Compare commits
7 Commits
dfc9201f62
...
godot-4.5
| Author | SHA1 | Date | |
|---|---|---|---|
| 00772b6330 | |||
| 3d8694377a | |||
| bc3108ea37 | |||
| 7257242fce | |||
| 03abf91f59 | |||
| e6f8989d16 | |||
| db2a090acc |
@@ -1,6 +1,4 @@
|
||||
using Godot;
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using Limbo.Console.Sharp;
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using Mr.BrickAdventures.scripts;
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using Mr.BrickAdventures.scripts.components;
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namespace Mr.BrickAdventures.Autoloads;
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@@ -17,66 +15,42 @@ public partial class ConsoleManager : Node
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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RegisterConsoleCommands();
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}
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public override void _ExitTree()
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{
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UnregisterConsoleCommands();
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}
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[ConsoleCommand("add_coins", "Adds a specified amount of coins to the player's total.")]
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private void AddCoinsCommand(int amount)
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{
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_gameManager.AddCoins(amount);
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LimboConsole.Info($"Increased coins by {amount}. Total coins: {_gameManager.GetCoins()}");
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}
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[ConsoleCommand("set_coins", "Sets the player's total coins to a specified amount.")]
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private void SetCoinsCommand(int amount)
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{
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_gameManager.SetCoins(amount);
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LimboConsole.Info($"Set coins to {amount}. Total coins: {_gameManager.GetCoins()}");
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}
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[ConsoleCommand("set_lives", "Sets the player's total lives to a specified amount.")]
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private void SetLivesCommand(int amount)
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{
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_gameManager.SetLives(amount);
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LimboConsole.Info($"Set lives to {amount}.");
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}
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[ConsoleCommand("add_lives", "Adds a specified amount of lives to the player's total.")]
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private void AddLivesCommand(int amount)
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{
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_gameManager.AddLives(amount);
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LimboConsole.Info($"Increased lives by {amount}. Total lives: {_gameManager.GetLives()}");
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}
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[ConsoleCommand("set_health", "Sets the player's health to a specified amount.")]
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private void SetHealthCommand(float amount)
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{
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var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
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if (playerHealthComponent != null)
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{
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playerHealthComponent.Health = amount;
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LimboConsole.Info($"Set player health to {amount}.");
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}
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else
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{
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LimboConsole.Warn("Player HealthComponent not found.");
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}
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}
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[ConsoleCommand("reset_session", "Resets the current session state.")]
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private void ResetSessionCommand()
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{
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_gameManager.ResetCurrentSessionState();
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LimboConsole.Info("Current session state has been reset.");
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}
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[ConsoleCommand("unlock_skill", "Unlocks and activates a skill by its name.")]
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private void UnlockSkillCommand(string skillName)
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{
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if (!GetSkillManagement()) return;
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@@ -84,14 +58,12 @@ public partial class ConsoleManager : Node
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var skill = _skillManager.GetSkillByName(skillName);
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if (skill == null)
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{
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LimboConsole.Warn($"Skill '{skillName}' not found.");
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return;
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}
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_gameManager.UnlockSkill(skill);
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_skillManager.ActivateSkill(skill);
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_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
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LimboConsole.Info($"Skill '{skillName}' has been unlocked and activated.");
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}
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private bool GetSkillManagement()
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@@ -99,7 +71,6 @@ public partial class ConsoleManager : Node
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var player = _gameManager.Player;
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if (player == null || !IsInstanceValid(player))
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{
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LimboConsole.Warn("Player node not found or is invalid.");
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return false;
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}
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@@ -107,21 +78,17 @@ public partial class ConsoleManager : Node
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if (_skillManager != null && _skillUnlockerComponent != null) return true;
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LimboConsole.Warn("SkillManager or SkillUnlockerComponent not found on the player.");
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return false;
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}
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[ConsoleCommand("unlock_all_skills", "Unlocks and activates all available skills.")]
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private void UnlockAllSkillsCommand()
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{
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if (!GetSkillManagement()) return;
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_skillUnlockerComponent.UnlockAllSkills();
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LimboConsole.Info("All skills have been unlocked and activated.");
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}
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[ConsoleCommand("remove_skill", "Deactivates and removes a skill by its name.")]
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private void RemoveSkillCommand(string skillName)
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{
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if (!GetSkillManagement()) return;
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@@ -129,16 +96,13 @@ public partial class ConsoleManager : Node
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var skill = _skillManager.GetSkillByName(skillName);
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if (skill == null)
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{
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LimboConsole.Warn($"Skill '{skillName}' not found.");
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return;
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}
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_gameManager.RemoveSkill(skill.Name);
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_skillManager.DeactivateSkill(skill);
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LimboConsole.Info($"Skill '{skillName}' has been deactivated.");
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}
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[ConsoleCommand("remove_all_skills", "Deactivates and removes all skills.")]
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private void RemoveAllSkillsCommand()
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{
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if (!GetSkillManagement()) return;
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@@ -148,23 +112,18 @@ public partial class ConsoleManager : Node
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_gameManager.RemoveSkill(skill.Name);
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_skillManager.DeactivateSkill(skill);
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}
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LimboConsole.Info("All skills have been deactivated.");
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}
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[ConsoleCommand("next_level", "Advances the game to the next level.")]
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private void GoToNextLevelCommand()
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{
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_gameManager.OnLevelComplete();
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}
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[ConsoleCommand("unlock_achievement", "Unlocks an achievement by its ID.")]
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private void UnlockAchievementCommand(string achievementId)
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{
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_achievementManager.UnlockAchievement(achievementId);
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LimboConsole.Info($"Attempted to unlock achievement '{achievementId}'.");
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}
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[ConsoleCommand("reset_achievement", "Resets (locks) an achievement by its ID.")]
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private void ResetAchievementCommand(string achievementId)
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{
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_achievementManager.LockAchievement(achievementId);
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@@ -6,7 +6,7 @@ namespace Mr.BrickAdventures.Autoloads;
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public partial class SpeedRunManager : Node
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{
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public bool IsRunning { get; private set; } = false;
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public bool IsVisible { get; private set; } = true;
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public bool IsVisible { get; private set; } = false;
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private double _startTime;
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private double _levelStartTime;
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<Project Sdk="Godot.NET.Sdk/4.5.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@@ -8,6 +8,5 @@
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<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
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<PackageReference Include="Facepunch.Steamworks.Dlls" Version="2.3.2" />
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<PackageReference Include="Facepunch.Steamworks.Library" Version="2.3.3" />
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<PackageReference Include="LimboConsole.Sharp" Version="0.0.1-beta-008" />
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</ItemGroup>
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</Project>
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@@ -1,4 +1,5 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArea2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F116d8c5f8dae51522ba398e1d89e3d4722f4af7b6e7f071196b928be44af7_003FArea2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACamera2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fa2e12a1a67ad701a97608de6be85250e3e353951ecf8058a02c703490c753_003FCamera2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACanvasItem_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fef7b819b226fab796d1dfe66d415dd7510bcac87675020ddb8f03a828e763_003FCanvasItem_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACecovym_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Ftmp_003FJetBrainsPerUserTemp_002D1000_002D1_003FSandboxFiles_003FSadijuw_003FCecovym_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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@@ -10,5 +11,7 @@
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31
objects/entities/bouncing_mushroom.tscn
Normal file
@@ -0,0 +1,31 @@
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||||
[gd_scene load_steps=5 format=3 uid="uid://c0j1yun5s7kns"]
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[ext_resource type="Texture2D" uid="uid://bu0yv6rktj221" path="res://sprites/bouncing_mushroom.png" id="1_t1exj"]
|
||||
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_w2gbr"]
|
||||
[ext_resource type="PackedScene" uid="uid://qo2ngbnkix85" path="res://objects/fxs/bounce_gfx.tscn" id="3_w2gbr"]
|
||||
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
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||||
size = Vector2(22, 10)
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||||
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||||
[node name="Bouncing Mushrrom" type="Area2D"]
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||||
modulate = Color(1.1, 1.1, 1.1, 1)
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -13)
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||||
shape = SubResource("RectangleShape2D_ci3ij")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(0, -8)
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||||
texture = ExtResource("1_t1exj")
|
||||
hframes = 2
|
||||
|
||||
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite", "Particles")]
|
||||
script = ExtResource("2_w2gbr")
|
||||
JumpForce = 600.0
|
||||
Area = NodePath("..")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Particles = NodePath("../BounceGFX")
|
||||
|
||||
[node name="BounceGFX" parent="." instance=ExtResource("3_w2gbr")]
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=54 format=3 uid="uid://bqi5s710xb1ju"]
|
||||
[gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
|
||||
@@ -42,6 +42,10 @@
|
||||
[ext_resource type="Script" uid="uid://c00siqtssccr6" path="res://scripts/components/PacXonGridInteractor.cs" id="42_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://ceoxet1nqws8w" path="res://scripts/components/SpriteTilterComponent.cs" id="43_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://cmk4m7mplqnrm" path="res://scripts/components/PacXonTrailComponent.cs" id="44_uno3u"]
|
||||
[ext_resource type="PackedScene" uid="uid://de5emerpbiknb" path="res://objects/fxs/foot_step_gfx.tscn" id="45_bl1gx"]
|
||||
[ext_resource type="Script" uid="uid://d3ksrjt1ek4gi" path="res://scripts/components/FootstepGfx.cs" id="46_6n1ss"]
|
||||
[ext_resource type="Script" uid="uid://bpopfy6m4a0br" path="res://scripts/components/JumpGfxComponent.cs" id="47_oefns"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqhondao5bm6k" path="res://objects/fxs/jump_cloud_fx.tscn" id="48_bnap0"]
|
||||
[ext_resource type="Script" uid="uid://b1h8r5irryxcx" path="res://scripts/components/PlayerSfxComponent.cs" id="49_qec3q"]
|
||||
[ext_resource type="Script" uid="uid://b2aanqykvdnev" path="res://scripts/components/PlayerGraphicsComponent.cs" id="50_dhjci"]
|
||||
|
||||
@@ -308,3 +312,23 @@ metadata/_custom_type_script = "uid://c00siqtssccr6"
|
||||
[node name="PacXonTrailComponent" type="Line2D" parent="."]
|
||||
script = ExtResource("44_uno3u")
|
||||
metadata/_custom_type_script = "uid://cmk4m7mplqnrm"
|
||||
|
||||
[node name="Feet" type="Marker2D" parent="."]
|
||||
position = Vector2(0, 16)
|
||||
|
||||
[node name="FootstepGfx" type="Node2D" parent="." node_paths=PackedStringArray("_controller", "_marker")]
|
||||
script = ExtResource("46_6n1ss")
|
||||
_particles = ExtResource("45_bl1gx")
|
||||
_controller = NodePath("..")
|
||||
_marker = NodePath("../Feet")
|
||||
_stepInterval = 0.4
|
||||
_stepIntervalRandomness = 0.15
|
||||
_minMoveSpeed = 4.0
|
||||
_randomOffsetRange = 0.3
|
||||
metadata/_custom_type_script = "uid://d3ksrjt1ek4gi"
|
||||
|
||||
[node name="JumpGfxComponent" type="Node2D" parent="." node_paths=PackedStringArray("Controller")]
|
||||
script = ExtResource("47_oefns")
|
||||
ParticleScene = ExtResource("48_bnap0")
|
||||
Controller = NodePath("..")
|
||||
metadata/_custom_type_script = "uid://bpopfy6m4a0br"
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
|
||||
[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="2_q37h7"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_bhwy3"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_6gptm")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("Health")]
|
||||
script = ExtResource("2_q37h7")
|
||||
Health = NodePath("../HealthComponent")
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("3_bhwy3")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
72
objects/entities/cannon_bullet.tscn
Normal file
@@ -0,0 +1,72 @@
|
||||
[gd_scene load_steps=11 format=3 uid="uid://chetx6gmnwbxi"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_alaj6"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_xmjlg"]
|
||||
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_jege3"]
|
||||
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="4_aniyw"]
|
||||
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_3ks47"]
|
||||
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_4cg6n"]
|
||||
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_cr5p0"]
|
||||
[ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_ivkeb"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="9_gx2e5"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
|
||||
radius = 4.0
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
collision_layer = 64
|
||||
collision_mask = 85
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_txsw8")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
modulate = Color(1.5, 1, 1, 1)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
texture = ExtResource("1_alaj6")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 79
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||
position = Vector2(2.38419e-07, 2.38419e-07)
|
||||
scale = Vector2(0.4, 0.4)
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
|
||||
script = ExtResource("2_xmjlg")
|
||||
Area = NodePath("..")
|
||||
DamageTimer = NodePath("../Timer")
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
wait_time = 5.0
|
||||
autostart = true
|
||||
|
||||
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
|
||||
script = ExtResource("3_jege3")
|
||||
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
|
||||
|
||||
[node name="LifetimeComponent" type="Node" parent="."]
|
||||
script = ExtResource("4_aniyw")
|
||||
LifeTime = 3.0
|
||||
|
||||
[node name="LaunchComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("5_3ks47")
|
||||
Speed = 160.0
|
||||
|
||||
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
|
||||
script = ExtResource("6_4cg6n")
|
||||
LaunchComponent = NodePath("../LaunchComponent")
|
||||
|
||||
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "TerrainHitFx", "BulletSprite")]
|
||||
script = ExtResource("7_cr5p0")
|
||||
Area = NodePath("..")
|
||||
TerrainHitFx = NodePath("../TerrainHitFX")
|
||||
BulletSprite = NodePath("../Sprite2D")
|
||||
|
||||
[node name="TerrainHitFX" parent="." instance=ExtResource("8_ivkeb")]
|
||||
z_index = 3
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("9_gx2e5")
|
||||
Health = 0.1
|
||||
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"
|
||||
48
objects/entities/cannon_down.tscn
Normal file
@@ -0,0 +1,48 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://qrbiu1qo4tt5"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_0efvn"]
|
||||
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_4ycs1"]
|
||||
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ab2uh"]
|
||||
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_tynaf"]
|
||||
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_0xigu"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = 3.14159
|
||||
texture = ExtResource("1_0efvn")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
|
||||
script = ExtResource("2_4ycs1")
|
||||
BulletScene = ExtResource("3_ab2uh")
|
||||
ShootInterval = 3.0
|
||||
ShootDirection = Vector2(0, 1)
|
||||
BulletSpawnPointRight = NodePath("../Bullet spawn")
|
||||
ShootingIntervalVariation = 0.61
|
||||
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
|
||||
|
||||
[node name="Bullet spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(0, 12)
|
||||
|
||||
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
|
||||
script = ExtResource("4_tynaf")
|
||||
RecoilTarget = NodePath("../Sprite2D")
|
||||
RecoilDistance = 4.0
|
||||
RecoilDuration = 0.12
|
||||
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
|
||||
|
||||
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
|
||||
script = ExtResource("5_0xigu")
|
||||
TargetNode = NodePath("../Sprite2D")
|
||||
metadata/_custom_type_script = "uid://c707c53k7c5ae"
|
||||
48
objects/entities/cannon_left.tscn
Normal file
@@ -0,0 +1,48 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://cm0rd70wafif1"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_hnnrt"]
|
||||
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_cho7n"]
|
||||
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_kgmtj"]
|
||||
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_nfk87"]
|
||||
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_43fqe"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = -1.5708
|
||||
texture = ExtResource("1_hnnrt")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
|
||||
script = ExtResource("2_cho7n")
|
||||
BulletScene = ExtResource("3_kgmtj")
|
||||
ShootInterval = 3.0
|
||||
ShootDirection = Vector2(-1, 0)
|
||||
BulletSpawnPointRight = NodePath("../Bullet spawn")
|
||||
ShootingIntervalVariation = 0.61
|
||||
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
|
||||
|
||||
[node name="Bullet spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(-12, 0)
|
||||
|
||||
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
|
||||
script = ExtResource("4_nfk87")
|
||||
RecoilTarget = NodePath("../Sprite2D")
|
||||
RecoilDistance = 4.0
|
||||
RecoilDuration = 0.12
|
||||
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
|
||||
|
||||
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
|
||||
script = ExtResource("5_43fqe")
|
||||
TargetNode = NodePath("../Sprite2D")
|
||||
metadata/_custom_type_script = "uid://c707c53k7c5ae"
|
||||
@@ -1,33 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dfwpha0d18dmn"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rwgpm"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_hrj61"]
|
||||
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_hrj61"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
|
||||
size = Vector2(8, 16)
|
||||
|
||||
[node name="Cannon Ray" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 5
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_repeat = 2
|
||||
texture = ExtResource("1_rwgpm")
|
||||
region_enabled = true
|
||||
region_rect = Rect2(176, 64, 16, 16)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_ptfn7")
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("2_hrj61")
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
|
||||
position = Vector2(0, -8)
|
||||
script = ExtResource("3_hrj61")
|
||||
ExpansionSpeed = 16.0
|
||||
Root = NodePath(".")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
@@ -1,35 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"]
|
||||
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
|
||||
size = Vector2(16, 8)
|
||||
|
||||
[node name="Cannon Ray" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 5
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_repeat = 2
|
||||
rotation = 1.5708
|
||||
texture = ExtResource("1_l5x2w")
|
||||
region_enabled = true
|
||||
region_rect = Rect2(176, 64, 16, 16)
|
||||
region_filter_clip_enabled = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_ptfn7")
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("2_0kbpg")
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
|
||||
position = Vector2(8, 0)
|
||||
script = ExtResource("3_0kbpg")
|
||||
ExpansionSpeed = 16.0
|
||||
Root = NodePath("..")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
47
objects/entities/cannon_right.tscn
Normal file
@@ -0,0 +1,47 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dr6srln4mckwn"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_r5bjs"]
|
||||
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_gd3be"]
|
||||
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_1gufj"]
|
||||
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_hwc6x"]
|
||||
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_o674s"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = 1.5708
|
||||
texture = ExtResource("1_r5bjs")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
|
||||
script = ExtResource("2_gd3be")
|
||||
BulletScene = ExtResource("3_1gufj")
|
||||
ShootInterval = 3.0
|
||||
BulletSpawnPointRight = NodePath("../Bullet spawn")
|
||||
ShootingIntervalVariation = 0.61
|
||||
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
|
||||
|
||||
[node name="Bullet spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(12, 0)
|
||||
|
||||
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
|
||||
script = ExtResource("4_hwc6x")
|
||||
RecoilTarget = NodePath("../Sprite2D")
|
||||
RecoilDistance = 4.0
|
||||
RecoilDuration = 0.12
|
||||
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
|
||||
|
||||
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
|
||||
script = ExtResource("5_o674s")
|
||||
TargetNode = NodePath("../Sprite2D")
|
||||
metadata/_custom_type_script = "uid://c707c53k7c5ae"
|
||||
47
objects/entities/cannon_up.tscn
Normal file
@@ -0,0 +1,47 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dstko446qydsc"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
|
||||
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"]
|
||||
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ww0hb"]
|
||||
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_bhwy3"]
|
||||
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_ww0hb"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_6gptm")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
|
||||
script = ExtResource("2_q37h7")
|
||||
BulletScene = ExtResource("3_ww0hb")
|
||||
ShootInterval = 3.0
|
||||
ShootDirection = Vector2(0, -1)
|
||||
BulletSpawnPointRight = NodePath("../Bullet spawn")
|
||||
ShootingIntervalVariation = 0.61
|
||||
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
|
||||
|
||||
[node name="Bullet spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(0, -16)
|
||||
|
||||
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
|
||||
script = ExtResource("4_bhwy3")
|
||||
RecoilTarget = NodePath("../Sprite2D")
|
||||
RecoilDistance = 4.0
|
||||
RecoilDuration = 0.12
|
||||
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
|
||||
|
||||
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
|
||||
script = ExtResource("5_ww0hb")
|
||||
TargetNode = NodePath("../Sprite2D")
|
||||
metadata/_custom_type_script = "uid://c707c53k7c5ae"
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=28 format=3 uid="uid://bwdlmualj6xbw"]
|
||||
[gd_scene load_steps=29 format=3 uid="uid://bwdlmualj6xbw"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
|
||||
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
|
||||
@@ -19,6 +19,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
|
||||
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
|
||||
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="19_xku20"]
|
||||
[ext_resource type="Script" uid="uid://bhbgjr8ty2n85" path="res://scripts/components/EnemyControllerComponent.cs" id="20_5lji2"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
|
||||
size = Vector2(25, 31)
|
||||
@@ -97,13 +98,12 @@ RightRay = NodePath("../Right Ray")
|
||||
LeftWallRay = NodePath("../Left Wall Ray")
|
||||
RightWallRay = NodePath("../Right Wall Ray")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("SideToSideMovement", "BulletSpawnRight", "BulletSpawnLeft")]
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
script = ExtResource("6_lgbyy")
|
||||
BulletScene = ExtResource("7_r48kf")
|
||||
SideToSideMovement = NodePath("../SideToSideMovement")
|
||||
BulletSpawnRight = NodePath("../Sprite2D/right bullet spawn")
|
||||
BulletSpawnLeft = NodePath("../Sprite2D/left bullet spawn")
|
||||
ShootingIntervalVariation = 0.1
|
||||
BulletSpawnPointRight = NodePath("../Sprite2D/right bullet spawn")
|
||||
BulletSpawnPointLeft = NodePath("../Sprite2D/left bullet spawn")
|
||||
ShootingIntervalVariation = 0.3
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
script = ExtResource("8_pxaaa")
|
||||
@@ -187,3 +187,9 @@ process_material = SubResource("ParticleProcessMaterial_pxaaa")
|
||||
[node name="KnockbackComponent" type="Node" parent="."]
|
||||
script = ExtResource("19_xku20")
|
||||
metadata/_custom_type_script = "uid://cgfynrn68lp12"
|
||||
|
||||
[node name="EnemyControllerComponent" type="Node" parent="." node_paths=PackedStringArray("MovementComponent", "ShootingComponent")]
|
||||
script = ExtResource("20_5lji2")
|
||||
MovementComponent = NodePath("../SideToSideMovement")
|
||||
ShootingComponent = NodePath("../PeriodicShootingComponent")
|
||||
metadata/_custom_type_script = "uid://bhbgjr8ty2n85"
|
||||
|
||||
78
objects/entities/falling_spike.tscn
Normal file
@@ -0,0 +1,78 @@
|
||||
[gd_scene load_steps=11 format=3 uid="uid://bmk3ddwv33dud"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ccjihsk6w8sow" path="res://sprites/BFT - Mega Metroidvania Tileset.png" id="1_erbp6"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_fq2gn"]
|
||||
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="4_mgh1e"]
|
||||
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="5_8g254"]
|
||||
[ext_resource type="Script" uid="uid://chusyr5vwgwf0" path="res://scripts/components/CleanupOnCollisionComponent.cs" id="6_2rpon"]
|
||||
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="6_3n0l8"]
|
||||
[ext_resource type="Script" uid="uid://co05ugnvx0v3e" path="res://scripts/components/FallOnDetectionComponent.cs" id="7_mgh1e"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t3a48"]
|
||||
size = Vector2(16, 8)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fq2gn"]
|
||||
size = Vector2(16, 320)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rpon"]
|
||||
size = Vector2(17, 9)
|
||||
|
||||
[node name="FallingSpike" type="RigidBody2D"]
|
||||
collision_mask = 5
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -4)
|
||||
shape = SubResource("RectangleShape2D_t3a48")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = -3.14159
|
||||
texture = ExtResource("1_erbp6")
|
||||
hframes = 13
|
||||
vframes = 45
|
||||
frame = 9
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("2_fq2gn")
|
||||
Area = NodePath("")
|
||||
metadata/_custom_type_script = "uid://2i7p7v135u7c"
|
||||
|
||||
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
|
||||
script = ExtResource("5_8g254")
|
||||
KnockbackComponent = NodePath("../KnockbackComponent")
|
||||
HazardArea = NodePath("../HazardArea")
|
||||
metadata/_custom_type_script = "uid://nhu2xd8611fk"
|
||||
|
||||
[node name="KnockbackComponent" type="Node" parent="."]
|
||||
script = ExtResource("6_3n0l8")
|
||||
metadata/_custom_type_script = "uid://cgfynrn68lp12"
|
||||
|
||||
[node name="FallTriggerArea" type="Area2D" parent="."]
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="FallTriggerArea"]
|
||||
position = Vector2(0, 155)
|
||||
shape = SubResource("RectangleShape2D_fq2gn")
|
||||
debug_color = Color(0.916282, 7.47952e-05, 0.709809, 0.42)
|
||||
|
||||
[node name="CleanupComponent" type="Node" parent="."]
|
||||
script = ExtResource("4_mgh1e")
|
||||
metadata/_custom_type_script = "uid://v7tt4w6bejux"
|
||||
|
||||
[node name="CleanupOnCollisionComponent" type="Node" parent="."]
|
||||
script = ExtResource("6_2rpon")
|
||||
metadata/_custom_type_script = "uid://chusyr5vwgwf0"
|
||||
|
||||
[node name="FallOnDetectionComponent" type="Node2D" parent="." node_paths=PackedStringArray("DetectionArea", "TargetBody")]
|
||||
script = ExtResource("7_mgh1e")
|
||||
DetectionArea = NodePath("../FallTriggerArea")
|
||||
TargetBody = NodePath("..")
|
||||
metadata/_custom_type_script = "uid://co05ugnvx0v3e"
|
||||
|
||||
[node name="HazardArea" type="Area2D" parent="."]
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="HazardArea"]
|
||||
position = Vector2(0, -4.5)
|
||||
shape = SubResource("RectangleShape2D_2rpon")
|
||||
debug_color = Color(0.73011, 0.468379, 0.188355, 0.42)
|
||||
@@ -123,12 +123,12 @@ bus = &"sfx"
|
||||
script = ExtResource("6_q78ru")
|
||||
Area = NodePath("../Hitbox")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnRight", "BulletSpawnLeft")]
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
script = ExtResource("7_weo6b")
|
||||
BulletScene = ExtResource("7_4ajjm")
|
||||
ShootInterval = 2.0
|
||||
BulletSpawnRight = NodePath("../laser spawn point right")
|
||||
BulletSpawnLeft = NodePath("../laser spawn point left")
|
||||
BulletSpawnPointRight = NodePath("../laser spawn point right")
|
||||
BulletSpawnPointLeft = NodePath("../laser spawn point left")
|
||||
ShootingIntervalVariation = 0.5
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
|
||||
39
objects/fxs/bounce_gfx.tscn
Normal file
@@ -0,0 +1,39 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://qo2ngbnkix85"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_qxp43"]
|
||||
offsets = PackedFloat32Array(0, 0.289256, 0.790634)
|
||||
colors = PackedColorArray(0.635294, 1, 0.952941, 1, 0.380392, 0.827451, 0.890196, 1, 0.188235, 0.317647, 0.509804, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1jx8o"]
|
||||
gradient = SubResource("Gradient_qxp43")
|
||||
use_hdr = true
|
||||
|
||||
[sub_resource type="Curve" id="Curve_8fwqm"]
|
||||
_data = [Vector2(0.251928, 1), 0.0, -3.43942, 0, 0, Vector2(1, 0.340954), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_365fl"]
|
||||
curve = SubResource("Curve_8fwqm")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wfuta"]
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 3
|
||||
emission_box_extents = Vector3(10, 1, 1)
|
||||
angle_min = -45.0
|
||||
angle_max = 45.0
|
||||
direction = Vector3(0, 1, 0)
|
||||
spread = 15.0
|
||||
initial_velocity_min = 5.0
|
||||
initial_velocity_max = 10.0
|
||||
gravity = Vector3(0, 98, 0)
|
||||
scale_curve = SubResource("CurveTexture_365fl")
|
||||
color_ramp = SubResource("GradientTexture1D_1jx8o")
|
||||
|
||||
[node name="BounceGFX" type="GPUParticles2D"]
|
||||
emitting = false
|
||||
amount = 52
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 24
|
||||
collision_base_size = 3.32
|
||||
process_material = SubResource("ParticleProcessMaterial_wfuta")
|
||||
52
objects/fxs/foot_step_gfx.tscn
Normal file
@@ -0,0 +1,52 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://de5emerpbiknb"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_lnlfk"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_lnlfk"]
|
||||
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_a3r26"]
|
||||
curve = SubResource("Curve_lnlfk")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_et0te"]
|
||||
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
|
||||
point_count = 4
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_lnlfk"]
|
||||
width = 2048
|
||||
curve = SubResource("Curve_et0te")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_a3r26"]
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 1.0
|
||||
direction = Vector3(0, -1, 0)
|
||||
spread = 0.93
|
||||
flatness = 1.0
|
||||
initial_velocity_min = 11.0
|
||||
initial_velocity_max = 11.0
|
||||
angular_velocity_min = -80.0
|
||||
angular_velocity_max = -80.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_min = 1.25
|
||||
scale_max = 1.75
|
||||
scale_curve = SubResource("CurveTexture_lnlfk")
|
||||
color = Color(0.47451, 0.47451, 0.47451, 1)
|
||||
alpha_curve = SubResource("CurveTexture_a3r26")
|
||||
|
||||
[node name="FootStepGfx" type="GPUParticles2D"]
|
||||
emitting = false
|
||||
amount = 42
|
||||
lifetime = 2.0
|
||||
one_shot = true
|
||||
speed_scale = 2.0
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_a3r26")
|
||||
|
||||
[node name="CleanupComponent" type="Node" parent="."]
|
||||
script = ExtResource("1_lnlfk")
|
||||
metadata/_custom_type_script = "uid://v7tt4w6bejux"
|
||||
|
||||
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]
|
||||
52
objects/fxs/jump_cloud_fx.tscn
Normal file
@@ -0,0 +1,52 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bqhondao5bm6k"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_0051n"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_0051n"]
|
||||
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_oxugj"]
|
||||
curve = SubResource("Curve_0051n")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_cc2b5"]
|
||||
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
|
||||
point_count = 4
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_qdic5"]
|
||||
width = 2048
|
||||
curve = SubResource("Curve_cc2b5")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vwfwg"]
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 2.25
|
||||
angle_min = 23.1
|
||||
angle_max = 107.8
|
||||
direction = Vector3(0, 1, 0)
|
||||
spread = 4.0
|
||||
initial_velocity_min = 8.0
|
||||
initial_velocity_max = 8.0
|
||||
angular_velocity_min = -80.0
|
||||
angular_velocity_max = -80.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_min = 3.0
|
||||
scale_max = 4.0
|
||||
scale_curve = SubResource("CurveTexture_qdic5")
|
||||
alpha_curve = SubResource("CurveTexture_oxugj")
|
||||
|
||||
[node name="FootStepGfx" type="GPUParticles2D"]
|
||||
emitting = false
|
||||
amount = 64
|
||||
lifetime = 2.0
|
||||
one_shot = true
|
||||
speed_scale = 4.0
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_vwfwg")
|
||||
|
||||
[node name="CleanupComponent" type="Node" parent="."]
|
||||
script = ExtResource("1_0051n")
|
||||
metadata/_custom_type_script = "uid://v7tt4w6bejux"
|
||||
|
||||
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]
|
||||
40
objects/level/moving_platform.tscn
Normal file
@@ -0,0 +1,40 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dt6rnh7v6dcmd"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://g4ryqvpelmvl" path="res://scripts/components/MovingPlatformComponent.cs" id="1_hd47u"]
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="2_6wunj"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1avbh"]
|
||||
size = Vector2(48, 4)
|
||||
|
||||
[node name="MovingPlatformComponent" type="AnimatableBody2D"]
|
||||
script = ExtResource("1_hd47u")
|
||||
metadata/_custom_type_script = "uid://g4ryqvpelmvl"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_1avbh")
|
||||
|
||||
[node name="Gfx" type="Node2D" parent="."]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Gfx"]
|
||||
position = Vector2(-16, 6)
|
||||
texture = ExtResource("2_6wunj")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 81
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="Gfx"]
|
||||
position = Vector2(0, 6)
|
||||
texture = ExtResource("2_6wunj")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 82
|
||||
|
||||
[node name="Sprite2D3" type="Sprite2D" parent="Gfx"]
|
||||
position = Vector2(16, 6)
|
||||
texture = ExtResource("2_6wunj")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 83
|
||||
|
||||
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
|
||||
scale = Vector2(1, 0.2)
|
||||
@@ -19,7 +19,7 @@ config/version="in-dev"
|
||||
run/main_scene="uid://cl00e2ocomk3m"
|
||||
config/use_custom_user_dir=true
|
||||
config/custom_user_dir_name="MrBrickAdventures"
|
||||
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
||||
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
|
||||
run/max_fps=180
|
||||
boot_splash/bg_color=Color(0, 0, 0, 1)
|
||||
boot_splash/show_image=false
|
||||
@@ -80,6 +80,17 @@ movie_writer/fps=24
|
||||
|
||||
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/limbo_console/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
|
||||
|
||||
[file_customization]
|
||||
|
||||
folder_colors={
|
||||
"res://objects/": "red",
|
||||
"res://objects/entities/": "yellow",
|
||||
"res://resources/": "orange",
|
||||
"res://scenes/": "purple",
|
||||
"res://scripts/": "teal",
|
||||
"res://sprites/": "green"
|
||||
}
|
||||
|
||||
[global_group]
|
||||
|
||||
coins=""
|
||||
@@ -89,9 +100,9 @@ Collectables=""
|
||||
|
||||
[gui]
|
||||
|
||||
theme/default_font_antialiasing=0
|
||||
theme/default_theme_scale=0.5
|
||||
theme/custom_font="res://fonts/PressStart2P-Regular.ttf"
|
||||
theme/default_font_antialiasing=0
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
@@ -17,9 +17,6 @@ metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
script = ExtResource("1_unqwr")
|
||||
Name = "BRICK_ARMOR"
|
||||
Description = "BRICK_ARMOR_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 1
|
||||
Node = ExtResource("1_aqcna")
|
||||
Upgrades = Array[ExtResource("2_kqsqd")]([SubResource("Resource_xwv1u"), SubResource("Resource_xwv1u")])
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
|
||||
@@ -26,8 +26,6 @@ metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
script = ExtResource("1_m360g")
|
||||
Name = "BRICK_SHIELD"
|
||||
Description = "BRICK_SHIELD_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 2
|
||||
Node = ExtResource("1_xjknp")
|
||||
Upgrades = Array[ExtResource("2_lr0w4")]([SubResource("Resource_mu2sy"), SubResource("Resource_5ab4a")])
|
||||
|
||||
@@ -8,15 +8,12 @@
|
||||
script = ExtResource("2_kywbf")
|
||||
Cost = 80
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_p5qvt")
|
||||
Name = "DOUBLE_JUMP"
|
||||
Description = "DOUBLE_JUMP_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 2
|
||||
Node = ExtResource("1_t7o84")
|
||||
Upgrades = Array[ExtResource("2_kywbf")]([SubResource("Resource_0fn2n")])
|
||||
|
||||
@@ -8,15 +8,12 @@
|
||||
script = ExtResource("2_tkhf7")
|
||||
Cost = 300
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_i1qac")
|
||||
Name = "GROUND_POUND_SKILL"
|
||||
Description = "GROUND_POUND_SKILL_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 2
|
||||
Node = ExtResource("1_auljr")
|
||||
Upgrades = Array[ExtResource("2_tkhf7")]([SubResource("Resource_upxa7")])
|
||||
|
||||
@@ -26,9 +26,6 @@ metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
script = ExtResource("1_g8qe3")
|
||||
Name = "XRAY_VISION"
|
||||
Description = "XRAY_VISION_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 1
|
||||
Node = ExtResource("1_ax2d8")
|
||||
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
|
||||
225
scenes/level_village_5.tscn
Normal file
46
scripts/components/CleanupOnCollisionComponent.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class CleanupOnCollisionComponent : Node
|
||||
{
|
||||
[Export(PropertyHint.Range, "0, 5, 0.1")] public float CleanupDelay { get; set; } = 0.5f;
|
||||
|
||||
private RigidBody2D _body;
|
||||
private CleanupComponent _cleanupComponent;
|
||||
private bool _isCleaningUp = false;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_body = Owner as RigidBody2D;
|
||||
if (_body == null)
|
||||
{
|
||||
GD.PrintErr("CleanupOnCollisionComponent must be attached to a RigidBody2D.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_cleanupComponent = Owner.GetNode<CleanupComponent>("CleanupComponent");
|
||||
if (_cleanupComponent == null)
|
||||
{
|
||||
GD.PrintErr("CleanupOnCollisionComponent requires a CleanupComponent on the same node.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_body.BodyEntered += (_) => OnBodyEntered();
|
||||
}
|
||||
|
||||
private async void OnBodyEntered()
|
||||
{
|
||||
if (_isCleaningUp) return;
|
||||
|
||||
_isCleaningUp = true;
|
||||
|
||||
await ToSignal(GetTree().CreateTimer(CleanupDelay), Timer.SignalName.Timeout);
|
||||
|
||||
_cleanupComponent?.CleanUp();
|
||||
}
|
||||
|
||||
}
|
||||
1
scripts/components/CleanupOnCollisionComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://chusyr5vwgwf0
|
||||
20
scripts/components/EnemyControllerComponent.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class EnemyControllerComponent : Node
|
||||
{
|
||||
[Export] public SideToSideMovementComponent MovementComponent { get; set; }
|
||||
[Export] public PeriodicShootingComponent ShootingComponent { get; set; }
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (MovementComponent == null || ShootingComponent == null) return;
|
||||
|
||||
if (MovementComponent.Direction != Vector2.Zero)
|
||||
{
|
||||
ShootingComponent.ShootDirection = MovementComponent.Direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
1
scripts/components/EnemyControllerComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bhbgjr8ty2n85
|
||||
47
scripts/components/FallOnDetectionComponent.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class FallOnDetectionComponent : Node2D
|
||||
{
|
||||
[Export] public Area2D DetectionArea { get; set; }
|
||||
[Export] public RigidBody2D TargetBody { get; set; }
|
||||
[Export] public float FallDelay { get; set; } = 0.2f;
|
||||
|
||||
private bool _hasTriggered = false;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (DetectionArea == null)
|
||||
{
|
||||
GD.PrintErr("FallOnDetectionComponent: DetectionArea is not set.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
if (TargetBody == null)
|
||||
{
|
||||
GD.PrintErr("FallOnDetectionComponent: TargetBody is not set.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
DetectionArea.BodyEntered += OnBodyEntered;
|
||||
}
|
||||
|
||||
private async void OnBodyEntered(Node2D body)
|
||||
{
|
||||
if (_hasTriggered) return;
|
||||
_hasTriggered = true;
|
||||
|
||||
if (FallDelay > 0)
|
||||
{
|
||||
await ToSignal(GetTree().CreateTimer(FallDelay), Timer.SignalName.Timeout);
|
||||
}
|
||||
|
||||
if (IsInstanceValid(TargetBody))
|
||||
{
|
||||
TargetBody.GravityScale = 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
1
scripts/components/FallOnDetectionComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://co05ugnvx0v3e
|
||||
55
scripts/components/FootstepGfx.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class FootstepGfx : Node2D
|
||||
{
|
||||
[Export] private PackedScene _particles;
|
||||
[Export] private PlayerController _controller;
|
||||
[Export] private Marker2D _marker;
|
||||
|
||||
[ExportGroup("Footstep Settings")]
|
||||
[Export] private double _stepInterval = 0.5; // Time in seconds between steps
|
||||
[Export] private double _stepIntervalRandomness = 0.1; // Randomness factor for step interval
|
||||
[Export] private double _minMoveSpeed = 10.0; // Minimum speed to trigger footsteps
|
||||
[Export] private double _randomOffsetRange = 5.0; // Range for random offset
|
||||
|
||||
private double _timeSinceLastStep = 0.0;
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (_controller == null || _particles == null) return;
|
||||
|
||||
var canMakeFootstep = _controller.IsOnFloor() && _controller.Velocity.Length() >= _minMoveSpeed;
|
||||
|
||||
if (canMakeFootstep)
|
||||
{
|
||||
_timeSinceLastStep += delta;
|
||||
var randomFactor = GD.RandRange(-_stepIntervalRandomness, _stepIntervalRandomness);
|
||||
var adjustedStepInterval = _stepInterval + randomFactor;
|
||||
if (_timeSinceLastStep >= adjustedStepInterval)
|
||||
{
|
||||
SpawnFootstep();
|
||||
_timeSinceLastStep = 0.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_timeSinceLastStep = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnFootstep()
|
||||
{
|
||||
if (_marker == null) return;
|
||||
var randomOffset = new Vector2(
|
||||
(float)GD.RandRange(-_randomOffsetRange, _randomOffsetRange),
|
||||
(float)GD.RandRange(-_randomOffsetRange, _randomOffsetRange)
|
||||
);
|
||||
var newParticles = _particles.Instantiate<GpuParticles2D>();
|
||||
newParticles.GlobalPosition = _marker.GlobalPosition + randomOffset;
|
||||
GetTree().CurrentScene.AddChild(newParticles);
|
||||
newParticles.Emitting = true;
|
||||
}
|
||||
}
|
||||
1
scripts/components/FootstepGfx.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://d3ksrjt1ek4gi
|
||||
35
scripts/components/JumpGfxComponent.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class JumpGfxComponent : Node2D
|
||||
{
|
||||
[Export] public PackedScene ParticleScene { get; set; }
|
||||
[Export] public PlayerController Controller { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (Controller == null)
|
||||
{
|
||||
GD.PrintErr("JumpGfxComponent must have a reference to a PlayerController.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Controller.JumpInitiated += OnJumpInitiated;
|
||||
}
|
||||
|
||||
private void OnJumpInitiated()
|
||||
{
|
||||
SpawnGfx();
|
||||
}
|
||||
|
||||
private void SpawnGfx()
|
||||
{
|
||||
var particleInstance = ParticleScene.Instantiate<GpuParticles2D>();
|
||||
particleInstance.GlobalPosition = GlobalPosition;
|
||||
GetTree().CurrentScene.AddChild(particleInstance);
|
||||
particleInstance.Emitting = true;
|
||||
}
|
||||
}
|
||||
1
scripts/components/JumpGfxComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bpopfy6m4a0br
|
||||
@@ -11,6 +11,7 @@ public partial class JumpPadComponent : Node
|
||||
[Export] public Sprite2D Sprite { get; set; }
|
||||
[Export] public int StartAnimationIndex { get; set; } = 0;
|
||||
[Export] public float AnimationDuration { get; set; } = 0.5f;
|
||||
[Export] public GpuParticles2D Particles { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -27,6 +28,7 @@ public partial class JumpPadComponent : Node
|
||||
_ = HandleLaunchPadAnimation();
|
||||
player.Velocity = new Vector2(player.Velocity.X, -JumpForce);
|
||||
player.EmitSignal(PlayerController.SignalName.JumpInitiated);
|
||||
Particles?.Restart();
|
||||
}
|
||||
|
||||
private async Task HandleLaunchPadAnimation()
|
||||
|
||||
74
scripts/components/MovingPlatformComponent.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class MovingPlatformComponent : AnimatableBody2D
|
||||
{
|
||||
public enum LoopModeEnum { OneShot, Loop, PingPong }
|
||||
|
||||
[Export] public Path2D Path { get; set; }
|
||||
[Export(PropertyHint.Range, "10, 1000, 1")] public float Speed { get; set; } = 100.0f;
|
||||
[Export] public LoopModeEnum LoopMode { get; set; } = LoopModeEnum.PingPong;
|
||||
[Export(PropertyHint.Range, "0, 10, 0.1")] public float WaitTime { get; set; } = 1.0f;
|
||||
|
||||
private PathFollow2D _pathFollower;
|
||||
private Tween _tween;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (Path == null)
|
||||
{
|
||||
GD.PrintErr("MovingPlatform: Path is not set. The platform will not move.");
|
||||
return;
|
||||
}
|
||||
|
||||
_pathFollower = new PathFollow2D
|
||||
{
|
||||
Loop = false,
|
||||
Rotates = false
|
||||
};
|
||||
Path.AddChild(_pathFollower);
|
||||
|
||||
StartMovement();
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (_pathFollower == null) return;
|
||||
|
||||
GlobalPosition = _pathFollower.GlobalPosition;
|
||||
}
|
||||
|
||||
private void StartMovement()
|
||||
{
|
||||
_tween?.Kill();
|
||||
_tween = CreateTween();
|
||||
_tween.SetParallel(false);
|
||||
|
||||
var pathLength =Path.Curve.GetBakedLength();
|
||||
var duration = pathLength / Speed;
|
||||
|
||||
switch (LoopMode)
|
||||
{
|
||||
case LoopModeEnum.OneShot:
|
||||
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
|
||||
break;
|
||||
|
||||
case LoopModeEnum.Loop:
|
||||
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
|
||||
_tween.TweenInterval(WaitTime);
|
||||
_tween.TweenCallback(Callable.From(() => _pathFollower.Progress = 0));
|
||||
_tween.SetLoops();
|
||||
break;
|
||||
|
||||
case LoopModeEnum.PingPong:
|
||||
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
|
||||
_tween.TweenInterval(WaitTime);
|
||||
_tween.TweenProperty(_pathFollower, "progress", 0, duration);
|
||||
_tween.TweenInterval(WaitTime);
|
||||
_tween.SetLoops();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
1
scripts/components/MovingPlatformComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://g4ryqvpelmvl
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
@@ -8,31 +9,29 @@ public partial class PeriodicShootingComponent : Node
|
||||
[Export] public PackedScene BulletScene { get; set; }
|
||||
[Export] public float ShootInterval { get; set; } = 1.0f;
|
||||
[Export] public Vector2 ShootDirection { get; set; } = Vector2.Right;
|
||||
[Export] public SideToSideMovementComponent SideToSideMovement { get; set; }
|
||||
[Export] public Node2D BulletSpawnRight { get; set; }
|
||||
[Export] public Node2D BulletSpawnLeft { get; set; }
|
||||
[Export] public Node2D BulletSpawnPointRight { get; set; }
|
||||
[Export] public Node2D BulletSpawnPointLeft { get; set; }
|
||||
[Export] public float ShootingIntervalVariation { get; set; } = 0.0f;
|
||||
|
||||
[Signal] public delegate void ShotFiredEventHandler(Vector2 shootDirection);
|
||||
|
||||
private Timer _timer;
|
||||
private RandomNumberGenerator _rng;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_rng = new RandomNumberGenerator();
|
||||
SetupTimer();
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (SideToSideMovement == null) return;
|
||||
|
||||
ShootDirection = SideToSideMovement.Direction != Vector2.Zero ? SideToSideMovement.Direction : Vector2.Right;
|
||||
}
|
||||
|
||||
private void SetupTimer()
|
||||
{
|
||||
_timer = new Timer();
|
||||
_timer.WaitTime = GetShootInterval();
|
||||
_timer.OneShot = false;
|
||||
_timer.Autostart = true;
|
||||
_timer = new Timer
|
||||
{
|
||||
WaitTime = GetNextShootInterval(),
|
||||
OneShot = false,
|
||||
Autostart = true
|
||||
};
|
||||
_timer.Timeout += OnTimerTimeout;
|
||||
AddChild(_timer);
|
||||
}
|
||||
@@ -40,33 +39,53 @@ public partial class PeriodicShootingComponent : Node
|
||||
private void OnTimerTimeout()
|
||||
{
|
||||
Shoot();
|
||||
_timer.Start();
|
||||
_timer.WaitTime = GetNextShootInterval();
|
||||
}
|
||||
|
||||
private double GetShootInterval()
|
||||
private double GetNextShootInterval()
|
||||
{
|
||||
if (ShootingIntervalVariation == 0f) return ShootInterval;
|
||||
if (ShootingIntervalVariation <= 0f)
|
||||
{
|
||||
return ShootInterval;
|
||||
}
|
||||
|
||||
var rng = new RandomNumberGenerator();
|
||||
return ShootInterval + rng.RandfRange(-ShootingIntervalVariation, ShootingIntervalVariation);
|
||||
return Math.Max(0.01, ShootInterval + _rng.RandfRange(-ShootingIntervalVariation, ShootingIntervalVariation));
|
||||
}
|
||||
|
||||
private void Shoot()
|
||||
{
|
||||
if (BulletScene == null)
|
||||
{
|
||||
GD.PushError("PeriodicShootingComponent: BulletScene is not set.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ShootDirection == Vector2.Zero) return;
|
||||
|
||||
var root = Owner as Node2D;
|
||||
var spawnNode = (ShootDirection.X >= 0 || BulletSpawnPointLeft == null)
|
||||
? BulletSpawnPointRight
|
||||
: BulletSpawnPointLeft;
|
||||
|
||||
if (spawnNode == null)
|
||||
{
|
||||
GD.PrintErr("PeriodicShootingComponent: A suitable bullet spawn point is not set.");
|
||||
return;
|
||||
}
|
||||
|
||||
var spawnPosition = spawnNode.GlobalPosition;
|
||||
var owner = Owner as Node2D;
|
||||
var ownerRotation = owner?.Rotation ?? 0f;
|
||||
|
||||
var bulletInstance = BulletScene.Instantiate<Node2D>();
|
||||
var launchComponent = bulletInstance.GetNodeOrNull<LaunchComponent>("LaunchComponent");
|
||||
var spawnPosition = ShootDirection == Vector2.Right ? BulletSpawnRight.GlobalPosition : BulletSpawnLeft.GlobalPosition;
|
||||
if (launchComponent != null)
|
||||
if (bulletInstance.GetNodeOrNull<LaunchComponent>("LaunchComponent") is { } launchComponent)
|
||||
{
|
||||
launchComponent.InitialDirection = ShootDirection;
|
||||
launchComponent.SpawnPosition = spawnPosition;
|
||||
if (root != null) launchComponent.SpawnRotation = root.Rotation;
|
||||
launchComponent.SpawnRotation = ownerRotation;
|
||||
}
|
||||
|
||||
bulletInstance.Position = spawnPosition;
|
||||
bulletInstance.GlobalPosition = spawnPosition;
|
||||
GetTree().CurrentScene.AddChild(bulletInstance);
|
||||
EmitSignalShotFired(ShootDirection);
|
||||
}
|
||||
}
|
||||
51
scripts/components/RecoilComponent.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class RecoilComponent : Node
|
||||
{
|
||||
[Export] public Node2D RecoilTarget { get; set; }
|
||||
[Export] public float RecoilDistance { get; set; } = 8f;
|
||||
[Export] public float RecoilDuration { get; set; } = 0.1f;
|
||||
|
||||
private Vector2 _originalPosition;
|
||||
private Tween _recoilTween;
|
||||
private PeriodicShootingComponent _shootingComponent;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
RecoilTarget ??= Owner as Node2D;
|
||||
if (RecoilTarget == null)
|
||||
{
|
||||
GD.PushError("RecoilComponent: RecoilTarget is null");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_originalPosition = RecoilTarget.Position;
|
||||
|
||||
_shootingComponent = Owner.GetNodeOrNull<PeriodicShootingComponent>("PeriodicShootingComponent");
|
||||
if (_shootingComponent != null)
|
||||
{
|
||||
_shootingComponent.ShotFired += TriggerRecoil;
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRecoil(Vector2 shootDirection)
|
||||
{
|
||||
if (RecoilTarget == null) return;
|
||||
|
||||
_recoilTween?.Kill();
|
||||
|
||||
var recoilDirection = -shootDirection.Normalized();
|
||||
var recoilPosition = _originalPosition + recoilDirection * RecoilDistance;
|
||||
|
||||
_recoilTween = CreateTween();
|
||||
_recoilTween.SetEase(Tween.EaseType.Out);
|
||||
_recoilTween.SetTrans(Tween.TransitionType.Cubic);
|
||||
|
||||
_recoilTween.TweenProperty(RecoilTarget, "position", recoilPosition, RecoilDuration / 2);
|
||||
_recoilTween.TweenProperty(RecoilTarget, "position", _originalPosition, RecoilDuration / 2).SetDelay(RecoilDuration / 2);
|
||||
}
|
||||
}
|
||||
1
scripts/components/RecoilComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b3j23e7b7x8ro
|
||||
71
scripts/components/SquashAndStretchComponent.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SquashAndStretchComponent : Node
|
||||
{
|
||||
[Export] public Node2D TargetNode { get; set; }
|
||||
[Export(PropertyHint.Range, "0.1, 1.0, 0.01")] public float AnimationDuration { get; set; } = 0.25f;
|
||||
|
||||
[ExportGroup("Effect Strength")]
|
||||
[Export(PropertyHint.Range, "1.0, 2.0, 0.05")] public float SquashFactor { get; set; } = 1.2f;
|
||||
[Export(PropertyHint.Range, "0.5, 1.0, 0.05")] public float StretchFactor { get; set; } = 0.8f;
|
||||
|
||||
private Vector2 _originalScale;
|
||||
private Tween _tween;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
TargetNode ??= Owner as Node2D;
|
||||
|
||||
if (TargetNode == null)
|
||||
{
|
||||
GD.PrintErr("SquashAndStretchComponent: No valid TargetNode found. Disabling component.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_originalScale = TargetNode.Scale;
|
||||
|
||||
var shootingComponent = Owner.GetNodeOrNull<PeriodicShootingComponent>("PeriodicShootingComponent");
|
||||
if (shootingComponent != null)
|
||||
{
|
||||
shootingComponent.ShotFired += OnShotFired;
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.PrintErr("SquashAndStretchComponent requires a PeriodicShootingComponent on the same owner to function.");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnShotFired(Vector2 shootDirection)
|
||||
{
|
||||
if (TargetNode == null) return;
|
||||
|
||||
_tween?.Kill();
|
||||
|
||||
Vector2 squashScale;
|
||||
Vector2 stretchScale;
|
||||
|
||||
if (Mathf.Abs(shootDirection.X) > Mathf.Abs(shootDirection.Y))
|
||||
{
|
||||
squashScale = new Vector2(StretchFactor, SquashFactor) * _originalScale;
|
||||
stretchScale = new Vector2(SquashFactor, StretchFactor) * _originalScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
squashScale = new Vector2(SquashFactor, StretchFactor) * _originalScale;
|
||||
stretchScale = new Vector2(StretchFactor, SquashFactor) * _originalScale;
|
||||
}
|
||||
|
||||
_tween = CreateTween();
|
||||
_tween.SetTrans(Tween.TransitionType.Elastic).SetEase(Tween.EaseType.Out);
|
||||
|
||||
var partDuration = AnimationDuration / 3.0f;
|
||||
|
||||
_tween.TweenProperty(TargetNode, "scale", squashScale, partDuration);
|
||||
_tween.TweenProperty(TargetNode, "scale", stretchScale, partDuration);
|
||||
_tween.TweenProperty(TargetNode, "scale", _originalScale, partDuration);
|
||||
}
|
||||
}
|
||||
1
scripts/components/SquashAndStretchComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c707c53k7c5ae
|
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sprites/BFT - Mega Metroidvania Tileset.png.import
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sprites/bouncing_mushroom.png
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Normal file
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BIN
sprites/cave_tileset.png
Normal file
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sprites/cave_tileset.png.import
Normal file
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||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/ppc-tileset.png"
|
||||
dest_files=["res://.godot/imported/ppc-tileset.png-9fa878d605ba142a07487f571cb041bd.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||