03abf91f59
Add RecoilComponent and SquashAndStretchComponent; implement recoil and animation effects on shooting
2025-09-13 14:18:43 +02:00
e6f8989d16
Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning
2025-09-13 13:53:40 +02:00
db2a090acc
Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps
2025-09-13 05:19:37 +02:00
dfc9201f62
Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features
2025-09-13 03:30:15 +02:00
46553a351a
Add achievement panel texture and update AchievementPopup design
2025-09-13 02:26:40 +02:00
a8ff492aed
Pacxon ( #12 )
...
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel
* Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel
* Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
2025-09-13 01:52:07 +02:00
aa73e54b3e
Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent
2025-09-11 05:09:24 +02:00
98b3202361
Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene
2025-09-11 04:42:59 +02:00
6e2bdcdf95
Add FloatingText and FloatingTextManager for UI message display; create basic_enemy scene and integrate components
2025-09-11 04:35:39 +02:00
f229ff5b7d
Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features
2025-09-11 04:35:30 +02:00
f9cb59d182
Add HealthComponent to bullet and update various resources for skill upgrades
2025-08-31 15:17:47 +02:00
ead52f6d51
Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager ( #11 )
2025-08-31 15:17:11 +02:00
bd40c797d4
Add SkillManager class and integrate with PlayerController and SkillUnlockerComponent ( #10 )
2025-08-31 13:04:50 +02:00
2d520a708f
Add SkillManager node to village levels and update references
2025-08-31 03:01:24 +02:00
257a492f72
clean up
2025-08-31 02:57:22 +02:00
fd10e566b3
Add ProgressiveDamageComponent for dynamic damage feedback
2025-08-31 02:56:33 +02:00
021e984877
Add DamageNumberManager and DamageNumber for displaying damage feedback
2025-08-31 02:30:42 +02:00
51aecf7da5
Refactor FlipComponent to use PlayerController and remove ProgressiveDamageComponent from scene
2025-08-31 02:11:05 +02:00
604520cad5
Wave enemies ( #9 )
...
* Add enemy wave management and path following components
* cleanup
2025-08-31 02:08:35 +02:00
36d1cac284
Add PlayerGraphicsComponent to manage player sprite visibility based on movement abilities
2025-08-31 01:14:00 +02:00
53b5f968fd
Add achievement system with unlock and UI popup functionality ( #8 )
2025-08-31 00:50:53 +02:00
88c7a0a055
Movement refactor
2025-08-30 23:06:12 +02:00
d786ef4c22
Complete C# rewrite with working game in Editor ( #6 )
...
* Refactor collectable components to C# and update resource scripts for consistency
* Update resource paths and refactor properties for consistency
* Refactor UI components to inherit from Control and update node paths for consistency
* Update node paths and group assignments for consistency across scenes
* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling
* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
* Refactor skill components and update resource paths for consistency; enhance skill management in scenes
* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
* Add next level command and refactor player retrieval in GameManager; update scene files for consistency
* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states
* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions
* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00
58eeef60dc
Refactor skill management and marketplace UI for improved functionality
2025-06-19 16:37:31 +02:00
d73931dad4
Update scene resources and improve health management logic
2025-06-12 23:36:34 +02:00
cc737f22cf
Add marketplace button functionality and skill unlocker integration
2025-06-05 22:50:45 +02:00
039dc1d5e5
Add screenshot functionality and new level scene to game manager
2025-06-05 01:00:10 +02:00
df154a786c
Add minimum jump height, fire rate configuration, and improve throw input handling
2025-05-29 01:33:54 +02:00
26af7a591d
Add terrain hit effects, progressive damage component, and update collectable signals
2025-05-29 01:00:19 +02:00
37b96c0f11
Add spaceship exit component, enemy wave trigger, and update various scene properties
2025-05-25 20:10:48 +02:00
bac0a8c5f7
Add spaceship interaction components and update player movement logic
2025-05-25 19:26:41 +02:00
99ed007593
Refactor save system and game manager; improve game restart functionality and state management
2025-05-25 18:36:02 +02:00
7c0778702d
Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd
2025-05-25 18:16:17 +02:00
5da55f3718
Refactor HUD and level names for internationalization; update tooltip texts and descriptions
2025-05-25 15:16:55 +02:00
25676db130
Update UI text labels for consistency and internationalization; refactor HUD text handling
2025-05-25 14:49:49 +02:00
85f33e4cbe
Add audio settings management and integrate into UI; refactor input settings handling
2025-05-25 13:39:47 +02:00
5b793736f4
Add audio bus configuration for various sound effects and update main scene reference
2025-05-25 12:57:16 +02:00
dd921e3396
Refactor pause and settings menu input handling to use UiManager for screen management
2025-05-25 05:15:19 +02:00
37bd6251c2
Remove unused CoyoteTimer node from brick_player scene
2025-05-25 04:32:55 +02:00
33cab8574c
Implement platform and ship movement types; refactor player movement logic and add switching mechanism
2025-05-25 04:30:39 +02:00
60779f5b51
Add SpinComponent to handle rotation of a Node2D with adjustable speed and direction
2025-05-25 03:48:01 +02:00
bb96553026
Add ship movement and shooting mechanics; update flying ship scene with new components
2025-05-25 02:39:07 +02:00
7aa2738246
Rename gradient and curve texture resources in enemy scene
2025-05-24 21:47:36 +02:00
913e2039a7
Refactor death screen logic; update level resource scene path and add new levels to game manager
2025-05-17 00:33:27 +02:00
f39cf573c0
Add level progression and UI updates; implement death screen and marketplace features
2025-05-16 16:42:48 +02:00
811372d5d3
Add hit component and effects; update player and enemy scenes to integrate hit feedback
2025-05-16 14:22:20 +02:00
907bb5226f
Add trail component for homing bullets; update homing bullet scene and remove debug print
2025-05-13 01:36:56 +02:00
b96046d983
Add homing missile motion component; update enemy scene to include homing bullet resource
2025-05-13 01:24:44 +02:00
c291f42531
Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
2025-05-13 00:44:44 +02:00
3d65daf0c5
Refactor charge throw component; add minimum charge duration and improve charge handling
2025-05-12 23:16:55 +02:00