Commit Graph

137 Commits

Author SHA1 Message Date
03abf91f59 Add RecoilComponent and SquashAndStretchComponent; implement recoil and animation effects on shooting 2025-09-13 14:18:43 +02:00
e6f8989d16 Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning 2025-09-13 13:53:40 +02:00
db2a090acc Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps 2025-09-13 05:19:37 +02:00
dfc9201f62 Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features 2025-09-13 03:30:15 +02:00
46553a351a Add achievement panel texture and update AchievementPopup design 2025-09-13 02:26:40 +02:00
a8ff492aed Pacxon (#12)
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel

* Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel

* Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
2025-09-13 01:52:07 +02:00
aa73e54b3e Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent 2025-09-11 05:09:24 +02:00
98b3202361 Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene 2025-09-11 04:42:59 +02:00
6e2bdcdf95 Add FloatingText and FloatingTextManager for UI message display; create basic_enemy scene and integrate components 2025-09-11 04:35:39 +02:00
f229ff5b7d Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features 2025-09-11 04:35:30 +02:00
f9cb59d182 Add HealthComponent to bullet and update various resources for skill upgrades 2025-08-31 15:17:47 +02:00
ead52f6d51 Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11) 2025-08-31 15:17:11 +02:00
bd40c797d4 Add SkillManager class and integrate with PlayerController and SkillUnlockerComponent (#10) 2025-08-31 13:04:50 +02:00
2d520a708f Add SkillManager node to village levels and update references 2025-08-31 03:01:24 +02:00
257a492f72 clean up 2025-08-31 02:57:22 +02:00
fd10e566b3 Add ProgressiveDamageComponent for dynamic damage feedback 2025-08-31 02:56:33 +02:00
021e984877 Add DamageNumberManager and DamageNumber for displaying damage feedback 2025-08-31 02:30:42 +02:00
4b7c38397c Remove ProgressiveDamageComponent from village level 2025-08-31 02:13:45 +02:00
6d0e337bd6 Add ProgressiveDamageComponent to village levels and update .gitattributes 2025-08-31 02:12:56 +02:00
51aecf7da5 Refactor FlipComponent to use PlayerController and remove ProgressiveDamageComponent from scene 2025-08-31 02:11:05 +02:00
604520cad5 Wave enemies (#9)
* Add enemy wave management and path following components

* cleanup
2025-08-31 02:08:35 +02:00
36d1cac284 Add PlayerGraphicsComponent to manage player sprite visibility based on movement abilities 2025-08-31 01:14:00 +02:00
53b5f968fd Add achievement system with unlock and UI popup functionality (#8) 2025-08-31 00:50:53 +02:00
88c7a0a055 Movement refactor 2025-08-30 23:06:12 +02:00
d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00
d84f7d1740 Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality

* Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager

* cleanup

* Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource

* Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent

* Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property

* Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent

* Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

* Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent

* Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem

* Add audio settings management and platform movement component

* Add ChargeProgressBar, Credits, and GameOverScreen components for UI management

* Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components

* Add README.md file with game description and features; include project license and contribution guidelines

* Add Hud component for UI management; display health, coins, and lives

* Add MainMenu and Marketplace components; implement game management and skill unlocking features

* Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
2025-08-15 00:45:57 +02:00
2ad0fe26d2 Fix formatting in README.md for improved readability 2025-08-13 00:57:38 +02:00
c4f7be1b10 Remove license badge from README.md for cleaner presentation (#3) 2025-08-13 00:54:21 +02:00
b957b56567 Enhance README.md with project badges and statistics for improved visibility 2025-08-13 00:52:04 +02:00
cce93286be Update README.md with game story, mission, and features; enhance promotional content (#2) 2025-08-13 00:46:19 +02:00
58eeef60dc Refactor skill management and marketplace UI for improved functionality 2025-06-19 16:37:31 +02:00
d73931dad4 Update scene resources and improve health management logic 2025-06-12 23:36:34 +02:00
cc737f22cf Add marketplace button functionality and skill unlocker integration 2025-06-05 22:50:45 +02:00
87b85cae43 Add skill type enumeration and update skill management for throw skills 2025-06-05 01:54:32 +02:00
039dc1d5e5 Add screenshot functionality and new level scene to game manager 2025-06-05 01:00:10 +02:00
df154a786c Add minimum jump height, fire rate configuration, and improve throw input handling 2025-05-29 01:33:54 +02:00
9b6a4f38bd Refactor health management and collectable cleanup logic for improved functionality 2025-05-29 01:19:18 +02:00
a098155b0f Fix collectable fade away logic to ensure proper cleanup after sound effect finishes 2025-05-29 01:03:49 +02:00
26af7a591d Add terrain hit effects, progressive damage component, and update collectable signals 2025-05-29 01:00:19 +02:00
37b96c0f11 Add spaceship exit component, enemy wave trigger, and update various scene properties 2025-05-25 20:10:48 +02:00
bac0a8c5f7 Add spaceship interaction components and update player movement logic 2025-05-25 19:26:41 +02:00
129fc17f13 Add project configuration files and initial scene setup for level_village_4 2025-05-25 18:37:28 +02:00
99ed007593 Refactor save system and game manager; improve game restart functionality and state management 2025-05-25 18:36:02 +02:00
7c0778702d Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd 2025-05-25 18:16:17 +02:00
7737c56e76 Remove debug print statements from save system for cleaner output 2025-05-25 16:25:58 +02:00
ee7102df76 Add custom mouse cursor image to project settings 2025-05-25 16:22:26 +02:00
5cb14c4c21 input prompts 2025-05-25 16:15:42 +02:00
250fb18e16 Enhance save system functionality; improve game state management and session tracking 2025-05-25 16:06:59 +02:00
15c85a5aae Clean up whitespace in game_manager.gd for improved readability 2025-05-25 15:19:48 +02:00
5da55f3718 Refactor HUD and level names for internationalization; update tooltip texts and descriptions 2025-05-25 15:16:55 +02:00