e647cd7b29
feat: marketplace keyboard/gamepad navigation
2026-03-19 03:44:35 +01:00
9043cfa63c
fix: InputSettings PhysicalKeycode, visibility guard, dead code, delegate save
2026-03-19 03:42:47 +01:00
dc46769c11
feat: input remapping screen with conflict detection and config persistence
2026-03-19 03:39:19 +01:00
47600be867
fix: route resolution change through SettingsManager.ApplyDisplaySettings
2026-03-19 03:36:29 +01:00
3e74959bb9
fix: DisplaySettings focus mode, remove duplicate ApplyWindowMode
2026-03-19 03:35:28 +01:00
8cce1866b1
feat: display settings screen with window mode and resolution picker
2026-03-19 03:32:40 +01:00
0105698c33
fix: guard GrabFirstFocus on pointerless, unsub VisibilityChanged in _ExitTree
2026-03-19 03:29:36 +01:00
3b18e328b2
feat: gamepad/keyboard UI navigation on all menus
2026-03-19 03:26:50 +01:00
2bc0b76050
fix: joypad drift threshold + move InputDevice enum inside class
2026-03-19 03:24:19 +01:00
d83e3b4d82
feat: add InputDeviceManager autoload for input device tracking
2026-03-19 03:22:17 +01:00
42d7df27ae
fix: SettingsManager null guard, ui_ filter, double cast for sensitivity/deadzone
2026-03-19 03:21:04 +01:00
fd54e16bf4
fix: make GamepadDeadzone/Sensitivity/WindowMode/Resolution setters public
2026-03-19 03:18:46 +01:00
92a3c4f79a
feat: add SettingsManager autoload for display, gamepad and input binding settings
2026-03-19 03:17:26 +01:00
654a8b7ea7
fix: add .worktrees/ to gitignore
2026-03-19 03:15:09 +01:00
53ebbbbac3
feat: add movement presets for platform and spaceship, update abilities in scenes
2026-03-19 02:55:03 +01:00
551dc09485
feat: add unique identifier for MovementPreset
2026-03-19 02:46:55 +01:00
814d9736d0
refactor: movement system - MovementPreset, decouple abilities, fix timing
2026-03-19 02:45:26 +01:00
adaeb35fdd
chore: ignore .worktrees dir
2026-03-19 02:43:41 +01:00
eeefca4d4e
refactor: enhance GameStateStore integration and improve skill management
2026-03-19 02:33:07 +01:00
3e36e48e97
refactor: update collision shape disabling method for improved performance
2026-03-19 02:11:28 +01:00
1e9814a9d8
refactor: replace direct manager instances with lazy accessors for improved performance
2026-03-19 02:10:36 +01:00
470b0c3a8c
refactor: implement singleton pattern for key managers and improve resource access
2026-03-19 02:00:56 +01:00
cfef49fbc7
refactor: standardization round 2
...
- ConsoleManager: lazy GameManager/AchievementManager via Instance (fixes NullRef on console commands)
- AchievementManager, GhostManager: add static Instance property
- GhostEventHandler: use GhostManager.Instance, add _ExitTree unsubscription
- SpeedRunManager: remove unused IsVisible guard; TimeUpdated now emits when running
- SpeedRunHud: use SpeedRunManager.Instance, remove dead IsVisible binding
- SaveDataDto: moved to scripts/State/SaveDataDto.cs
- GameManager.AddCoins: XML doc clarifying permanent vs session coins
2026-03-19 01:50:20 +01:00
321905e68e
refactor: fix bugs and improve architecture
...
- Fix double-execution bug in LevelStateHandler (coins/skills were committed twice per level)
- Fix DamageComponent to track multiple targets via HashSet instead of single node
- Fix HealthComponent: update health immediately, decouple from PlayerController via signal wiring in PlayerController
- Remove dead loop in SkillManager.RemoveSkill; simplify O(n²) throw skill loop
- Replace GetNode<T>(path) with .Instance across managers; add Instance to StatisticsManager/SpeedRunManager
- GameManager.GetPlayer() now uses EventBus.PlayerSpawned instead of scanning all scene nodes
- UIManager.UiStack: remove [Export], use private List<Control>
- PlayerState: extract DefaultLives constant, simplify CreateDefault()
2026-03-19 01:41:14 +01:00
427bef6509
Add EventBus to project settings
2026-02-02 12:48:17 +01:00
3616f4ba79
Update collectable resources and improve FloatingTextManager integration
2026-02-02 12:45:48 +01:00
2bf903728b
Add CollectableType.None and update project settings for Godot 4.6
2026-02-01 13:11:14 +01:00
bfe951939d
refactor ( #6 )
...
Reviewed-on: #6
2026-02-01 11:47:40 +00:00
dde3eaa52e
godot-4.5 ( #5 )
...
Reviewed-on: #5
2026-01-31 13:06:43 +00:00
bc3108ea37
Add MovingPlatformComponent and moving platform scene; implement movement along a path with customizable speed and loop modes
2025-09-13 14:43:58 +02:00
7257242fce
Add cannon_bullet scene and update cannon settings; implement new bullet behavior and shooting interval
2025-09-13 14:22:12 +02:00
03abf91f59
Add RecoilComponent and SquashAndStretchComponent; implement recoil and animation effects on shooting
2025-09-13 14:18:43 +02:00
e6f8989d16
Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning
2025-09-13 13:53:40 +02:00
db2a090acc
Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps
2025-09-13 05:19:37 +02:00
dfc9201f62
Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features
2025-09-13 03:30:15 +02:00
46553a351a
Add achievement panel texture and update AchievementPopup design
2025-09-13 02:26:40 +02:00
a8ff492aed
Pacxon ( #12 )
...
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel
* Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel
* Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
2025-09-13 01:52:07 +02:00
aa73e54b3e
Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent
2025-09-11 05:09:24 +02:00
98b3202361
Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene
2025-09-11 04:42:59 +02:00
6e2bdcdf95
Add FloatingText and FloatingTextManager for UI message display; create basic_enemy scene and integrate components
2025-09-11 04:35:39 +02:00
f229ff5b7d
Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features
2025-09-11 04:35:30 +02:00
f9cb59d182
Add HealthComponent to bullet and update various resources for skill upgrades
2025-08-31 15:17:47 +02:00
ead52f6d51
Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager ( #11 )
2025-08-31 15:17:11 +02:00
bd40c797d4
Add SkillManager class and integrate with PlayerController and SkillUnlockerComponent ( #10 )
2025-08-31 13:04:50 +02:00
2d520a708f
Add SkillManager node to village levels and update references
2025-08-31 03:01:24 +02:00
257a492f72
clean up
2025-08-31 02:57:22 +02:00
fd10e566b3
Add ProgressiveDamageComponent for dynamic damage feedback
2025-08-31 02:56:33 +02:00
021e984877
Add DamageNumberManager and DamageNumber for displaying damage feedback
2025-08-31 02:30:42 +02:00
4b7c38397c
Remove ProgressiveDamageComponent from village level
2025-08-31 02:13:45 +02:00
6d0e337bd6
Add ProgressiveDamageComponent to village levels and update .gitattributes
2025-08-31 02:12:56 +02:00