Commit Graph

106 Commits

Author SHA1 Message Date
d73931dad4 Update scene resources and improve health management logic 2025-06-12 23:36:34 +02:00
cc737f22cf Add marketplace button functionality and skill unlocker integration 2025-06-05 22:50:45 +02:00
87b85cae43 Add skill type enumeration and update skill management for throw skills 2025-06-05 01:54:32 +02:00
039dc1d5e5 Add screenshot functionality and new level scene to game manager 2025-06-05 01:00:10 +02:00
df154a786c Add minimum jump height, fire rate configuration, and improve throw input handling 2025-05-29 01:33:54 +02:00
9b6a4f38bd Refactor health management and collectable cleanup logic for improved functionality 2025-05-29 01:19:18 +02:00
a098155b0f Fix collectable fade away logic to ensure proper cleanup after sound effect finishes 2025-05-29 01:03:49 +02:00
26af7a591d Add terrain hit effects, progressive damage component, and update collectable signals 2025-05-29 01:00:19 +02:00
37b96c0f11 Add spaceship exit component, enemy wave trigger, and update various scene properties 2025-05-25 20:10:48 +02:00
bac0a8c5f7 Add spaceship interaction components and update player movement logic 2025-05-25 19:26:41 +02:00
129fc17f13 Add project configuration files and initial scene setup for level_village_4 2025-05-25 18:37:28 +02:00
99ed007593 Refactor save system and game manager; improve game restart functionality and state management 2025-05-25 18:36:02 +02:00
7c0778702d Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd 2025-05-25 18:16:17 +02:00
7737c56e76 Remove debug print statements from save system for cleaner output 2025-05-25 16:25:58 +02:00
ee7102df76 Add custom mouse cursor image to project settings 2025-05-25 16:22:26 +02:00
5cb14c4c21 input prompts 2025-05-25 16:15:42 +02:00
250fb18e16 Enhance save system functionality; improve game state management and session tracking 2025-05-25 16:06:59 +02:00
15c85a5aae Clean up whitespace in game_manager.gd for improved readability 2025-05-25 15:19:48 +02:00
5da55f3718 Refactor HUD and level names for internationalization; update tooltip texts and descriptions 2025-05-25 15:16:55 +02:00
25676db130 Update UI text labels for consistency and internationalization; refactor HUD text handling 2025-05-25 14:49:49 +02:00
85f33e4cbe Add audio settings management and integrate into UI; refactor input settings handling 2025-05-25 13:39:47 +02:00
5b793736f4 Add audio bus configuration for various sound effects and update main scene reference 2025-05-25 12:57:16 +02:00
dd921e3396 Refactor pause and settings menu input handling to use UiManager for screen management 2025-05-25 05:15:19 +02:00
37bd6251c2 Remove unused CoyoteTimer node from brick_player scene 2025-05-25 04:32:55 +02:00
c18ba9ce61 Add movement_switched signal to player for movement type changes; adjust variable alignment in get_next_movement_type 2025-05-25 04:31:42 +02:00
4b61e42ed1 Refactor get_next_movement_type to improve readability by adjusting variable alignment 2025-05-25 04:30:49 +02:00
33cab8574c Implement platform and ship movement types; refactor player movement logic and add switching mechanism 2025-05-25 04:30:39 +02:00
60779f5b51 Add SpinComponent to handle rotation of a Node2D with adjustable speed and direction 2025-05-25 03:48:01 +02:00
bb96553026 Add ship movement and shooting mechanics; update flying ship scene with new components 2025-05-25 02:39:07 +02:00
7aa2738246 Rename gradient and curve texture resources in enemy scene 2025-05-24 21:47:36 +02:00
fc5df3f07c Update level name formatting in level_village_2 and connect death signals to UI screens 2025-05-24 19:29:38 +02:00
913e2039a7 Refactor death screen logic; update level resource scene path and add new levels to game manager 2025-05-17 00:33:27 +02:00
19e2953181 Update position of Child node in level_village_1 scene 2025-05-16 16:43:13 +02:00
f39cf573c0 Add level progression and UI updates; implement death screen and marketplace features 2025-05-16 16:42:48 +02:00
760ea15be1 cleanup 2025-05-16 14:22:52 +02:00
811372d5d3 Add hit component and effects; update player and enemy scenes to integrate hit feedback 2025-05-16 14:22:20 +02:00
907bb5226f Add trail component for homing bullets; update homing bullet scene and remove debug print 2025-05-13 01:36:56 +02:00
b96046d983 Add homing missile motion component; update enemy scene to include homing bullet resource 2025-05-13 01:24:44 +02:00
c291f42531 Refactor brick throwing mechanics; integrate new input handling and projectile initialization components 2025-05-13 00:44:44 +02:00
3d65daf0c5 Refactor charge throw component; add minimum charge duration and improve charge handling 2025-05-12 23:16:55 +02:00
59c309409c Add charge throw mechanics; refactor bullet and brick components 2025-05-12 23:08:54 +02:00
b09bee9fb6 Update LICENSE to clarify usage rights for code and game assets 2025-05-12 20:37:28 +02:00
4df243039a Update level name and refactor player rotation handling; add rotation target variable 2025-05-12 11:58:30 +02:00
0f8e8e0984 new map layout 2025-05-10 02:37:20 +02:00
a95d96dcc9 Refactor scene structure and resource paths; add death and game over screens 2025-05-10 02:33:49 +02:00
04cce84c6c Add death and game over screens to the scene; update export files and project settings 2025-05-09 02:16:38 +02:00
f75d05dde1 Refactor console and scene structure; update resource paths and add configuration handling 2025-05-03 19:49:23 +02:00
aa2bd7b3b0 Add console open/close functionality to pause menu; update console path in project settings 2025-05-03 16:08:16 +02:00
b36df13982 Adjust bullet speed, update collectable node structure, and enhance marketplace layout; add marketplace button resource 2025-05-03 15:53:42 +02:00
31078af974 Refactor HUD and Marketplace scene structure; update node paths and styling 2025-05-03 15:21:50 +02:00