChangedEventHandler(float percentage);
public override void _Ready()
{
_totalPlayableCells = PlayArea.Size.X * PlayArea.Size.Y;
InitializeGrid();
}
private void InitializeGrid()
{
Clear();
for (var x = PlayArea.Position.X - 1; x <= PlayArea.End.X + 1; x++)
{
for (var y = PlayArea.Position.Y - 1; y <= PlayArea.End.Y + 1; y++)
{
if (x < PlayArea.Position.X || x > PlayArea.End.X || y < PlayArea.Position.Y || y > PlayArea.End.Y)
{
SetCell(new Vector2I(x, y), (int)CellState.Solid, Vector2I.Zero);
}
}
}
}
public CellState GetCellState(Vector2I mapCoords)
{
var tileId = GetCellSourceId(mapCoords);
return (CellState)tileId;
}
public void SetCellState(Vector2I mapCoords, CellState state)
{
if (GetCellSourceId(mapCoords) != (int)CellState.Solid && state == CellState.Solid) _solidCellCount++;
SetCell(mapCoords, (int)state, Vector2I.Zero);
}
public float GetFillPercentage()
{
return _totalPlayableCells > 0 ? (float)_solidCellCount / _totalPlayableCells : 0;
}
public void PerformFloodFill(List<Node2D> ghosts)
{
var unsafeCells = new HashSet<Vector2I>();
foreach (var ghost in ghosts.Where(IsInstanceValid))
{
var ghostPos = LocalToMap(ghost.Position);
FloodFillScan(ghostPos, unsafeCells);
}
var filledCount = 0;
for (var x = PlayArea.Position.X; x <= PlayArea.End.X; x++)
{
for (var y = PlayArea.Position.Y; y <= PlayArea.End.Y; y++)
{
var currentPos = new Vector2I(x, y);
if (GetCellState(currentPos) == CellState.Empty && !unsafeCells.Contains(currentPos))
{
SetCellState(currentPos, CellState.Solid);
filledCount++;
}
}
}
if (filledCount > 0)
{
EmitSignal(SignalName.FillPercentageChanged, GetFillPercentage());
}
}
private void FloodFillScan(Vector2I startPos, HashSet<Vector2I> visited)
{
if (!PlayArea.HasPoint(startPos) || visited.Contains(startPos)) return;
var q = new Queue<Vector2I>();
q.Enqueue(startPos);
visited.Add(startPos);
while (q.Count > 0)
{
var pos = q.Dequeue();
var neighbors = new[]
{
pos + Vector2I.Up, pos + Vector2I.Down, pos + Vector2I.Left, pos + Vector2I.Right
};
foreach (var neighbor in neighbors)
{
if (PlayArea.HasPoint(neighbor) && !visited.Contains(neighbor) && GetCellState(neighbor) == CellState.Empty)
{
visited.Add(neighbor);
q.Enqueue(neighbor);
}
}
}
}
}

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using System.Collections.Generic;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class PacXonTrailComponent : Line2D
{
private PacXonGridInteractor _gridInteractor;
private readonly List<Vector2> _trailPoints = [];
public void Initialize(PacXonGridInteractor interactor)
{
_gridInteractor = interactor;
_gridInteractor.TrailStarted += OnTrailStarted;
_gridInteractor.TrailExtended += OnTrailExtended;
_gridInteractor.TrailCleared += OnTrailCleared;
Width = 8;
DefaultColor = new Color("#a6f684");
JointMode = LineJointMode.Round;
BeginCapMode = LineCapMode.Round;
EndCapMode = LineCapMode.Round;
}
public override void _ExitTree()
{
if (_gridInteractor != null)
{
_gridInteractor.TrailStarted -= OnTrailStarted;
_gridInteractor.TrailExtended -= OnTrailExtended;
_gridInteractor.TrailCleared -= OnTrailCleared;
}
}
private void OnTrailStarted(Vector2 startPosition)
{
_trailPoints.Clear();
_trailPoints.Add(ToLocal(startPosition));
_trailPoints.Add(ToLocal(startPosition));
UpdateTrail();
}
private void OnTrailExtended(Vector2 newPosition)
{
if (_trailPoints.Count > 0)
{
_trailPoints[^1] = ToLocal(newPosition);
}
UpdateTrail();
}
private void OnTrailCleared()
{
_trailPoints.Clear();
UpdateTrail();
}
private void UpdateTrail()
{
ClearPoints();
foreach (var point in _trailPoints)
{
AddPoint(point);
}
}
}

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uid://cmk4m7mplqnrm

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using System;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
@@ -8,31 +9,29 @@ public partial class PeriodicShootingComponent : Node
[Export] public PackedScene BulletScene { get; set; }
[Export] public float ShootInterval { get; set; } = 1.0f;
[Export] public Vector2 ShootDirection { get; set; } = Vector2.Right;
[Export] public SideToSideMovementComponent SideToSideMovement { get; set; }
[Export] public Node2D BulletSpawnRight { get; set; }
[Export] public Node2D BulletSpawnLeft { get; set; }
[Export] public Node2D BulletSpawnPointRight { get; set; }
[Export] public Node2D BulletSpawnPointLeft { get; set; }
[Export] public float ShootingIntervalVariation { get; set; } = 0.0f;
[Signal] public delegate void ShotFiredEventHandler(Vector2 shootDirection);
private Timer _timer;
private RandomNumberGenerator _rng;
public override void _Ready()
{
_rng = new RandomNumberGenerator();
SetupTimer();
}
public override void _Process(double delta)
{
if (SideToSideMovement == null) return;
ShootDirection = SideToSideMovement.Direction != Vector2.Zero ? SideToSideMovement.Direction : Vector2.Right;
}
private void SetupTimer()
{
_timer = new Timer();
_timer.WaitTime = GetShootInterval();
_timer.OneShot = false;
_timer.Autostart = true;
_timer = new Timer
{
WaitTime = GetNextShootInterval(),
OneShot = false,
Autostart = true
};
_timer.Timeout += OnTimerTimeout;
AddChild(_timer);
}
@@ -40,33 +39,53 @@ public partial class PeriodicShootingComponent : Node
private void OnTimerTimeout()
{
Shoot();
_timer.Start();
_timer.WaitTime = GetNextShootInterval();
}
private double GetShootInterval()
private double GetNextShootInterval()
{
if (ShootingIntervalVariation == 0f) return ShootInterval;
if (ShootingIntervalVariation <= 0f)
{
return ShootInterval;
}
var rng = new RandomNumberGenerator();
return ShootInterval + rng.RandfRange(-ShootingIntervalVariation, ShootingIntervalVariation);
return Math.Max(0.01, ShootInterval + _rng.RandfRange(-ShootingIntervalVariation, ShootingIntervalVariation));
}
private void Shoot()
{
if (BulletScene == null)
{
GD.PushError("PeriodicShootingComponent: BulletScene is not set.");
return;
}
if (ShootDirection == Vector2.Zero) return;
var root = Owner as Node2D;
var spawnNode = (ShootDirection.X >= 0 || BulletSpawnPointLeft == null)
? BulletSpawnPointRight
: BulletSpawnPointLeft;
if (spawnNode == null)
{
GD.PrintErr("PeriodicShootingComponent: A suitable bullet spawn point is not set.");
return;
}
var spawnPosition = spawnNode.GlobalPosition;
var owner = Owner as Node2D;
var ownerRotation = owner?.Rotation ?? 0f;
var bulletInstance = BulletScene.Instantiate<Node2D>();
var launchComponent = bulletInstance.GetNodeOrNull<LaunchComponent>("LaunchComponent");
var spawnPosition = ShootDirection == Vector2.Right ? BulletSpawnRight.GlobalPosition : BulletSpawnLeft.GlobalPosition;
if (launchComponent != null)
if (bulletInstance.GetNodeOrNull<LaunchComponent>("LaunchComponent") is { } launchComponent)
{
launchComponent.InitialDirection = ShootDirection;
launchComponent.SpawnPosition = spawnPosition;
if (root != null) launchComponent.SpawnRotation = root.Rotation;
launchComponent.SpawnRotation = ownerRotation;
}
bulletInstance.Position = spawnPosition;
bulletInstance.GlobalPosition = spawnPosition;
GetTree().CurrentScene.AddChild(bulletInstance);
EmitSignalShotFired(ShootDirection);
}
}

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@@ -18,6 +18,7 @@ public partial class PlayerController : CharacterBody2D
[Export] public PackedScene OneWayPlatformScene { get; set; }
[Export] public PackedScene SpaceshipMovementScene { get; set; }
[Export] public PackedScene WallJumpScene { get; set; }
[Export] public PackedScene GridMovementScene { get; set; }
[Signal] public delegate void JumpInitiatedEventHandler();
[Signal] public delegate void MovementAbilitiesChangedEventHandler();
@@ -75,7 +76,7 @@ public partial class PlayerController : CharacterBody2D
_abilities.Add(ability);
}
private void ClearMovementAbilities()
public void ClearMovementAbilities()
{
foreach (var ability in _abilities)
{
@@ -119,6 +120,13 @@ public partial class PlayerController : CharacterBody2D
EmitSignalMovementAbilitiesChanged();
}
public void SetGridMovement()
{
ClearMovementAbilities();
if (GridMovementScene != null) AddAbility(GridMovementScene.Instantiate<MovementAbility>());
EmitSignalMovementAbilitiesChanged();
}
private async Task ConnectJumpAndGravityAbilities()
{
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class RecoilComponent : Node
{
[Export] public Node2D RecoilTarget { get; set; }
[Export] public float RecoilDistance { get; set; } = 8f;
[Export] public float RecoilDuration { get; set; } = 0.1f;
private Vector2 _originalPosition;
private Tween _recoilTween;
private PeriodicShootingComponent _shootingComponent;
public override void _Ready()
{
RecoilTarget ??= Owner as Node2D;
if (RecoilTarget == null)
{
GD.PushError("RecoilComponent: RecoilTarget is null");
SetProcess(false);
return;
}
_originalPosition = RecoilTarget.Position;
_shootingComponent = Owner.GetNodeOrNull<PeriodicShootingComponent>("PeriodicShootingComponent");
if (_shootingComponent != null)
{
_shootingComponent.ShotFired += TriggerRecoil;
}
}
public void TriggerRecoil(Vector2 shootDirection)
{
if (RecoilTarget == null) return;
_recoilTween?.Kill();
var recoilDirection = -shootDirection.Normalized();
var recoilPosition = _originalPosition + recoilDirection * RecoilDistance;
_recoilTween = CreateTween();
_recoilTween.SetEase(Tween.EaseType.Out);
_recoilTween.SetTrans(Tween.TransitionType.Cubic);
_recoilTween.TweenProperty(RecoilTarget, "position", recoilPosition, RecoilDuration / 2);
_recoilTween.TweenProperty(RecoilTarget, "position", _originalPosition, RecoilDuration / 2).SetDelay(RecoilDuration / 2);
}
}

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class SquashAndStretchComponent : Node
{
[Export] public Node2D TargetNode { get; set; }
[Export(PropertyHint.Range, "0.1, 1.0, 0.01")] public float AnimationDuration { get; set; } = 0.25f;
[ExportGroup("Effect Strength")]
[Export(PropertyHint.Range, "1.0, 2.0, 0.05")] public float SquashFactor { get; set; } = 1.2f;
[Export(PropertyHint.Range, "0.5, 1.0, 0.05")] public float StretchFactor { get; set; } = 0.8f;
private Vector2 _originalScale;
private Tween _tween;
public override void _Ready()
{
TargetNode ??= Owner as Node2D;
if (TargetNode == null)
{
GD.PrintErr("SquashAndStretchComponent: No valid TargetNode found. Disabling component.");
SetProcess(false);
return;
}
_originalScale = TargetNode.Scale;
var shootingComponent = Owner.GetNodeOrNull<PeriodicShootingComponent>("PeriodicShootingComponent");
if (shootingComponent != null)
{
shootingComponent.ShotFired += OnShotFired;
}
else
{
GD.PrintErr("SquashAndStretchComponent requires a PeriodicShootingComponent on the same owner to function.");
}
}
private void OnShotFired(Vector2 shootDirection)
{
if (TargetNode == null) return;
_tween?.Kill();
Vector2 squashScale;
Vector2 stretchScale;
if (Mathf.Abs(shootDirection.X) > Mathf.Abs(shootDirection.Y))
{
squashScale = new Vector2(StretchFactor, SquashFactor) * _originalScale;
stretchScale = new Vector2(SquashFactor, StretchFactor) * _originalScale;
}
else
{
squashScale = new Vector2(SquashFactor, StretchFactor) * _originalScale;
stretchScale = new Vector2(StretchFactor, SquashFactor) * _originalScale;
}
_tween = CreateTween();
_tween.SetTrans(Tween.TransitionType.Elastic).SetEase(Tween.EaseType.Out);
var partDuration = AnimationDuration / 3.0f;
_tween.TweenProperty(TargetNode, "scale", squashScale, partDuration);
_tween.TweenProperty(TargetNode, "scale", stretchScale, partDuration);
_tween.TweenProperty(TargetNode, "scale", _originalScale, partDuration);
}
}

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