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12 Commits
f9cb59d182
...
master
Author | SHA1 | Date | |
---|---|---|---|
bc3108ea37 | |||
7257242fce | |||
03abf91f59 | |||
e6f8989d16 | |||
db2a090acc | |||
dfc9201f62 | |||
46553a351a | |||
a8ff492aed | |||
aa73e54b3e | |||
98b3202361 | |||
6e2bdcdf95 | |||
f229ff5b7d |
@@ -1,56 +0,0 @@
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using System.Collections.Generic;
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using Godot;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.UI;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class DamageNumberManager : Node
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{
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[Export] public PackedScene DamageNumberScene { get; set; }
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private readonly List<Node> _managedNodes = [];
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public void Register(Node node)
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{
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if (_managedNodes.Contains(node)) return;
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var healthComponent = node.GetNodeOrNull<HealthComponent>("HealthComponent");
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if (healthComponent == null)
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{
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GD.PrintErr($"Node '{node.Name}' tried to register with DamageNumberManager but has no HealthComponent.");
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return;
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}
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healthComponent.HealthChanged += (delta, total) => OnHealthChanged(healthComponent, delta);
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node.TreeExiting += () => Unregister(node);
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_managedNodes.Add(node);
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}
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public void Unregister(Node node)
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{
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var healthComponent = node.GetNodeOrNull<HealthComponent>("HealthComponent");
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if (healthComponent != null)
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{
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healthComponent.HealthChanged -= (delta, _) => OnHealthChanged(healthComponent, delta);
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}
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_managedNodes.Remove(node);
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}
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private void OnHealthChanged(HealthComponent healthComponent, float delta)
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{
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if (delta >= 0) return;
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if (DamageNumberScene == null)
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{
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GD.PrintErr("DamageNumberManager: DamageNumberScene is not set!");
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return;
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}
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var damageNumber = DamageNumberScene.Instantiate<DamageNumber>();
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GetTree().CurrentScene.AddChild(damageNumber);
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var position = healthComponent.GlobalPosition;
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damageNumber.ShowDamage(Mathf.Abs(delta), position);
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}
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}
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@@ -1 +0,0 @@
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uid://i06td076ej68
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9
Autoloads/EventBus.cs
Normal file
9
Autoloads/EventBus.cs
Normal file
@@ -0,0 +1,9 @@
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using Godot;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class EventBus : Node
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{
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[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
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[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
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}
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1
Autoloads/EventBus.cs.uid
Normal file
1
Autoloads/EventBus.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://bb2yq5wggdw3w
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52
Autoloads/FloatingTextManager.cs
Normal file
52
Autoloads/FloatingTextManager.cs
Normal file
@@ -0,0 +1,52 @@
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using System.Globalization;
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using Godot;
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using Mr.BrickAdventures.scripts.UI;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class FloatingTextManager : Node
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{
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[Export] public PackedScene FloatingTextScene { get; set; }
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[ExportGroup("Colors")]
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[Export] public Color DamageColor { get; set; } = new Color("#b21030"); // Red
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[Export] public Color HealColor { get; set; } = new Color("#71f341"); // Green
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[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
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[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
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public void ShowDamage(float amount, Vector2 position)
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{
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var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
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CreateFloatingText(text, position, DamageColor);
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}
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public void ShowHeal(float amount, Vector2 position)
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{
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var text = $"+{Mathf.Round(amount)}";
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CreateFloatingText(text, position, HealColor);
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}
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public void ShowCoin(int amount, Vector2 position)
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{
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var text = $"+{amount}";
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CreateFloatingText(text, position, CoinColor);
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}
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public void ShowMessage(string message, Vector2 position)
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{
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CreateFloatingText(message, position, MessageColor);
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}
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private void CreateFloatingText(string text, Vector2 position, Color color)
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{
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if (FloatingTextScene == null)
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{
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GD.PushError("FloatingTextManager: FloatingTextScene is not set!");
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return;
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}
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var popup = FloatingTextScene.Instantiate<FloatingText>();
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GetTree().CurrentScene.AddChild(popup);
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popup.Show(text, position, color);
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}
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}
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1
Autoloads/FloatingTextManager.cs.uid
Normal file
1
Autoloads/FloatingTextManager.cs.uid
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@@ -0,0 +1 @@
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uid://cobgfsr3gw7cn
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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using Double = System.Double;
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namespace Mr.BrickAdventures.Autoloads;
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@@ -18,6 +18,8 @@ public partial class GameManager : Node
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private List<Node> _sceneNodes = [];
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private PlayerController _player;
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private SpeedRunManager _speedRunManager;
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private EventBus _eventBus;
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[Export]
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public Dictionary PlayerState { get; set; } = new()
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@@ -50,6 +52,12 @@ public partial class GameManager : Node
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_sceneNodes.Clear();
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}
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public override void _Ready()
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{
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_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
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_eventBus = GetNode<EventBus>("/root/EventBus");
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}
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private void OnNodeAdded(Node node)
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{
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_sceneNodes.Add(node);
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@@ -133,7 +141,8 @@ public partial class GameManager : Node
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{ "current_level", 0 },
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{ "completed_levels", new Array<int>() },
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{ "unlocked_levels", new Array<int>() {0}},
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{ "unlocked_skills", new Array<SkillData>() }
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{ "unlocked_skills", new Array<SkillData>() },
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{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
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};
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}
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@@ -151,6 +160,7 @@ public partial class GameManager : Node
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{
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PlayerState["current_level"] = next;
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GetTree().ChangeSceneToPacked(LevelScenes[next]);
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_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
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}
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}
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@@ -187,6 +197,9 @@ public partial class GameManager : Node
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{
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ResetPlayerState();
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ResetCurrentSessionState();
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_speedRunManager?.StartTimer();
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GetTree().ChangeSceneToPacked(LevelScenes[0]);
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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}
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@@ -212,10 +225,14 @@ public partial class GameManager : Node
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{
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var levelIndex = (int)PlayerState["current_level"];
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MarkLevelComplete(levelIndex);
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AddCoins((int)CurrentSessionState["coins_collected"]);
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foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
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UnlockSkill((SkillData)s);
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var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
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_eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
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ResetCurrentSessionState();
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TryToGoToNextLevel();
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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112
Autoloads/GhostManager.cs
Normal file
112
Autoloads/GhostManager.cs
Normal file
@@ -0,0 +1,112 @@
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures.scripts;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class GhostManager : Node
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{
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[Export] private PackedScene GhostPlayerScene { get; set; }
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public bool IsRecording { get; private set; } = false;
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public bool IsPlaybackEnabled { get; private set; } = true;
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private List<GhostFrame> _currentRecording = [];
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private double _startTime = 0.0;
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private int _currentLevelIndex = -1;
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public void StartRecording(int levelIndex)
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{
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if (!IsPlaybackEnabled) return;
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_currentLevelIndex = levelIndex;
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_currentRecording.Clear();
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_startTime = Time.GetTicksMsec() / 1000.0;
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IsRecording = true;
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GD.Print("Ghost recording started.");
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}
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public void StopRecording(bool levelCompleted, double finalTime)
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{
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if (!IsRecording) return;
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IsRecording = false;
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if (levelCompleted)
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{
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var bestTime = LoadBestTime(_currentLevelIndex);
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if (finalTime < bestTime)
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{
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SaveGhostData(_currentLevelIndex, finalTime);
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GD.Print($"New best ghost saved for level {_currentLevelIndex}. Time: {finalTime}");
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}
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}
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_currentRecording.Clear();
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}
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public void RecordFrame(Vector2 position)
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{
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if (!IsRecording) return;
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var frame = new GhostFrame
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{
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Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime,
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Position = position
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};
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_currentRecording.Add(frame);
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}
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public void SpawnGhostPlayer(int levelIndex, Node parent)
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{
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if (!IsPlaybackEnabled || GhostPlayerScene == null) return;
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var ghostData = LoadGhostData(levelIndex);
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if (ghostData.Count > 0)
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{
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var ghostPlayer = GhostPlayerScene.Instantiate<GhostPlayer>();
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parent.AddChild(ghostPlayer);
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ghostPlayer.StartPlayback(ghostData);
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GD.Print($"Ghost player spawned for level {levelIndex}.");
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}
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}
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private void SaveGhostData(int levelIndex, double time)
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{
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var path = $"user://ghost_level_{levelIndex}.dat";
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
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var dataToSave = new Godot.Collections.Dictionary
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{
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{ "time", time },
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{ "frames", _currentRecording.ToArray() }
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};
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file.StoreVar(dataToSave);
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}
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private List<GhostFrame> LoadGhostData(int levelIndex)
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{
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var path = $"user://ghost_level_{levelIndex}.dat";
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if (!FileAccess.FileExists(path)) return [];
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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var savedData = (Dictionary)file.GetVar();
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var framesArray = (Array)savedData["frames"];
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var frames = new List<GhostFrame>();
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foreach (var obj in framesArray)
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{
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frames.Add((GhostFrame)obj);
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}
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return frames;
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}
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private double LoadBestTime(int levelIndex)
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{
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var path = $"user://ghost_level_{levelIndex}.dat";
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if (!FileAccess.FileExists(path)) return double.MaxValue;
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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var data = (Dictionary)file.GetVar();
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return (double)data["time"];
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}
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}
|
1
Autoloads/GhostManager.cs.uid
Normal file
1
Autoloads/GhostManager.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://cgmuod4p2hg5h
|
62
Autoloads/SpeedRunManager.cs
Normal file
62
Autoloads/SpeedRunManager.cs
Normal file
@@ -0,0 +1,62 @@
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using System.Collections.Generic;
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using Godot;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class SpeedRunManager : Node
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{
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public bool IsRunning { get; private set; } = false;
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public bool IsVisible { get; private set; } = false;
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private double _startTime;
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private double _levelStartTime;
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private List<double> _splits = [];
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[Signal] public delegate void TimeUpdatedEventHandler(double totalTime, double levelTime);
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public override void _Process(double delta)
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{
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if (!IsRunning || !IsVisible) return;
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EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime());
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}
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public void StartTimer()
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{
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_startTime = Time.GetTicksMsec() / 1000.0;
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_levelStartTime = _startTime;
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_splits.Clear();
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IsRunning = true;
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GD.Print("Speedrun timer started.");
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}
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public void StopTimer()
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{
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if (!IsRunning) return;
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IsRunning = false;
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var finalTime = GetCurrentTotalTime();
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GD.Print($"Speedrun finished. Final time: {FormatTime(finalTime)}");
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// Save personal best if applicable
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}
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public void Split()
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{
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if (!IsRunning) return;
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var now = Time.GetTicksMsec() / 1000.0;
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var splitTime = now - _levelStartTime;
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_splits.Add(splitTime);
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_levelStartTime = now;
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GD.Print($"Split recorded: {FormatTime(splitTime)}");
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}
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|
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public double GetCurrentTotalTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _startTime : 0;
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public double GetCurrentLevelTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _levelStartTime : 0;
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public static string FormatTime(double time)
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{
|
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var span = System.TimeSpan.FromSeconds(time);
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return $"{(int)span.TotalMinutes:00}:{span.Seconds:00}.{span.Milliseconds:000}";
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}
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}
|
1
Autoloads/SpeedRunManager.cs.uid
Normal file
1
Autoloads/SpeedRunManager.cs.uid
Normal file
@@ -0,0 +1 @@
|
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uid://c6ohe36xw1h21
|
78
Autoloads/StatisticsManager.cs
Normal file
78
Autoloads/StatisticsManager.cs
Normal file
@@ -0,0 +1,78 @@
|
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using Godot;
|
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using Godot.Collections;
|
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|
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namespace Mr.BrickAdventures.Autoloads;
|
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|
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public partial class StatisticsManager : Node
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{
|
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private GameManager _gameManager;
|
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private AchievementManager _achievementManager;
|
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private Dictionary<string, Variant> _stats = new();
|
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|
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public override void _Ready()
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{
|
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_gameManager = GetNode<GameManager>("/root/GameManager");
|
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
|
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LoadStatistics();
|
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}
|
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|
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private void LoadStatistics()
|
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{
|
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if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
|
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{
|
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_stats = (Dictionary<string, Variant>)statsObj;
|
||||
}
|
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else
|
||||
{
|
||||
_stats = new Dictionary<string, Variant>();
|
||||
_gameManager.PlayerState["statistics"] = _stats;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases a numerical statistic by a given amount.
|
||||
/// </summary>
|
||||
public void IncrementStat(string statName, int amount = 1)
|
||||
{
|
||||
if (_stats.TryGetValue(statName, out var currentValue))
|
||||
{
|
||||
_stats[statName] = (int)currentValue + amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
_stats[statName] = amount;
|
||||
}
|
||||
GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
|
||||
CheckAchievementsForStat(statName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of a statistic.
|
||||
/// </summary>
|
||||
public Variant GetStat(string statName, Variant defaultValue = default)
|
||||
{
|
||||
return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the updated stat meets the criteria for any achievements.
|
||||
/// </summary>
|
||||
private void CheckAchievementsForStat(string statName)
|
||||
{
|
||||
switch (statName)
|
||||
{
|
||||
case "enemies_defeated":
|
||||
if ((int)GetStat(statName, 0) >= 100)
|
||||
{
|
||||
_achievementManager.UnlockAchievement("slayer_100_enemies");
|
||||
}
|
||||
break;
|
||||
case "jumps_made":
|
||||
if ((int)GetStat(statName, 0) >= 1000)
|
||||
{
|
||||
_achievementManager.UnlockAchievement("super_jumper");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
1
Autoloads/StatisticsManager.cs.uid
Normal file
1
Autoloads/StatisticsManager.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c5p3l2mhkw0p4
|
@@ -2,6 +2,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACamera2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fa2e12a1a67ad701a97608de6be85250e3e353951ecf8058a02c703490c753_003FCamera2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACanvasItem_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fef7b819b226fab796d1dfe66d415dd7510bcac87675020ddb8f03a828e763_003FCanvasItem_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACecovym_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Ftmp_003FJetBrainsPerUserTemp_002D1000_002D1_003FSandboxFiles_003FSadijuw_003FCecovym_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACharacterBody2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fbba0bbd7a98ee58286e9484fbe86e01afff6232283f6efd3556eb7116453_003FCharacterBody2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACollisionShape2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F2ca9b7334678f5c97c7c2a9fbe4837be71cae11b6a30408dd4791b18f997e4a_003FCollisionShape2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACSharpInstanceBridge_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F94701b444afa4c3d9a7a53ebcaa35fd1583c00_003F14_003F4b4ade3f_003FCSharpInstanceBridge_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADelegateUtils_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F94701b444afa4c3d9a7a53ebcaa35fd1583c00_003F08_003F45f75e10_003FDelegateUtils_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
|
@@ -120,7 +120,7 @@ dotnet/embed_build_outputs=false
|
||||
name="Linux"
|
||||
platform="Linux"
|
||||
runnable=true
|
||||
advanced_options=true
|
||||
advanced_options=false
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
|
@@ -1,8 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dpibw6s3dcggr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://i06td076ej68" path="res://Autoloads/DamageNumberManager.cs" id="1_me007"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7mp0o2goauyy" path="res://objects/ui/damage_number.tscn" id="2_ghslv"]
|
||||
|
||||
[node name="DamageNumberManager" type="Node"]
|
||||
script = ExtResource("1_me007")
|
||||
DamageNumberScene = ExtResource("2_ghslv")
|
179
objects/entities/basic_enemy.tscn
Normal file
179
objects/entities/basic_enemy.tscn
Normal file
@@ -0,0 +1,179 @@
|
||||
[gd_scene load_steps=26 format=3 uid="uid://bockkmyn8il4c"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
|
||||
[ext_resource type="Texture2D" uid="uid://duxx56wxmjoxd" path="res://sprites/basic_enemy.png" id="2_laaj3"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_n6phc"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_t0yic"]
|
||||
[ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_h333r"]
|
||||
[ext_resource type="Script" uid="uid://cfdugoeduudar" path="res://scripts/components/EnemyDeathComponent.cs" id="8_dbywb"]
|
||||
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="9_bph85"]
|
||||
[ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="10_4upf6"]
|
||||
[ext_resource type="Script" uid="uid://t8rsvwdwt8ea" path="res://scripts/components/StatusEffectComponent.cs" id="11_28moq"]
|
||||
[ext_resource type="Script" uid="uid://cxuig4xh8nfov" path="res://scripts/components/FireEffectComponent.cs" id="12_dgcex"]
|
||||
[ext_resource type="Script" uid="uid://d1388lhp2gpgr" path="res://scripts/components/IceEffectComponent.cs" id="13_kga14"]
|
||||
[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="14_ndloc"]
|
||||
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="15_cg63s"]
|
||||
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="16_jqaq6"]
|
||||
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="17_ih01d"]
|
||||
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="17_o7qsb"]
|
||||
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_v861c"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
|
||||
size = Vector2(25, 31)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j18j0"]
|
||||
shader = ExtResource("1_hh6y0")
|
||||
shader_parameter/enabled = false
|
||||
shader_parameter/tint = Color(1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
|
||||
size = Vector2(34, 31)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_qb72p"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lvsna"]
|
||||
gradient = SubResource("Gradient_qb72p")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_82d6e"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_pxaaa"]
|
||||
curve = SubResource("Curve_82d6e")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"]
|
||||
resource_local_to_scene = true
|
||||
lifetime_randomness = 1.0
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 8.0
|
||||
direction = Vector3(0.1, -0.5, 0)
|
||||
initial_velocity_min = 200.0
|
||||
initial_velocity_max = 400.0
|
||||
gravity = Vector3(0, 80, 0)
|
||||
damping_min = 400.0
|
||||
damping_max = 800.0
|
||||
scale_max = 3.0
|
||||
scale_curve = SubResource("CurveTexture_pxaaa")
|
||||
color = Color(0.635294, 1, 0.952941, 1)
|
||||
color_ramp = SubResource("GradientTexture1D_lvsna")
|
||||
|
||||
[node name="Enemy" type="CharacterBody2D"]
|
||||
collision_layer = 8
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(-1.5, 0.5)
|
||||
shape = SubResource("RectangleShape2D_pwwji")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_j18j0")
|
||||
texture = ExtResource("2_laaj3")
|
||||
|
||||
[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
|
||||
position = Vector2(16, 7)
|
||||
|
||||
[node name="left bullet spawn" type="Node2D" parent="Sprite2D"]
|
||||
position = Vector2(-17, 7)
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
|
||||
script = ExtResource("3_n6phc")
|
||||
HurtSfx = NodePath("../sfx_hurt")
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("4_t0yic")
|
||||
Area = NodePath("../Hitbox")
|
||||
|
||||
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("Sprite", "LeftRay", "RightRay", "LeftWallRay", "RightWallRay")]
|
||||
script = ExtResource("5_h333r")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Speed = 60.0
|
||||
WaitTime = 0.5
|
||||
LeftRay = NodePath("../Left Ray")
|
||||
RightRay = NodePath("../Right Ray")
|
||||
LeftWallRay = NodePath("../Left Wall Ray")
|
||||
RightWallRay = NodePath("../Right Wall Ray")
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
script = ExtResource("8_dbywb")
|
||||
TweenDuration = 0.1
|
||||
CollisionShape = NodePath("../Hitbox/CollisionShape2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
collision_layer = 8
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
visible = false
|
||||
position = Vector2(-2, 0.5)
|
||||
shape = SubResource("RectangleShape2D_ejbqt")
|
||||
debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
|
||||
|
||||
[node name="Left Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(-16, 13)
|
||||
target_position = Vector2(0, 8)
|
||||
|
||||
[node name="Left Wall Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(-16, 0)
|
||||
target_position = Vector2(-8, 0)
|
||||
|
||||
[node name="Right Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(16, 13)
|
||||
target_position = Vector2(0, 8)
|
||||
|
||||
[node name="Right Wall Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(16, 0)
|
||||
target_position = Vector2(8, 0)
|
||||
|
||||
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
process_mode = 3
|
||||
script = ExtResource("9_bph85")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
script = ExtResource("10_4upf6")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
HitFx = NodePath("../HitParticles")
|
||||
|
||||
[node name="StatusEffectComponent" type="Node" parent="."]
|
||||
script = ExtResource("11_28moq")
|
||||
|
||||
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
|
||||
script = ExtResource("12_dgcex")
|
||||
Health = NodePath("../HealthComponent")
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
FireFX = NodePath("../FireFX")
|
||||
|
||||
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
script = ExtResource("13_kga14")
|
||||
ComponentsToDisable = [NodePath("../SideToSideMovement"), null, NodePath("../DamageComponent")]
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
IceFx = NodePath("../Ice FX")
|
||||
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("14_ndloc")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("15_cg63s")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="FireFX" parent="." instance=ExtResource("16_jqaq6")]
|
||||
position = Vector2(0, 9)
|
||||
emitting = false
|
||||
amount = 2048
|
||||
|
||||
[node name="Ice FX" parent="." instance=ExtResource("17_o7qsb")]
|
||||
visible = false
|
||||
|
||||
[node name="HitParticles" parent="." instance=ExtResource("18_v861c")]
|
||||
position = Vector2(0, 1)
|
||||
process_material = SubResource("ParticleProcessMaterial_pxaaa")
|
||||
|
||||
[node name="KnockbackComponent" type="Node" parent="."]
|
||||
script = ExtResource("17_ih01d")
|
||||
metadata/_custom_type_script = "uid://cgfynrn68lp12"
|
31
objects/entities/bouncing_mushroom.tscn
Normal file
31
objects/entities/bouncing_mushroom.tscn
Normal file
@@ -0,0 +1,31 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://c0j1yun5s7kns"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bu0yv6rktj221" path="res://sprites/bouncing_mushroom.png" id="1_t1exj"]
|
||||
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_w2gbr"]
|
||||
[ext_resource type="PackedScene" uid="uid://qo2ngbnkix85" path="res://objects/fxs/bounce_gfx.tscn" id="3_w2gbr"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
|
||||
size = Vector2(22, 10)
|
||||
|
||||
[node name="Bouncing Mushrrom" type="Area2D"]
|
||||
modulate = Color(1.1, 1.1, 1.1, 1)
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -13)
|
||||
shape = SubResource("RectangleShape2D_ci3ij")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(0, -8)
|
||||
texture = ExtResource("1_t1exj")
|
||||
hframes = 2
|
||||
|
||||
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite", "Particles")]
|
||||
script = ExtResource("2_w2gbr")
|
||||
JumpForce = 600.0
|
||||
Area = NodePath("..")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Particles = NodePath("../BounceGFX")
|
||||
|
||||
[node name="BounceGFX" parent="." instance=ExtResource("3_w2gbr")]
|
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=53 format=3 uid="uid://bqi5s710xb1ju"]
|
||||
[gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
|
||||
@@ -16,12 +16,12 @@
|
||||
[ext_resource type="PackedScene" uid="uid://chjbi5mgtwhsh" path="res://objects/movement_abilities/wall_jump_ability.tscn" id="7_bnap0"]
|
||||
[ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="7_uno3u"]
|
||||
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"]
|
||||
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
|
||||
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
|
||||
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
|
||||
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
|
||||
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="14_e5pae"]
|
||||
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="16_uno3u"]
|
||||
[ext_resource type="Script" uid="uid://dtg6115je7b5s" path="res://scripts/components/StompDamageComponent.cs" id="17_bl1gx"]
|
||||
@@ -37,10 +37,15 @@
|
||||
[ext_resource type="Script" uid="uid://dr3uv0j7n75s" path="res://scripts/components/ShipShooterComponent.cs" id="30_usc1p"]
|
||||
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="32_x2b7c"]
|
||||
[ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="36_oxudy"]
|
||||
[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="37_qec3q"]
|
||||
[ext_resource type="Script" uid="uid://dupnaark1f7gm" path="res://scripts/components/ProgressiveDamageComponent.cs" id="38_dhjci"]
|
||||
[ext_resource type="Script" uid="uid://dssa2taiwktis" path="res://scripts/components/Movement/PlayerInputHandler.cs" id="42_e5pae"]
|
||||
[ext_resource type="Script" uid="uid://c00siqtssccr6" path="res://scripts/components/PacXonGridInteractor.cs" id="42_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://ceoxet1nqws8w" path="res://scripts/components/SpriteTilterComponent.cs" id="43_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://cmk4m7mplqnrm" path="res://scripts/components/PacXonTrailComponent.cs" id="44_uno3u"]
|
||||
[ext_resource type="PackedScene" uid="uid://de5emerpbiknb" path="res://objects/fxs/foot_step_gfx.tscn" id="45_bl1gx"]
|
||||
[ext_resource type="Script" uid="uid://d3ksrjt1ek4gi" path="res://scripts/components/FootstepGfx.cs" id="46_6n1ss"]
|
||||
[ext_resource type="Script" uid="uid://bpopfy6m4a0br" path="res://scripts/components/JumpGfxComponent.cs" id="47_oefns"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqhondao5bm6k" path="res://objects/fxs/jump_cloud_fx.tscn" id="48_bnap0"]
|
||||
[ext_resource type="Script" uid="uid://b1h8r5irryxcx" path="res://scripts/components/PlayerSfxComponent.cs" id="49_qec3q"]
|
||||
[ext_resource type="Script" uid="uid://b2aanqykvdnev" path="res://scripts/components/PlayerGraphicsComponent.cs" id="50_dhjci"]
|
||||
|
||||
@@ -99,6 +104,7 @@ GravityScene = ExtResource("4_qec3q")
|
||||
OneWayPlatformScene = ExtResource("5_dhjci")
|
||||
SpaceshipMovementScene = ExtResource("6_721q0")
|
||||
WallJumpScene = ExtResource("7_bnap0")
|
||||
GridMovementScene = ExtResource("8_xuhvf")
|
||||
metadata/_custom_type_script = "uid://csel4s0e4g5uf"
|
||||
|
||||
[node name="Movements" type="Node" parent="."]
|
||||
@@ -183,11 +189,6 @@ script = ExtResource("13_7til7")
|
||||
DeathSfx = NodePath("../sfx_hurt")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="KnockbackComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent")]
|
||||
script = ExtResource("14_e5pae")
|
||||
KnockbackForce = 1250.0
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
|
||||
script = ExtResource("15_xuhvf")
|
||||
FlashingComponent = NodePath("../FlashingComponent Base")
|
||||
@@ -278,11 +279,6 @@ gizmo_extents = 1.0
|
||||
position = Vector2(0, 3)
|
||||
scale = Vector2(0.8, 1.9)
|
||||
|
||||
[node name="KillPlayerOutOfScreen" type="Node" parent="." node_paths=PackedStringArray("ScreenNotifier", "HealthComponent")]
|
||||
script = ExtResource("37_qec3q")
|
||||
ScreenNotifier = NodePath("../VisibleOnScreenNotifier2D")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="PlayerInputHandler" type="Node" parent="."]
|
||||
script = ExtResource("42_e5pae")
|
||||
metadata/_custom_type_script = "uid://dssa2taiwktis"
|
||||
@@ -308,3 +304,31 @@ script = ExtResource("38_dhjci")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
Sprite = NodePath("../Graphics/Root/Base")
|
||||
metadata/_custom_type_script = "uid://dupnaark1f7gm"
|
||||
|
||||
[node name="PacXonGridInteractor" type="Node" parent="."]
|
||||
script = ExtResource("42_xuhvf")
|
||||
metadata/_custom_type_script = "uid://c00siqtssccr6"
|
||||
|
||||
[node name="PacXonTrailComponent" type="Line2D" parent="."]
|
||||
script = ExtResource("44_uno3u")
|
||||
metadata/_custom_type_script = "uid://cmk4m7mplqnrm"
|
||||
|
||||
[node name="Feet" type="Marker2D" parent="."]
|
||||
position = Vector2(0, 16)
|
||||
|
||||
[node name="FootstepGfx" type="Node2D" parent="." node_paths=PackedStringArray("_controller", "_marker")]
|
||||
script = ExtResource("46_6n1ss")
|
||||
_particles = ExtResource("45_bl1gx")
|
||||
_controller = NodePath("..")
|
||||
_marker = NodePath("../Feet")
|
||||
_stepInterval = 0.4
|
||||
_stepIntervalRandomness = 0.15
|
||||
_minMoveSpeed = 4.0
|
||||
_randomOffsetRange = 0.3
|
||||
metadata/_custom_type_script = "uid://d3ksrjt1ek4gi"
|
||||
|
||||
[node name="JumpGfxComponent" type="Node2D" parent="." node_paths=PackedStringArray("Controller")]
|
||||
script = ExtResource("47_oefns")
|
||||
ParticleScene = ExtResource("48_bnap0")
|
||||
Controller = NodePath("..")
|
||||
metadata/_custom_type_script = "uid://bpopfy6m4a0br"
|
||||
|
41
objects/entities/cactus.tscn
Normal file
41
objects/entities/cactus.tscn
Normal file
@@ -0,0 +1,41 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://un55bdc2cg2q"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1nndd"]
|
||||
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="2_bljtt"]
|
||||
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="3_bljtt"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14ml2"]
|
||||
size = Vector2(14, 15)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4q8oh"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cactus" type="StaticBody2D"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 0.5)
|
||||
shape = SubResource("RectangleShape2D_14ml2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_1nndd")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 71
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
collision_mask = 12
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
position = Vector2(-0.5, 0)
|
||||
shape = SubResource("RectangleShape2D_4q8oh")
|
||||
debug_color = Color(0.285572, 0.422655, 0.118384, 0.42)
|
||||
|
||||
[node name="KnockbackComponent" type="Node" parent="."]
|
||||
script = ExtResource("2_bljtt")
|
||||
metadata/_custom_type_script = "uid://cgfynrn68lp12"
|
||||
|
||||
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
|
||||
script = ExtResource("3_bljtt")
|
||||
KnockbackComponent = NodePath("../KnockbackComponent")
|
||||
HazardArea = NodePath("../Area2D")
|
||||
metadata/_custom_type_script = "uid://nhu2xd8611fk"
|
@@ -1,13 +1,17 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dstko446qydsc"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
|
||||
[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="2_q37h7"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_bhwy3"]
|
||||
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"]
|
||||
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ww0hb"]
|
||||
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_bhwy3"]
|
||||
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_ww0hb"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_6gptm")
|
||||
@@ -15,12 +19,29 @@ hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("Health")]
|
||||
script = ExtResource("2_q37h7")
|
||||
Health = NodePath("../HealthComponent")
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("3_bhwy3")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
|
||||
script = ExtResource("2_q37h7")
|
||||
BulletScene = ExtResource("3_ww0hb")
|
||||
ShootInterval = 3.0
|
||||
ShootDirection = Vector2(0, -1)
|
||||
BulletSpawnPointRight = NodePath("../Bullet spawn")
|
||||
ShootingIntervalVariation = 0.61
|
||||
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
|
||||
|
||||
[node name="Bullet spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(0, -16)
|
||||
|
||||
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
|
||||
script = ExtResource("4_bhwy3")
|
||||
RecoilTarget = NodePath("../Sprite2D")
|
||||
RecoilDistance = 4.0
|
||||
RecoilDuration = 0.12
|
||||
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
|
||||
|
||||
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
|
||||
script = ExtResource("5_ww0hb")
|
||||
TargetNode = NodePath("../Sprite2D")
|
||||
metadata/_custom_type_script = "uid://c707c53k7c5ae"
|
||||
|
72
objects/entities/cannon_bullet.tscn
Normal file
72
objects/entities/cannon_bullet.tscn
Normal file
@@ -0,0 +1,72 @@
|
||||
[gd_scene load_steps=11 format=3 uid="uid://chetx6gmnwbxi"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_alaj6"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_xmjlg"]
|
||||
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_jege3"]
|
||||
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="4_aniyw"]
|
||||
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_3ks47"]
|
||||
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_4cg6n"]
|
||||
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_cr5p0"]
|
||||
[ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_ivkeb"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="9_gx2e5"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
|
||||
radius = 4.0
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
collision_layer = 64
|
||||
collision_mask = 21
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_txsw8")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
modulate = Color(1.5, 1, 1, 1)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
texture = ExtResource("1_alaj6")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 79
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||
position = Vector2(2.38419e-07, 2.38419e-07)
|
||||
scale = Vector2(0.4, 0.4)
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
|
||||
script = ExtResource("2_xmjlg")
|
||||
Area = NodePath("..")
|
||||
DamageTimer = NodePath("../Timer")
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
wait_time = 5.0
|
||||
autostart = true
|
||||
|
||||
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
|
||||
script = ExtResource("3_jege3")
|
||||
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
|
||||
|
||||
[node name="LifetimeComponent" type="Node" parent="."]
|
||||
script = ExtResource("4_aniyw")
|
||||
LifeTime = 10.0
|
||||
|
||||
[node name="LaunchComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("5_3ks47")
|
||||
Speed = 160.0
|
||||
|
||||
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
|
||||
script = ExtResource("6_4cg6n")
|
||||
LaunchComponent = NodePath("../LaunchComponent")
|
||||
|
||||
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "TerrainHitFx", "BulletSprite")]
|
||||
script = ExtResource("7_cr5p0")
|
||||
Area = NodePath("..")
|
||||
TerrainHitFx = NodePath("../TerrainHitFX")
|
||||
BulletSprite = NodePath("../Sprite2D")
|
||||
|
||||
[node name="TerrainHitFX" parent="." instance=ExtResource("8_ivkeb")]
|
||||
z_index = 3
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("9_gx2e5")
|
||||
Health = 0.1
|
||||
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"
|
@@ -1,33 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dfwpha0d18dmn"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rwgpm"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_hrj61"]
|
||||
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_hrj61"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
|
||||
size = Vector2(8, 16)
|
||||
|
||||
[node name="Cannon Ray" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 5
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_repeat = 2
|
||||
texture = ExtResource("1_rwgpm")
|
||||
region_enabled = true
|
||||
region_rect = Rect2(176, 64, 16, 16)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_ptfn7")
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("2_hrj61")
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
|
||||
position = Vector2(0, -8)
|
||||
script = ExtResource("3_hrj61")
|
||||
ExpansionSpeed = 16.0
|
||||
Root = NodePath(".")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
@@ -1,35 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"]
|
||||
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
|
||||
size = Vector2(16, 8)
|
||||
|
||||
[node name="Cannon Ray" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 5
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_repeat = 2
|
||||
rotation = 1.5708
|
||||
texture = ExtResource("1_l5x2w")
|
||||
region_enabled = true
|
||||
region_rect = Rect2(176, 64, 16, 16)
|
||||
region_filter_clip_enabled = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_ptfn7")
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("2_0kbpg")
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
|
||||
position = Vector2(8, 0)
|
||||
script = ExtResource("3_0kbpg")
|
||||
ExpansionSpeed = 16.0
|
||||
Root = NodePath("..")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=27 format=3 uid="uid://bwdlmualj6xbw"]
|
||||
[gd_scene load_steps=29 format=3 uid="uid://bwdlmualj6xbw"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
|
||||
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
|
||||
@@ -18,6 +18,8 @@
|
||||
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
|
||||
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
|
||||
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
|
||||
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="19_xku20"]
|
||||
[ext_resource type="Script" uid="uid://bhbgjr8ty2n85" path="res://scripts/components/EnemyControllerComponent.cs" id="20_5lji2"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
|
||||
size = Vector2(25, 31)
|
||||
@@ -96,13 +98,12 @@ RightRay = NodePath("../Right Ray")
|
||||
LeftWallRay = NodePath("../Left Wall Ray")
|
||||
RightWallRay = NodePath("../Right Wall Ray")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("SideToSideMovement", "BulletSpawnRight", "BulletSpawnLeft")]
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
script = ExtResource("6_lgbyy")
|
||||
BulletScene = ExtResource("7_r48kf")
|
||||
SideToSideMovement = NodePath("../SideToSideMovement")
|
||||
BulletSpawnRight = NodePath("../Sprite2D/right bullet spawn")
|
||||
BulletSpawnLeft = NodePath("../Sprite2D/left bullet spawn")
|
||||
ShootingIntervalVariation = 0.1
|
||||
BulletSpawnPointRight = NodePath("../Sprite2D/right bullet spawn")
|
||||
BulletSpawnPointLeft = NodePath("../Sprite2D/left bullet spawn")
|
||||
ShootingIntervalVariation = 0.3
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
script = ExtResource("8_pxaaa")
|
||||
@@ -182,3 +183,13 @@ visible = false
|
||||
[node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")]
|
||||
position = Vector2(0, 1)
|
||||
process_material = SubResource("ParticleProcessMaterial_pxaaa")
|
||||
|
||||
[node name="KnockbackComponent" type="Node" parent="."]
|
||||
script = ExtResource("19_xku20")
|
||||
metadata/_custom_type_script = "uid://cgfynrn68lp12"
|
||||
|
||||
[node name="EnemyControllerComponent" type="Node" parent="." node_paths=PackedStringArray("MovementComponent", "ShootingComponent")]
|
||||
script = ExtResource("20_5lji2")
|
||||
MovementComponent = NodePath("../SideToSideMovement")
|
||||
ShootingComponent = NodePath("../PeriodicShootingComponent")
|
||||
metadata/_custom_type_script = "uid://bhbgjr8ty2n85"
|
||||
|
@@ -123,12 +123,12 @@ bus = &"sfx"
|
||||
script = ExtResource("6_q78ru")
|
||||
Area = NodePath("../Hitbox")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnRight", "BulletSpawnLeft")]
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
script = ExtResource("7_weo6b")
|
||||
BulletScene = ExtResource("7_4ajjm")
|
||||
ShootInterval = 2.0
|
||||
BulletSpawnRight = NodePath("../laser spawn point right")
|
||||
BulletSpawnLeft = NodePath("../laser spawn point left")
|
||||
BulletSpawnPointRight = NodePath("../laser spawn point right")
|
||||
BulletSpawnPointLeft = NodePath("../laser spawn point left")
|
||||
ShootingIntervalVariation = 0.5
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
|
31
objects/entities/ghost.tscn
Normal file
31
objects/entities/ghost.tscn
Normal file
@@ -0,0 +1,31 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://b3877xt5upsj2"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dpbpjffbdbovp" path="res://sprites/cap.png" id="1_ksysq"]
|
||||
[ext_resource type="Script" uid="uid://7i20oc4cyabl" path="res://scripts/components/GhostMovementComponent.cs" id="2_0qila"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_0xbgb"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_ksysq"]
|
||||
|
||||
[node name="Ghost" type="CharacterBody2D"]
|
||||
collision_layer = 8
|
||||
collision_mask = 5
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_0xbgb")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(2.98023e-08, 0)
|
||||
scale = Vector2(0.609375, 0.78125)
|
||||
texture = ExtResource("1_ksysq")
|
||||
|
||||
[node name="GhostMovementComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("2_0qila")
|
||||
metadata/_custom_type_script = "uid://7i20oc4cyabl"
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource("CircleShape2D_ksysq")
|
39
objects/entities/ghost_player.tscn
Normal file
39
objects/entities/ghost_player.tscn
Normal file
@@ -0,0 +1,39 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://gknrmek1jmjx"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="13_uybbp"]
|
||||
[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="14_4rwar"]
|
||||
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="15_qkwlh"]
|
||||
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="16_kt5il"]
|
||||
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="17_i5nnv"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xoue7"]
|
||||
shader = ExtResource("13_uybbp")
|
||||
shader_parameter/enabled = false
|
||||
shader_parameter/tint = Color(1, 1, 1, 1)
|
||||
|
||||
[node name="Brick Player" type="Node2D"]
|
||||
|
||||
[node name="Graphics" type="Node2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0.443137)
|
||||
|
||||
[node name="Root" type="Node2D" parent="Graphics"]
|
||||
|
||||
[node name="Base" type="Sprite2D" parent="Graphics/Root"]
|
||||
material = SubResource("ShaderMaterial_xoue7")
|
||||
texture = ExtResource("14_4rwar")
|
||||
hframes = 5
|
||||
|
||||
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
|
||||
position = Vector2(-7, -6)
|
||||
texture = ExtResource("15_qkwlh")
|
||||
hframes = 2
|
||||
|
||||
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
|
||||
position = Vector2(6, -5)
|
||||
texture = ExtResource("16_kt5il")
|
||||
hframes = 2
|
||||
|
||||
[node name="Ship" type="Sprite2D" parent="Graphics"]
|
||||
visible = false
|
||||
position = Vector2(1, 7)
|
||||
texture = ExtResource("17_i5nnv")
|
8
objects/floating_text_manager.tscn
Normal file
8
objects/floating_text_manager.tscn
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dpibw6s3dcggr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cobgfsr3gw7cn" path="res://Autoloads/FloatingTextManager.cs" id="1_ak38b"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7mp0o2goauyy" path="res://objects/ui/floating_text.tscn" id="2_sdx3u"]
|
||||
|
||||
[node name="FloatingTextManager" type="Node"]
|
||||
script = ExtResource("1_ak38b")
|
||||
FloatingTextScene = ExtResource("2_sdx3u")
|
39
objects/fxs/bounce_gfx.tscn
Normal file
39
objects/fxs/bounce_gfx.tscn
Normal file
@@ -0,0 +1,39 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://qo2ngbnkix85"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_qxp43"]
|
||||
offsets = PackedFloat32Array(0, 0.289256, 0.790634)
|
||||
colors = PackedColorArray(0.635294, 1, 0.952941, 1, 0.380392, 0.827451, 0.890196, 1, 0.188235, 0.317647, 0.509804, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1jx8o"]
|
||||
gradient = SubResource("Gradient_qxp43")
|
||||
use_hdr = true
|
||||
|
||||
[sub_resource type="Curve" id="Curve_8fwqm"]
|
||||
_data = [Vector2(0.251928, 1), 0.0, -3.43942, 0, 0, Vector2(1, 0.340954), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_365fl"]
|
||||
curve = SubResource("Curve_8fwqm")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wfuta"]
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 3
|
||||
emission_box_extents = Vector3(10, 1, 1)
|
||||
angle_min = -45.0
|
||||
angle_max = 45.0
|
||||
direction = Vector3(0, 1, 0)
|
||||
spread = 15.0
|
||||
initial_velocity_min = 5.0
|
||||
initial_velocity_max = 10.0
|
||||
gravity = Vector3(0, 98, 0)
|
||||
scale_curve = SubResource("CurveTexture_365fl")
|
||||
color_ramp = SubResource("GradientTexture1D_1jx8o")
|
||||
|
||||
[node name="BounceGFX" type="GPUParticles2D"]
|
||||
emitting = false
|
||||
amount = 52
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 24
|
||||
collision_base_size = 3.32
|
||||
process_material = SubResource("ParticleProcessMaterial_wfuta")
|
52
objects/fxs/foot_step_gfx.tscn
Normal file
52
objects/fxs/foot_step_gfx.tscn
Normal file
@@ -0,0 +1,52 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://de5emerpbiknb"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_lnlfk"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_lnlfk"]
|
||||
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_a3r26"]
|
||||
curve = SubResource("Curve_lnlfk")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_et0te"]
|
||||
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
|
||||
point_count = 4
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_lnlfk"]
|
||||
width = 2048
|
||||
curve = SubResource("Curve_et0te")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_a3r26"]
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 1.0
|
||||
direction = Vector3(0, -1, 0)
|
||||
spread = 0.93
|
||||
flatness = 1.0
|
||||
initial_velocity_min = 11.0
|
||||
initial_velocity_max = 11.0
|
||||
angular_velocity_min = -80.0
|
||||
angular_velocity_max = -80.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_min = 1.25
|
||||
scale_max = 1.75
|
||||
scale_curve = SubResource("CurveTexture_lnlfk")
|
||||
color = Color(0.47451, 0.47451, 0.47451, 1)
|
||||
alpha_curve = SubResource("CurveTexture_a3r26")
|
||||
|
||||
[node name="FootStepGfx" type="GPUParticles2D"]
|
||||
emitting = false
|
||||
amount = 42
|
||||
lifetime = 2.0
|
||||
one_shot = true
|
||||
speed_scale = 2.0
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_a3r26")
|
||||
|
||||
[node name="CleanupComponent" type="Node" parent="."]
|
||||
script = ExtResource("1_lnlfk")
|
||||
metadata/_custom_type_script = "uid://v7tt4w6bejux"
|
||||
|
||||
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]
|
52
objects/fxs/jump_cloud_fx.tscn
Normal file
52
objects/fxs/jump_cloud_fx.tscn
Normal file
@@ -0,0 +1,52 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bqhondao5bm6k"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_0051n"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_0051n"]
|
||||
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_oxugj"]
|
||||
curve = SubResource("Curve_0051n")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_cc2b5"]
|
||||
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
|
||||
point_count = 4
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_qdic5"]
|
||||
width = 2048
|
||||
curve = SubResource("Curve_cc2b5")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vwfwg"]
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 2.25
|
||||
angle_min = 23.1
|
||||
angle_max = 107.8
|
||||
direction = Vector3(0, 1, 0)
|
||||
spread = 4.0
|
||||
initial_velocity_min = 8.0
|
||||
initial_velocity_max = 8.0
|
||||
angular_velocity_min = -80.0
|
||||
angular_velocity_max = -80.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_min = 3.0
|
||||
scale_max = 4.0
|
||||
scale_curve = SubResource("CurveTexture_qdic5")
|
||||
alpha_curve = SubResource("CurveTexture_oxugj")
|
||||
|
||||
[node name="FootStepGfx" type="GPUParticles2D"]
|
||||
emitting = false
|
||||
amount = 64
|
||||
lifetime = 2.0
|
||||
one_shot = true
|
||||
speed_scale = 4.0
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_vwfwg")
|
||||
|
||||
[node name="CleanupComponent" type="Node" parent="."]
|
||||
script = ExtResource("1_0051n")
|
||||
metadata/_custom_type_script = "uid://v7tt4w6bejux"
|
||||
|
||||
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]
|
8
objects/ghost_manager.tscn
Normal file
8
objects/ghost_manager.tscn
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://ckeu2eddl5b3m"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cgmuod4p2hg5h" path="res://Autoloads/GhostManager.cs" id="1_u0u02"]
|
||||
[ext_resource type="PackedScene" uid="uid://gknrmek1jmjx" path="res://objects/entities/ghost_player.tscn" id="2_jnk6u"]
|
||||
|
||||
[node name="GhostManager" type="Node"]
|
||||
script = ExtResource("1_u0u02")
|
||||
GhostPlayerScene = ExtResource("2_jnk6u")
|
@@ -53,15 +53,19 @@ ease = 2
|
||||
|
||||
[node name="Brick Player" parent="." instance=ExtResource("1_lbnsn")]
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="26"]
|
||||
[node name="HitParticles" parent="Brick Player" index="24"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="WorldEnvironment" parent="." instance=ExtResource("1_hb5r3")]
|
||||
|
||||
[node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")]
|
||||
|
||||
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent")]
|
||||
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
|
||||
Health = NodePath("../../Brick Player/HealthComponent")
|
||||
|
||||
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
|
||||
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
|
||||
ComponentsToDisable = [NodePath("../../Brick Player")]
|
||||
|
||||
[node name="Global Light" parent="." instance=ExtResource("3_3732a")]
|
||||
|
||||
|
40
objects/level/moving_platform.tscn
Normal file
40
objects/level/moving_platform.tscn
Normal file
@@ -0,0 +1,40 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dt6rnh7v6dcmd"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://g4ryqvpelmvl" path="res://scripts/components/MovingPlatformComponent.cs" id="1_hd47u"]
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="2_6wunj"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1avbh"]
|
||||
size = Vector2(48, 4)
|
||||
|
||||
[node name="MovingPlatformComponent" type="AnimatableBody2D"]
|
||||
script = ExtResource("1_hd47u")
|
||||
metadata/_custom_type_script = "uid://g4ryqvpelmvl"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_1avbh")
|
||||
|
||||
[node name="Gfx" type="Node2D" parent="."]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Gfx"]
|
||||
position = Vector2(-16, 6)
|
||||
texture = ExtResource("2_6wunj")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 81
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="Gfx"]
|
||||
position = Vector2(0, 6)
|
||||
texture = ExtResource("2_6wunj")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 82
|
||||
|
||||
[node name="Sprite2D3" type="Sprite2D" parent="Gfx"]
|
||||
position = Vector2(16, 6)
|
||||
texture = ExtResource("2_6wunj")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 83
|
||||
|
||||
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
|
||||
scale = Vector2(1, 0.2)
|
7
objects/movement_abilities/grid_movement_ability.tscn
Normal file
7
objects/movement_abilities/grid_movement_ability.tscn
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dre1vit1m4d2n"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ctm5glmeu502l" path="res://scripts/components/Movement/GridMovementAbility.cs" id="1_xeoy8"]
|
||||
|
||||
[node name="GridMovementAbility" type="Node"]
|
||||
script = ExtResource("1_xeoy8")
|
||||
metadata/_custom_type_script = "uid://ctm5glmeu502l"
|
@@ -1,10 +1,11 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://tgaadui3lvdc"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://tgaadui3lvdc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cejjan582nhfn" path="res://scripts/UI/AchievementPopup.cs" id="1_8pd1y"]
|
||||
[ext_resource type="Texture2D" uid="uid://cebeyr4wnibvk" path="res://sprites/achievement.png" id="2_1wq1d"]
|
||||
[ext_resource type="Texture2D" uid="uid://fvgvlqh7vv1l" path="res://sprites/achievement_panel.png" id="2_enx8n"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_enx8n"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_enx8n"]
|
||||
texture = ExtResource("2_enx8n")
|
||||
|
||||
[node name="AchievementPopup" type="CanvasLayer" node_paths=PackedStringArray("TitleLabel", "DescriptionLabel", "IconRect")]
|
||||
script = ExtResource("1_8pd1y")
|
||||
@@ -33,7 +34,7 @@ anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_enx8n")
|
||||
theme_override_styles/panel = SubResource("StyleBoxTexture_enx8n")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Container/Panel"]
|
||||
layout_mode = 1
|
||||
@@ -42,22 +43,26 @@ anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 4
|
||||
theme_override_constants/margin_top = 4
|
||||
theme_override_constants/margin_right = 4
|
||||
theme_override_constants/margin_bottom = 4
|
||||
theme_override_constants/margin_left = 10
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_right = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Container/Panel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
|
||||
[node name="Title" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(120, 30)
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 16
|
||||
text = "saaaaaaaaaaaaaaaaaaa"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="Description" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(120, 40)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_color = Color(0.7, 0.7, 0.7, 1)
|
||||
|
@@ -1,8 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c7mp0o2goauyy"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bbupymh6krrgx" path="res://scripts/UI/DamageNumber.cs" id="1_yv42p"]
|
||||
[ext_resource type="Script" uid="uid://bgh1dilc82oat" path="res://scripts/UI/FloatingText.cs" id="1_721jx"]
|
||||
|
||||
[node name="DamageNumber" type="Label"]
|
||||
[node name="FloatingText" type="Label"]
|
||||
offset_right = 40.0
|
||||
offset_bottom = 8.0
|
||||
theme_override_constants/outline_size = 1
|
||||
@@ -11,5 +11,5 @@ theme_override_font_sizes/font_size = 8
|
||||
text = "23"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
script = ExtResource("1_yv42p")
|
||||
script = ExtResource("1_721jx")
|
||||
metadata/_custom_type_script = "uid://bbupymh6krrgx"
|
@@ -12,6 +12,8 @@ anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
focus_neighbor_bottom = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
|
||||
focus_next = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
|
||||
script = ExtResource("1_epxpl")
|
||||
MainMenuControl = NodePath(".")
|
||||
NewGameButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/NewGameButton")
|
||||
@@ -54,26 +56,42 @@ size_flags_vertical = 3
|
||||
|
||||
[node name="ContinueButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_neighbor_bottom = NodePath("../NewGameButton")
|
||||
focus_next = NodePath("../NewGameButton")
|
||||
text = "CONTINUE_BUTTON"
|
||||
flat = true
|
||||
|
||||
[node name="NewGameButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_neighbor_top = NodePath("../ContinueButton")
|
||||
focus_neighbor_bottom = NodePath("../SettingsButton")
|
||||
focus_next = NodePath("../SettingsButton")
|
||||
focus_previous = NodePath("../ContinueButton")
|
||||
text = "NEW_GAME_BUTTON"
|
||||
flat = true
|
||||
|
||||
[node name="SettingsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_neighbor_top = NodePath("../NewGameButton")
|
||||
focus_neighbor_bottom = NodePath("../CreditsButton")
|
||||
focus_next = NodePath("../CreditsButton")
|
||||
focus_previous = NodePath("../NewGameButton")
|
||||
text = "SETTINGS_BUTTON"
|
||||
flat = true
|
||||
|
||||
[node name="CreditsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_neighbor_top = NodePath("../SettingsButton")
|
||||
focus_neighbor_bottom = NodePath("../QuitButton")
|
||||
focus_next = NodePath("../QuitButton")
|
||||
focus_previous = NodePath("../SettingsButton")
|
||||
text = "CREDITS_BUTTON"
|
||||
flat = true
|
||||
|
||||
[node name="QuitButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_neighbor_top = NodePath("../CreditsButton")
|
||||
focus_previous = NodePath("../CreditsButton")
|
||||
text = "QUIT_BUTTON"
|
||||
flat = true
|
||||
|
||||
|
26
objects/ui/speed_run_hud.tscn
Normal file
26
objects/ui/speed_run_hud.tscn
Normal file
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://kh85xqo6j848"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://0jfdx0hufs55" path="res://scripts/UI/SpeedRunHud.cs" id="1_uwqm0"]
|
||||
|
||||
[node name="SpeedRunHud" type="Control" node_paths=PackedStringArray("_timerLabel")]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_uwqm0")
|
||||
_timerLabel = NodePath("Label")
|
||||
metadata/_custom_type_script = "uid://0jfdx0hufs55"
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
text = "00:00:00"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
uppercase = true
|
@@ -40,8 +40,12 @@ LimboConsole="*res://addons/limbo_console/limbo_console.gd"
|
||||
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
|
||||
SteamManager="*res://Autoloads/SteamManager.cs"
|
||||
AchievementManager="*res://objects/achievement_manager.tscn"
|
||||
DamageNumberManager="*res://objects/damage_number_manager.tscn"
|
||||
SkillManager="*res://objects/skill_manager.tscn"
|
||||
FloatingTextManager="*res://objects/floating_text_manager.tscn"
|
||||
EventBus="*res://Autoloads/EventBus.cs"
|
||||
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
|
||||
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
|
||||
GhostManager="res://objects/ghost_manager.tscn"
|
||||
|
||||
[debug]
|
||||
|
||||
@@ -99,6 +103,12 @@ ui_accept={
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
ui_cancel={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
@@ -118,7 +128,6 @@ jump={
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
up={
|
||||
|
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" load_steps=15 format=3 uid="uid://bc5a20s6kuy8e"]
|
||||
[gd_resource type="TileSet" load_steps=17 format=3 uid="uid://bc5a20s6kuy8e"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
|
||||
[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]
|
||||
@@ -6,8 +6,10 @@
|
||||
[ext_resource type="PackedScene" uid="uid://ct8fim6mduyl3" path="res://objects/entities/collapsing_bridge.tscn" id="3_x63lh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bargnp4twtmxg" path="res://objects/entities/big_coin.tscn" id="4_ov0dn"]
|
||||
[ext_resource type="PackedScene" uid="uid://buff711j0f2ph" path="res://objects/entities/spike_wheel.tscn" id="4_x63lh"]
|
||||
[ext_resource type="PackedScene" uid="uid://c0j1yun5s7kns" path="res://objects/entities/bouncing_mushroom.tscn" id="5_ov0dn"]
|
||||
[ext_resource type="PackedScene" uid="uid://d08dfqmirnd66" path="res://objects/entities/big_treasure.tscn" id="5_xxibl"]
|
||||
[ext_resource type="PackedScene" uid="uid://073ts5cxtwbl" path="res://objects/entities/treasure.tscn" id="6_fmgww"]
|
||||
[ext_resource type="PackedScene" uid="uid://dstko446qydsc" path="res://objects/entities/cannon.tscn" id="6_xxibl"]
|
||||
[ext_resource type="PackedScene" uid="uid://cm3rixnnev1pg" path="res://objects/entities/jump_pad.tscn" id="7_0kjxj"]
|
||||
[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="8_83o0w"]
|
||||
[ext_resource type="PackedScene" uid="uid://bd51frym6mm7v" path="res://objects/entities/lever.tscn" id="9_at40q"]
|
||||
@@ -149,6 +151,8 @@ scenes/8/scene = ExtResource("9_at40q")
|
||||
scenes/9/scene = ExtResource("10_ivcjr")
|
||||
scenes/10/scene = ExtResource("3_31a0q")
|
||||
scenes/11/scene = ExtResource("4_x63lh")
|
||||
scenes/12/scene = ExtResource("5_ov0dn")
|
||||
scenes/13/scene = ExtResource("6_xxibl")
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 1
|
||||
|
@@ -1056,7 +1056,7 @@ texture = ExtResource("2_43n76")
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 1
|
||||
physics_layer_0/collision_mask = 29
|
||||
physics_layer_0/collision_mask = 93
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "Village"
|
||||
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
|
||||
|
@@ -1,10 +1,11 @@
|
||||
[gd_scene load_steps=22 format=4 uid="uid://bol7g83v2accs"]
|
||||
[gd_scene load_steps=26 format=4 uid="uid://bol7g83v2accs"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_dnj2y"]
|
||||
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_1vw1j"]
|
||||
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_4fsls"]
|
||||
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_mc58c"]
|
||||
[ext_resource type="Resource" uid="uid://cqtalsov2bkpo" path="res://resources/levels/village/village_1.tres" id="4_onnch"]
|
||||
[ext_resource type="PackedScene" uid="uid://kh85xqo6j848" path="res://objects/ui/speed_run_hud.tscn" id="5_chnw1"]
|
||||
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_sskgn"]
|
||||
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_18aqg"]
|
||||
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_80vn0"]
|
||||
@@ -13,8 +14,11 @@
|
||||
[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_ei558"]
|
||||
[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_w7c5i"]
|
||||
[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_vqevu"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="16_bxal3"]
|
||||
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="16_chnw1"]
|
||||
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_4bhfj"]
|
||||
[ext_resource type="Script" uid="uid://dkqeys6lsf04v" path="res://scripts/Events/GhostEventHandler.cs" id="18_p7e1u"]
|
||||
[ext_resource type="Script" uid="uid://bysxvcvt00t04" path="res://scripts/Events/SpeedRunEventHandler.cs" id="19_84xgs"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_qb72p"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
@@ -57,10 +61,7 @@ ease = 2
|
||||
[node name="Brick Player" parent="." instance=ExtResource("1_dnj2y")]
|
||||
z_index = 10
|
||||
|
||||
[node name="SkillManager" parent="Brick Player" index="15"]
|
||||
script = null
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="26"]
|
||||
[node name="HitParticles" parent="Brick Player" index="24"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="WorldEnvironment" parent="." instance=ExtResource("2_1vw1j")]
|
||||
@@ -85,6 +86,17 @@ SettingsControl = NodePath("../Settings menu")
|
||||
InputSettingsControl = NodePath("../Input Settings")
|
||||
AudioSettingsControl = NodePath("../Audio settings")
|
||||
|
||||
[node name="SpeedRunHud" parent="UI Layer" instance=ExtResource("5_chnw1")]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_bottom = 0.0
|
||||
offset_left = -40.0
|
||||
offset_top = 38.0
|
||||
offset_right = -40.0
|
||||
offset_bottom = 38.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 1
|
||||
|
||||
[node name="Global Light" parent="." instance=ExtResource("4_mc58c")]
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("5_sskgn")]
|
||||
@@ -144,6 +156,17 @@ Text = "LEVEL_1_TOOLTIP_2"
|
||||
position = Vector2(-59, -247)
|
||||
Text = "LEVEL_1_TOOLTIP_3"
|
||||
|
||||
[node name="Killzone" parent="." instance=ExtResource("16_bxal3")]
|
||||
position = Vector2(704, 337)
|
||||
|
||||
[node name="GhostEventHandler" type="Node" parent="."]
|
||||
script = ExtResource("18_p7e1u")
|
||||
metadata/_custom_type_script = "uid://dkqeys6lsf04v"
|
||||
|
||||
[node name="SpeedRunEventHandler" type="Node" parent="."]
|
||||
script = ExtResource("19_84xgs")
|
||||
metadata/_custom_type_script = "uid://bysxvcvt00t04"
|
||||
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=25 format=4 uid="uid://chqb11pfoqmeb"]
|
||||
[gd_scene load_steps=26 format=4 uid="uid://chqb11pfoqmeb"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"]
|
||||
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"]
|
||||
@@ -13,6 +13,7 @@
|
||||
[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_r0ngp"]
|
||||
[ext_resource type="TileSet" uid="uid://ccffmjebvuoaj" path="res://resources/tilesets/village/small_foreground.tres" id="13_lc0ll"]
|
||||
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="15_hcsb6"]
|
||||
[ext_resource type="PackedScene" uid="uid://bockkmyn8il4c" path="res://objects/entities/basic_enemy.tscn" id="16_h4uvs"]
|
||||
[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="16_lc0ll"]
|
||||
[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="17_h4uvs"]
|
||||
[ext_resource type="PackedScene" uid="uid://bwdlmualj6xbw" path="res://objects/entities/enemy.tscn" id="18_girek"]
|
||||
@@ -59,14 +60,12 @@ ease = 2
|
||||
|
||||
[node name="Brick Player" parent="." instance=ExtResource("1_wcma7")]
|
||||
z_index = 1
|
||||
position = Vector2(-203, 9)
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="25"]
|
||||
[node name="HitParticles" parent="Brick Player" index="24"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="28"]
|
||||
process_mode = 4
|
||||
|
||||
[node name="KillPlayerOutOfScreen" parent="Brick Player" index="29"]
|
||||
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="27"]
|
||||
process_mode = 4
|
||||
|
||||
[node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")]
|
||||
@@ -84,7 +83,7 @@ ComponentsToDisable = [NodePath("../../Brick Player")]
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("5_8nvkd")]
|
||||
physics_interpolation_mode = 1
|
||||
position = Vector2(32, -16)
|
||||
position = Vector2(-171, -7)
|
||||
process_callback = 0
|
||||
limit_left = -1952
|
||||
limit_top = -1744
|
||||
@@ -93,7 +92,7 @@ limit_bottom = 560
|
||||
|
||||
[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
|
||||
top_level = true
|
||||
position = Vector2(32, -16)
|
||||
position = Vector2(-171, -7)
|
||||
script = ExtResource("6_ono4h")
|
||||
follow_mode = 5
|
||||
follow_target = NodePath("../Brick Player")
|
||||
@@ -142,6 +141,18 @@ position = Vector2(-1329, 184)
|
||||
|
||||
[node name="Enemies" type="Node" parent="."]
|
||||
|
||||
[node name="Enemy5" parent="Enemies" instance=ExtResource("16_h4uvs")]
|
||||
position = Vector2(187, -784)
|
||||
|
||||
[node name="Enemy7" parent="Enemies" instance=ExtResource("16_h4uvs")]
|
||||
position = Vector2(792, -784)
|
||||
|
||||
[node name="Enemy8" parent="Enemies" instance=ExtResource("16_h4uvs")]
|
||||
position = Vector2(1147, -783)
|
||||
|
||||
[node name="Enemy10" parent="Enemies" instance=ExtResource("16_h4uvs")]
|
||||
position = Vector2(1272, -143)
|
||||
|
||||
[node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1526, 256)
|
||||
|
||||
@@ -154,21 +165,9 @@ position = Vector2(-1190, 175)
|
||||
[node name="Enemy4" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1326, 320)
|
||||
|
||||
[node name="Enemy5" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(1272, -143)
|
||||
|
||||
[node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(1648, -352)
|
||||
|
||||
[node name="Enemy7" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(1147, -783)
|
||||
|
||||
[node name="Enemy8" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(187, -784)
|
||||
|
||||
[node name="Enemy9" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(792, -784)
|
||||
|
||||
[node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
|
||||
position = Vector2(-231, -776)
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=30 format=4 uid="uid://h60obxmju6mo"]
|
||||
[gd_scene load_steps=31 format=4 uid="uid://h60obxmju6mo"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
|
||||
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
|
||||
@@ -19,6 +19,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_l3a7y"]
|
||||
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="20_embdf"]
|
||||
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="21_fytod"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
|
||||
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
|
||||
@@ -294,7 +295,7 @@ z_index = 5
|
||||
position = Vector2(903, -118)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="26"]
|
||||
[node name="HitParticles" parent="Brick Player" index="25"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
|
||||
@@ -350,6 +351,9 @@ position = Vector2(1244, -41)
|
||||
[node name="SmallHealPotion3" parent="." instance=ExtResource("23_m6h4x")]
|
||||
position = Vector2(1359, -42)
|
||||
|
||||
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
|
||||
position = Vector2(2456, 815)
|
||||
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=37 format=4 uid="uid://bhad760x3vvco"]
|
||||
[gd_scene load_steps=38 format=4 uid="uid://bhad760x3vvco"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_k3uyd"]
|
||||
[ext_resource type="PackedScene" uid="uid://bon6raeddf3tu" path="res://objects/entities/chaser.tscn" id="1_xraal"]
|
||||
@@ -20,6 +20,7 @@
|
||||
[ext_resource type="Script" uid="uid://ctg4awndvgfd8" path="res://scripts/components/WaveTriggerComponent.cs" id="20_e6jir"]
|
||||
[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="20_l8w2k"]
|
||||
[ext_resource type="PackedScene" uid="uid://dkqa3q6j2gof4" path="res://objects/entities/spaceship_exit.tscn" id="21_e6jir"]
|
||||
[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="21_o1yb3"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_l8w2k"]
|
||||
offsets = PackedFloat32Array(0)
|
||||
@@ -194,10 +195,7 @@ process_mode = 4
|
||||
[node name="OneWayPlatformAbility" parent="Brick Player/Movements" index="3"]
|
||||
process_mode = 4
|
||||
|
||||
[node name="SkillManager" parent="Brick Player" index="15"]
|
||||
script = null
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="26"]
|
||||
[node name="HitParticles" parent="Brick Player" index="25"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
@@ -302,6 +300,12 @@ collision_mask = 4
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="First Wave Area"]
|
||||
shape = SubResource("RectangleShape2D_o1yb3")
|
||||
|
||||
[node name="KillPlayerOutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("ScreenNotifier", "HealthComponent")]
|
||||
script = ExtResource("21_o1yb3")
|
||||
ScreenNotifier = NodePath("../Brick Player/VisibleOnScreenNotifier2D")
|
||||
HealthComponent = NodePath("../Brick Player/HealthComponent")
|
||||
metadata/_custom_type_script = "uid://diw6opv6yutgi"
|
||||
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
|
||||
[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"]
|
||||
|
170
scenes/level_village_5.tscn
Normal file
170
scenes/level_village_5.tscn
Normal file
File diff suppressed because one or more lines are too long
159
scenes/pac_xon_mini_game.tscn
Normal file
159
scenes/pac_xon_mini_game.tscn
Normal file
@@ -0,0 +1,159 @@
|
||||
[gd_scene load_steps=18 format=3 uid="uid://bljbcv22gq872"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dx4m2ouyvwkir" path="res://scripts/components/PacXonGridManager.cs" id="1_0g620"]
|
||||
[ext_resource type="Texture2D" uid="uid://bolouq7v3acmx" path="res://sprites/pacxon_tileset.png" id="1_7fq4x"]
|
||||
[ext_resource type="Script" uid="uid://b8lu5pdufiy37" path="res://scripts/PacXonLevel.cs" id="2_lbrge"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="3_tehv8"]
|
||||
[ext_resource type="Texture2D" uid="uid://dedn7c7464pg2" path="res://sprites/brick_pacxon.png" id="5_tn615"]
|
||||
[ext_resource type="PackedScene" uid="uid://b3877xt5upsj2" path="res://objects/entities/ghost.tscn" id="6_8wuxa"]
|
||||
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="7_7j16a"]
|
||||
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="8_2w5m3"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tn615"]
|
||||
texture = ExtResource("1_7fq4x")
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_8wuxa"]
|
||||
sources/0 = SubResource("TileSetAtlasSource_tn615")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_qb72p"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lgb3u"]
|
||||
gradient = SubResource("Gradient_qb72p")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_82d6e"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_xoue7"]
|
||||
curve = SubResource("Curve_82d6e")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lgb3u"]
|
||||
resource_local_to_scene = true
|
||||
lifetime_randomness = 1.0
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 8.0
|
||||
direction = Vector3(0.1, -0.5, 0)
|
||||
initial_velocity_min = 200.0
|
||||
initial_velocity_max = 400.0
|
||||
gravity = Vector3(0, 80, 0)
|
||||
damping_min = 400.0
|
||||
damping_max = 800.0
|
||||
scale_max = 3.0
|
||||
scale_curve = SubResource("CurveTexture_xoue7")
|
||||
color = Color(0.764706, 0.443137, 0, 1)
|
||||
color_ramp = SubResource("GradientTexture1D_lgb3u")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_uptla"]
|
||||
script = ExtResource("8_2w5m3")
|
||||
duration = 1.0
|
||||
transition = 0
|
||||
ease = 2
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_7j16a"]
|
||||
|
||||
[node name="PacXonMiniGame" type="Node2D"]
|
||||
|
||||
[node name="PacXonGridManager" type="TileMapLayer" parent="."]
|
||||
tile_set = SubResource("TileSet_8wuxa")
|
||||
script = ExtResource("1_0g620")
|
||||
PlayArea = Rect2i(1, 1, 27, 14)
|
||||
metadata/_custom_type_script = "uid://dx4m2ouyvwkir"
|
||||
|
||||
[node name="PacXonLevel" type="Node" parent="." node_paths=PackedStringArray("Player", "GridManager", "GhostContainer", "PercentageLabel")]
|
||||
script = ExtResource("2_lbrge")
|
||||
Player = NodePath("../Brick Player")
|
||||
GridManager = NodePath("../PacXonGridManager")
|
||||
GhostContainer = NodePath("../Ghosts")
|
||||
PercentageLabel = NodePath("../Label")
|
||||
metadata/_custom_type_script = "uid://b8lu5pdufiy37"
|
||||
|
||||
[node name="Brick Player" parent="." instance=ExtResource("3_tehv8")]
|
||||
position = Vector2(101, 213)
|
||||
motion_mode = 1
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="GroundMovementAbility" parent="Brick Player/Movements" index="0"]
|
||||
process_mode = 4
|
||||
|
||||
[node name="GravityAbility" parent="Brick Player/Movements" index="1"]
|
||||
process_mode = 4
|
||||
|
||||
[node name="VariableJumpAbility" parent="Brick Player/Movements" index="2"]
|
||||
process_mode = 4
|
||||
|
||||
[node name="OneWayPlatformAbility" parent="Brick Player/Movements" index="3"]
|
||||
process_mode = 4
|
||||
|
||||
[node name="Base" parent="Brick Player/Graphics/Root" index="0"]
|
||||
texture = ExtResource("5_tn615")
|
||||
hframes = 1
|
||||
|
||||
[node name="Left Eye" parent="Brick Player/Graphics/Root" index="1"]
|
||||
visible = false
|
||||
|
||||
[node name="Right Eye" parent="Brick Player/Graphics/Root" index="2"]
|
||||
visible = false
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="24"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="27"]
|
||||
position = Vector2(0, -4.76837e-07)
|
||||
scale = Vector2(0.8, 0.8)
|
||||
|
||||
[node name="Ghosts" type="Node2D" parent="."]
|
||||
|
||||
[node name="Ghost" parent="Ghosts" instance=ExtResource("6_8wuxa")]
|
||||
position = Vector2(252, 155)
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
offset_left = 73.0
|
||||
offset_right = 121.0
|
||||
offset_bottom = 8.0
|
||||
text = "sdsdsd"
|
||||
|
||||
[node name="PhantomCamera2D" type="Node2D" parent="."]
|
||||
position = Vector2(-240, -135)
|
||||
script = ExtResource("7_7j16a")
|
||||
snap_to_pixel = true
|
||||
tween_resource = SubResource("Resource_uptla")
|
||||
draw_limits = true
|
||||
limit_target = NodePath("../PacXonGridManager")
|
||||
metadata/_custom_type_script = "uid://d23haq52m7ulv"
|
||||
|
||||
[node name="Word boundary top" type="StaticBody2D" parent="."]
|
||||
position = Vector2(0, -2)
|
||||
collision_mask = 5
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary top"]
|
||||
shape = SubResource("WorldBoundaryShape2D_7j16a")
|
||||
|
||||
[node name="Word boundary bottom" type="StaticBody2D" parent="."]
|
||||
position = Vector2(0, 272)
|
||||
collision_mask = 5
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary bottom"]
|
||||
shape = SubResource("WorldBoundaryShape2D_7j16a")
|
||||
|
||||
[node name="Word boundary left" type="StaticBody2D" parent="."]
|
||||
position = Vector2(0, 272)
|
||||
rotation = 1.5708
|
||||
collision_mask = 5
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary left"]
|
||||
shape = SubResource("WorldBoundaryShape2D_7j16a")
|
||||
|
||||
[node name="Word boundary right" type="StaticBody2D" parent="."]
|
||||
position = Vector2(482, 272)
|
||||
rotation = -1.5708
|
||||
collision_mask = 5
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Word boundary right"]
|
||||
shape = SubResource("WorldBoundaryShape2D_7j16a")
|
||||
|
||||
[editable path="Brick Player"]
|
31
scripts/Events/GhostEventHandler.cs
Normal file
31
scripts/Events/GhostEventHandler.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class GhostEventHandler : Node
|
||||
{
|
||||
private GhostManager _ghostManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_ghostManager = GetNode<GhostManager>("/root/GhostManager");
|
||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
|
||||
eventBus.LevelStarted += OnLevelStarted;
|
||||
eventBus.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
private void OnLevelStarted(int levelIndex, Node currentScene)
|
||||
{
|
||||
GD.Print($"GhostEventHandler: Level {levelIndex} started.");
|
||||
_ghostManager.StartRecording(levelIndex);
|
||||
_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
{
|
||||
_ghostManager.StopRecording(true, completionTime);
|
||||
}
|
||||
}
|
1
scripts/Events/GhostEventHandler.cs.uid
Normal file
1
scripts/Events/GhostEventHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dkqeys6lsf04v
|
23
scripts/Events/SpeedRunEventHandler.cs
Normal file
23
scripts/Events/SpeedRunEventHandler.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SpeedRunEventHandler : Node
|
||||
{
|
||||
private SpeedRunManager _speedRunManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
|
||||
eventBus.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
{
|
||||
_speedRunManager.Split();
|
||||
}
|
||||
}
|
1
scripts/Events/SpeedRunEventHandler.cs.uid
Normal file
1
scripts/Events/SpeedRunEventHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bysxvcvt00t04
|
9
scripts/GhostFrame.cs
Normal file
9
scripts/GhostFrame.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts;
|
||||
|
||||
public partial class GhostFrame : GodotObject
|
||||
{
|
||||
public double Timestamp { get; set; }
|
||||
public Vector2 Position { get; set; }
|
||||
}
|
1
scripts/GhostFrame.cs.uid
Normal file
1
scripts/GhostFrame.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://d2vth3yveucti
|
48
scripts/GhostPlayer.cs
Normal file
48
scripts/GhostPlayer.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class GhostPlayer : Node2D
|
||||
{
|
||||
private List<GhostFrame> _playbackData = [];
|
||||
private double _startTime = 0;
|
||||
private int _currentFrameIndex = 0;
|
||||
private bool _isPlaying = false;
|
||||
|
||||
public void StartPlayback(List<GhostFrame> playbackData)
|
||||
{
|
||||
_playbackData = playbackData;
|
||||
_startTime = Time.GetTicksMsec() / 1000.0;
|
||||
_currentFrameIndex = 0;
|
||||
_isPlaying = true;
|
||||
SetProcess(true);
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (!_isPlaying || _playbackData.Count == 0) return;
|
||||
|
||||
var currentTime = (Time.GetTicksMsec() / 1000.0) - _startTime;
|
||||
|
||||
while (_currentFrameIndex + 1 < _playbackData.Count && _playbackData[_currentFrameIndex + 1].Timestamp <= currentTime)
|
||||
{
|
||||
_currentFrameIndex++;
|
||||
}
|
||||
|
||||
if (_currentFrameIndex + 1 >= _playbackData.Count)
|
||||
{
|
||||
GlobalPosition = _playbackData[_currentFrameIndex].Position;
|
||||
_isPlaying = false;
|
||||
QueueFree();
|
||||
return;
|
||||
}
|
||||
|
||||
var frameA = _playbackData[_currentFrameIndex];
|
||||
var frameB = _playbackData[_currentFrameIndex + 1];
|
||||
var t = (currentTime - frameA.Timestamp) / (frameB.Timestamp - frameA.Timestamp);
|
||||
|
||||
GlobalPosition = frameA.Position.Lerp(frameB.Position, (float)t);
|
||||
}
|
||||
}
|
1
scripts/GhostPlayer.cs.uid
Normal file
1
scripts/GhostPlayer.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cr4bfcpo27e7t
|
59
scripts/PacXonLevel.cs
Normal file
59
scripts/PacXonLevel.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class PacXonLevel : Node
|
||||
{
|
||||
[Export] public PlayerController Player { get; set; }
|
||||
[Export] public PacXonGridManager GridManager { get; set; }
|
||||
[Export] public Node GhostContainer { get; set; }
|
||||
[Export] public Label PercentageLabel { get; set; }
|
||||
|
||||
private const float WinPercentage = 0.90f;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
var ghosts = GhostContainer.GetChildren().OfType<Node2D>().ToList();
|
||||
Player.ClearMovementAbilities();
|
||||
Player.SetGridMovement();
|
||||
|
||||
foreach (var ghost in ghosts)
|
||||
{
|
||||
var movement = ghost.GetNode<GhostMovementComponent>("GhostMovementComponent");
|
||||
movement?.Initialize(GridManager, Player);
|
||||
}
|
||||
|
||||
var gridMovement = Player.GetNodeOrNull<GridMovementAbility>("Movements/GridMovementAbility");
|
||||
var gridInteractor = Player.GetNodeOrNull<PacXonGridInteractor>("PacXonGridInteractor");
|
||||
var trailComponent = Player.GetNodeOrNull<PacXonTrailComponent>("PacXonTrailComponent");
|
||||
|
||||
if (gridMovement != null && gridInteractor != null)
|
||||
{
|
||||
gridInteractor.Initialize(GridManager, gridMovement, ghosts);
|
||||
trailComponent?.Initialize(gridInteractor);
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.PushError("Could not find GridMovementAbility or PacXonGridInteractor on Player.");
|
||||
}
|
||||
|
||||
GridManager.FillPercentageChanged += OnFillPercentageChanged;
|
||||
OnFillPercentageChanged(GridManager.GetFillPercentage());
|
||||
|
||||
var playerMapPos = GridManager.LocalToMap(Player.Position);
|
||||
Player.GlobalPosition = GridManager.MapToLocal(playerMapPos);
|
||||
}
|
||||
|
||||
private void OnFillPercentageChanged(float percentage)
|
||||
{
|
||||
PercentageLabel.Text = $"Fill: {percentage:P0}";
|
||||
if (percentage >= WinPercentage)
|
||||
{
|
||||
GD.Print("YOU WIN!");
|
||||
GetTree().Paused = true;
|
||||
}
|
||||
}
|
||||
}
|
1
scripts/PacXonLevel.cs.uid
Normal file
1
scripts/PacXonLevel.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b8lu5pdufiy37
|
@@ -1 +0,0 @@
|
||||
uid://bbupymh6krrgx
|
@@ -1,40 +1,34 @@
|
||||
using System.Globalization;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class DamageNumber : Label
|
||||
public partial class FloatingText : Label
|
||||
{
|
||||
[Export] public float Duration { get; set; } = 0.8f;
|
||||
[Export] public float Duration { get; set; } = 1f;
|
||||
[Export] public float FallDistance { get; set; } = 40f;
|
||||
[Export] public float HorizontalDrift { get; set; } = 15f;
|
||||
|
||||
public void ShowDamage(float damageAmount, Vector2 position)
|
||||
public void Show(string textToShow, Vector2 position, Color color)
|
||||
{
|
||||
Text = Mathf.Round(damageAmount * 100f).ToString(CultureInfo.InvariantCulture);
|
||||
Text = textToShow;
|
||||
GlobalPosition = position;
|
||||
Modulate = color;
|
||||
|
||||
var rng = new RandomNumberGenerator();
|
||||
var horizontalOffset = rng.RandfRange(-HorizontalDrift, HorizontalDrift);
|
||||
|
||||
var startPosition = GlobalPosition;
|
||||
var endPosition = GlobalPosition + new Vector2(horizontalOffset, FallDistance);
|
||||
|
||||
var startColor = Colors.White;
|
||||
startColor.A = 1f;
|
||||
Modulate = startColor;
|
||||
|
||||
var tween = CreateTween();
|
||||
tween.SetParallel();
|
||||
var tween = CreateTween().SetParallel();
|
||||
|
||||
tween.TweenProperty(this, "global_position", endPosition, Duration)
|
||||
.SetTrans(Tween.TransitionType.Quad)
|
||||
.SetEase(Tween.EaseType.In);
|
||||
.SetEase(Tween.EaseType.Out);
|
||||
|
||||
tween.Chain().TweenProperty(this, "modulate:a", 0f, Duration * 0.5f)
|
||||
.SetTrans(Tween.TransitionType.Sine)
|
||||
.SetEase(Tween.EaseType.Out);
|
||||
.SetEase(Tween.EaseType.In);
|
||||
|
||||
tween.TweenCallback(Callable.From(QueueFree));
|
||||
}
|
1
scripts/UI/FloatingText.cs.uid
Normal file
1
scripts/UI/FloatingText.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bgh1dilc82oat
|
26
scripts/UI/SpeedRunHud.cs
Normal file
26
scripts/UI/SpeedRunHud.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SpeedRunHud : Control
|
||||
{
|
||||
[Export] private Label _timerLabel;
|
||||
|
||||
private SpeedRunManager _speedRunManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
|
||||
_speedRunManager.TimeUpdated += OnTimerUpdated;
|
||||
|
||||
Visible = _speedRunManager.IsVisible;
|
||||
}
|
||||
|
||||
private void OnTimerUpdated(double totalTime, double levelTime)
|
||||
{
|
||||
_timerLabel.Text = SpeedRunManager.FormatTime(totalTime);
|
||||
}
|
||||
}
|
1
scripts/UI/SpeedRunHud.cs.uid
Normal file
1
scripts/UI/SpeedRunHud.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://0jfdx0hufs55
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
@@ -16,6 +17,8 @@ public partial class CollectableComponent : Node
|
||||
|
||||
[Signal] public delegate void CollectedEventHandler(float amount, CollectableType type, Node2D body);
|
||||
|
||||
private FloatingTextManager _floatingTextManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (Area2D != null)
|
||||
@@ -25,6 +28,8 @@ public partial class CollectableComponent : Node
|
||||
|
||||
if (Owner.HasNode("FadeAwayComponent"))
|
||||
_hasFadeAway = true;
|
||||
|
||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
||||
}
|
||||
|
||||
private async void OnArea2DBodyEntered(Node2D body)
|
||||
@@ -33,6 +38,22 @@ public partial class CollectableComponent : Node
|
||||
{
|
||||
if (!body.HasNode("CanPickUpComponent")) return;
|
||||
|
||||
if (Owner is Node2D ownerNode)
|
||||
{
|
||||
switch (Data.Type)
|
||||
{
|
||||
case CollectableType.Coin:
|
||||
_floatingTextManager?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Health:
|
||||
_floatingTextManager?.ShowMessage("Healed!", ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Kid:
|
||||
_floatingTextManager?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
EmitSignalCollected(Data.Amount, Data.Type, body);
|
||||
CollisionShape?.CallDeferred("set_disabled", true);
|
||||
Sfx?.Play();
|
||||
|
@@ -12,11 +12,14 @@ public partial class DamageComponent : Node
|
||||
[Export] public Timer DamageTimer { get; set; }
|
||||
|
||||
private Node _currentTarget = null;
|
||||
private KnockbackComponent _knockbackComponent = null;
|
||||
|
||||
[Signal] public delegate void EffectInflictedEventHandler(Node2D target, StatusEffectDataResource effect);
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_knockbackComponent = Owner.GetNodeOrNull<KnockbackComponent>("KnockbackComponent");
|
||||
|
||||
if (Area != null)
|
||||
{
|
||||
Area.BodyEntered += OnAreaBodyEntered;
|
||||
@@ -93,6 +96,11 @@ public partial class DamageComponent : Node
|
||||
|
||||
DealDamage(health);
|
||||
|
||||
if (_knockbackComponent != null && body is CharacterBody2D characterBody && Owner is Node2D source)
|
||||
{
|
||||
_knockbackComponent.ApplyKnockback(characterBody, source);
|
||||
}
|
||||
|
||||
inv?.Activate();
|
||||
}
|
||||
|
||||
|
20
scripts/components/EnemyControllerComponent.cs
Normal file
20
scripts/components/EnemyControllerComponent.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class EnemyControllerComponent : Node
|
||||
{
|
||||
[Export] public SideToSideMovementComponent MovementComponent { get; set; }
|
||||
[Export] public PeriodicShootingComponent ShootingComponent { get; set; }
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (MovementComponent == null || ShootingComponent == null) return;
|
||||
|
||||
if (MovementComponent.Direction != Vector2.Zero)
|
||||
{
|
||||
ShootingComponent.ShootDirection = MovementComponent.Direction;
|
||||
}
|
||||
}
|
||||
}
|
1
scripts/components/EnemyControllerComponent.cs.uid
Normal file
1
scripts/components/EnemyControllerComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bhbgjr8ty2n85
|
55
scripts/components/FootstepGfx.cs
Normal file
55
scripts/components/FootstepGfx.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class FootstepGfx : Node2D
|
||||
{
|
||||
[Export] private PackedScene _particles;
|
||||
[Export] private PlayerController _controller;
|
||||
[Export] private Marker2D _marker;
|
||||
|
||||
[ExportGroup("Footstep Settings")]
|
||||
[Export] private double _stepInterval = 0.5; // Time in seconds between steps
|
||||
[Export] private double _stepIntervalRandomness = 0.1; // Randomness factor for step interval
|
||||
[Export] private double _minMoveSpeed = 10.0; // Minimum speed to trigger footsteps
|
||||
[Export] private double _randomOffsetRange = 5.0; // Range for random offset
|
||||
|
||||
private double _timeSinceLastStep = 0.0;
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (_controller == null || _particles == null) return;
|
||||
|
||||
var canMakeFootstep = _controller.IsOnFloor() && _controller.Velocity.Length() >= _minMoveSpeed;
|
||||
|
||||
if (canMakeFootstep)
|
||||
{
|
||||
_timeSinceLastStep += delta;
|
||||
var randomFactor = GD.RandRange(-_stepIntervalRandomness, _stepIntervalRandomness);
|
||||
var adjustedStepInterval = _stepInterval + randomFactor;
|
||||
if (_timeSinceLastStep >= adjustedStepInterval)
|
||||
{
|
||||
SpawnFootstep();
|
||||
_timeSinceLastStep = 0.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_timeSinceLastStep = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnFootstep()
|
||||
{
|
||||
if (_marker == null) return;
|
||||
var randomOffset = new Vector2(
|
||||
(float)GD.RandRange(-_randomOffsetRange, _randomOffsetRange),
|
||||
(float)GD.RandRange(-_randomOffsetRange, _randomOffsetRange)
|
||||
);
|
||||
var newParticles = _particles.Instantiate<GpuParticles2D>();
|
||||
newParticles.GlobalPosition = _marker.GlobalPosition + randomOffset;
|
||||
GetTree().CurrentScene.AddChild(newParticles);
|
||||
newParticles.Emitting = true;
|
||||
}
|
||||
}
|
1
scripts/components/FootstepGfx.cs.uid
Normal file
1
scripts/components/FootstepGfx.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://d3ksrjt1ek4gi
|
69
scripts/components/GhostMovementComponent.cs
Normal file
69
scripts/components/GhostMovementComponent.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class GhostMovementComponent : Node2D
|
||||
{
|
||||
[Export] public float MoveSpeed { get; set; } = 0.2f;
|
||||
[Export] public int GridSize { get; set; } = 16;
|
||||
|
||||
private CharacterBody2D _body;
|
||||
private Timer _moveTimer;
|
||||
private PacXonGridManager _gridManager;
|
||||
private HealthComponent _playerHealth;
|
||||
private Vector2 _direction;
|
||||
private readonly Vector2[] _directions = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_body = Owner.GetNode<CharacterBody2D>(".");
|
||||
_moveTimer = new Timer { WaitTime = MoveSpeed, OneShot = false, Autostart = true };
|
||||
AddChild(_moveTimer);
|
||||
_moveTimer.Timeout += OnMoveTimerTimeout;
|
||||
|
||||
var rng = new RandomNumberGenerator();
|
||||
_direction = _directions[rng.RandiRange(0, 3)];
|
||||
}
|
||||
|
||||
public void Initialize(PacXonGridManager gridManager, PlayerController player)
|
||||
{
|
||||
_gridManager = gridManager;
|
||||
_playerHealth = player.GetNode<HealthComponent>("HealthComponent");
|
||||
}
|
||||
|
||||
private void OnMoveTimerTimeout()
|
||||
{
|
||||
if (_gridManager == null || _body == null) return;
|
||||
|
||||
var nextMapPos = _gridManager.LocalToMap(_body.Position + (_direction * GridSize));
|
||||
var cellState = _gridManager.GetCellState(nextMapPos);
|
||||
|
||||
switch (cellState)
|
||||
{
|
||||
case CellState.Solid:
|
||||
PickNewDirection();
|
||||
break;
|
||||
|
||||
case CellState.Trail:
|
||||
_playerHealth?.DecreaseHealth(9999);
|
||||
_moveTimer.Stop();
|
||||
break;
|
||||
|
||||
case CellState.Empty:
|
||||
_body.Position += _direction * GridSize;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void PickNewDirection()
|
||||
{
|
||||
var rng = new RandomNumberGenerator();
|
||||
Vector2 newDir;
|
||||
do
|
||||
{
|
||||
newDir = _directions[rng.RandiRange(0, 3)];
|
||||
} while (newDir == _direction || newDir == -_direction);
|
||||
_direction = newDir;
|
||||
}
|
||||
}
|
1
scripts/components/GhostMovementComponent.cs.uid
Normal file
1
scripts/components/GhostMovementComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://7i20oc4cyabl
|
31
scripts/components/HazardComponent.cs
Normal file
31
scripts/components/HazardComponent.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class HazardComponent : Node2D
|
||||
{
|
||||
[Export] public KnockbackComponent KnockbackComponent { get; set; }
|
||||
[Export] public Area2D HazardArea { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (KnockbackComponent == null)
|
||||
{
|
||||
GD.PrintErr("HazardComponent requires a KnockbackComponent to function properly.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
HazardArea.BodyEntered += OnBodyEntered;
|
||||
}
|
||||
|
||||
private void OnBodyEntered(Node2D body)
|
||||
{
|
||||
GD.Print($"Node {body.Name} entered hazard area.");
|
||||
if (body is CharacterBody2D characterBody && Owner is Node2D source)
|
||||
{
|
||||
KnockbackComponent.ApplyKnockback(characterBody, source);
|
||||
}
|
||||
}
|
||||
}
|
1
scripts/components/HazardComponent.cs.uid
Normal file
1
scripts/components/HazardComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://nhu2xd8611fk
|
@@ -15,12 +15,11 @@ public partial class HealthComponent : Node2D
|
||||
[Signal] public delegate void HealthChangedEventHandler(float delta, float totalHealth);
|
||||
[Signal] public delegate void DeathEventHandler();
|
||||
|
||||
private DamageNumberManager _damageNumberManager;
|
||||
private FloatingTextManager _floatingTextManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_damageNumberManager = GetNode<DamageNumberManager>("/root/DamageNumberManager");
|
||||
_damageNumberManager?.Register(Owner);
|
||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
||||
}
|
||||
|
||||
public void SetHealth(float newValue)
|
||||
@@ -48,6 +47,11 @@ public partial class HealthComponent : Node2D
|
||||
if (delta == 0.0f)
|
||||
return;
|
||||
|
||||
if (delta < 0.0f)
|
||||
_floatingTextManager?.ShowDamage(Mathf.Abs(delta), GlobalPosition);
|
||||
else
|
||||
_floatingTextManager?.ShowHeal(delta, GlobalPosition);
|
||||
|
||||
if (playSfx)
|
||||
{
|
||||
if (delta > 0f && HealSfx != null)
|
||||
|
35
scripts/components/JumpGfxComponent.cs
Normal file
35
scripts/components/JumpGfxComponent.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class JumpGfxComponent : Node2D
|
||||
{
|
||||
[Export] public PackedScene ParticleScene { get; set; }
|
||||
[Export] public PlayerController Controller { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (Controller == null)
|
||||
{
|
||||
GD.PrintErr("JumpGfxComponent must have a reference to a PlayerController.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Controller.JumpInitiated += OnJumpInitiated;
|
||||
}
|
||||
|
||||
private void OnJumpInitiated()
|
||||
{
|
||||
SpawnGfx();
|
||||
}
|
||||
|
||||
private void SpawnGfx()
|
||||
{
|
||||
var particleInstance = ParticleScene.Instantiate<GpuParticles2D>();
|
||||
particleInstance.GlobalPosition = GlobalPosition;
|
||||
GetTree().CurrentScene.AddChild(particleInstance);
|
||||
particleInstance.Emitting = true;
|
||||
}
|
||||
}
|
1
scripts/components/JumpGfxComponent.cs.uid
Normal file
1
scripts/components/JumpGfxComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bpopfy6m4a0br
|
@@ -11,6 +11,7 @@ public partial class JumpPadComponent : Node
|
||||
[Export] public Sprite2D Sprite { get; set; }
|
||||
[Export] public int StartAnimationIndex { get; set; } = 0;
|
||||
[Export] public float AnimationDuration { get; set; } = 0.5f;
|
||||
[Export] public GpuParticles2D Particles { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -27,6 +28,7 @@ public partial class JumpPadComponent : Node
|
||||
_ = HandleLaunchPadAnimation();
|
||||
player.Velocity = new Vector2(player.Velocity.X, -JumpForce);
|
||||
player.EmitSignal(PlayerController.SignalName.JumpInitiated);
|
||||
Particles?.Restart();
|
||||
}
|
||||
|
||||
private async Task HandleLaunchPadAnimation()
|
||||
|
@@ -5,45 +5,33 @@ namespace Mr.BrickAdventures.scripts.components;
|
||||
[GlobalClass]
|
||||
public partial class KnockbackComponent : Node
|
||||
{
|
||||
[Export] public CharacterBody2D Body { get; set; }
|
||||
[Export] public float KnockbackForce { get; set; } = 25f;
|
||||
[Export] public HealthComponent HealthComponent { get; set; }
|
||||
[Export] public float KnockbackForce { get; set; } = 400f;
|
||||
[Export] public float KnockbackDuration { get; set; } = 0.2f; // Duration in seconds
|
||||
|
||||
private bool _knockbackMode = false;
|
||||
private int _knockbackFrames = 0;
|
||||
|
||||
public override void _Ready()
|
||||
/// <summary>
|
||||
/// Applies a knockback force to a target body, pushing it away from a source.
|
||||
/// </summary>
|
||||
/// <param name="target">The CharacterBody2D to apply the knockback to.</param>
|
||||
/// <param name="source">The Node2D causing the knockback (e.g., the enemy, the cactus).</param>
|
||||
public void ApplyKnockback(CharacterBody2D target, Node2D source)
|
||||
{
|
||||
HealthComponent.HealthChanged += OnHealthChanged;
|
||||
}
|
||||
if (target == null || source == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (_knockbackMode) _knockbackFrames++;
|
||||
var direction = (target.GlobalPosition - source.GlobalPosition).Normalized();
|
||||
|
||||
if (_knockbackFrames <= 1) return;
|
||||
if (direction == Vector2.Zero)
|
||||
{
|
||||
direction = Vector2.Up;
|
||||
}
|
||||
|
||||
_knockbackMode = false;
|
||||
_knockbackFrames = 0;
|
||||
}
|
||||
target.Velocity = direction * KnockbackForce;
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (_knockbackMode) ApplyKnockback((float)delta);
|
||||
}
|
||||
|
||||
private void OnHealthChanged(float delta, float totalHealth)
|
||||
{
|
||||
if (totalHealth <= 0f || delta >= 0f) return;
|
||||
|
||||
_knockbackMode = true;
|
||||
}
|
||||
|
||||
private void ApplyKnockback(float delta)
|
||||
{
|
||||
var velocity = Body.Velocity.Normalized();
|
||||
var knockbackDirection = new Vector2(Mathf.Sign(velocity.X), 0.4f);
|
||||
var knockbackVector = -knockbackDirection * KnockbackForce * delta;
|
||||
Body.Velocity += knockbackVector;
|
||||
var tween = CreateTween();
|
||||
tween.TweenProperty(target, "velocity", Vector2.Zero, KnockbackDuration)
|
||||
.SetEase(Tween.EaseType.Out)
|
||||
.SetTrans(Tween.TransitionType.Quad);
|
||||
}
|
||||
}
|
@@ -1,5 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
@@ -15,8 +16,12 @@ public partial class LeverComponent : Node
|
||||
[Signal]
|
||||
public delegate void ActivatedEventHandler();
|
||||
|
||||
private FloatingTextManager _floatingTextManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
||||
|
||||
if (Area == null)
|
||||
{
|
||||
GD.PushError("LeverComponent: Area is not set.");
|
||||
@@ -46,6 +51,7 @@ public partial class LeverComponent : Node
|
||||
private async Task Activate()
|
||||
{
|
||||
EmitSignalActivated();
|
||||
_floatingTextManager?.ShowMessage("Activated!", ((Node2D)Owner).GlobalPosition);
|
||||
Sfx?.Play();
|
||||
Sprite.Frame = StartAnimationIndex + 1;
|
||||
var timer = GetTree().CreateTimer(AnimationDuration);
|
||||
|
59
scripts/components/Movement/GridMovementAbility.cs
Normal file
59
scripts/components/Movement/GridMovementAbility.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class GridMovementAbility : MovementAbility
|
||||
{
|
||||
[Export] public float MoveSpeed { get; set; } = 0.15f; // Time in seconds between moves
|
||||
[Export] public int GridSize { get; set; } = 16; // Size of one grid cell in pixels
|
||||
|
||||
private Vector2 _currentDirection = Vector2.Zero;
|
||||
private Vector2 _nextDirection = Vector2.Zero;
|
||||
private Timer _moveTimer;
|
||||
|
||||
[Signal]
|
||||
public delegate void MovedEventHandler(Vector2 newPosition);
|
||||
|
||||
public override void Initialize(PlayerController controller)
|
||||
{
|
||||
base.Initialize(controller);
|
||||
_moveTimer = new Timer { WaitTime = MoveSpeed, OneShot = false };
|
||||
AddChild(_moveTimer);
|
||||
_moveTimer.Timeout += OnMoveTimerTimeout;
|
||||
_moveTimer.Start();
|
||||
}
|
||||
|
||||
public override Vector2 ProcessMovement(Vector2 currentVelocity, double delta)
|
||||
{
|
||||
GD.Print($"Player position: {_body.Position}, {_body.GlobalPosition}");
|
||||
|
||||
var inputDirection = _input.MoveDirection;
|
||||
var newDirection = Vector2.Zero;
|
||||
|
||||
if (Mathf.Abs(inputDirection.Y) > 0.1f)
|
||||
{
|
||||
newDirection = new Vector2(0, Mathf.Sign(inputDirection.Y));
|
||||
}
|
||||
else if (Mathf.Abs(inputDirection.X) > 0.1f)
|
||||
{
|
||||
newDirection = new Vector2(Mathf.Sign(inputDirection.X), 0);
|
||||
}
|
||||
|
||||
if (newDirection != Vector2.Zero && newDirection != -_currentDirection)
|
||||
{
|
||||
_nextDirection = newDirection;
|
||||
}
|
||||
|
||||
return Vector2.Zero;
|
||||
}
|
||||
|
||||
private void OnMoveTimerTimeout()
|
||||
{
|
||||
_currentDirection = _nextDirection;
|
||||
if (_currentDirection == Vector2.Zero) return;
|
||||
|
||||
_body.Position += _currentDirection * GridSize;
|
||||
EmitSignal(SignalName.Moved, _body.GlobalPosition);
|
||||
}
|
||||
}
|
1
scripts/components/Movement/GridMovementAbility.cs.uid
Normal file
1
scripts/components/Movement/GridMovementAbility.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://ctm5glmeu502l
|
74
scripts/components/MovingPlatformComponent.cs
Normal file
74
scripts/components/MovingPlatformComponent.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class MovingPlatformComponent : AnimatableBody2D
|
||||
{
|
||||
public enum LoopModeEnum { OneShot, Loop, PingPong }
|
||||
|
||||
[Export] public Path2D Path { get; set; }
|
||||
[Export(PropertyHint.Range, "10, 1000, 1")] public float Speed { get; set; } = 100.0f;
|
||||
[Export] public LoopModeEnum LoopMode { get; set; } = LoopModeEnum.PingPong;
|
||||
[Export(PropertyHint.Range, "0, 10, 0.1")] public float WaitTime { get; set; } = 1.0f;
|
||||
|
||||
private PathFollow2D _pathFollower;
|
||||
private Tween _tween;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (Path == null)
|
||||
{
|
||||
GD.PrintErr("MovingPlatform: Path is not set. The platform will not move.");
|
||||
return;
|
||||
}
|
||||
|
||||
_pathFollower = new PathFollow2D
|
||||
{
|
||||
Loop = false,
|
||||
Rotates = false
|
||||
};
|
||||
Path.AddChild(_pathFollower);
|
||||
|
||||
StartMovement();
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (_pathFollower == null) return;
|
||||
|
||||
GlobalPosition = _pathFollower.GlobalPosition;
|
||||
}
|
||||
|
||||
private void StartMovement()
|
||||
{
|
||||
_tween?.Kill();
|
||||
_tween = CreateTween();
|
||||
_tween.SetParallel(false);
|
||||
|
||||
var pathLength =Path.Curve.GetBakedLength();
|
||||
var duration = pathLength / Speed;
|
||||
|
||||
switch (LoopMode)
|
||||
{
|
||||
case LoopModeEnum.OneShot:
|
||||
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
|
||||
break;
|
||||
|
||||
case LoopModeEnum.Loop:
|
||||
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
|
||||
_tween.TweenInterval(WaitTime);
|
||||
_tween.TweenCallback(Callable.From(() => _pathFollower.Progress = 0));
|
||||
_tween.SetLoops();
|
||||
break;
|
||||
|
||||
case LoopModeEnum.PingPong:
|
||||
_tween.TweenProperty(_pathFollower, "progress", pathLength, duration);
|
||||
_tween.TweenInterval(WaitTime);
|
||||
_tween.TweenProperty(_pathFollower, "progress", 0, duration);
|
||||
_tween.TweenInterval(WaitTime);
|
||||
_tween.SetLoops();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
1
scripts/components/MovingPlatformComponent.cs.uid
Normal file
1
scripts/components/MovingPlatformComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://g4ryqvpelmvl
|
91
scripts/components/PacXonGridInteractor.cs
Normal file
91
scripts/components/PacXonGridInteractor.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class PacXonGridInteractor : Node
|
||||
{
|
||||
private enum PlayerGridState { OnSolid, DrawingTrail }
|
||||
|
||||
private PacXonGridManager _gridManager;
|
||||
private HealthComponent _healthComponent;
|
||||
private GridMovementAbility _gridMovement;
|
||||
|
||||
private PlayerGridState _currentState = PlayerGridState.OnSolid;
|
||||
private readonly List<Vector2I> _currentTrail = [];
|
||||
private List<Node2D> _ghosts = [];
|
||||
|
||||
[Signal] public delegate void TrailStartedEventHandler(Vector2 startPosition);
|
||||
[Signal] public delegate void TrailExtendedEventHandler(Vector2 newPosition);
|
||||
[Signal] public delegate void TrailClearedEventHandler();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_healthComponent = Owner.GetNodeOrNull<HealthComponent>("HealthComponent");
|
||||
}
|
||||
|
||||
public void Initialize(PacXonGridManager gridManager, GridMovementAbility gridMovement, List<Node2D> ghosts)
|
||||
{
|
||||
_gridManager = gridManager;
|
||||
_gridMovement = gridMovement;
|
||||
_ghosts = ghosts;
|
||||
_gridMovement.Moved += OnPlayerMoved;
|
||||
}
|
||||
|
||||
private void OnPlayerMoved(Vector2 newPosition)
|
||||
{
|
||||
if (_gridManager == null) return;
|
||||
|
||||
var mapCoords = _gridManager.LocalToMap(newPosition);
|
||||
var destinationState = _gridManager.GetCellState(mapCoords);
|
||||
|
||||
if (_currentState == PlayerGridState.DrawingTrail) EmitSignalTrailExtended(newPosition);
|
||||
|
||||
if (destinationState == CellState.Trail)
|
||||
{
|
||||
EmitSignalTrailCleared();
|
||||
_healthComponent?.DecreaseHealth(9999);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentState == PlayerGridState.OnSolid)
|
||||
{
|
||||
if (destinationState == CellState.Empty)
|
||||
{
|
||||
// Moved from solid ground to an empty space, start drawing.
|
||||
_currentState = PlayerGridState.DrawingTrail;
|
||||
_currentTrail.Clear();
|
||||
_currentTrail.Add(mapCoords);
|
||||
_gridManager.SetCellState(mapCoords, CellState.Trail);
|
||||
EmitSignalTrailStarted(newPosition);
|
||||
}
|
||||
}
|
||||
else if (_currentState == PlayerGridState.DrawingTrail)
|
||||
{
|
||||
if (destinationState == CellState.Empty)
|
||||
{
|
||||
// Continue drawing the trail
|
||||
_currentTrail.Add(mapCoords);
|
||||
_gridManager.SetCellState(mapCoords, CellState.Trail);
|
||||
}
|
||||
else if (destinationState == CellState.Solid)
|
||||
{
|
||||
_gridManager.PerformFloodFill(_ghosts);
|
||||
GD.Print("Fill logic triggered!");
|
||||
_currentState = PlayerGridState.OnSolid;
|
||||
SolidifyTrail();
|
||||
_currentTrail.Clear();
|
||||
EmitSignalTrailCleared();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SolidifyTrail()
|
||||
{
|
||||
foreach (var pos in _currentTrail)
|
||||
{
|
||||
_gridManager.SetCellState(pos, CellState.Solid);
|
||||
}
|
||||
}
|
||||
}
|
1
scripts/components/PacXonGridInteractor.cs.uid
Normal file
1
scripts/components/PacXonGridInteractor.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c00siqtssccr6
|
121
scripts/components/PacXonGridManager.cs
Normal file
121
scripts/components/PacXonGridManager.cs
Normal file
@@ -0,0 +1,121 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
public enum CellState
|
||||
{
|
||||
Empty = -1,
|
||||
Solid = 0,
|
||||
Trail = 1,
|
||||
Hunted = 2
|
||||
}
|
||||
|
||||
[GlobalClass]
|
||||
public partial class PacXonGridManager : TileMapLayer
|
||||
{
|
||||
[Export] public Rect2I PlayArea { get; set; } = new Rect2I(1, 1, 38, 28);
|
||||
|
||||
private int _solidCellCount = 0;
|
||||
private int _totalPlayableCells = 0;
|
||||
|
||||
[Signal] public delegate void FillPercentageChangedEventHandler(float percentage);
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_totalPlayableCells = PlayArea.Size.X * PlayArea.Size.Y;
|
||||
InitializeGrid();
|
||||
}
|
||||
|
||||
private void InitializeGrid()
|
||||
{
|
||||
Clear();
|
||||
|
||||
for (var x = PlayArea.Position.X - 1; x <= PlayArea.End.X + 1; x++)
|
||||
{
|
||||
for (var y = PlayArea.Position.Y - 1; y <= PlayArea.End.Y + 1; y++)
|
||||
{
|
||||
if (x < PlayArea.Position.X || x > PlayArea.End.X || y < PlayArea.Position.Y || y > PlayArea.End.Y)
|
||||
{
|
||||
SetCell(new Vector2I(x, y), (int)CellState.Solid, Vector2I.Zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public CellState GetCellState(Vector2I mapCoords)
|
||||
{
|
||||
var tileId = GetCellSourceId(mapCoords);
|
||||
return (CellState)tileId;
|
||||
}
|
||||
|
||||
public void SetCellState(Vector2I mapCoords, CellState state)
|
||||
{
|
||||
if (GetCellSourceId(mapCoords) != (int)CellState.Solid && state == CellState.Solid) _solidCellCount++;
|
||||
SetCell(mapCoords, (int)state, Vector2I.Zero);
|
||||
}
|
||||
|
||||
public float GetFillPercentage()
|
||||
{
|
||||
return _totalPlayableCells > 0 ? (float)_solidCellCount / _totalPlayableCells : 0;
|
||||
}
|
||||
|
||||
public void PerformFloodFill(List<Node2D> ghosts)
|
||||
{
|
||||
var unsafeCells = new HashSet<Vector2I>();
|
||||
|
||||
foreach (var ghost in ghosts.Where(IsInstanceValid))
|
||||
{
|
||||
var ghostPos = LocalToMap(ghost.Position);
|
||||
FloodFillScan(ghostPos, unsafeCells);
|
||||
}
|
||||
|
||||
var filledCount = 0;
|
||||
for (var x = PlayArea.Position.X; x <= PlayArea.End.X; x++)
|
||||
{
|
||||
for (var y = PlayArea.Position.Y; y <= PlayArea.End.Y; y++)
|
||||
{
|
||||
var currentPos = new Vector2I(x, y);
|
||||
if (GetCellState(currentPos) == CellState.Empty && !unsafeCells.Contains(currentPos))
|
||||
{
|
||||
SetCellState(currentPos, CellState.Solid);
|
||||
filledCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (filledCount > 0)
|
||||
{
|
||||
EmitSignal(SignalName.FillPercentageChanged, GetFillPercentage());
|
||||
}
|
||||
}
|
||||
|
||||
private void FloodFillScan(Vector2I startPos, HashSet<Vector2I> visited)
|
||||
{
|
||||
if (!PlayArea.HasPoint(startPos) || visited.Contains(startPos)) return;
|
||||
|
||||
var q = new Queue<Vector2I>();
|
||||
q.Enqueue(startPos);
|
||||
visited.Add(startPos);
|
||||
|
||||
while (q.Count > 0)
|
||||
{
|
||||
var pos = q.Dequeue();
|
||||
|
||||
var neighbors = new[]
|
||||
{
|
||||
pos + Vector2I.Up, pos + Vector2I.Down, pos + Vector2I.Left, pos + Vector2I.Right
|
||||
};
|
||||
|
||||
foreach (var neighbor in neighbors)
|
||||
{
|
||||
if (PlayArea.HasPoint(neighbor) && !visited.Contains(neighbor) && GetCellState(neighbor) == CellState.Empty)
|
||||
{
|
||||
visited.Add(neighbor);
|
||||
q.Enqueue(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
1
scripts/components/PacXonGridManager.cs.uid
Normal file
1
scripts/components/PacXonGridManager.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dx4m2ouyvwkir
|
67
scripts/components/PacXonTrailComponent.cs
Normal file
67
scripts/components/PacXonTrailComponent.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class PacXonTrailComponent : Line2D
|
||||
{
|
||||
private PacXonGridInteractor _gridInteractor;
|
||||
private readonly List<Vector2> _trailPoints = [];
|
||||
|
||||
public void Initialize(PacXonGridInteractor interactor)
|
||||
{
|
||||
_gridInteractor = interactor;
|
||||
_gridInteractor.TrailStarted += OnTrailStarted;
|
||||
_gridInteractor.TrailExtended += OnTrailExtended;
|
||||
_gridInteractor.TrailCleared += OnTrailCleared;
|
||||
|
||||
Width = 8;
|
||||
DefaultColor = new Color("#a6f684");
|
||||
JointMode = LineJointMode.Round;
|
||||
BeginCapMode = LineCapMode.Round;
|
||||
EndCapMode = LineCapMode.Round;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (_gridInteractor != null)
|
||||
{
|
||||
_gridInteractor.TrailStarted -= OnTrailStarted;
|
||||
_gridInteractor.TrailExtended -= OnTrailExtended;
|
||||
_gridInteractor.TrailCleared -= OnTrailCleared;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTrailStarted(Vector2 startPosition)
|
||||
{
|
||||
_trailPoints.Clear();
|
||||
_trailPoints.Add(ToLocal(startPosition));
|
||||
_trailPoints.Add(ToLocal(startPosition));
|
||||
UpdateTrail();
|
||||
}
|
||||
|
||||
private void OnTrailExtended(Vector2 newPosition)
|
||||
{
|
||||
if (_trailPoints.Count > 0)
|
||||
{
|
||||
_trailPoints[^1] = ToLocal(newPosition);
|
||||
}
|
||||
UpdateTrail();
|
||||
}
|
||||
|
||||
private void OnTrailCleared()
|
||||
{
|
||||
_trailPoints.Clear();
|
||||
UpdateTrail();
|
||||
}
|
||||
|
||||
private void UpdateTrail()
|
||||
{
|
||||
ClearPoints();
|
||||
foreach (var point in _trailPoints)
|
||||
{
|
||||
AddPoint(point);
|
||||
}
|
||||
}
|
||||
}
|
1
scripts/components/PacXonTrailComponent.cs.uid
Normal file
1
scripts/components/PacXonTrailComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cmk4m7mplqnrm
|
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
@@ -8,31 +9,29 @@ public partial class PeriodicShootingComponent : Node
|
||||
[Export] public PackedScene BulletScene { get; set; }
|
||||
[Export] public float ShootInterval { get; set; } = 1.0f;
|
||||
[Export] public Vector2 ShootDirection { get; set; } = Vector2.Right;
|
||||
[Export] public SideToSideMovementComponent SideToSideMovement { get; set; }
|
||||
[Export] public Node2D BulletSpawnRight { get; set; }
|
||||
[Export] public Node2D BulletSpawnLeft { get; set; }
|
||||
[Export] public Node2D BulletSpawnPointRight { get; set; }
|
||||
[Export] public Node2D BulletSpawnPointLeft { get; set; }
|
||||
[Export] public float ShootingIntervalVariation { get; set; } = 0.0f;
|
||||
|
||||
[Signal] public delegate void ShotFiredEventHandler(Vector2 shootDirection);
|
||||
|
||||
private Timer _timer;
|
||||
private RandomNumberGenerator _rng;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_rng = new RandomNumberGenerator();
|
||||
SetupTimer();
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (SideToSideMovement == null) return;
|
||||
|
||||
ShootDirection = SideToSideMovement.Direction != Vector2.Zero ? SideToSideMovement.Direction : Vector2.Right;
|
||||
}
|
||||
|
||||
private void SetupTimer()
|
||||
{
|
||||
_timer = new Timer();
|
||||
_timer.WaitTime = GetShootInterval();
|
||||
_timer.OneShot = false;
|
||||
_timer.Autostart = true;
|
||||
_timer = new Timer
|
||||
{
|
||||
WaitTime = GetNextShootInterval(),
|
||||
OneShot = false,
|
||||
Autostart = true
|
||||
};
|
||||
_timer.Timeout += OnTimerTimeout;
|
||||
AddChild(_timer);
|
||||
}
|
||||
@@ -40,33 +39,53 @@ public partial class PeriodicShootingComponent : Node
|
||||
private void OnTimerTimeout()
|
||||
{
|
||||
Shoot();
|
||||
_timer.Start();
|
||||
_timer.WaitTime = GetNextShootInterval();
|
||||
}
|
||||
|
||||
private double GetShootInterval()
|
||||
private double GetNextShootInterval()
|
||||
{
|
||||
if (ShootingIntervalVariation == 0f) return ShootInterval;
|
||||
if (ShootingIntervalVariation <= 0f)
|
||||
{
|
||||
return ShootInterval;
|
||||
}
|
||||
|
||||
var rng = new RandomNumberGenerator();
|
||||
return ShootInterval + rng.RandfRange(-ShootingIntervalVariation, ShootingIntervalVariation);
|
||||
return Math.Max(0.01, ShootInterval + _rng.RandfRange(-ShootingIntervalVariation, ShootingIntervalVariation));
|
||||
}
|
||||
|
||||
private void Shoot()
|
||||
{
|
||||
if (BulletScene == null)
|
||||
{
|
||||
GD.PushError("PeriodicShootingComponent: BulletScene is not set.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ShootDirection == Vector2.Zero) return;
|
||||
|
||||
var root = Owner as Node2D;
|
||||
var spawnNode = (ShootDirection.X >= 0 || BulletSpawnPointLeft == null)
|
||||
? BulletSpawnPointRight
|
||||
: BulletSpawnPointLeft;
|
||||
|
||||
if (spawnNode == null)
|
||||
{
|
||||
GD.PrintErr("PeriodicShootingComponent: A suitable bullet spawn point is not set.");
|
||||
return;
|
||||
}
|
||||
|
||||
var spawnPosition = spawnNode.GlobalPosition;
|
||||
var owner = Owner as Node2D;
|
||||
var ownerRotation = owner?.Rotation ?? 0f;
|
||||
|
||||
var bulletInstance = BulletScene.Instantiate<Node2D>();
|
||||
var launchComponent = bulletInstance.GetNodeOrNull<LaunchComponent>("LaunchComponent");
|
||||
var spawnPosition = ShootDirection == Vector2.Right ? BulletSpawnRight.GlobalPosition : BulletSpawnLeft.GlobalPosition;
|
||||
if (launchComponent != null)
|
||||
if (bulletInstance.GetNodeOrNull<LaunchComponent>("LaunchComponent") is { } launchComponent)
|
||||
{
|
||||
launchComponent.InitialDirection = ShootDirection;
|
||||
launchComponent.SpawnPosition = spawnPosition;
|
||||
if (root != null) launchComponent.SpawnRotation = root.Rotation;
|
||||
launchComponent.SpawnRotation = ownerRotation;
|
||||
}
|
||||
|
||||
bulletInstance.Position = spawnPosition;
|
||||
bulletInstance.GlobalPosition = spawnPosition;
|
||||
GetTree().CurrentScene.AddChild(bulletInstance);
|
||||
EmitSignalShotFired(ShootDirection);
|
||||
}
|
||||
}
|
@@ -18,6 +18,7 @@ public partial class PlayerController : CharacterBody2D
|
||||
[Export] public PackedScene OneWayPlatformScene { get; set; }
|
||||
[Export] public PackedScene SpaceshipMovementScene { get; set; }
|
||||
[Export] public PackedScene WallJumpScene { get; set; }
|
||||
[Export] public PackedScene GridMovementScene { get; set; }
|
||||
|
||||
[Signal] public delegate void JumpInitiatedEventHandler();
|
||||
[Signal] public delegate void MovementAbilitiesChangedEventHandler();
|
||||
@@ -75,7 +76,7 @@ public partial class PlayerController : CharacterBody2D
|
||||
_abilities.Add(ability);
|
||||
}
|
||||
|
||||
private void ClearMovementAbilities()
|
||||
public void ClearMovementAbilities()
|
||||
{
|
||||
foreach (var ability in _abilities)
|
||||
{
|
||||
@@ -119,6 +120,13 @@ public partial class PlayerController : CharacterBody2D
|
||||
EmitSignalMovementAbilitiesChanged();
|
||||
}
|
||||
|
||||
public void SetGridMovement()
|
||||
{
|
||||
ClearMovementAbilities();
|
||||
if (GridMovementScene != null) AddAbility(GridMovementScene.Instantiate<MovementAbility>());
|
||||
EmitSignalMovementAbilitiesChanged();
|
||||
}
|
||||
|
||||
private async Task ConnectJumpAndGravityAbilities()
|
||||
{
|
||||
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
|
||||
|
51
scripts/components/RecoilComponent.cs
Normal file
51
scripts/components/RecoilComponent.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class RecoilComponent : Node
|
||||
{
|
||||
[Export] public Node2D RecoilTarget { get; set; }
|
||||
[Export] public float RecoilDistance { get; set; } = 8f;
|
||||
[Export] public float RecoilDuration { get; set; } = 0.1f;
|
||||
|
||||
private Vector2 _originalPosition;
|
||||
private Tween _recoilTween;
|
||||
private PeriodicShootingComponent _shootingComponent;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
RecoilTarget ??= Owner as Node2D;
|
||||
if (RecoilTarget == null)
|
||||
{
|
||||
GD.PushError("RecoilComponent: RecoilTarget is null");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_originalPosition = RecoilTarget.Position;
|
||||
|
||||
_shootingComponent = Owner.GetNodeOrNull<PeriodicShootingComponent>("PeriodicShootingComponent");
|
||||
if (_shootingComponent != null)
|
||||
{
|
||||
_shootingComponent.ShotFired += TriggerRecoil;
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRecoil(Vector2 shootDirection)
|
||||
{
|
||||
if (RecoilTarget == null) return;
|
||||
|
||||
_recoilTween?.Kill();
|
||||
|
||||
var recoilDirection = -shootDirection.Normalized();
|
||||
var recoilPosition = _originalPosition + recoilDirection * RecoilDistance;
|
||||
|
||||
_recoilTween = CreateTween();
|
||||
_recoilTween.SetEase(Tween.EaseType.Out);
|
||||
_recoilTween.SetTrans(Tween.TransitionType.Cubic);
|
||||
|
||||
_recoilTween.TweenProperty(RecoilTarget, "position", recoilPosition, RecoilDuration / 2);
|
||||
_recoilTween.TweenProperty(RecoilTarget, "position", _originalPosition, RecoilDuration / 2).SetDelay(RecoilDuration / 2);
|
||||
}
|
||||
}
|
1
scripts/components/RecoilComponent.cs.uid
Normal file
1
scripts/components/RecoilComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b3j23e7b7x8ro
|
71
scripts/components/SquashAndStretchComponent.cs
Normal file
71
scripts/components/SquashAndStretchComponent.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SquashAndStretchComponent : Node
|
||||
{
|
||||
[Export] public Node2D TargetNode { get; set; }
|
||||
[Export(PropertyHint.Range, "0.1, 1.0, 0.01")] public float AnimationDuration { get; set; } = 0.25f;
|
||||
|
||||
[ExportGroup("Effect Strength")]
|
||||
[Export(PropertyHint.Range, "1.0, 2.0, 0.05")] public float SquashFactor { get; set; } = 1.2f;
|
||||
[Export(PropertyHint.Range, "0.5, 1.0, 0.05")] public float StretchFactor { get; set; } = 0.8f;
|
||||
|
||||
private Vector2 _originalScale;
|
||||
private Tween _tween;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
TargetNode ??= Owner as Node2D;
|
||||
|
||||
if (TargetNode == null)
|
||||
{
|
||||
GD.PrintErr("SquashAndStretchComponent: No valid TargetNode found. Disabling component.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_originalScale = TargetNode.Scale;
|
||||
|
||||
var shootingComponent = Owner.GetNodeOrNull<PeriodicShootingComponent>("PeriodicShootingComponent");
|
||||
if (shootingComponent != null)
|
||||
{
|
||||
shootingComponent.ShotFired += OnShotFired;
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.PrintErr("SquashAndStretchComponent requires a PeriodicShootingComponent on the same owner to function.");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnShotFired(Vector2 shootDirection)
|
||||
{
|
||||
if (TargetNode == null) return;
|
||||
|
||||
_tween?.Kill();
|
||||
|
||||
Vector2 squashScale;
|
||||
Vector2 stretchScale;
|
||||
|
||||
if (Mathf.Abs(shootDirection.X) > Mathf.Abs(shootDirection.Y))
|
||||
{
|
||||
squashScale = new Vector2(StretchFactor, SquashFactor) * _originalScale;
|
||||
stretchScale = new Vector2(SquashFactor, StretchFactor) * _originalScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
squashScale = new Vector2(SquashFactor, StretchFactor) * _originalScale;
|
||||
stretchScale = new Vector2(StretchFactor, SquashFactor) * _originalScale;
|
||||
}
|
||||
|
||||
_tween = CreateTween();
|
||||
_tween.SetTrans(Tween.TransitionType.Elastic).SetEase(Tween.EaseType.Out);
|
||||
|
||||
var partDuration = AnimationDuration / 3.0f;
|
||||
|
||||
_tween.TweenProperty(TargetNode, "scale", squashScale, partDuration);
|
||||
_tween.TweenProperty(TargetNode, "scale", stretchScale, partDuration);
|
||||
_tween.TweenProperty(TargetNode, "scale", _originalScale, partDuration);
|
||||
}
|
||||
}
|
1
scripts/components/SquashAndStretchComponent.cs.uid
Normal file
1
scripts/components/SquashAndStretchComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c707c53k7c5ae
|
BIN
sprites/achievement_panel.png
Normal file
BIN
sprites/achievement_panel.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 367 B |
34
sprites/achievement_panel.png.import
Normal file
34
sprites/achievement_panel.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://fvgvlqh7vv1l"
|
||||
path="res://.godot/imported/achievement_panel.png-a5460ad92f37d6ff17f4edcbe3b98c52.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/achievement_panel.png"
|
||||
dest_files=["res://.godot/imported/achievement_panel.png-a5460ad92f37d6ff17f4edcbe3b98c52.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/achievement_panel_with_cup.png
Normal file
BIN
sprites/achievement_panel_with_cup.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 538 B |
34
sprites/achievement_panel_with_cup.png.import
Normal file
34
sprites/achievement_panel_with_cup.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c2r0epv3tg3a3"
|
||||
path="res://.godot/imported/achievement_panel_with_cup.png-77b3b1718837e31e5451046115748484.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/achievement_panel_with_cup.png"
|
||||
dest_files=["res://.godot/imported/achievement_panel_with_cup.png-77b3b1718837e31e5451046115748484.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user