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ee7102df76
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Add custom mouse cursor image to project settings
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2025-05-25 16:22:26 +02:00 |
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5cb14c4c21
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input prompts
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2025-05-25 16:15:42 +02:00 |
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250fb18e16
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Enhance save system functionality; improve game state management and session tracking
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2025-05-25 16:06:59 +02:00 |
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15c85a5aae
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Clean up whitespace in game_manager.gd for improved readability
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2025-05-25 15:19:48 +02:00 |
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5da55f3718
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Refactor HUD and level names for internationalization; update tooltip texts and descriptions
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2025-05-25 15:16:55 +02:00 |
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25676db130
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Update UI text labels for consistency and internationalization; refactor HUD text handling
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2025-05-25 14:49:49 +02:00 |
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85f33e4cbe
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Add audio settings management and integrate into UI; refactor input settings handling
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2025-05-25 13:39:47 +02:00 |
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5b793736f4
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Add audio bus configuration for various sound effects and update main scene reference
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2025-05-25 12:57:16 +02:00 |
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dd921e3396
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Refactor pause and settings menu input handling to use UiManager for screen management
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2025-05-25 05:15:19 +02:00 |
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37bd6251c2
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Remove unused CoyoteTimer node from brick_player scene
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2025-05-25 04:32:55 +02:00 |
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c18ba9ce61
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Add movement_switched signal to player for movement type changes; adjust variable alignment in get_next_movement_type
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2025-05-25 04:31:42 +02:00 |
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4b61e42ed1
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Refactor get_next_movement_type to improve readability by adjusting variable alignment
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2025-05-25 04:30:49 +02:00 |
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33cab8574c
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Implement platform and ship movement types; refactor player movement logic and add switching mechanism
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2025-05-25 04:30:39 +02:00 |
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60779f5b51
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Add SpinComponent to handle rotation of a Node2D with adjustable speed and direction
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2025-05-25 03:48:01 +02:00 |
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bb96553026
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Add ship movement and shooting mechanics; update flying ship scene with new components
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2025-05-25 02:39:07 +02:00 |
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7aa2738246
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Rename gradient and curve texture resources in enemy scene
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2025-05-24 21:47:36 +02:00 |
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fc5df3f07c
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Update level name formatting in level_village_2 and connect death signals to UI screens
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2025-05-24 19:29:38 +02:00 |
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913e2039a7
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Refactor death screen logic; update level resource scene path and add new levels to game manager
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2025-05-17 00:33:27 +02:00 |
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19e2953181
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Update position of Child node in level_village_1 scene
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2025-05-16 16:43:13 +02:00 |
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f39cf573c0
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Add level progression and UI updates; implement death screen and marketplace features
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2025-05-16 16:42:48 +02:00 |
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760ea15be1
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cleanup
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2025-05-16 14:22:52 +02:00 |
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811372d5d3
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Add hit component and effects; update player and enemy scenes to integrate hit feedback
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2025-05-16 14:22:20 +02:00 |
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907bb5226f
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Add trail component for homing bullets; update homing bullet scene and remove debug print
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2025-05-13 01:36:56 +02:00 |
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b96046d983
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Add homing missile motion component; update enemy scene to include homing bullet resource
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2025-05-13 01:24:44 +02:00 |
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c291f42531
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Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
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2025-05-13 00:44:44 +02:00 |
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3d65daf0c5
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Refactor charge throw component; add minimum charge duration and improve charge handling
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2025-05-12 23:16:55 +02:00 |
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59c309409c
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Add charge throw mechanics; refactor bullet and brick components
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2025-05-12 23:08:54 +02:00 |
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b09bee9fb6
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Update LICENSE to clarify usage rights for code and game assets
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2025-05-12 20:37:28 +02:00 |
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4df243039a
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Update level name and refactor player rotation handling; add rotation target variable
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2025-05-12 11:58:30 +02:00 |
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0f8e8e0984
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new map layout
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2025-05-10 02:37:20 +02:00 |
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a95d96dcc9
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Refactor scene structure and resource paths; add death and game over screens
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2025-05-10 02:33:49 +02:00 |
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04cce84c6c
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Add death and game over screens to the scene; update export files and project settings
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2025-05-09 02:16:38 +02:00 |
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f75d05dde1
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Refactor console and scene structure; update resource paths and add configuration handling
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2025-05-03 19:49:23 +02:00 |
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aa2bd7b3b0
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Add console open/close functionality to pause menu; update console path in project settings
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2025-05-03 16:08:16 +02:00 |
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b36df13982
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Adjust bullet speed, update collectable node structure, and enhance marketplace layout; add marketplace button resource
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2025-05-03 15:53:42 +02:00 |
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31078af974
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Refactor HUD and Marketplace scene structure; update node paths and styling
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2025-05-03 15:21:50 +02:00 |
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9dabff474d
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Add pause menu functionality and update collectable nodes with collision shapes
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2025-05-03 15:10:50 +02:00 |
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e286908e46
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Remove debug print statements from requirement_component and game_manager; update project settings for movie writer
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2025-05-03 08:30:18 +02:00 |
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68f358feee
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Add components to disable in Marketplace; update input handling for visibility toggling
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2025-05-03 07:21:26 +02:00 |
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c58cc7da88
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Add collectable types and implement level unlocking mechanics; enhance player state management
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2025-05-03 07:03:44 +02:00 |
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4e5427e731
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Add death effect and sound to PlayerDeathComponent; reset player state on death
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2025-05-03 05:53:30 +02:00 |
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e10ce150f8
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Add initial project configuration files and integrate Steam support
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2025-05-03 05:23:30 +02:00 |
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218ef9fc19
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Add Steam controller input manager and integrate with Steam API
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2025-05-03 05:23:17 +02:00 |
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476403f89c
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Merge pull request #1 from GKaszewski/migration-to-4.4
Migration to 4.4
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2025-05-03 04:43:22 +02:00 |
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63c5ad6cb5
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Migration to 4.4
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2025-05-03 04:42:03 +02:00 |
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17387c32ea
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Add tooltip component and integrate it into the scene; adjust audio volume for coin sound effect
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2025-05-03 04:34:31 +02:00 |
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8c9afeee27
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Add explosion effect to explosive component and implement cleanup functionality
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2025-05-01 21:06:26 +02:00 |
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ebfd5f0e60
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Add ice effect component to enemies and adjust collapsing bridge collapse time
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2025-05-01 20:36:40 +02:00 |
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51cb49d7df
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Reset initial coin count in player state to improve game balance
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2025-05-01 18:05:05 +02:00 |
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d6bdcb151b
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Add fire effect component to enemies and update game manager with initial coin count
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2025-05-01 18:04:26 +02:00 |
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