28 Commits

Author SHA1 Message Date
2bf0f4a360 Add main theme music functionality; implement enable/disable scripts and audio resources 2025-08-24 01:50:31 +02:00
bdcc0d5089 Add initial implementation of Dialogue Manager; include core scripts, scenes, and resources 2025-08-24 00:48:51 +02:00
1b3657b03a Refactor pause handling; implement GameBus for pause state management and update event popup behavior 2025-08-24 00:37:06 +02:00
6d8139fd44 Add event handling improvements; implement timeout for event choices and new event definitions 2025-08-24 00:01:09 +02:00
cdd944b9b5 Add EventManager and event handling system; implement event triggering and popup display 2025-08-23 23:38:45 +02:00
c0d18507e3 Add PauseManager functionality; implement pause menu and toggle logic 2025-08-23 23:09:07 +02:00
7e8ccb061a Add FollowersPerSecond modifications to various unlocks; adjust values for game progression 2025-08-23 22:59:22 +02:00
33c182e623 Add Craftsmanship miracle; update production calculations and unlock logic 2025-08-23 19:20:58 +02:00
4ceb63e49c Add Organized Religion miracle and Temple tiers; update game structure with new markers and visualizations 2025-08-23 19:03:24 +02:00
0fbd49f36a Add new miracles: Divine Mandate and Prosperity Boom; update buff application logic and game state calculations 2025-08-23 18:47:42 +02:00
8ae0e7e80c Add buff management for miracles; implement checks for active buffs and update buff identifiers 2025-08-23 18:28:05 +02:00
ce8fd41a93 Add WinEffect class and game win functionality; implement win and game over scenes 2025-08-23 17:59:57 +02:00
07995821f5 Add MainMenu scene and script with start and quit functionality 2025-08-23 17:12:29 +02:00
846c3a6d83 Add LimboConsole plugin with command interpreter and configuration options 2025-08-23 16:48:39 +02:00
9da3b02a46 Update resource values and unlock new miracles; refactor tier loading logic 2025-08-23 16:10:57 +02:00
cd715a24cb Refactor marker management to use child count for occupancy checks; update road management to handle Marker2D types 2025-08-23 15:48:08 +02:00
608bcc552d Refactor hut tier definitions to use images and scales instead of scene paths; add moddable visual component 2025-08-23 15:41:57 +02:00
8efbc9cc6e Remove redundant comment for stat initialization in GameState constructor 2025-08-23 15:12:08 +02:00
a6c6bde622 Implement miracle unlock management and update tooltip logic for MiracleButton 2025-08-23 14:25:35 +02:00
de2f24cfce Add NotificationLabel styling and manage miracles in hand 2025-08-23 14:06:52 +02:00
4a3bc46081 Add tier management system with JSON loading; refactor PopulationVisualizer for category handling 2025-08-23 05:23:09 +02:00
bf272b4c2f Add sound effects for buff management and notifications; update scene configurations 2025-08-23 05:09:47 +02:00
9cf707945b Add NotificationManager and NotificationLabel for age advancement notifications; refactor scripts into Components directory 2025-08-23 04:54:45 +02:00
5719c3f920 Add Active Buffs management and UI integration 2025-08-23 04:20:42 +02:00
32c75c6fe8 Add RoadManager to manage road generation and update population visuals 2025-08-23 03:45:02 +02:00
d198aed01f Add forest visualization and update miracle requirements 2025-08-23 03:16:28 +02:00
18312671d7 Refactor game state management to use a unified Stat system and update UI labels for production and corruption 2025-08-23 02:44:54 +02:00
e12acb0238 Add initial implementation of game mechanics and resources management 2025-08-23 00:38:46 +02:00