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2d54920df9
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chore: add new meta files for TileRegistry, LevelDefinition, GameUiCoordinator, and test assets
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2026-05-14 01:56:02 +02:00 |
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03bfb16cf3
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chore: remove stale preloaded asset ref, add refactor plan
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2026-05-14 01:40:56 +02:00 |
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65af5ad2eb
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fix: equalize power-up spawn odds, use Math.Max in domain, null-guard Definition
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2026-05-14 01:39:39 +02:00 |
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eedbbb2b47
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fix: unsubscribe UI events on destroy, add Ui header in GameBootstrap
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2026-05-14 01:27:56 +02:00 |
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3c6e309886
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refactor: extract GameUiCoordinator from GameBootstrap
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2026-05-14 01:26:07 +02:00 |
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2bfc2ea9c2
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fix: warn on unhandled power-up type in GameBootstrap
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2026-05-14 01:23:58 +02:00 |
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1b8c7f730d
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refactor: power-up effects applied centrally in GameBootstrap
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2026-05-14 01:21:22 +02:00 |
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8edb5cfbb5
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fix: null guard for unassigned LevelDefinition
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2026-05-14 01:20:20 +02:00 |
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f507707251
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refactor: LevelDefinition ScriptableObject drives floor count and geometry
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2026-05-14 01:17:30 +02:00 |
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67df6bf6d6
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fix: TileRegistry floor-range warning, GroupViewsByFloor tests, stopwatch cleanup
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2026-05-14 01:15:48 +02:00 |
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49c9a7904d
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refactor: TileRegistry replaces parallel tile/view collections
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2026-05-14 01:12:47 +02:00 |
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34a329ad02
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refactor: controllers use ITileView port, not TileViewAdapter directly
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2026-05-14 01:07:37 +02:00 |
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d4dc30bd7a
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fix: speed effects stack multiplicatively
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2026-05-14 01:05:31 +02:00 |
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feed4da28c
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fix: remove test asmdef so tests compile into Assembly-CSharp
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2026-05-14 01:03:56 +02:00 |
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0704f2e0a0
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test: add EditMode test assembly
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2026-05-14 01:01:14 +02:00 |
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17e3425de3
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Update project version and dependencies; adjust DeathPlane scale and refine settings
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2026-04-19 15:53:11 +02:00 |
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effcda6b10
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Refactor LevelGenerator and GameBootstrap; update project settings for improved performance
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2025-12-13 17:54:49 +01:00 |
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2d89493869
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Update player prefab and theme colors; refine visual effects and VFX instantiation
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2025-12-13 16:25:05 +01:00 |
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c1d0af9a39
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Implement pause functionality with UI and input bindings
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2025-12-13 16:13:22 +01:00 |
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4ae41b3ce9
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Refactor snapping logic in PlayerController to improve velocity correction and responsiveness
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2025-12-13 16:00:20 +01:00 |
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3a56ec7526
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Adjust player and jump pad physics parameters; refine visual effects and project settings
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2025-12-13 15:57:15 +01:00 |
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0d0c92fc83
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Update theme colors in ThemeManager and TileViewAdapter for improved visual consistency
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2025-12-13 13:33:02 +01:00 |
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850d171f45
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sfx
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2025-12-13 03:22:36 +01:00 |
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13d2044b38
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Update project settings and audio clips; adjust rendering parameters for improved performance
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2025-12-13 03:21:39 +01:00 |
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e5388bc5e0
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Refactor level generation to use asynchronous processing; improve performance with frame budget management
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2025-12-13 03:09:06 +01:00 |
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1ae7190fd3
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Refactor NPC spawning logic and adjust grid size; remove unused power-up type
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2025-12-13 02:59:59 +01:00 |
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0e86d2f4f9
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Implement jump mechanics and refine ground detection; adjust gravity application for improved player control
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2025-12-13 02:46:36 +01:00 |
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471cf45df3
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Add metadata files for LeanTween assets and update existing prefab references
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2025-12-13 02:33:23 +01:00 |
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2381153dbe
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Update Tile materials for improved rendering; adjust properties for transparency and emission effects
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2025-12-13 01:42:10 +01:00 |
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7b1eb645ef
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Add FloorVisibilityManager for dynamic floor visibility management and update material properties for transparency effects
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2025-12-13 01:35:22 +01:00 |
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189bbb7ae7
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Refactor NPC behavior and teleportation logic; enhance tile material properties
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2025-12-13 01:16:59 +01:00 |
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53de85a269
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Enhance tile emission effects and integrate beat synchronization
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2025-12-13 00:58:49 +01:00 |
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cd28adc8e9
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Add BeatPulseController for music synchronization and event handling
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2025-12-13 00:42:18 +01:00 |
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eb1a1b224a
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Add RumbleManager for enhanced player feedback and integrate with existing systems
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2025-12-13 00:19:09 +01:00 |
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6c15935b02
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Improve NPC spawning logic to prioritize stable tiles and ensure valid spawn positions
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2025-12-13 00:06:11 +01:00 |
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d8b0583fac
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Add Hunter NPC and Teleporter features with associated prefabs and effects
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2025-12-13 00:01:29 +01:00 |
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c0fb207768
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Adjust JumpPad jumpForce and PlayerController movement settings for improved gameplay dynamics
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2025-12-12 23:16:48 +01:00 |
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ee7a2fb4cb
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Add NPC and Power-Up features with associated prefabs and effects
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2025-12-12 23:05:40 +01:00 |
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1cfcd09928
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Add LightFootedEffect and StatusManager for player capabilities management
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2025-12-12 22:35:39 +01:00 |
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3774fb9900
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Add JumpPad feature with prefab and adapter implementation
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2025-12-12 22:27:28 +01:00 |
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a6d486abb7
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Implement movement snapping feature in PlayerController
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2025-12-12 22:16:24 +01:00 |
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b6106cf82b
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Add initial project files and configurations for Unity setup
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2025-12-12 22:04:14 +01:00 |
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