89d8976733
Add level 5 resources and update scene configurations; implement exit level functionality and adjust node properties
2026-01-19 00:17:59 +01:00
00772b6330
Update resource files and add new tileset; remove inactive properties and upgrade paths
2025-10-13 21:09:05 +02:00
3d8694377a
Add FallOnDetectionComponent and CleanupOnCollisionComponent; implement falling detection and cleanup on collision
2025-09-13 22:04:36 +02:00
03abf91f59
Add RecoilComponent and SquashAndStretchComponent; implement recoil and animation effects on shooting
2025-09-13 14:18:43 +02:00
e6f8989d16
Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning
2025-09-13 13:53:40 +02:00
db2a090acc
Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps
2025-09-13 05:19:37 +02:00
f9cb59d182
Add HealthComponent to bullet and update various resources for skill upgrades
2025-08-31 15:17:47 +02:00
ead52f6d51
Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager ( #11 )
2025-08-31 15:17:11 +02:00
d786ef4c22
Complete C# rewrite with working game in Editor ( #6 )
...
* Refactor collectable components to C# and update resource scripts for consistency
* Update resource paths and refactor properties for consistency
* Refactor UI components to inherit from Control and update node paths for consistency
* Update node paths and group assignments for consistency across scenes
* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling
* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
* Refactor skill components and update resource paths for consistency; enhance skill management in scenes
* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
* Add next level command and refactor player retrieval in GameManager; update scene files for consistency
* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states
* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions
* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00
d73931dad4
Update scene resources and improve health management logic
2025-06-12 23:36:34 +02:00
cc737f22cf
Add marketplace button functionality and skill unlocker integration
2025-06-05 22:50:45 +02:00
87b85cae43
Add skill type enumeration and update skill management for throw skills
2025-06-05 01:54:32 +02:00
df154a786c
Add minimum jump height, fire rate configuration, and improve throw input handling
2025-05-29 01:33:54 +02:00
26af7a591d
Add terrain hit effects, progressive damage component, and update collectable signals
2025-05-29 01:00:19 +02:00
37b96c0f11
Add spaceship exit component, enemy wave trigger, and update various scene properties
2025-05-25 20:10:48 +02:00
7c0778702d
Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd
2025-05-25 18:16:17 +02:00
5da55f3718
Refactor HUD and level names for internationalization; update tooltip texts and descriptions
2025-05-25 15:16:55 +02:00
913e2039a7
Refactor death screen logic; update level resource scene path and add new levels to game manager
2025-05-17 00:33:27 +02:00
f39cf573c0
Add level progression and UI updates; implement death screen and marketplace features
2025-05-16 16:42:48 +02:00
811372d5d3
Add hit component and effects; update player and enemy scenes to integrate hit feedback
2025-05-16 14:22:20 +02:00
c291f42531
Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
2025-05-13 00:44:44 +02:00
59c309409c
Add charge throw mechanics; refactor bullet and brick components
2025-05-12 23:08:54 +02:00
f75d05dde1
Refactor console and scene structure; update resource paths and add configuration handling
2025-05-03 19:49:23 +02:00
b36df13982
Adjust bullet speed, update collectable node structure, and enhance marketplace layout; add marketplace button resource
2025-05-03 15:53:42 +02:00
68f358feee
Add components to disable in Marketplace; update input handling for visibility toggling
2025-05-03 07:21:26 +02:00
c58cc7da88
Add collectable types and implement level unlocking mechanics; enhance player state management
2025-05-03 07:03:44 +02:00
63c5ad6cb5
Migration to 4.4
2025-05-03 04:42:03 +02:00
fd78f4f5b3
Add marketplace component for skill unlocking and update related resources
2025-04-27 17:09:54 +02:00
49a652a5b1
Add skill management system with unlocker and save functionality
2025-04-27 14:15:03 +02:00
c3304408b9
Add HUD component and update player state management for lives
2025-04-27 02:02:03 +02:00
f01645c094
Add sound effects for player actions and collectables
2025-04-26 02:15:23 +02:00
8959fd4b9f
Add lever and jump pad components with activation logic
2025-04-25 22:41:35 +02:00
a562079d71
Better status effects
2025-03-02 02:50:05 +01:00
a84ba35d0a
Custom build profiles
2024-12-30 14:52:23 +01:00
d96963b6ef
add collecting coins
2024-12-30 01:00:26 +01:00